commit 77b9f54738f53fb05a9913120a378732faadc4e9
parent 7f5c4e25e45fdde0e9c3f7f0ec31ee0f5e6555ed
Author: neauoire <aliceffekt@gmail.com>
Date: Tue, 11 May 2021 20:30:03 -0700
Removed nasu from project
Diffstat:
2 files changed, 12 insertions(+), 952 deletions(-)
diff --git a/build.sh b/build.sh
@@ -15,7 +15,7 @@ clang-format -i src/debugger.c
echo "Cleaning.."
rm -f ./bin/uxnasm
-rm -f ./bin/emulator
+rm -f ./bin/uxnemu
rm -f ./bin/debugger
rm -f ./bin/boot.rom
@@ -25,12 +25,20 @@ if [ "${1}" = '--debug' ];
then
echo "[debug]"
cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined src/assembler.c -o bin/uxnasm
- cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined src/uxn.c src/devices/ppu.c src/devices/apu.c src/devices/mpu.c src/emulator.c -L/usr/local/lib -lSDL2 -lportmidi -o bin/emulator
+ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined src/uxn.c src/devices/ppu.c src/devices/apu.c src/devices/mpu.c src/emulator.c -L/usr/local/lib -lSDL2 -lportmidi -o bin/uxnemu
cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined src/uxn.c src/debugger.c -o bin/debugger
else
cc src/assembler.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -o bin/uxnasm
cc src/uxn.c src/debugger.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -o bin/debugger
- cc src/uxn.c src/devices/ppu.c src/devices/apu.c src/devices/mpu.c src/emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -lportmidi -o bin/emulator
+ cc src/uxn.c src/devices/ppu.c src/devices/apu.c src/devices/mpu.c src/emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -lportmidi -o bin/uxnemu
+fi
+
+echo "Installing.."
+if [ -d "$HOME/bin" ] && [ -e ./bin/uxnemu ] && [ -e ./bin/uxnasm ]
+then
+ cp ./bin/uxnemu $HOME/bin
+ cp ./bin/uxnasm $HOME/bin
+ echo "Installed in $HOME/bin"
fi
echo "Assembling.."
@@ -42,7 +50,7 @@ then
echo "[cli]"
./bin/debugger bin/boot.rom
else
- ./bin/emulator bin/boot.rom
+ ./bin/uxnemu bin/boot.rom
fi
echo "Done."
\ No newline at end of file
diff --git a/projects/software/nasu.usm b/projects/software/nasu.usm
@@ -1,948 +0,0 @@
-(
- app/nasu : spritesheet editor
-
- arrows - move selection
- ctrl+arrows - change page
- left-click - add pixel
- right-click - remove pixel
- 1 2 3 - select brush
-
- TODO:
- Copy in 2 bits mode, copies 2 tiles
- Modify up to 4 pages
- Save/load/rename
- Select paint color for 2-bit mode
-)
-
-%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
-%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
-%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
-%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
-
-%RTN { JMP2r }
-%STEP8 { #0033 SFT2 }
-
-%SFL { #40 SFT SFT }
-%MOD { DUP2 DIV MUL SUB }
-
-%TOB { SWP POP } %TOS { #00 SWP }
-
-%DEBUG { .Console/byte DEO #0a .Console/char DEO }
-%DEBUG2 { .Console/short DEO2 #0a .Console/char DEO }
-
-%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
-%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
-
-%SIZE-TO-RECT {
- STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2
-} ( x y w h -- x1 y1 x2 y2 )
-
-%SET-RECT {
- DUP2 ROT2 SWP2 #0006 ADD2 STA2
- DUP2 ROT2 SWP2 #0004 ADD2 STA2
- DUP2 ROT2 SWP2 #0002 ADD2 STA2
- DUP2 ROT2 SWP2 STA2
- POP2
-} ( x1 y1 x2 y2 addr -- )
-
-%BANK { #2000 }
-
-( devices )
-
-|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
-|10 @Console [ &vector $2 &pad $6 &char $1 &byte $1 &short $2 &string $2 ]
-|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
-|80 @Controller [ &vector $2 &button $1 &key $1 ]
-|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
-|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
-
-( variables )
-
-|0000
-
-@settings [
- &blending $1
- &depth $1
- &brush $1
- &page $2
- &tile $2
- &ratio $1 ]
-
-@frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &width $2 &height $2 ]
-
-( interface )
-@bankview [ &x $2 &y $2 &mode $1 &selection $1 ]
-@tileview [ &x $2 &y $2 ]
-
-@editview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
-@colorview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
-@blendview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
-@dataview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
-@preview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
-
-@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
-@mouse [ &x $2 &y $2 ]
-@pt [ &x $1 &y $1 ]
-@pos [ &x $2 &y $2 ]
-
-@color $1
-@i $1
-
-( program )
-
-|0100 ( -> )
-
- ( theme )
- #0efc .System/r DEO2
- #03cc .System/g DEO2
- #03ac .System/b DEO2
-
- ( vectors )
- ;on-button .Controller/vector DEO2
- ;on-mouse .Mouse/vector DEO2
- ;on-transfer .File/vector DEO2
-
- ( set defaults )
- #0130 .frame/width STZ2
- #00a8 .frame/height STZ2
- #01 .settings/brush STZ
- #32 .settings/ratio STZ
-
- .Screen/width DEI2 #0001 SFT2 .frame/width LDZ2 #0001 SFT2 SUB2
- .Screen/height DEI2 #0001 SFT2 .frame/height LDZ2 #0001 SFT2 SUB2 #0010 ADD2
- .frame/width LDZ2 .frame/height LDZ2
- SIZE-TO-RECT ;frame SET-RECT
-
- .frame/x1 LDZ2 #0010 ADD2 .bankview/x STZ2
- .frame/y1 LDZ2 .bankview/y STZ2
- BANK .settings/page STZ2
-
- .frame/x2 LDZ2 #0098 SUB2 .tileview/x STZ2
- .frame/y1 LDZ2 .tileview/y STZ2
- BANK #0448 ADD2 .settings/tile STZ2
-
- .frame/x2 LDZ2 #0010 SUB2 .frame/y1 LDZ2 #0010 #0080 SIZE-TO-RECT ;dataview SET-RECT
- .frame/x1 LDZ2 #0010 ADD2 .frame/y2 LDZ2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;blendview SET-RECT
- .frame/x1 LDZ2 #0060 ADD2 .frame/y2 LDZ2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;colorview SET-RECT
- .frame/x1 LDZ2 #0038 ADD2 .frame/y2 LDZ2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;preview SET-RECT
- .frame/x2 LDZ2 #0098 SUB2 .frame/y1 LDZ2 #0080 #0080 SIZE-TO-RECT ;editview SET-RECT
-
- #01 .settings/blending STZ
-
- ;filepath1 .File/name DEO2 #0800 .File/length DEO2 BANK .File/load DEO2
- ;filepath2 .File/name DEO2 #0800 .File/length DEO2 BANK #0800 ADD2 .File/load DEO2
- ;filepath3 .File/name DEO2 #1000 .File/length DEO2 BANK #1000 ADD2 .File/load DEO2
- ;filepath4 .File/name DEO2 #1000 .File/length DEO2 BANK #2000 ADD2 .File/load DEO2
- ;filepath5 .File/name DEO2 #1000 .File/length DEO2 BANK #2800 ADD2 .File/load DEO2
- ;filepath6 .File/name DEO2 #1000 .File/length DEO2 BANK #3800 ADD2 .File/load DEO2
-
- #40 DUP .bankview/selection STZ ;select-tile JSR2
-
-BRK
-
-@on-transfer ( -> )
-
- ;redraw JSR2
-
-BRK
-
-@on-button ( -> )
-
- ( skip ) .Controller/button DEI #00 NEQ #01 JCN [ BRK ]
-
- .Controller/button DEI #11 NEQ ,&no-pageup JCN .settings/page LDZ2
- #0800 SUB2 .settings/page STZ2
- ;redraw JSR2
- BRK &no-pageup
-
- .Controller/button DEI #21 NEQ ,&no-pagedown JCN .settings/page LDZ2
- #0800 ADD2 .settings/page STZ2
- ;redraw JSR2
- BRK &no-pagedown
-
- .Controller/button DEI #f0 AND
- DUP #04 SFT #01 AND #01 NEQ ,&no-up JCN
- ( move ) .bankview/selection LDZ #10 SUB .bankview/selection STZ &no-up
- DUP #05 SFT #01 AND #01 NEQ ,&no-down JCN
- ( move ) .bankview/selection LDZ #10 ADD .bankview/selection STZ &no-down
- DUP #06 SFT #01 AND #01 NEQ ,&no-left JCN
- ( move ) .bankview/selection LDZ #01 SUB .bankview/selection STZ &no-left
- DUP #07 SFT #01 AND #01 NEQ ,&no-right JCN
- ( move ) .bankview/selection LDZ #01 ADD .bankview/selection STZ &no-right
- POP
-
- .bankview/selection LDZ ;select-tile JSR2
-
-BRK
-
-@on-mouse ( -> )
-
- ;draw-cursor JSR2
-
- ( skip ) .Mouse/state DEI #00 NEQ #01 JCN [ BRK ]
-
- ( toolbar )
- .Mouse/y DEI2 .bankview/y LDZ2 #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 ;&no-toolbar-click JCN2
- ( brush )
- .Mouse/x DEI2 .bankview/x LDZ2 SUB2 #0008 DIV2 #000d LTH2 ,&no-brush-click JCN
- .Mouse/x DEI2 .bankview/x LDZ2 SUB2 #0008 DIV2 #000f GTH2 ,&no-brush-click JCN
- ( select ) .mouse/x LDZ2 .bankview/x LDZ2 SUB2 #0008 DIV2 #000d SUB2 TOB .bankview/mode STZ
- &no-brush-click
- .Mouse/x DEI2 .bankview/x LDZ2 SUB2 #0008 DIV2 #0005 NEQ2 ,&no-toggle-depth JCN
- ;toggle-depth JSR2
- &no-toggle-depth
- ( release ) #00 .Mouse/state DEO
- ;redraw JSR2 BRK
- &no-toolbar-click
-
- ( bankview )
- .Mouse/x DEI2 .bankview/x LDZ2 GTH2 .Mouse/x DEI2 .bankview/x LDZ2 #0080 ADD2 LTH2 #0101 EQU2
- .Mouse/y DEI2 .bankview/y LDZ2 GTH2 .Mouse/y DEI2 .bankview/y LDZ2 #0080 ADD2 LTH2 #0101 EQU2
- #0101 EQU2 ;on-touch-bankview JCN2
-
- ( tileview )
- .Mouse/x DEI2 .tileview/x LDZ2 GTH2 .Mouse/x DEI2 .tileview/x LDZ2 #0080 ADD2 LTH2 #0101 EQU2
- .Mouse/y DEI2 .tileview/y LDZ2 GTH2 .Mouse/y DEI2 .tileview/y LDZ2 #0080 ADD2 LTH2 #0101 EQU2
- #0101 EQU2 ;on-touch-tileview JCN2
-
- ( editview )
- .Mouse/x DEI2 DUP2 .editview/x1 LDZ2 GTH2 ROT ROT .editview/x2 LDZ2 LTH2 #0101 EQU2
- .Mouse/y DEI2 DUP2 .editview/y1 LDZ2 GTH2 ROT ROT .editview/y2 LDZ2 LTH2 #0101 EQU2
- #0101 EQU2 ;on-touch-editview JCN2
-
- ( dataview )
- .Mouse/x DEI2 DUP2 .dataview/x1 LDZ2 GTH2 ROT ROT .dataview/x2 LDZ2 LTH2 #0101 EQU2
- .Mouse/y DEI2 DUP2 .dataview/y1 LDZ2 GTH2 ROT ROT .dataview/y2 LDZ2 LTH2 #0101 EQU2
- #0101 EQU2 ;on-touch-dataview JCN2
-
- ( blendbiew )
- .Mouse/x DEI2 DUP2 .blendview/x1 LDZ2 GTH2 ROT ROT .blendview/x2 LDZ2 LTH2 #0101 EQU2
- .Mouse/y DEI2 DUP2 .blendview/y1 LDZ2 GTH2 ROT ROT .blendview/y2 LDZ2 LTH2 #0101 EQU2
- #0101 EQU2 ;on-touch-blendview JCN2
-
- ( colorview )
- .Mouse/x DEI2 DUP2 .colorview/x1 LDZ2 GTH2 ROT ROT .colorview/x2 LDZ2 LTH2 #0101 EQU2
- .Mouse/y DEI2 DUP2 .colorview/y1 LDZ2 GTH2 ROT ROT .colorview/y2 LDZ2 LTH2 #0101 EQU2
- #0101 EQU2 ;on-touch-colorview JCN2
-
- ( preview )
- .Mouse/x DEI2 DUP2 .preview/x1 LDZ2 GTH2 ROT ROT .preview/x2 LDZ2 LTH2 #0101 EQU2
- .Mouse/y DEI2 DUP2 .preview/y1 LDZ2 GTH2 ROT ROT .preview/y2 LDZ2 LTH2 #0101 EQU2
- #0101 EQU2 ;on-touch-preview JCN2
-
-BRK
-
-@on-touch-bankview ( -> )
-
- .bankview/mode LDZ #01 NEQ ,¬-copy-mode JCN
- #00 .i STZ
- ©-loop
- ( load ) .settings/tile LDZ2 .i LDZ ADD LDA
- ( get touch addr )
- .Mouse/x DEI2 .bankview/x LDZ2 SUB2 STEP8
- .Mouse/y DEI2 .bankview/y LDZ2 SUB2 STEP8 #0010 MUL2 ADD2
- ( 2-bit mode ) #00 .settings/depth LDZ #01 ADD MUL2
- .settings/page LDZ2 ADD2 #00 .i LDZ ADD2 STA
- ( incr ) .i LDZ #01 ADD .i STZ
- .i LDZ #08 LTH ,©-loop JCN
- ;redraw JSR2 BRK
- ¬-copy-mode
-
- .bankview/mode LDZ #02 NEQ ,¬-erase-mode JCN
- #00 .i STZ
- &erase-loop
- #00
- ( get touch addr )
- .Mouse/x DEI2 .bankview/x LDZ2 SUB2 STEP8
- .Mouse/y DEI2 .bankview/y LDZ2 SUB2 STEP8 #0010 MUL2 ADD2
- ( 2-bit mode ) #00 .settings/depth LDZ #01 ADD MUL2
- .settings/page LDZ2 ADD2 #00 .i LDZ ADD2 STA
- ( incr ) .i LDZ #01 ADD .i STZ
- .i LDZ #08 LTH ,&erase-loop JCN
- ;redraw JSR2 BRK
- ¬-erase-mode
-
- ( select )
-
- .Mouse/x DEI2 .bankview/x LDZ2 SUB2 #0008 DIV2 TOB
- .Mouse/y DEI2 .bankview/y LDZ2 SUB2 #0008 DIV2 TOB #40 SFT ADD
- DUP .bankview/selection STZ
- ;select-tile JSR2
-
-BRK
-
-@on-touch-tileview ( -> )
-
-
-BRK
-
-@on-touch-editview ( -> )
-
- #aa DEBUG
-
-BRK
-
-@on-touch-dataview ( -> )
-
- .Mouse/y DEI2 .dataview/y1 LDZ2 SUB2 STEP8 TOB #60 EQU ,&skip JCN BRK &skip
- .Mouse/x DEI2 .dataview/x1 LDZ2 SUB2 #0008 DIV2 TOB
- DUP #00 NEQ ,&no-move-up JCN
- ;op_shiftup JSR2
- ( release ) #00 .Mouse/state DEO
- ;redraw JSR2 POP BRK &no-move-up
- DUP #01 NEQ ,&no-move-down JCN
- ;op_shiftdown JSR2
- ( release ) #00 .Mouse/state DEO
- ;redraw JSR2 POP BRK &no-move-down
- POP
-
-BRK
-
-@on-touch-blendview ( -> )
-
- .Mouse/x DEI2 .blendview/x1 LDZ2 SUB2 #0008 DIV2 TOB
- .Mouse/y DEI2 .blendview/y1 LDZ2 SUB2 #0008 DIV2 TOB #04 MUL ADD
- .settings/blending STZ
- ( release ) #00 .Mouse/state DEO
- ;redraw JSR2
-
-BRK
-
-@on-touch-colorview ( -> )
-
- ( channel ) .Mouse/y DEI2 .colorview/y1 LDZ2 SUB2 #0008 DIV2 TOB STH
- ( rgb ) .Mouse/x DEI2 .colorview/x1 LDZ2 SUB2 #0008 DIV2 TOB
- DUP #00 NEQ ,&no-brush JCN
- DUPr STHr .settings/brush STZ &no-brush
- DUP #01 NEQ ,&no-red JCN
- DUPr STHr .System/r ;set-color JSR2 &no-red
- DUP #02 NEQ ,&no-green JCN
- DUPr STHr .System/g ;set-color JSR2 &no-green
- DUP #03 NEQ ,&no-blue JCN
- DUPr STHr .System/b ;set-color JSR2 &no-blue
- POP POPr
- ( release ) #00 .Mouse/state DEO
- ;redraw JSR2
-
-BRK
-
-@on-touch-preview ( -> )
-
- ( y ) .Mouse/y DEI2 .preview/y1 LDZ2 SUB2 #0008 DIV2 TOB
- ( x ) .Mouse/x DEI2 .preview/x1 LDZ2 SUB2 #0008 DIV2 TOB
-
- #40 SFT ADD #11 ADD
- .settings/ratio STZ
-
- ( release ) #00 .Mouse/state DEO
- ;redraw JSR2
-
-BRK
-
-@set-color ( color rgb -- )
-
- STH
- DUP #00 NEQ ,&no-red0 JCN
- DUPr STHr DEI DUP #04 SFT #01 ADD
- ( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
- ( resume ) #40 SFT SWP #0f AND ADD DUPr STHr DEO
- &no-red0
- DUP #01 NEQ ,&no-red1 JCN
- DUPr STHr DEI DUP #0f AND #01 ADD
- ( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
- ( resume ) #0f AND SWP #f0 AND ADD DUPr STHr DEO
- &no-red1
- DUP #02 NEQ ,&no-red2 JCN
- DUPr STHr #01 ADD DEI DUP #04 SFT #01 ADD
- ( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
- ( resume ) #40 SFT SWP #0f AND ADD DUPr STHr #01 ADD DEO
- &no-red2
- DUP #03 NEQ ,&no-red3 JCN
- DUPr STHr #01 ADD DEI DUP #0f AND #01 ADD
- ( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
- ( resume ) #0f AND SWP #f0 AND ADD DUPr STHr #01 ADD DEO
- &no-red3
- POP
- POPr
-
-RTN
-
-@select-tile ( pos -- )
-
- ( x y ) DUP #0f AND SWP #04 SFT
- ( y ) #10 MOD #10 MUL #00 SWP #0008 MUL2
- ( x ) ROT #10 MOD #00 SWP #0008 MUL2 ADD2
- ( 2-bit mode ) #00 .settings/depth LDZ #01 ADD MUL2
- ( offset ) .settings/page LDZ2 ADD2 .settings/tile STZ2
- ;redraw JSR2
-
-RTN
-
-@toggle-depth ( -- )
-
- .bankview/selection LDZ
- .settings/depth LDZ #00 EQU .settings/depth STZ
- ;select-tile JSR2
-
-RTN
-
-@op_shiftup ( -- )
-
- .settings/tile LDZ2 LDA
- .settings/tile LDZ2 #0001 ADD2 LDA .settings/tile LDZ2 STA
- .settings/tile LDZ2 #0002 ADD2 LDA .settings/tile LDZ2 #0001 ADD2 STA
- .settings/tile LDZ2 #0003 ADD2 LDA .settings/tile LDZ2 #0002 ADD2 STA
- .settings/tile LDZ2 #0004 ADD2 LDA .settings/tile LDZ2 #0003 ADD2 STA
- .settings/tile LDZ2 #0005 ADD2 LDA .settings/tile LDZ2 #0004 ADD2 STA
- .settings/tile LDZ2 #0006 ADD2 LDA .settings/tile LDZ2 #0005 ADD2 STA
- .settings/tile LDZ2 #0007 ADD2 LDA .settings/tile LDZ2 #0006 ADD2 STA
- .settings/tile LDZ2 #0007 ADD2 STA
-
-RTN
-
-@op_shiftdown ( -- )
-
- .settings/tile LDZ2 #0007 ADD2 LDA
- .settings/tile LDZ2 #0006 ADD2 LDA .settings/tile LDZ2 #0007 ADD2 STA
- .settings/tile LDZ2 #0005 ADD2 LDA .settings/tile LDZ2 #0006 ADD2 STA
- .settings/tile LDZ2 #0004 ADD2 LDA .settings/tile LDZ2 #0005 ADD2 STA
- .settings/tile LDZ2 #0003 ADD2 LDA .settings/tile LDZ2 #0004 ADD2 STA
- .settings/tile LDZ2 #0002 ADD2 LDA .settings/tile LDZ2 #0003 ADD2 STA
- .settings/tile LDZ2 #0001 ADD2 LDA .settings/tile LDZ2 #0002 ADD2 STA
- .settings/tile LDZ2 LDA .settings/tile LDZ2 #0001 ADD2 STA
- .settings/tile LDZ2 STA
-
-RTN
-
-@redraw ( -- )
-
- ;draw-bankview JSR2
- ;draw-editview JSR2
- ;draw-blendview JSR2
- ;draw-colorview JSR2
- ;draw-dataview JSR2
- ;draw-preview JSR2
-
-RTN
-
-@draw-bankview ( -- )
-
- .bankview/x LDZ2 #0002 SUB2 .bankview/y LDZ2 #0002 SUB2 .bankview/x LDZ2 #0081 ADD2 .bankview/y LDZ2 #0081 ADD2 #03 ;line-rect JSR2
-
- ( position )
-
- .bankview/x LDZ2 .Screen/x DEO2
- .bankview/y LDZ2 #0010 SUB2 .Screen/y DEO2
- .settings/page LDZ2 #22 ;draw-short JSR2
-
- ( toolbar )
-
- .bankview/y LDZ2 #0010 SUB2 .Screen/y DEO2
-
- .bankview/x LDZ2 #0028 ADD2 .Screen/x DEO2
- ;depth_icns #00 .settings/depth LDZ #0008 MUL2 ADD2 .Screen/addr DEO2
- #23 .Screen/color DEO
-
- .bankview/x LDZ2 #0068 ADD2 .Screen/x DEO2
- ;tool_selector .Screen/addr DEO2
- #21 .bankview/mode LDZ #00 EQU ADD .Screen/color DEO
-
- .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
- ;tool_hand .Screen/addr DEO2
- #21 .bankview/mode LDZ #01 EQU ADD .Screen/color DEO
-
- .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
- ;tool_eraser .Screen/addr DEO2
- #21 .bankview/mode LDZ #02 EQU ADD .Screen/color DEO
-
- ( guides )
-
- .bankview/x LDZ2 #0010 SUB2 .Screen/x DEO2
- .bankview/y LDZ2 .Screen/y DEO2
- ;font-hex .Screen/addr DEO2
- #00 #10
- &guides
- ( draw ) OVR .bankview/selection LDZ #04 SFT EQU #22 ADD .Screen/color DEO
- .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
- .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
- SWP #01 ADD SWP
- DUP2 LTH ,&guides JCN
- POP2
-
- ( draw page )
-
- ( load ) .settings/page LDZ2 .Screen/addr DEO2
- .bankview/y LDZ2 DUP2 #0080 ADD2
- &ver
- ( save ) OVR2 .Screen/y DEO2
- .bankview/x LDZ2 DUP2 #0080 ADD2
- &hor
- ( save ) OVR2 .Screen/x DEO2
- ( get selected ) .Screen/addr DEI2 .settings/tile LDZ2 EQU2
- ( get blending ) .settings/blending LDZ
- ( get depth ) .settings/depth LDZ #20 MUL
- ( draw ) #20 ADD ADD ADD .Screen/color DEO
- ( incr ) SWP2 #0008 ADD2 SWP2
- ( incr ) .Screen/addr DEI2 #0008 ADD2 #00 .settings/depth LDZ #0008 MUL2 ADD2 .Screen/addr DEO2
- OVR2 OVR2 LTH2 ,&hor JCN
- POP2 POP2
- ( incr ) SWP2 #0008 ADD2 SWP2
- OVR2 OVR2 LTH2 ,&ver JCN
- POP2 POP2
-
-RTN
-
-@draw-tileview ( -- )
-
- .tileview/x LDZ2 #0002 SUB2 .tileview/y LDZ2 #0002 SUB2 .tileview/x LDZ2 #0080 ADD2 .tileview/y LDZ2 #0081 ADD2 #03 ;line-rect JSR2
-
- .tileview/x LDZ2 #0028 ADD2 .Screen/x DEO2
- .tileview/y LDZ2 #0010 SUB2 .Screen/y DEO2
- .settings/tile LDZ2 .Screen/addr DEO2
-
- ( get blending ) .settings/blending LDZ
- ( get depth ) .settings/depth LDZ #20 MUL
- ( draw ) #20 ADD ADD .Screen/color DEO
-
- ( position )
-
- .tileview/x LDZ2 .Screen/x DEO2
- .tileview/y LDZ2 #0010 SUB2 .Screen/y DEO2
- .settings/tile LDZ2 #22 ;draw-short JSR2
-
- ( body )
-
- .tileview/x LDZ2 .Screen/x DEO2
- .tileview/y LDZ2 .Screen/y DEO2
- .settings/tile LDZ2 .settings/tile STZ2
- ;draw-tileview-icn JSR2
-
- .tileview/x LDZ2 #0040 ADD2 .Screen/x DEO2
- .tileview/y LDZ2 .Screen/y DEO2
- .settings/tile LDZ2 #0008 ADD2 .settings/tile STZ2
- ;draw-tileview-icn JSR2
-
- .tileview/x LDZ2 .Screen/x DEO2
- .tileview/y LDZ2 #0040 ADD2 .Screen/y DEO2
- .settings/tile LDZ2 #0008 ADD2 .settings/tile STZ2
- ;draw-tileview-icn JSR2
-
- .tileview/x LDZ2 #0040 ADD2 .Screen/x DEO2
- .tileview/y LDZ2 #0040 ADD2 .Screen/y DEO2
- .settings/tile LDZ2 #0008 ADD2 .settings/tile STZ2
- ;draw-tileview-icn JSR2
-
- ( line hor )
- .tileview/y LDZ2 #003f ADD2 .Screen/y DEO2
- .tileview/x LDZ2 .Screen/x DEO2
- &line-hor
- ( draw ) #03 .Screen/color DEO
- ( incr ) .Screen/x DEI2 #0002 ADD2 .Screen/x DEO2
- .Screen/x DEI2 .tileview/x LDZ2 #0082 ADD2 LTH2 ,&line-hor JCN
-
- ( line ver )
- .tileview/y LDZ2 .Screen/y DEO2
- .tileview/x LDZ2 #003f ADD2 .Screen/x DEO2
- &line-ver
- ( draw ) #03 .Screen/color DEO
- ( incr ) .Screen/y DEI2 #0002 ADD2 .Screen/y DEO2
- .Screen/y DEI2 .tileview/y LDZ2 #0081 ADD2 LTH2 ,&line-ver JCN
-
- ( rewind ) .settings/tile LDZ2 #0018 SUB2 .settings/tile STZ2
-
-RTN
-
-@draw-editview ( -- )
-
- .editview/x1 LDZ2 #0002 SUB2 .editview/y1 LDZ2 #0002 SUB2 .editview/x2 LDZ2 #0001 ADD2 .editview/y2 LDZ2 #0001 ADD2 #03 ;line-rect JSR2
-
- ( position )
-
- .editview/x1 LDZ2 .Screen/x DEO2
- .editview/y1 LDZ2 #0010 SUB2 .Screen/y DEO2
- .settings/tile LDZ2 #22 ;draw-short JSR2
-
- ( tiles )
- .settings/tile LDZ2 DUP2 STH2 .Screen/addr DEO2
- #00 #04
- &ver
- OVR #08 MUL TOS #0004 MUL2 .editview/y1 LDZ2 ADD2 .Screen/y DEO2
- #00 #04
- &hor
- OVR #08 MUL TOS #0004 MUL2 .editview/x1 LDZ2 ADD2 .Screen/x DEO2
- ( get x,y )
- SWP2 OVR STH SWP2 OVR STHr
- ( check if within ratio )
- .settings/ratio LDZ #0f AND LTH STH
- .settings/ratio LDZ #04 SFT LTH STHr
- #0101 NEQ2 ,&outside JCN
-
- ( get tile ) DUP2r STH2r .Screen/addr DEO2
-
- ( draw zoomed tile )
- #01 ;draw-tile JSR2
-
- ( incr ) STH2r #0008 ADD2 STH2
- ,&resume JMP
- &outside
- ;halftone_icn .Screen/addr DEO2
- #23 .Screen/color DEO
- #00 ;draw-tile JSR2
- &resume
- ( incr ) SWP #01 ADD SWP
- DUP2 LTH ,&hor JCN
- POP2
- ( incr ) SWP #01 ADD SWP
- DUP2 LTH ;&ver JCN2
- POP2
- POP2r
-
- ( grid )
- .editview/x1 LDZ2 DUP2 #0080 ADD2 .editview/y1 LDZ2 #0020 ADD2 #03 ;line-hor JSR2
- .editview/x1 LDZ2 DUP2 #0080 ADD2 .editview/y1 LDZ2 #0040 ADD2 #03 ;line-hor JSR2
- .editview/x1 LDZ2 DUP2 #0080 ADD2 .editview/y1 LDZ2 #0060 ADD2 #03 ;line-hor JSR2
- .editview/x1 LDZ2 #0020 ADD2 .editview/y1 LDZ2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
- .editview/x1 LDZ2 #0040 ADD2 .editview/y1 LDZ2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
- .editview/x1 LDZ2 #0060 ADD2 .editview/y1 LDZ2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
-
-RTN
-
-@draw-tile ( color -- )
-
- ( TODO: complete )
- STH
- #00 #20
- &ver
- #00 #20
- &hor
-
- ( get x,y )
- SWP2 OVR STH SWP2 OVR STHr
-
- ( get address )
- .Screen/addr DEI2
-
- ( after this, ADDR XY )
- SWP2 SWP STH
-
-
- ( got sprite line )
- #04 DIV TOS ADD2 LDA
-
- ( get pixel )
- STHr #04 DIV
- #07 SWP SUB SFT #01 AND
-
- .Screen/color DEO
-
- #0001 .Screen/x DEI2 ADD2 .Screen/x DEO2
- ( incr ) SWP #01 ADD SWP
- DUP2 LTH ,&hor JCN
- POP2
- #0001 .Screen/y DEI2 ADD2 .Screen/y DEO2
- .Screen/x DEI2 #0020 SUB2 .Screen/x DEO2
- ( incr ) SWP #01 ADD SWP
- DUP2 LTH ,&ver JCN
- POP2
- .Screen/y DEI2 #0020 SUB2 .Screen/y DEO2
- POPr
-
-RTN
-
-@draw-tileview-icn ( -- )
-
- #00 .pt/x STZ #00 .pt/y STZ
- &ver
- #00 .pt/x STZ
- &hor
- ( get bit )
- ;blank_icn #00
- .settings/tile LDZ2 #00 .pt/y LDZ ADD2 LDA #07 .pt/x LDZ SUB SFT #01 AND ( get bit )
- #0008 MUL2 ADD2 .Screen/addr DEO2 ( add *8 )
- ( draw ) #21 .Screen/color DEO
- ( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
- ( incr ) .pt/x LDZ #01 ADD .pt/x STZ
- .pt/x LDZ #08 LTH ;&hor JCN2
- ( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
- ( incr ) .pt/y LDZ #01 ADD .pt/y STZ
- .Screen/x DEI2 #0040 SUB2 .Screen/x DEO2
- .pt/y LDZ #08 LTH ;&ver JCN2
-
-RTN
-
-@draw-blendview ( -- )
-
- ( .blendview/x1 LDZ2 #0002 SUB2 .blendview/y1 LDZ2 #0002 SUB2 .blendview/x2 LDZ2 #0001 ADD2 .blendview/y2 LDZ2 #0001 ADD2 #03 ;line-rect JSR2 )
-
- .settings/tile LDZ2 .Screen/addr DEO2
- #00 #10
- &loop
- OVR #04 MOD #00 SWP #0008 MUL2 .blendview/x1 LDZ2 ADD2 .Screen/x DEO2
- OVR #04 DIV #00 SWP #0008 MUL2 .blendview/y1 LDZ2 ADD2 .Screen/y DEO2
- #20 .Screen/color DEO
- OVR #20 ADD .settings/depth LDZ #20 MUL ADD .Screen/color DEO
- SWP #01 ADD SWP
- DUP2 LTH ,&loop JCN
- POP2
-
- .blendview/x1 LDZ2 .Screen/x DEO2
- .blendview/y2 LDZ2 #0001 ADD2 .Screen/y DEO2
- ( get blending ) .settings/blending LDZ
- ( get depth ) .settings/depth LDZ #20 MUL
- ( draw ) #20 ADD ADD #21 ;draw-byte JSR2
-
-RTN
-
-@draw-dataview ( -- )
-
- ( bytes )
-
- .tileview/y LDZ2 #0018 ADD2 .Screen/y DEO2
- #00 .i STZ
- &bytes
- .tileview/x LDZ2 #0088 ADD2 .Screen/x DEO2
- .settings/tile LDZ2 #00 .i LDZ ADD2 LDA #22 ;draw-byte JSR2
- ( incr ) .i LDZ #01 ADD .i STZ
- ( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
- .i LDZ #08 LTH ;&bytes JCN2
-
- ( operations )
-
- .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
- ;movedown_icn .Screen/addr DEO2
- #21 .Screen/color DEO
- .Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
- ;moveup_icn .Screen/addr DEO2
- #21 .Screen/color DEO
-
- ( draw tiles 2x2 )
- .tileview/y LDZ2 .Screen/y DEO2
- #00 .pt/x STZ #00 .pt/y STZ .settings/tile LDZ2 .Screen/addr DEO2
-
- &tiles-ver
- #00 .pt/x STZ
- .tileview/x LDZ2 #0088 ADD2 .Screen/x DEO2
- &tiles-hor
- ( draw ) #23 .Screen/color DEO
- ( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
- ( incr ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
- ( incr ) .pt/x LDZ #01 ADD .pt/x STZ
- .pt/x LDZ #02 LTH ;&tiles-hor JCN2
- ( incr ) .pt/y LDZ #01 ADD .pt/y STZ
- ( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
- .pt/y LDZ #02 LTH ;&tiles-ver JCN2
-
-RTN
-
-@draw-colorview ( -- )
-
- .colorview/y1 LDZ2 #18 ADD .Screen/y DEO2
- .colorview/x1 LDZ2 #08 ADD .Screen/x DEO2
- .System/r DEI2 ;draw-color-code JSR2
- .colorview/y1 LDZ2 #18 ADD .Screen/y DEO2
- .colorview/x1 LDZ2 #10 ADD .Screen/x DEO2
- .System/g DEI2 ;draw-color-code JSR2
- .colorview/y1 LDZ2 #18 ADD .Screen/y DEO2
- .colorview/x1 LDZ2 #18 ADD .Screen/x DEO2
- .System/b DEI2 ;draw-color-code JSR2
-
- .colorview/x1 LDZ2 .Screen/x DEO2
- ;circle_icns .Screen/addr DEO2
-
- #00 #04
- &loop
- OVR .settings/brush LDZ EQU #00 SWP #0008 MUL2 ;circle_icns ADD2 .Screen/addr DEO2
- OVR .colorview/y1 LDZ2 ROT #00 SWP #0008 MUL2 ADD2 .Screen/y DEO2
- OVR #20 ADD .Screen/color DEO
- SWP #01 ADD SWP
- DUP2 LTH ,&loop JCN
- POP2
-
-RTN
-
-@draw-preview ( -- )
-
- ( stash address )
- .settings/tile LDZ2 DUP2 STH2 .Screen/addr DEO2
- #00 #04
- &ver
- OVR #08 MUL TOS .preview/y1 LDZ2 ADD2 .Screen/y DEO2
- #00 #04
- &hor
- OVR #08 MUL TOS .preview/x1 LDZ2 ADD2 .Screen/x DEO2
- ( get x,y )
- SWP2 OVR STH SWP2 OVR STHr
- ( check if within ratio )
- .settings/ratio LDZ #0f AND LTH STH
- .settings/ratio LDZ #04 SFT LTH STHr
- #0101 NEQ2 ,&outside JCN
- ( get tile ) DUP2r STH2r .Screen/addr DEO2
- ( get blending ) .settings/blending LDZ
- ( get depth ) .settings/depth LDZ #20 MUL
- ( draw ) #20 ADD ADD .Screen/color DEO
- ( incr ) STH2r #0008 [ .settings/depth LDZ #08 MUL TOS ADD2 ] ADD2 STH2
- ,&resume JMP
- &outside
- ;halftone_icn .Screen/addr DEO2
- #23 .Screen/color DEO
- &resume
- ( incr ) SWP #01 ADD SWP
- DUP2 LTH ,&hor JCN
- POP2
- ( incr ) SWP #01 ADD SWP
- DUP2 LTH ;&ver JCN2
- POP2
- POP2r
- .preview/x1 LDZ2 #0001 SUB2 .Screen/x DEO2
- .preview/y2 LDZ2 #0001 ADD2 .Screen/y DEO2
- .settings/ratio LDZ #23 ;draw-byte JSR2
-
-RTN
-
-@draw-color-code ( color* -- )
-
- DUP ;font-hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
- ( draw ) #22 .Screen/color DEO
- .colorview/y1 LDZ2 #10 ADD .Screen/y DEO2
- ;font-hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
- ( draw ) #22 .Screen/color DEO
- .colorview/y1 LDZ2 #08 ADD .Screen/y DEO2
- DUP ;font-hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
- ( draw ) #22 .Screen/color DEO
- .colorview/y1 LDZ2 .Screen/y DEO2
- ;font-hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
- ( draw ) #22 .Screen/color DEO
-
-RTN
-
-@draw-cursor ( -- )
-
- ( clear last cursor )
- .mouse/x LDZ2 .Screen/x DEO2
- .mouse/y LDZ2 .Screen/y DEO2
- #30 .Screen/color DEO
-
- ( record mouse positions )
- .Mouse/x DEI2 .mouse/x STZ2
- .Mouse/y DEI2 .mouse/y STZ2
-
- ( draw new cursor )
- .mouse/x LDZ2 .Screen/x DEO2
- .mouse/y LDZ2 .Screen/y DEO2
- ;tool_selector #00 .bankview/mode LDZ #08 MUL ADD2 .Screen/addr DEO2
- #32 .Mouse/state DEI #00 NEQ ADD .Screen/color DEO
-
-RTN
-
-@draw-byte ( byte color -- )
-
- .color STZ STH
- ;font-hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
- ( draw ) .color LDZ .Screen/color DEO
- .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
- ;font-hex #00 STHr #0f AND #08 MUL ADD2 .Screen/addr DEO2
- ( draw ) .color LDZ .Screen/color DEO
-
-RTN
-
-@draw-short ( short* color -- )
-
- STH SWP
- DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
- ( draw ) DUPr STHr .Screen/color DEO
- #0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
- .Screen/x DEI2 #0008 ++ .Screen/x DEO2
- ( draw ) DUPr STHr .Screen/color DEO
- DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
- .Screen/x DEI2 #0008 ++ .Screen/x DEO2
- ( draw ) DUPr STHr .Screen/color DEO
- #0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
- .Screen/x DEI2 #0008 ++ .Screen/x DEO2
- ( draw ) STHr .Screen/color DEO
-
-RTN
-
-( Utils )
-
-@line-rect ( x1* y1* x2* y2* color -- )
-
- ( load ) .color STZ DUP2 STH2 .rect/y2 STZ2 .rect/x2 STZ2 DUP2 STH2 .rect/y1 STZ2 .rect/x1 STZ2
- STH2r STH2r
- &ver
- ( save ) OVR2 .Screen/y DEO2
- ( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/color DEO
- ( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/color DEO
- ( incr ) SWP2 #0001 ADD2 SWP2
- OVR2 OVR2 LTS2 ,&ver JCN
- POP2 POP2
- .rect/x1 LDZ2 .rect/x2 LDZ2
- &hor
- ( save ) OVR2 .Screen/x DEO2
- ( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/color DEO
- ( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/color DEO
- ( incr ) SWP2 #0001 ADD2 SWP2
- OVR2 OVR2 #0001 ADD2 LTS2 ,&hor JCN
- POP2 POP2
-
-RTN
-
-@line-hor ( x0* x1* y* color -- )
-
- STH .Screen/y DEO2
- &loop
- ( save ) OVR2 .Screen/x DEO2
- ( draw ) DUPr STHr .Screen/color DEO
- ( incr ) SWP2 #0002 ADD2 SWP2
- OVR2 OVR2 LTH2 ,&loop JCN
- POP2 POP2 POPr
-
-RTN
-
-@line-ver ( x* y0* y1* color -- )
-
- STH ROT2 .Screen/x DEO2
- &loop
- ( save ) OVR2 .Screen/y DEO2
- ( draw ) DUPr STHr .Screen/color DEO
- ( incr ) SWP2 #0002 ADD2 SWP2
- OVR2 OVR2 LTH2 ,&loop JCN
- POP2 POP2 POPr
-
-RTN
-
-@tool_selector 80c0 e0f0 f8e0 1000
-@tool_hand 2020 20b8 7c7c 3838
-@tool_eraser 2050 b87c 3e1c 0800
-@moveup_icn 0010 387c fe10 1000
-@movedown_icn 0010 1010 fe7c 3810
-@halftone_icn aa55 aa55 aa55 aa55
-
-@circle_icns
- 0038 7cfe fefe 7c38 ( full )
- 0038 4482 8282 4438 ( line )
-@eye_icns
- 0038 4492 2810 0000 ( open )
- 0000 0082 4438 0000 ( closed )
-@blank_icn
- 0000 0000 0000 0000
- 7cfe fefe fefe 7c00
-@depth_icns
- 00fe 8282 fe82 82fe
- 00fe 9292 fe92 92fe
-@font-hex
- 007c 8282 8282 827c 0030 1010 1010 1010
- 007c 8202 7c80 80fe 007c 8202 1c02 827c
- 000c 1424 4484 fe04 00fe 8080 7c02 827c
- 007c 8280 fc82 827c 007c 8202 1e02 0202
- 007c 8282 7c82 827c 007c 8282 7e02 827c
- 007c 8202 7e82 827e 00fc 8282 fc82 82fc
- 007c 8280 8080 827c 00fc 8282 8282 82fc
- 007c 8280 f080 827c 007c 8280 f080 8080
-
-@filepath1 [ "projects/fonts/specter8.bit 00 ]
-@filepath2 [ "projects/pictures/cyr10x8.chr 00 ]
-@filepath3 [ "projects/pictures/zerotwo10x10.chr 00 ]
-@filepath4 [ "projects/fonts/katahira8.bit 00 ]
-@filepath5 [ "projects/pictures/ako10x10.chr 00 ]
-@filepath6 [ "projects/pictures/logo1x1.bit 00 ]
-