commit 743eaef47a468d94f780f885d2c1d4f72aeb6a50
parent 276e5086db208753a339b8c3c60d7007481487bc
Author: neauoire <aliceffekt@gmail.com>
Date: Wed, 21 Apr 2021 11:12:42 -0700
Ported some of the examples to the new accessors
Diffstat:
9 files changed, 76 insertions(+), 368 deletions(-)
diff --git a/README.md b/README.md
@@ -41,14 +41,14 @@ BRK
@print ( addr -- )
&loop
- ( send ) DUP2 GET .Console/char IOW
+ ( send ) DUP2 GET .Console/char DEO
( incr ) #0001 ADD2
( loop ) DUP2 GET #00 NEQ ,&loop JNZ
POP2
RTN
-@hello-word [ 48 65 6c 6c 6f 20 57 6f 72 6c 64 21 ]
+@hello-word "hello 20 "World!
```
## TODOs
diff --git a/projects/examples/dev.console.usm b/projects/examples/dev.console.usm
@@ -17,11 +17,11 @@ BRK
@print ( addr -- )
&loop
- ( send ) DUP2 GET .Console/char IOW
+ ( send ) DUP2 GET .Console/char DEO
( incr ) #0001 ADD2
( loop ) DUP2 GET #00 NEQ ,&loop JNZ
POP2
RTN
-@hello-word [ 48 65 6c 6c 6f 20 57 6f 72 6c 64 21 ]
+@hello-word "hello 20 "World!
diff --git a/projects/examples/dev.controller.buttons.usm b/projects/examples/dev.controller.buttons.usm
@@ -1,7 +1,7 @@
( dev/controller/buttons )
-%=>SC/ADDR { .Screen/addr IOW2 }
-%->SC/COLR { .Screen/color IOW }
+%=>SC/ADDR { .Screen/addr DEO2 }
+%->SC/COLR { .Screen/color DEO }
%++ { #0001 ADD2 }
%-- { #0001 SUB2 }
%2/ { #0002 DIV2 }
@@ -23,16 +23,16 @@
|0100 ( -> )
( theme )
- #0daf .System/r IOW2
- #02ff .System/g IOW2
- #035f .System/b IOW2
+ #0daf .System/r DEO2
+ #02ff .System/g DEO2
+ #035f .System/b DEO2
( vectors )
- ;on-frame .Screen/vector IOW2
+ ;on-frame .Screen/vector DEO2
( set origin )
- .Screen/width IOR2 2/ .Screen/x IOW2
- .Screen/height IOR2 2/ .Screen/y IOW2
+ .Screen/width DEI2 2/ .Screen/x DEO2
+ .Screen/height DEI2 2/ .Screen/y DEO2
;default_icn =>SC/ADDR
#31 ->SC/COLR
@@ -46,7 +46,7 @@ BRK
;default_icn =>SC/ADDR
( hold ctrl key to change slime color )
- .Controller/button IOR #0f AND
+ .Controller/button DEI #0f AND
DUP #01 NEQ ,&no-ctrl JNZ #25 .slime POK &no-ctrl
DUP #02 NEQ ,&no-alt JNZ #2f .slime POK &no-alt
POP
@@ -54,22 +54,22 @@ BRK
( clear ) #30 ->SC/COLR
( detect movement )
- .Controller/button IOR #f0 AND
+ .Controller/button DEI #f0 AND
DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ
( move )
- .Screen/y IOR2 -- .Screen/y IOW2
+ .Screen/y DEI2 -- .Screen/y DEO2
;up_icn =>SC/ADDR &no-up
DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ
( move )
- .Screen/y IOR2 ++ .Screen/y IOW2
+ .Screen/y DEI2 ++ .Screen/y DEO2
;down_icn =>SC/ADDR &no-down
DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
( move )
- .Screen/x IOR2 -- .Screen/x IOW2
+ .Screen/x DEI2 -- .Screen/x DEO2
;left_icn =>SC/ADDR &no-left
DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
( move )
- .Screen/x IOR2 ++ .Screen/x IOW2
+ .Screen/x DEI2 ++ .Screen/x DEO2
;right_icn =>SC/ADDR &no-right
POP
diff --git a/projects/examples/dev.controller.keys.usm b/projects/examples/dev.controller.keys.usm
@@ -15,11 +15,11 @@
|0100 ( -> )
( theme )
- #0f73 .System/r IOW2
- #0fe3 .System/g IOW2
- #0fc3 .System/b IOW2
+ #0f73 .System/r DEO2
+ #0fe3 .System/g DEO2
+ #0fc3 .System/b DEO2
- ( vectors ) ;on-button .Controller/vector IOW2
+ ( vectors ) ;on-button .Controller/vector DEO2
;draw-cursor JSR2
@@ -27,19 +27,19 @@ BRK
@on-button ( -> )
- .Controller/key IOR #00 NEQ ,&skip JNZ BRK &skip
+ .Controller/key DEI #00 NEQ ,&skip JNZ BRK &skip
- .Controller/key IOR #0d NEQ ,&no-return JNZ
- ( draw ) #20 .Screen/color IOW
- ( reset ) #0000 .Screen/x IOW2
- ( incr ) .Screen/y IOR2 8+ .Screen/y IOW2
+ .Controller/key DEI #0d NEQ ,&no-return JNZ
+ ( draw ) #20 .Screen/color DEO
+ ( reset ) #0000 .Screen/x DEO2
+ ( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
;draw-cursor JSR2
BRK
&no-return
- ;font #00 .Controller/key IOR 8* ADD2 .Screen/addr IOW2
- ( draw ) #21 .Screen/color IOW
- ( incr ) .Screen/x IOR2 8+ .Screen/x IOW2
+ ;font #00 .Controller/key DEI 8* ADD2 .Screen/addr DEO2
+ ( draw ) #21 .Screen/color DEO
+ ( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
;draw-cursor JSR2
@@ -47,7 +47,7 @@ BRK
@draw-cursor ( -- )
- ;cursor .Screen/addr IOW2 #22 .Screen/color IOW
+ ;cursor .Screen/addr DEO2 #22 .Screen/color DEO
RTN
diff --git a/projects/examples/dev.file.usm b/projects/examples/dev.file.usm
@@ -4,16 +4,6 @@
%STEP8 { #0033 SFT2 }
%++ { #01 ADD }
-%->MS/STAT { .Mouse/state IOW }
-%<-MS/STAT { .Mouse/state IOR }
-%->SC/COLR { .Screen/color IOW }
-%=>SC/ADDR { .Screen/addr IOW2 }
-%=>SC/X { .Screen/x IOW2 }
-%=>SC/Y { .Screen/y IOW2 }
-%<=SC/X { .Screen/x IOR2 }
-%<=MS/X { .Mouse/x IOR2 }
-%<=MS/Y { .Mouse/y IOR2 }
-
%MEMORY { #1000 }
( devices )
@@ -29,178 +19,30 @@
|0000
-@loadbtn [ &x $2 &y $2 ]
-@output [ &x $2 &y $2 ]
-@pointer [ &x $2 &y $2 ]
-@label [ &x $2 &y $2 &color $1 &addr $2 ]
-
( init )
|0100 ( -> )
( theme )
- #804b .System/r IOW2
- #804b .System/g IOW2
- #e0bb .System/b IOW2
-
- ( vectors )
- ;on-mouse .Mouse/vector IOW2
-
- #0020 .loadbtn/x STR
- #0020 .loadbtn/y STR
- #0020 .output/x STR
- #0030 .output/y STR
+ #804b .System/r DEO2
+ #804b .System/g DEO2
+ #e0bb .System/b DEO2
- .loadbtn/x LDR .loadbtn/y LDR #26 ;load_txt ;draw-label JSR2
+ ( load file )
+ #0100 .File/length DEO2
+ ;srcpath .File/name DEO2
+ MEMORY .File/load DEO2
- ;draw-file JSR2
+ .File/success DEI2 #0000 NEQ2 ;on-success JNZ2
BRK
-@on-mouse ( -> )
-
- .loadbtn/x LDR .loadbtn/y LDR #26 ;load_txt ;draw-label JSR2
- .loadbtn/x LDR #0028 ADD2 .loadbtn/y LDR #23 ;srcpath ;draw-label JSR2
-
- <-MS/STAT #00 EQU ,&touch-end JNZ
-
- <=MS/Y STEP8 .loadbtn/y LDR NEQ2 ,&no-touch-load JNZ
- .loadbtn/x LDR .loadbtn/y LDR #27 ;load_txt ;draw-label JSR2
- ;srcpath #0100 ;load-file JSR2
- ( release ) #00 ->MS/STAT
- &no-touch-load
-
- &touch-end
-
- ;draw-cursor JSR2
-
-BRK
-
-@draw-file ( -- )
-
- #00 #10
- &ver
- ( pos-y ) OVR #00 SWP #0008 MUL2 .output/y LDR ADD2 =>SC/Y
- #00 #10
- &hor
- ( pos-x ) OVR #00 SWP #0008 MUL2 .output/x LDR ADD2 =>SC/X
- ( get x,y ) SWP2 OVR STH SWP2 OVR STHr
- ( get id ) #10 MUL ADD
- ( get data ) #00 SWP MEMORY ADD2 PEK2
- ( get sprite ) #20 SUB #00 SWP #0008 MUL2 ;font ADD2 =>SC/ADDR
- ( draw ) #2d ->SC/COLR
- ( incr ) SWP ++ SWP
- DUP2 NEQ ,&hor JNZ
- POP2
- ( incr ) SWP ++ SWP
- DUP2 NEQ ,&ver JNZ
- POP2
-
-RTN
-
-@load-file ( path length -- )
+@on-success ( -> )
- .File/length IOW2 .File/name IOW2 MEMORY .File/load IOW2
- .File/success IOR2 #0000 EQU2 ,&no-success JNZ
-
- ;draw-file JSR2
- .output/x LDR .output/y LDR #0088 ADD2 #23 ;done_txt ;draw-label JSR2
- ( release ) #00 ->MS/STAT
+ ;srcpath .Console/string DEO2
+ ;dstpath .Console/string DEO2
- &no-success
-
-RTN
-
-@draw-cursor ( -- )
-
- ( clear last cursor )
- ;clear_icn =>SC/ADDR
- .pointer/x LDR =>SC/X
- .pointer/y LDR =>SC/Y
- #30 ->SC/COLR
-
- ( record pointer positions )
- <=MS/X .pointer/x STR <=MS/Y .pointer/y STR
-
- ( draw new cursor )
- ;cursor_icn =>SC/ADDR
- .pointer/x LDR =>SC/X
- .pointer/y LDR =>SC/Y
- #32 <-MS/STAT #00 NEQ ADD ->SC/COLR
-
-RTN
-
-@draw-label ( x y color addr -- )
-
- ( load ) .label/addr STR .label/color POK =>SC/Y =>SC/X
- .label/addr LDR
- &loop
- ( draw ) DUP2 PEK2 #20 SUB #00 SWP #0008 MUL2 ;font ADD2 =>SC/ADDR .label/color PEK ->SC/COLR
- ( incr ) #0001 ADD2
- ( incr ) <=SC/X #0008 ADD2 =>SC/X
- DUP2 PEK2 #00 NEQ ,&loop JNZ
- POP2
-
-RTN
-
-@clear_icn [ 0000 0000 0000 0000 ]
-@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
-
-@done_txt [ 4c4f 4144 2053 5543 4345 5353 2100 ] ( LOAD SUCCESS! )
-@load_txt [ 4c4f 4144 00 ] ( LOAD )
-@save_txt [ 5341 5645 00 ] ( SAVE )
-
-@srcpath [ 5245 4144 4d45 2e6d 6400 ] ( README.md )
-@dstpath [ 6269 6e2f 6578 706f 7274 2e6d 6400 ] ( bin/export.md )
+BRK
-@font ( specter8-frag font )
-[
- 0000 0000 0000 0000 0008 0808 0800 0800
- 0014 1400 0000 0000 0024 7e24 247e 2400
- 0008 1e28 1c0a 3c08 0000 2204 0810 2200
- 0030 4832 4c44 3a00 0008 1000 0000 0000
- 0004 0808 0808 0400 0020 1010 1010 2000
- 0000 2214 0814 2200 0000 0808 3e08 0800
- 0000 0000 0000 0810 0000 0000 3e00 0000
- 0000 0000 0000 0800 0000 0204 0810 2000
- 003c 464a 5262 3c00 0018 0808 0808 1c00
- 003c 4202 3c40 7e00 003c 421c 0242 3c00
- 000c 1424 447e 0400 007e 407c 0242 3c00
- 003c 407c 4242 3c00 007e 0204 0810 1000
- 003c 423c 4242 3c00 003c 4242 3e02 3c00
- 0000 0010 0000 1000 0000 1000 0010 1020
- 0000 0810 2010 0800 0000 003e 003e 0000
- 0000 1008 0408 1000 003c 420c 1000 1000
- 003c 4232 4a42 3c00 003c 4242 7e42 4200
- 007c 427c 4242 7c00 003c 4240 4042 3c00
- 007c 4242 4242 7c00 007e 4078 4040 7e00
- 007e 4078 4040 4000 003c 4240 4642 3c00
- 0042 427e 4242 4200 001c 0808 0808 1c00
- 007e 0202 0242 3c00 0042 4478 4442 4200
- 0040 4040 4040 7e00 0042 665a 4242 4200
- 0042 6252 4a46 4200 003c 4242 4242 3c00
- 007c 4242 7c40 4000 003c 4242 4244 3a00
- 007c 4242 7c44 4200 003e 403c 0242 3c00
- 007e 0808 0808 1000 0042 4242 4244 3a00
- 0042 4242 4224 1800 0042 4242 5a66 4200
- 0042 423c 4242 4200 0042 423e 0242 3c00
- 007e 020c 3040 7e00 000c 0808 0808 0c00
- 0040 2010 0804 0200 0030 1010 1010 3000
- 0008 1400 0000 0000 0000 0000 0000 7e00
- 0008 0400 0000 0000 0000 3c02 3e42 3a00
- 0040 407c 4242 7c00 0000 3c42 4042 3c00
- 0002 023e 4242 3e00 0000 3c42 7e40 3e00
- 0000 3e40 7840 4000 0000 3c42 3e02 3c00
- 0040 405c 6242 4200 0008 0018 0808 0400
- 0008 0018 0808 4830 0040 4244 7844 4200
- 0010 1010 1010 0c00 0000 6c52 5252 5200
- 0000 5c62 4242 4200 0000 3c42 4242 3c00
- 0000 7c42 427c 4040 0000 3e42 423e 0202
- 0000 5c62 4040 4000 0000 3e40 3c02 7c00
- 0008 7e08 0808 1000 0000 4242 4244 3a00
- 0000 4242 4224 1800 0000 5252 5252 2e00
- 0000 4224 1824 4200 0000 4242 3e02 7c00
- 0000 7e02 3c40 7e00 000c 0810 1008 0c00
- 0008 0808 0808 0800 0030 1008 0810 3000
- 0000 0032 4c00 0000 3c42 99a1 a199 423c
-]
+@srcpath "README.md $1
+@dstpath "bin/export.md $1
diff --git a/projects/examples/dev.mouse-old.usm b/projects/examples/dev.mouse-old.usm
@@ -1,140 +0,0 @@
-( Dev/Mouse )
-
-%RTN { JMP2r }
-%8+ { #0008 ADD2 }
-%++ { #0001 ADD2 }
-%-- { #0001 SUB2 }
-
-;touch1 { xc 2 yc 2 r 2 }
-;touch2 { xc 2 yc 2 r 2 }
-
-;color { byte 1 }
-;addr { short 2 }
-;pointer { x 2 y 2 }
-;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
-
-( devices )
-
-|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
-|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
-|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
-
-( program )
-
-|0200
-
- ( theme ) #03fd =System.r #0ef3 =System.g #0bf2 =System.b
- ( vectors ) ,on-screen =Screen.vector
- ( vectors ) ,on-mouse =Mouse.vector
-
-BRK
-
-@on-screen
-
- ( clear ) ~touch1.xc ~touch1.yc ~touch1.r #00 ,draw-circle JSR2
- ( clear ) ~touch2.xc ~touch2.yc ~touch2.r #00 ,draw-circle JSR2
-
- ~touch1.r ++ =touch1.r
- ~touch2.r ++ =touch2.r
-
- ( draw ) ~touch1.xc ~touch1.yc ~touch1.r #03 ,draw-circle JSR2
- ( draw ) ~touch2.xc ~touch2.yc ~touch2.r #02 ,draw-circle JSR2
-
- ~touch1.xc ~touch1.yc #23 ,touch1.r #0001 ADD2 ,draw-byte JSR2
- ~touch2.xc ~touch2.yc #28 ,touch2.r #0001 ADD2 ,draw-byte JSR2
-
-BRK
-
-@on-mouse
-
- ,draw-cursor JSR2
-
- ~Mouse.state #01 NEQ ,$no-touch1 JNZ2
- ( clear ) ~touch1.xc ~touch1.yc ~touch1.r #00 ,draw-circle JSR2
- ( update ) ~Mouse.x =touch1.xc ~Mouse.y =touch1.yc #0000 =touch1.r
- ( release ) #00 =Mouse.state
- $no-touch1
- ~Mouse.state #10 NEQ ,$no-touch2 JNZ2
- ( clear ) ~touch2.xc ~touch2.yc ~touch2.r #00 ,draw-circle JSR2
- ( update ) ~Mouse.x =touch2.xc ~Mouse.y =touch2.yc #0000 =touch2.r
- ( release ) #00 =Mouse.state
- $no-touch2
-
-BRK
-
-@draw-cursor ( -- )
-
- ( clear last cursor )
- ,clear_icn =Screen.addr
- ~pointer.x =Screen.x
- ~pointer.y =Screen.y
- #30 =Screen.color
-
- ( record pointer positions )
- ~Mouse.x =pointer.x ~Mouse.y =pointer.y
-
- ( draw new cursor )
- ,cursor_icn =Screen.addr
- ~pointer.x =Screen.x
- ~pointer.y =Screen.y
- #31 ~Mouse.state #00 NEQ ADD =Screen.color
-
-RTN
-
-@draw-circle ( xc yc r color )
-
- ( load ) =color =circle.r =circle.yc =circle.xc
- #0000 =circle.x ~circle.r =circle.y
- ~circle.r #0002 MUL2 #0003 SUB2 =circle.d
- ( draw ) ,$seg JSR2
- $loop
- ( incr ) ~circle.x ++ =circle.x
- ~circle.d #0000 #0001 ADD2 LTS2 ^$else JNZ
- ( decr ) ~circle.y -- =circle.y
- ~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
- ,$end JMP2
- $else
- ~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
- $end
- ( draw ) ,$seg JSR2
- ~circle.y ~circle.x #0001 SUB2 GTS2 ^$loop JNZ
- RTN
- $seg
- ~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
- ~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
- ~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
- ~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
- ~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
- ~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
- ~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
- ~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
-
-RTN
-
-@draw-byte ( x y color addr -- )
-
- =addr STH
- =Screen.y
- =Screen.x
- ,font_hex #00 ~addr PEK2 #04 SFT #0008 MUL2 ADD2 =Screen.addr
- STHr DUP STH =Screen.color
- ,font_hex #00 ~addr PEK2 #0f AND #0008 MUL2 ADD2 =Screen.addr
- ~Screen.x 8+ =Screen.x
- STHr =Screen.color
-
-RTN
-
-@clear_icn [ 0000 0000 0000 0000 ]
-@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
-
-@font_hex
-[
- 003c 464a 5262 3c00 0018 0808 0808 1c00
- 003c 4202 3c40 7e00 003c 421c 0242 3c00
- 000c 1424 447e 0400 007e 407c 0242 3c00
- 003c 407c 4242 3c00 007e 0204 0810 1000
- 003c 423c 4242 3c00 003c 4242 3e02 3c00
- 003c 4242 7e42 4200 007c 427c 4242 7c00
- 003c 4240 4042 3c00 007c 4242 4242 7c00
- 007e 4078 4040 7e00 007e 4078 4040 4000
-]
-\ No newline at end of file
diff --git a/projects/examples/dev.mouse.usm b/projects/examples/dev.mouse.usm
@@ -22,11 +22,11 @@
|0100 ( -> )
( theme )
- #03fd .System/r IOW2
- #0ef3 .System/g IOW2
- #0bf2 .System/b IOW2
+ #03fd .System/r DEO2
+ #0ef3 .System/g DEO2
+ #0bf2 .System/b DEO2
- ( vectors ) ;on-mouse .Mouse/vector IOW2
+ ( vectors ) ;on-mouse .Mouse/vector DEO2
BRK
@@ -39,23 +39,23 @@ BRK
@draw-cursor ( -- )
( clear last cursor )
- ;clear .Screen/addr IOW2
- .pointer/x PEK2 .Screen/x IOW2
- .pointer/y PEK2 .Screen/y IOW2
- #30 .Screen/color IOW
+ ;clear .Screen/addr DEO2
+ .pointer/x PEK2 .Screen/x DEO2
+ .pointer/y PEK2 .Screen/y DEO2
+ #30 .Screen/color DEO
( record pointer positions )
- .Mouse/x IOR2 .pointer/x POK2
- .Mouse/y IOR2 .pointer/y POK2
+ .Mouse/x DEI2 .pointer/x POK2
+ .Mouse/y DEI2 .pointer/y POK2
( draw new cursor )
- ;cursor .Screen/addr IOW2
- .pointer/x PEK2 .Screen/x IOW2
- .pointer/y PEK2 .Screen/y IOW2
+ ;cursor .Screen/addr DEO2
+ .pointer/x PEK2 .Screen/x DEO2
+ .pointer/y PEK2 .Screen/y DEO2
( colorize on state )
- .Mouse/state IOR #00 NEQ
- #31 ADD .Screen/color IOW
+ .Mouse/state DEI #00 NEQ
+ #31 ADD .Screen/color DEO
RTN
diff --git a/src/assembler.c b/src/assembler.c
@@ -41,7 +41,7 @@ Program p;
char ops[][4] = {
"BRK", "LIT", "NOP", "POP", "DUP", "SWP", "OVR", "ROT",
- "EQU", "NEQ", "GTH", "LTH", "GTS", "LTS", "IOR", "IOW",
+ "EQU", "NEQ", "GTH", "LTH", "GTS", "LTS", "DEI", "DEO",
"PEK", "POK", "GET", "PUT", "JMP", "JNZ", "JSR", "STH",
"ADD", "SUB", "MUL", "DIV", "AND", "ORA", "EOR", "SFT"
};
@@ -76,11 +76,10 @@ pushshort(Uint16 s, int lit)
}
void
-pushtext(char *s, int lit)
+pushword(char *s)
{
int i = 0;
char c;
- if(lit) pushbyte(0x21, 0);
while((c = s[i++])) pushbyte(c, 0);
}
@@ -210,12 +209,14 @@ walktoken(char *w)
switch(w[0]) {
case '[': return 0;
case ']': return 0;
+ case '\'': return 1;
case '.': return 2; /* zero-page: LIT addr-lb */
case ',': return 2; /* relative: LIT addr-rel */
case ':': return 2; /* absolute: addr-hb addr-lb */
case ';': return 3; /* absolute: LIT addr-hb addr-lb */
case '$': return shex(w + 1);
case '#': return slen(w + 1) == 4 ? 3 : 2;
+ case '"': return slen(w + 1);
}
if((m = findmacro(w))) {
int i, res = 0;
@@ -249,6 +250,12 @@ parsetoken(char *w)
} else if(findopcode(w) || scmp(w, "BRK", 4)) {
pushbyte(findopcode(w), 0);
return 1;
+ } else if(w[0] == '"') {
+ pushword(w + 1);
+ return 1;
+ } else if(w[0] == '\'') {
+ pushbyte((Uint8)w[1], 0);
+ return 1;
} else if(w[0] == '#') {
if(slen(w + 1) == 1)
pushbyte((Uint8)w[1], 1);
diff --git a/src/uxn.c b/src/uxn.c
@@ -46,8 +46,8 @@ void op_gth(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b
void op_lth(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b < a); }
void op_gts(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, (Sint8)b > (Sint8)a); }
void op_lts(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, (Sint8)b < (Sint8)a); }
-void op_ior(Uxn *u) { Uint8 a = pop8(u->src); push8(u->src, devpeek8(&u->dev[a >> 4], a)); }
-void op_iow(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); devpoke8(&u->dev[a >> 4], a, b); }
+void op_dei(Uxn *u) { Uint8 a = pop8(u->src); push8(u->src, devpeek8(&u->dev[a >> 4], a)); }
+void op_deo(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); devpoke8(&u->dev[a >> 4], a, b); }
/* Memory */
void op_pek(Uxn *u) { Uint8 a = pop8(u->src); push8(u->src, mempeek8(u->ram.dat, a)); }
void op_pok(Uxn *u) { Uint8 a = pop8(u->src); Uint8 b = pop8(u->src); mempoke8(u->ram.dat, a, b); }
@@ -80,8 +80,8 @@ void op_gth16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->sr
void op_lth16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->src, b < a); }
void op_gts16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->src, (Sint16)b > (Sint16)a); }
void op_lts16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->src, (Sint16)b < (Sint16)a); }
-void op_ior16(Uxn *u) { Uint8 a = pop8(u->src); push16(u->src, devpeek16(&u->dev[a >> 4], a)); }
-void op_iow16(Uxn *u) { Uint8 a = pop8(u->src); Uint16 b = pop16(u->src); devpoke16(&u->dev[a >> 4], a, b); }
+void op_dei16(Uxn *u) { Uint8 a = pop8(u->src); push16(u->src, devpeek16(&u->dev[a >> 4], a)); }
+void op_deo16(Uxn *u) { Uint8 a = pop8(u->src); Uint16 b = pop16(u->src); devpoke16(&u->dev[a >> 4], a, b); }
/* Memory(16-bits) */
void op_pek16(Uxn *u) { Uint8 a = pop8(u->src); push16(u->src, mempeek16(u->ram.dat, a)); }
void op_pok16(Uxn *u) { Uint8 a = pop8(u->src); Uint16 b = pop16(u->src); mempoke16(u->ram.dat, a, b); }
@@ -103,12 +103,12 @@ void op_sft16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push16(u->s
void (*ops[])(Uxn *u) = {
op_brk, op_lit, op_nop, op_pop, op_dup, op_swp, op_ovr, op_rot,
- op_equ, op_neq, op_gth, op_lth, op_gts, op_lts, op_ior, op_iow,
+ op_equ, op_neq, op_gth, op_lth, op_gts, op_lts, op_dei, op_deo,
op_pek, op_pok, op_get, op_put, op_jmp, op_jnz, op_jsr, op_sth,
op_add, op_sub, op_mul, op_div, op_and, op_ora, op_eor, op_sft,
/* 16-bit */
op_brk, op_lit16, op_nop, op_pop16, op_dup16, op_swp16, op_ovr16, op_rot16,
- op_equ16, op_neq16, op_gth16, op_lth16, op_gts16, op_lts16, op_ior16, op_iow16,
+ op_equ16, op_neq16, op_gth16, op_lth16, op_gts16, op_lts16, op_dei16, op_deo16,
op_pek16, op_pok16, op_get16, op_put16, op_jmp16, op_jnz16, op_jsr16, op_sth16,
op_add16, op_sub16, op_mul16, op_div16, op_and16, op_ora16, op_eor16, op_sft16
};