commit 73deb679f3dd45436d33289ab48ea37c2b3467f3
parent 69dca52737865e2b30076a4a4ce240cd0cbb4d80
Author: neauoire <aliceffekt@gmail.com>
Date: Tue, 4 May 2021 10:57:57 -0700
Optimized piano example
Diffstat:
4 files changed, 182 insertions(+), 209 deletions(-)
diff --git a/build.sh b/build.sh
@@ -34,7 +34,7 @@ else
fi
echo "Assembling.."
-./bin/assembler projects/demos/drum-rack.usm bin/boot.rom
+./bin/assembler projects/demos/piano.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];
diff --git a/projects/demos/drum-rack.usm b/projects/demos/drum-rack.usm
@@ -30,7 +30,6 @@
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
-|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
( variables )
@@ -40,13 +39,12 @@
@pointer [ &x $2 &y $2 ]
@piano [ &last $1 &octave $1 ]
@pads [ &last $1 ]
+@frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@pad-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@mix-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@oct-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@wav-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
-@frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
-
( TODO: remove )
@color $1
@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@@ -132,32 +130,21 @@
.wav-view/y2 PEK2 #0002 ++
#01 ;line-rect JSR2
- ( load samples )
- #00 #10
- &load-samples
- ( name ) OVR TOS #0019 ** ;pad-path ++ .File/name DEO2
- ( length ) OVR #04 / #10 * .Audio0/length + DEI2 .File/length DEO2
- ( load ) OVR TOS #0002 ** ;pad-addr ++ LDA2 .File/load DEO2
- ( incr ) SWP #01 + SWP
- DUP2 < ,&load-samples JNZ
- POP2
-
( initial draw )
-
#00 #10
&draw-pads
+ ( load sample )
+ OVR TOS #0019 ** ;pad-path ++ .File/name DEO2
+ OVR #04 / #10 * .Audio0/length + DEI2 .File/length DEO2
+ OVR TOS #0002 ** ;pad-addr ++ LDA2 .File/load DEO2
+ ( draw pad )
OVR #01 ;draw-pad JSR2
- SWP #01 + SWP
+ ( draw mixer )
+ OVR #04 / ;draw-mixer JSR2
+ ( incr ) SWP #01 + SWP
DUP2 < ,&draw-pads JNZ
POP2
- #00 #04
- &draw-mixers
- OVR ;draw-mixer JSR2
- SWP #01 + SWP
- DUP2 < ,&draw-mixers JNZ
- POP2
-
;draw-octave JSR2
BRK
@@ -576,23 +563,6 @@ RTN
RTN
-@draw-short ( addr* color -- )
-
- STH SWP
- DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
- ( draw ) DUPr STHr .Screen/color DEO
- #0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
- .Screen/x DEI2 #0008 ++ .Screen/x DEO2
- ( draw ) DUPr STHr .Screen/color DEO
- DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
- .Screen/x DEI2 #0008 ++ .Screen/x DEO2
- ( draw ) DUPr STHr .Screen/color DEO
- #0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
- .Screen/x DEI2 #0008 ++ .Screen/x DEO2
- ( draw ) STHr .Screen/color DEO
-
-RTN
-
@line-rect ( x1* y1* x2* y2* color -- )
( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
diff --git a/projects/demos/piano.usm b/projects/demos/piano.usm
@@ -1,14 +1,15 @@
( piano )
+%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
+%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
+%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
+%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
+
%RTN { JMP2r }
-%8+ { #0008 ADD2 }
-%8/ { #0008 DIV2 }
-%2/ { #0002 DIV2 }
-%++ { #0001 ADD2 }
%TOS { #00 SWP }
-%MOD { DUP2 DIV MUL SUB }
-%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
-%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
+%MOD { DUP2 / * - }
+%LTS2 { #8000 ++ SWP2 #8000 ++ >> }
+%GTS2 { #8000 ++ SWP2 #8000 ++ << }
%WAVEFORM { #1000 }
@@ -32,7 +33,6 @@
@color $1
@pointer [ &x $2 &y $2 ]
@center [ &x $2 &y $2 ]
-@knob [ &x $2 &y $2 &value $1 ]
@adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@octave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@@ -48,36 +48,36 @@
( vectors )
;on-control .Controller/vector DEO2
- ;on-mouse .Mouse/vector DEO2
- ;on-midi .Midi/vector DEO2
- ;on-frame .Screen/vector DEO2
+ ;on-mouse .Mouse/vector DEO2
+ ;on-midi .Midi/vector DEO2
+ ;on-frame .Screen/vector DEO2
( load waveform )
;sin-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM .File/load DEO2
- ;tri-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0100 ADD2 .File/load DEO2
- ;sqr-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0200 ADD2 .File/load DEO2
+ ;tri-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0100 ++ .File/load DEO2
+ ;sqr-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0200 ++ .File/load DEO2
( find center )
- .Screen/width DEI2 2/ .center/x POK2
- .Screen/height DEI2 2/ .center/y POK2
+ .Screen/width DEI2 #0002 // .center/x POK2
+ .Screen/height DEI2 #0002 // .center/y POK2
( place octave )
- .center/x PEK2 #0080 SUB2 .octave-view/x1 POK2
- .center/y PEK2 8+ .octave-view/y1 POK2
- .octave-view/x1 PEK2 #0050 ADD2 .octave-view/x2 POK2
- .octave-view/y1 PEK2 #0018 ADD2 .octave-view/y2 POK2
+ .center/x PEK2 #0080 -- .octave-view/x1 POK2
+ .center/y PEK2 #0008 ++ .octave-view/y1 POK2
+ .octave-view/x1 PEK2 #0050 ++ .octave-view/x2 POK2
+ .octave-view/y1 PEK2 #0018 ++ .octave-view/y2 POK2
( place adsr )
- .center/x PEK2 #0020 SUB2 .adsr-view/x1 POK2
- .center/y PEK2 8+ .adsr-view/y1 POK2
- .adsr-view/x1 PEK2 #00a0 ADD2 .adsr-view/x2 POK2
- .adsr-view/y1 PEK2 #0018 ADD2 .adsr-view/y2 POK2
+ .center/x PEK2 #0020 -- .adsr-view/x1 POK2
+ .center/y PEK2 #0008 ++ .adsr-view/y1 POK2
+ .adsr-view/x1 PEK2 #00a0 ++ .adsr-view/x2 POK2
+ .adsr-view/y1 PEK2 #0018 ++ .adsr-view/y2 POK2
( place waveform )
- .center/x PEK2 #0080 SUB2 .wave-view/x1 POK2
- .center/y PEK2 #0020 SUB2 .wave-view/y1 POK2
- .wave-view/x1 PEK2 #0100 ADD2 .wave-view/x2 POK2
- .wave-view/y1 PEK2 #0020 ADD2 .wave-view/y2 POK2
+ .center/x PEK2 #0080 -- .wave-view/x1 POK2
+ .center/y PEK2 #0020 -- .wave-view/y1 POK2
+ .wave-view/x1 PEK2 #0100 ++ .wave-view/x2 POK2
+ .wave-view/y1 PEK2 #0020 ++ .wave-view/y2 POK2
( default settings )
#ff .last-note POK
@@ -95,50 +95,50 @@ BRK
@on-frame ( -> )
- .adsr-view/y2 PEK2 #0020 SUB2 .Screen/y DEO2
+ .adsr-view/y2 PEK2 #0020 -- .Screen/y DEO2
#00 #10
&loop
- .adsr-view/x2 PEK2 #003a SUB2 .Screen/x DEO2
- OVR #10 SWP SUB .Audio0/output DEI #0f AND LTH .Screen/color DEO
- .adsr-view/x2 PEK2 #003a SUB2 #0002 ADD2 .Screen/x DEO2
- OVR #10 SWP SUB .Audio0/output DEI #04 SFT LTH .Screen/color DEO
- .Screen/y DEI2 #0002 ADD2 .Screen/y DEO2
- ( incr ) SWP #01 ADD SWP
- DUP2 LTH ,&loop JNZ
+ .adsr-view/x2 PEK2 #003a -- .Screen/x DEO2
+ OVR #10 SWP - .Audio0/output DEI #0f AND < .Screen/color DEO
+ .adsr-view/x2 PEK2 #003a -- #0002 ++ .Screen/x DEO2
+ OVR #10 SWP - .Audio0/output DEI #04 SFT < .Screen/color DEO
+ .Screen/y DEI2 #0002 ++ .Screen/y DEO2
+ ( incr ) SWP #01 + SWP
+ DUP2 < ,&loop JNZ
POP2
BRK
@on-midi ( -> )
- .Midi/note DEI #00 NEQ ,¬e-on JNZ BRK ¬e-on
- .Midi/note DEI .Audio0/pitch .Midi/channel DEI #04 MOD #10 MUL ADD DEO
+ .Midi/note DEI #00 ! #01 JNZ [ BRK ]
+ .Midi/note DEI .Audio0/pitch .Midi/channel DEI #04 MOD #10 * + DEO
BRK
@on-mouse ( -> )
;draw-cursor JSR2
- .Mouse/state DEI #00 NEQ ,&no-touch JNZ BRK &no-touch
+ .Mouse/state DEI #00 ! #01 JNZ [ BRK ]
( wave-view )
- .Mouse/x DEI2 DUP2 .wave-view/x1 PEK2 GTH2 ROT ROT .wave-view/x2 PEK2 #0001 ADD2 LTH2 #0101 EQU2
- .Mouse/y DEI2 DUP2 .wave-view/y1 PEK2 GTH2 ROT ROT .wave-view/y2 PEK2 LTH2 #0101 EQU2
- #0101 EQU2 ;on-touch-wave-view JNZ2
+ .Mouse/x DEI2 DUP2 .wave-view/x1 PEK2 >> ROT ROT .wave-view/x2 PEK2 #0001 ++ << #0101 ==
+ .Mouse/y DEI2 DUP2 .wave-view/y1 PEK2 >> ROT ROT .wave-view/y2 PEK2 << #0101 ==
+ #0101 == ;on-touch-wave-view JNZ2
( adsr-view )
- .Mouse/x DEI2 DUP2 .adsr-view/x1 PEK2 GTH2 ROT ROT .adsr-view/x2 PEK2 LTH2 #0101 EQU2
- .Mouse/y DEI2 DUP2 .adsr-view/y1 PEK2 GTH2 ROT ROT .adsr-view/y2 PEK2 LTH2 #0101 EQU2
- #0101 EQU2 ;on-touch-adsr-view JNZ2
+ .Mouse/x DEI2 DUP2 .adsr-view/x1 PEK2 >> ROT ROT .adsr-view/x2 PEK2 << #0101 ==
+ .Mouse/y DEI2 DUP2 .adsr-view/y1 PEK2 >> ROT ROT .adsr-view/y2 PEK2 << #0101 ==
+ #0101 == ;on-touch-adsr-view JNZ2
( octave-view )
- .Mouse/x DEI2 DUP2 .octave-view/x1 PEK2 GTH2 ROT ROT .octave-view/x2 PEK2 LTH2 #0101 EQU2
- .Mouse/y DEI2 DUP2 .octave-view/y1 PEK2 GTH2 ROT ROT .octave-view/y2 PEK2 LTH2 #0101 EQU2
- #0101 EQU2 ;on-touch-octave-view JNZ2
+ .Mouse/x DEI2 DUP2 .octave-view/x1 PEK2 >> ROT ROT .octave-view/x2 PEK2 << #0101 ==
+ .Mouse/y DEI2 DUP2 .octave-view/y1 PEK2 >> ROT ROT .octave-view/y2 PEK2 << #0101 ==
+ #0101 == ;on-touch-octave-view JNZ2
BRK
@on-touch-wave-view ( -> )
- .Mouse/x DEI2 .wave-view/x1 PEK2 SUB2 .Audio0/length DEO2
+ .Mouse/x DEI2 .wave-view/x1 PEK2 -- .Audio0/length DEO2
;draw-wave JSR2
;draw-cursor JSR2
@@ -146,20 +146,20 @@ BRK
@on-touch-octave-view ( -> )
- .Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 8/ SWP POP #09 NEQ ,&no-mod JNZ
- .Mouse/y DEI2 .octave-view/y1 PEK2 SUB2 8/ SWP POP
- DUP #00 NEQ ,&no-incr JNZ
- .octave PEK #01 ADD .octave POK &no-incr
- DUP #02 NEQ ,&no-decr JNZ
- .octave PEK #01 SUB .octave POK &no-decr
+ .Mouse/x DEI2 .octave-view/x1 PEK2 -- #0008 // SWP POP #09 ! ,&no-mod JNZ
+ .Mouse/y DEI2 .octave-view/y1 PEK2 -- #0008 // SWP POP
+ DUP #00 ! ,&no-incr JNZ
+ .octave PEK #01 + .octave POK &no-incr
+ DUP #02 ! ,&no-decr JNZ
+ .octave PEK #01 - .octave POK &no-decr
POP
( release ) #00 .Mouse/state DEO
;draw-octave JSR2
BRK
&no-mod
- .Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 8/ SWP POP #06 GTH ,&no-key JNZ
- .Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 8/ DUP2 SWP POP .last-note POK ;notes ADD2 LDA ;play JSR2
+ .Mouse/x DEI2 .octave-view/x1 PEK2 -- #0008 // SWP POP #06 > ,&no-key JNZ
+ .Mouse/x DEI2 .octave-view/x1 PEK2 -- #0008 // DUP2 SWP POP .last-note POK ;notes ++ LDA ;play JSR2
( release ) #00 .Mouse/state DEO
;draw-octave JSR2
&no-key
@@ -168,30 +168,30 @@ BRK
@on-touch-adsr-view ( -> )
- .Mouse/x DEI2 .adsr-view/x1 PEK2 SUB2 8/ SWP POP #03 DIV
- DUP #00 NEQ ,&no-a JNZ
+ .Mouse/x DEI2 .adsr-view/x1 PEK2 -- #0008 // SWP POP #03 /
+ DUP #00 ! ,&no-a JNZ
.Audio0/adsr DEI
- #10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
+ #10 .Mouse/state DEI #10 = #e0 * + +
.Audio0/adsr DEO &no-a
- DUP #01 NEQ ,&no-d JNZ
+ DUP #01 ! ,&no-d JNZ
.Audio0/adsr DEI
- DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
+ DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
.Audio0/adsr DEO &no-d
- DUP #02 NEQ ,&no-s JNZ
- .Audio0/adsr #01 ADD DEI
- #10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
- .Audio0/adsr #01 ADD DEO &no-s
- DUP #03 NEQ ,&no-r JNZ
- .Audio0/adsr #01 ADD DEI
- DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
- .Audio0/adsr #01 ADD DEO &no-r
- DUP #05 NEQ ,&no-left JNZ
+ DUP #02 ! ,&no-s JNZ
+ .Audio0/adsr #01 + DEI
+ #10 .Mouse/state DEI #10 = #e0 * + +
+ .Audio0/adsr #01 + DEO &no-s
+ DUP #03 ! ,&no-r JNZ
+ .Audio0/adsr #01 + DEI
+ DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
+ .Audio0/adsr #01 + DEO &no-r
+ DUP #05 ! ,&no-left JNZ
.Audio0/volume DEI
- #10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
+ #10 .Mouse/state DEI #10 = #e0 * + +
.Audio0/volume DEO &no-left
- DUP #06 NEQ ,&no-right JNZ
+ DUP #06 ! ,&no-right JNZ
.Audio0/volume DEI
- DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
+ DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
.Audio0/volume DEO &no-right
POP
@@ -204,39 +204,39 @@ BRK
@on-control ( -> )
( clear last cursor )
- ;clear .Screen/addr DEO2
+ #fff8 .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
#30 .Screen/color DEO
.Controller/key DEI
- DUP #61 NEQ ,&no-c JNZ
+ DUP #61 ! ,&no-c JNZ
#00 .last-note POK ;notes LDA ;play JSR2 &no-c
- DUP #73 NEQ ,&no-d JNZ
- #01 .last-note POK ;notes ++ LDA ;play JSR2 &no-d
- DUP #64 NEQ ,&no-e JNZ
- #02 .last-note POK ;notes #0002 ADD2 LDA ;play JSR2 &no-e
- DUP #66 NEQ ,&no-f JNZ
- #03 .last-note POK ;notes #0003 ADD2 LDA ;play JSR2 &no-f
- DUP #67 NEQ ,&no-g JNZ
- #04 .last-note POK ;notes #0004 ADD2 LDA ;play JSR2 &no-g
- DUP #68 NEQ ,&no-a JNZ
- #05 .last-note POK ;notes #0005 ADD2 LDA ;play JSR2 &no-a
- DUP #6a NEQ ,&no-b JNZ
- #06 .last-note POK ;notes #0006 ADD2 LDA ;play JSR2 &no-b
- DUP #6b NEQ ,&no-c2 JNZ
- #07 .last-note POK ;notes #0007 ADD2 LDA ;play JSR2 &no-c2
+ DUP #73 ! ,&no-d JNZ
+ #01 .last-note POK ;notes #0001 ++ LDA ;play JSR2 &no-d
+ DUP #64 ! ,&no-e JNZ
+ #02 .last-note POK ;notes #0002 ++ LDA ;play JSR2 &no-e
+ DUP #66 ! ,&no-f JNZ
+ #03 .last-note POK ;notes #0003 ++ LDA ;play JSR2 &no-f
+ DUP #67 ! ,&no-g JNZ
+ #04 .last-note POK ;notes #0004 ++ LDA ;play JSR2 &no-g
+ DUP #68 ! ,&no-a JNZ
+ #05 .last-note POK ;notes #0005 ++ LDA ;play JSR2 &no-a
+ DUP #6a ! ,&no-b JNZ
+ #06 .last-note POK ;notes #0006 ++ LDA ;play JSR2 &no-b
+ DUP #6b ! ,&no-c2 JNZ
+ #07 .last-note POK ;notes #0007 ++ LDA ;play JSR2 &no-c2
POP
.Controller/button DEI #f0 AND
- DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ
- ( move ) .Audio0/addr DEI2 #0001 SUB2 .Audio0/addr DEO2 &no-up
- DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ
- ( move ) .Audio0/addr DEI2 #0001 ADD2 .Audio0/addr DEO2 &no-down
- DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
- ( move ) .Audio0/addr DEI2 #0010 SUB2 .Audio0/addr DEO2 &no-left
- DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
- ( move ) .Audio0/addr DEI2 #0010 ADD2 .Audio0/addr DEO2 &no-right
+ DUP #04 SFT #01 AND #01 ! ,&no-up JNZ
+ ( move ) .Audio0/addr DEI2 #0001 -- .Audio0/addr DEO2 &no-up
+ DUP #05 SFT #01 AND #01 ! ,&no-down JNZ
+ ( move ) .Audio0/addr DEI2 #0001 ++ .Audio0/addr DEO2 &no-down
+ DUP #06 SFT #01 AND #01 ! ,&no-left JNZ
+ ( move ) .Audio0/addr DEI2 #0010 -- .Audio0/addr DEO2 &no-left
+ DUP #07 SFT #01 AND #01 ! ,&no-right JNZ
+ ( move ) .Audio0/addr DEI2 #0010 ++ .Audio0/addr DEO2 &no-right
POP
;draw-octave JSR2
@@ -246,14 +246,14 @@ BRK
@play ( pitch -- )
- DUP .octave PEK #0c MUL ADD .Audio0/pitch DEO
+ DUP .octave PEK #0c * + .Audio0/pitch DEO
RTN
@draw-cursor ( -- )
( clear last cursor )
- ;clear .Screen/addr DEO2
+ #fff8 .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
#30 .Screen/color DEO
@@ -265,7 +265,7 @@ RTN
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
( colorize on state )
- #31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
+ #31 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO
RTN
@@ -273,26 +273,26 @@ RTN
.octave-view/x1 PEK2 .octave-view/y1 PEK2
- OVR2 OVR2 ;keys-left-icns #21 .last-note PEK #00 EQU ADD ;draw-key JSR2
- OVR2 8+ OVR2 ;keys-middle-icns #21 .last-note PEK #01 EQU ADD ;draw-key JSR2
- OVR2 #0010 ADD2 OVR2 ;keys-right-icns #21 .last-note PEK #02 EQU ADD ;draw-key JSR2
- OVR2 #0018 ADD2 OVR2 ;keys-left-icns #21 .last-note PEK #03 EQU ADD ;draw-key JSR2
- OVR2 #0020 ADD2 OVR2 ;keys-middle-icns #21 .last-note PEK #04 EQU ADD ;draw-key JSR2
- OVR2 #0028 ADD2 OVR2 ;keys-middle-icns #21 .last-note PEK #05 EQU ADD ;draw-key JSR2
- SWP2 #0030 ADD2 SWP2 ;keys-right-icns #21 .last-note PEK #06 EQU ADD ;draw-key JSR2
+ OVR2 OVR2 ;keys-left-icns #21 .last-note PEK #00 = + ;draw-key JSR2
+ OVR2 #0008 ++ OVR2 ;keys-middle-icns #21 .last-note PEK #01 = + ;draw-key JSR2
+ OVR2 #0010 ++ OVR2 ;keys-right-icns #21 .last-note PEK #02 = + ;draw-key JSR2
+ OVR2 #0018 ++ OVR2 ;keys-left-icns #21 .last-note PEK #03 = + ;draw-key JSR2
+ OVR2 #0020 ++ OVR2 ;keys-middle-icns #21 .last-note PEK #04 = + ;draw-key JSR2
+ OVR2 #0028 ++ OVR2 ;keys-middle-icns #21 .last-note PEK #05 = + ;draw-key JSR2
+ SWP2 #0030 ++ SWP2 ;keys-right-icns #21 .last-note PEK #06 = + ;draw-key JSR2
- .octave-view/x1 PEK2 #0048 ADD2 .Screen/x DEO2
+ .octave-view/x1 PEK2 #0048 ++ .Screen/x DEO2
;arrow-icns .Screen/addr DEO2
.octave-view/y1 PEK2 .Screen/y DEO2
#21 .Screen/color DEO
- ;arrow-icns 8+ .Screen/addr DEO2
- .octave-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
+ ;arrow-icns #0008 ++ .Screen/addr DEO2
+ .octave-view/y1 PEK2 #0010 ++ .Screen/y DEO2
#21 .Screen/color DEO
- ;font-hex .octave PEK #03 ADD #00 SWP #0008 MUL2 ADD2 .Screen/addr DEO2
- .octave-view/y1 PEK2 8+ .Screen/y DEO2
+ ;font-hex .octave PEK #03 + #00 SWP #0008 ** ++ .Screen/addr DEO2
+ .octave-view/y1 PEK2 #0008 ++ .Screen/y DEO2
#23 .Screen/color DEO
RTN
@@ -302,38 +302,38 @@ RTN
STH
.Screen/addr DEO2
SWP2 .Screen/x DEO2
- DUP2 #0018 ADD2
+ DUP2 #0018 ++
&loop
( move ) OVR2 .Screen/y DEO2
( draw ) DUPr STHr .Screen/color DEO
- ( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
- ( incr ) SWP2 8+ SWP2
- OVR2 OVR2 LTH2 ,&loop JNZ
+ ( incr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
+ ( incr ) SWP2 #0008 ++ SWP2
+ OVR2 OVR2 << ,&loop JNZ
POP2 POP2
POPr
RTN
@draw-adsr ( -- )
-
+
+ ( adsr )
.adsr-view/x1 PEK2 .adsr-view/y1 PEK2
.Audio0/adsr DEI #04 SFT
;draw-knob JSR2
- .adsr-view/x1 PEK2 #0018 ADD2 .adsr-view/y1 PEK2
+ .adsr-view/x1 PEK2 #0018 ++ .adsr-view/y1 PEK2
.Audio0/adsr DEI #0f AND
;draw-knob JSR2
- .adsr-view/x1 PEK2 #0030 ADD2 .adsr-view/y1 PEK2
- .Audio0/adsr #01 ADD DEI #04 SFT
+ .adsr-view/x1 PEK2 #0030 ++ .adsr-view/y1 PEK2
+ .Audio0/adsr #01 + DEI #04 SFT
;draw-knob JSR2
- .adsr-view/x1 PEK2 #0048 ADD2 .adsr-view/y1 PEK2
- .Audio0/adsr #01 ADD DEI #0f AND
+ .adsr-view/x1 PEK2 #0048 ++ .adsr-view/y1 PEK2
+ .Audio0/adsr #01 + DEI #0f AND
;draw-knob JSR2
-
( volume )
- .adsr-view/x2 PEK2 #0028 SUB2 .adsr-view/y1 PEK2
+ .adsr-view/x2 PEK2 #0028 -- .adsr-view/y1 PEK2
.Audio0/volume DEI #04 SFT
;draw-knob JSR2
- .adsr-view/x2 PEK2 #0010 SUB2 .adsr-view/y1 PEK2
+ .adsr-view/x2 PEK2 #0010 -- .adsr-view/y1 PEK2
.Audio0/volume DEI #0f AND
;draw-knob JSR2
@@ -341,9 +341,10 @@ RTN
@draw-wave ( -- )
+ ( clear )
.wave-view/x1 PEK2
.wave-view/y1 PEK2
- .wave-view/x2 PEK2 ++
+ .wave-view/x2 PEK2 #0001 ++
.wave-view/y2 PEK2
#00 ;fill-rect JSR2
@@ -356,23 +357,23 @@ RTN
&loop
( dotted line )
OVR #01 AND ,&no-dot JNZ
- .wave-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
+ .wave-view/y1 PEK2 #0010 ++ .Screen/y DEO2
#03 .Screen/color DEO
&no-dot
- OVR TOS .Audio0/addr DEI2 ADD2 LDA
- #02 DIV
- TOS #0004 DIV2 .wave-view/y1 PEK2 ADD2 .Screen/y DEO2
- .Screen/x DEI2 ++ .Screen/x DEO2
- ( draw ) OVR .Audio0/length DEI2 SWP POP GTH #02 MUL #01 ADD .Screen/color DEO
- ( incr ) SWP #01 ADD SWP
- DUP2 LTH ,&loop JNZ
+ OVR TOS .Audio0/addr DEI2 ++ LDA
+ #02 /
+ TOS #0004 // .wave-view/y1 PEK2 ++ .Screen/y DEO2
+ .Screen/x DEI2 #0001 ++ .Screen/x DEO2
+ ( draw ) OVR .Audio0/length DEI2 SWP POP > #02 * #01 + .Screen/color DEO
+ ( incr ) SWP #01 + SWP
+ DUP2 < ,&loop JNZ
POP2
( range )
.wave-view/x1 PEK2 .Screen/x DEO2
- .wave-view/y1 PEK2 #0010 SUB2 .Screen/y DEO2
+ .wave-view/y1 PEK2 #0010 -- .Screen/y DEO2
.Audio0/addr DEI2 #22 ;draw-short JSR2
- .wave-view/x2 PEK2 #0020 SUB2 .Screen/x DEO2
+ .wave-view/x2 PEK2 #0020 -- .Screen/x DEO2
.Audio0/length DEI2 #22 ;draw-short JSR2
RTN
@@ -380,13 +381,13 @@ RTN
@draw-wave-length ( color -- )
STH
- .wave-view/x1 PEK2 .Audio0/length DEI2 ADD2 .Screen/x DEO2
- .wave-view/y1 PEK2 DUP2 #0020 ADD2
+ .wave-view/x1 PEK2 .Audio0/length DEI2 ++ .Screen/x DEO2
+ .wave-view/y1 PEK2 DUP2 #0020 ++
&loop
OVR2 .Screen/y DEO2
( draw ) DUPr STHr .Screen/color DEO
- ( incr ) SWP2 ++ SWP2
- OVR2 OVR2 LTH2 ,&loop JNZ
+ ( incr ) SWP2 #0001 ++ SWP2
+ OVR2 OVR2 << ,&loop JNZ
POP2 POP2
POPr
@@ -394,37 +395,42 @@ RTN
@draw-knob ( x* y* value -- )
- ( load ) .knob/value POK .knob/y POK2 .knob/x POK2
-
- .knob/x PEK2 .Screen/x DEO2
- .knob/y PEK2 .Screen/y DEO2 ;knob_icns .Screen/addr DEO2 #21 .Screen/color DEO
- .knob/x PEK2 8+ .Screen/x DEO2 ;knob_icns 8+ .Screen/addr DEO2 #21 .Screen/color DEO
- .knob/y PEK2 8+ .Screen/y DEO2 ;knob_icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
- .knob/x PEK2 .Screen/x DEO2 ;knob_icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
- .knob/x PEK2 #00 #00 .knob/value PEK ;knob-offsetx ADD2 LDA ADD2 .Screen/x DEO2
- .knob/y PEK2 #00 #00 .knob/value PEK ;knob-offsety ADD2 LDA ADD2 .Screen/y DEO2
- ;knob_icns #0020 ADD2 .Screen/addr DEO2
- #25 .Screen/color DEO
- .knob/x PEK2 #0004 ADD2 .Screen/x DEO2
- .knob/y PEK2 #0010 ADD2 .Screen/y DEO2
- ;font-hex #00 .knob/value PEK #08 MUL ADD2 .Screen/addr DEO2
- #21 .Screen/color DEO
+ ( load ) STH .Screen/y DEO2 .Screen/x DEO2
+ ;knob-icns .Screen/addr DEO2
+ ( draw ) #21 .Screen/color DEO
+ .Screen/x DEI2 #0008 ++ .Screen/x DEO2
+ ;knob-icns #0008 ++ .Screen/addr DEO2
+ ( draw ) #21 .Screen/color DEO
+ .Screen/y DEI2 #0008 ++ .Screen/y DEO2
+ ;knob-icns #0018 ++ .Screen/addr DEO2
+ ( draw ) #21 .Screen/color DEO
+ .Screen/x DEI2 #0008 -- .Screen/x DEO2
+ ;knob-icns #0010 ++ .Screen/addr DEO2
+ ( draw ) #21 .Screen/color DEO
+ .Screen/x DEI2 #0004 ++ .Screen/x DEO2
+ .Screen/y DEI2 #0008 ++ .Screen/y DEO2
+ ;font-hex #00 DUPr STHr #08 * ++ .Screen/addr DEO2
+ ( draw ) #21 .Screen/color DEO
+ .Screen/x DEI2 #0004 -- #00 #00 DUPr STHr ;knob-offsetx ++ LDA ++ .Screen/x DEO2
+ .Screen/y DEI2 #0010 -- #00 #00 STHr ;knob-offsety ++ LDA ++ .Screen/y DEO2
+ ;knob-icns #0020 ++ .Screen/addr DEO2
+ ( draw ) #25 .Screen/color DEO
RTN
@draw-short ( short* color -- )
STH SWP
- DUP #04 SFT TOS #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
+ DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
( draw ) DUPr STHr .Screen/color DEO
- #0f AND TOS #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
- .Screen/x DEI2 8+ .Screen/x DEO2
+ #0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
+ .Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
- DUP #04 SFT TOS #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
- .Screen/x DEI2 8+ .Screen/x DEO2
+ DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
+ .Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
- #0f AND TOS #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
- .Screen/x DEI2 8+ .Screen/x DEO2
+ #0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
+ .Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHr .Screen/color DEO
RTN
@@ -439,18 +445,15 @@ RTN
&hor
( save ) OVR2 .Screen/x DEO2
( draw ) .color PEK .Screen/color DEO
- ( incr ) SWP2 ++ SWP2
+ ( incr ) SWP2 #0001 ++ SWP2
OVR2 OVR2 LTS2 ,&hor JNZ
POP2 POP2 STH2r STH2r
- ( incr ) SWP2 ++ SWP2
+ ( incr ) SWP2 #0001 ++ SWP2
OVR2 OVR2 LTS2 ,&ver JNZ
POP2 POP2 POP2 POP2
RTN
-@clear [
- 0000 0000 0000 0000 ]
-
@cursor [
80c0 e0f0 f8e0 1000 ]
@@ -477,7 +480,7 @@ RTN
1f1f 1f1f 1f1f 3f7f
7f7f 7f7f 7f7f 3e00 ]
-@knob_icns [
+@knob-icns [
0003 0c10 2020 4040
00c0 3008 0404 0202
4040 2020 100c 0300
diff --git a/src/assembler.c b/src/assembler.c
@@ -356,7 +356,7 @@ cleanup(char *filename)
for(i = 0; i < p.llen; ++i)
if(p.labels[i].name[0] >= 'A' && p.labels[i].name[0] <= 'Z')
continue; /* Ignore capitalized labels(devices) */
- else if(!p.labels[i].refs && scin(p.labels[i].name, '/') > 0)
+ else if(!p.labels[i].refs)
printf("--- Unused label: %s\n", p.labels[i].name);
for(i = 0; i < p.mlen; ++i)
if(!p.macros[i].refs)