uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 71c0b357ce4a55e0dea61f2209736857db923845
parent 06be09eee4354849ab2bc84693963687e48e37b2
Author: neauoire <aliceffekt@gmail.com>
Date:   Tue, 16 Mar 2021 09:33:44 -0700

Renamed ROL for SHL

Diffstat:
Massembler.c | 2+-
Mbuild.sh | 2+-
Mprojects/examples/dev.controller.usm | 8++++----
Mprojects/examples/gui.editor.usm | 4++--
Mprojects/software/left.usm | 22+++++++++++-----------
Mprojects/software/nasu.usm | 10+++++-----
Muxn.c | 12++++++------
7 files changed, 30 insertions(+), 30 deletions(-)

diff --git a/assembler.c b/assembler.c @@ -46,7 +46,7 @@ Program p; char ops[][4] = { "BRK", "NOP", "LIT", "LDR", "STR", "---", "JMP", "JSR", - "EQU", "NEQ", "GTH", "LTH", "AND", "XOR", "ROL", "ROR", + "EQU", "NEQ", "GTH", "LTH", "AND", "XOR", "SHL", "SHR", "POP", "DUP", "SWP", "OVR", "ROT", "---", "CLN", "WSR", "ADD", "SUB", "MUL", "DIV", "---", "---", "---", "---" }; diff --git a/build.sh b/build.sh @@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator # run -./bin/assembler projects/software/left.usm bin/boot.rom +./bin/assembler projects/software/nasu.usm bin/boot.rom ./bin/emulator bin/boot.rom diff --git a/projects/examples/dev.controller.usm b/projects/examples/dev.controller.usm @@ -35,13 +35,13 @@ BRK ( detect movement ) ~Controller.buttons #f0 AND - DUP #04 ROR #01 AND #01 NEQ ,$no-up JMC2 + DUP #04 SHR #01 AND #01 NEQ ,$no-up JMC2 ( move ) ~Sprite.y DECR2 =Sprite.y ,up_icn =Sprite.addr $no-up - DUP #05 ROR #01 AND #01 NEQ ,$no-down JMC2 + DUP #05 SHR #01 AND #01 NEQ ,$no-down JMC2 ( move ) ~Sprite.y INCR2 =Sprite.y ,down_icn =Sprite.addr $no-down - DUP #06 ROR #01 AND #01 NEQ ,$no-left JMC2 + DUP #06 SHR #01 AND #01 NEQ ,$no-left JMC2 ( move ) ~Sprite.x DECR2 =Sprite.x ,left_icn =Sprite.addr $no-left - DUP #07 ROR #01 AND #01 NEQ ,$no-right JMC2 + DUP #07 SHR #01 AND #01 NEQ ,$no-right JMC2 ( move ) ~Sprite.x INCR2 =Sprite.x ,right_icn =Sprite.addr $no-right POP diff --git a/projects/examples/gui.editor.usm b/projects/examples/gui.editor.usm @@ -46,7 +46,7 @@ BRK ,no-click ~Mouse.state #00 EQU JMP2? ( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR - ( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL + ( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB SHL XOR ( save ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR @@ -81,7 +81,7 @@ RTN $hor ( get bit ) ,cell0_icn #00 - ~editor.addr #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB ROR #01 AND ( get bit ) + ~editor.addr #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB SHR #01 AND ( get bit ) #0008 MUL2 ADD2 =Sprite.addr ( add *8 ) ( draw ) #08 =Sprite.color ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x diff --git a/projects/software/left.usm b/projects/software/left.usm @@ -74,37 +74,37 @@ BRK @no-ctrl-right ( alt ) ,no-alt ~Controller #0f AND #02 NEQ JMP2? - ,no-aup ~Controller #04 ROR #01 NEQ JMP2? + ,no-aup ~Controller #04 SHR #01 NEQ JMP2? ,find-wordstart JSR2 =selection.to ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 @no-aup - ,no-adown ~Controller #04 ROR #02 NEQ JMP2? + ,no-adown ~Controller #04 SHR #02 NEQ JMP2? ,find-wordend JSR2 =selection.to ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 @no-adown - ,no-aleft ~Controller #04 ROR #04 NEQ JMP2? + ,no-aleft ~Controller #04 SHR #04 NEQ JMP2? ~selection.to #0001 SUB2 =selection.to ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 @no-aleft - ,no-aright ~Controller #04 ROR #08 NEQ JMP2? + ,no-aright ~Controller #04 SHR #08 NEQ JMP2? ~selection.to #0001 ADD2 =selection.to ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 @no-aright @no-alt ( ctrl ) ,no-ctrl ~Controller #0f AND #01 NEQ JMP2? - ,no-cup ~Controller #04 ROR #01 NEQ JMP2? + ,no-cup ~Controller #04 SHR #01 NEQ JMP2? #0004 ,scroll-up JSR2 ,redraw JSR2 ,ctrl-end JMP2 @no-cup - ,no-cdown ~Controller #04 ROR #02 NEQ JMP2? + ,no-cdown ~Controller #04 SHR #02 NEQ JMP2? #0004 ,scroll-down JSR2 ,redraw JSR2 ,ctrl-end JMP2 @no-cdown - ,no-cleft ~Controller #04 ROR #04 NEQ JMP2? + ,no-cleft ~Controller #04 SHR #04 NEQ JMP2? ,goto-linestart JSR2 ,redraw JSR2 ,ctrl-end JMP2 @no-cleft - ,no-cright ~Controller #04 ROR #08 NEQ JMP2? + ,no-cright ~Controller #04 SHR #08 NEQ JMP2? ,goto-lineend JSR2 ,redraw JSR2 ,ctrl-end JMP2 @no-cright @no-ctrl @@ -464,13 +464,13 @@ RTN @draw-short ( short ) =addr - ,font_hex #00 ,addr LDR #f0 AND #04 ROR #08 MUL ADD2 =Sprite.addr + ,font_hex #00 ,addr LDR #f0 AND #04 SHR #08 MUL ADD2 =Sprite.addr ( draw ) #0e =Sprite.color ~Sprite.x #0008 ADD2 =Sprite.x ,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =Sprite.addr ( draw ) #0e =Sprite.color ~Sprite.x #0008 ADD2 =Sprite.x - ,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =Sprite.addr + ,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 SHR #08 MUL ADD2 =Sprite.addr ( draw ) #0e =Sprite.color ~Sprite.x #0008 ADD2 =Sprite.x ,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =Sprite.addr @@ -552,7 +552,7 @@ RTN #0000 =Sprite.x ~scroll.y ~Sprite.y #0008 DIV2 ADD2 DUP2 SWP POP =k ~position.y EQU2 #0c MUL =l - ,font_hex #00 ~k #f0 AND #04 ROR #08 MUL ADD2 =Sprite.addr + ,font_hex #00 ~k #f0 AND #04 SHR #08 MUL ADD2 =Sprite.addr #02 ~l ADD =Sprite.color #0008 =Sprite.x ,font_hex #00 ~k #0f AND #08 MUL ADD2 =Sprite.addr diff --git a/projects/software/nasu.usm b/projects/software/nasu.usm @@ -157,7 +157,7 @@ BRK ,redraw JSR2 ,click-end JMP2 @no-erase-mode ( load ) ~addr ~pos.y #0008 DIV2 ADD2 LDR - ( mask ) #01 #07 ~pos.x #0008 DIV2 SWP POP SUB ROL + ( mask ) #01 #07 ~pos.x #0008 DIV2 SWP POP SUB SHL XOR ( save ) ~addr ~pos.y #0008 DIV2 ADD2 STR ,redraw JSR2 ,click-end JMP2 @@ -354,7 +354,7 @@ RTN #00 =i $bytes ~tileview.x #0088 ADD2 =SPRT.x - ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr + ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 SHR #08 MUL ADD2 =SPRT.addr ( draw ) #02 =SPRT.color ~SPRT.x #0008 ADD2 =SPRT.x ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr @@ -399,7 +399,7 @@ RTN $hor ( get bit ) ,blank_icn #00 - ~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB ROR #01 AND ( get bit ) + ~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB SHR #01 AND ( get bit ) #0008 MUL2 ADD2 =SPRT.addr ( add *8 ) ( draw ) #01 =SPRT.color ( incr ) ~SPRT.x #0008 ADD2 =SPRT.x @@ -440,13 +440,13 @@ RTN @draw-short ( short ) =addr - ,font_hex #00 ,addr LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr + ,font_hex #00 ,addr LDR #f0 AND #04 SHR #08 MUL ADD2 =SPRT.addr ( draw ) #02 =SPRT.color ~SPRT.x #0008 ADD2 =SPRT.x ,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =SPRT.addr ( draw ) #02 =SPRT.color ~SPRT.x #0008 ADD2 =SPRT.x - ,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr + ,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 SHR #08 MUL ADD2 =SPRT.addr ( draw ) #02 =SPRT.color ~SPRT.x #0008 ADD2 =SPRT.x ,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr diff --git a/uxn.c b/uxn.c @@ -40,8 +40,8 @@ void op_str(Uxn *u) { Uint16 a = pop16(u->src); Uint8 b = pop8(u->src); mempoke8 /* Logic */ void op_and(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b & a); } void op_xor(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b | a); } -void op_rol(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b << (a % 8)); } -void op_ror(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b >> (a % 8)); } +void op_shl(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b << (a % 8)); } +void op_shr(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b >> (a % 8)); } /* Stack */ void op_pop(Uxn *u) { pop8(u->src); } void op_dup(Uxn *u) { push8(u->src, peek8(u->src, 0)); } @@ -68,8 +68,8 @@ void op_ldr16(Uxn *u) { Uint16 a = pop16(u->src); push16(u->src, mempeek16(u, a) void op_str16(Uxn *u) { Uint16 a = pop16(u->src); Uint16 b = pop16(u->src); mempoke16(u, a, b); } void op_and16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push16(u->src, b & a); } void op_xor16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push16(u->src, b ^ a); } -void op_rol16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push16(u->src, b << (a % 16)); } -void op_ror16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push16(u->src, b >> (a % 16)); } +void op_shl16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push16(u->src, b << (a % 16)); } +void op_shr16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push16(u->src, b >> (a % 16)); } /* Stack(16-bits) */ void op_pop16(Uxn *u) { pop16(u->src); } void op_dup16(Uxn *u) { push16(u->src, peek16(u->src, 0)); } @@ -90,12 +90,12 @@ void op_lth16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->sr void (*ops[])(Uxn *u) = { op_brk, op_nop, op_lit, op_ldr, op_str, op_nop, op_jmp, op_jsr, - op_equ, op_neq, op_gth, op_lth, op_and, op_xor, op_rol, op_ror, + op_equ, op_neq, op_gth, op_lth, op_and, op_xor, op_shl, op_shr, op_pop, op_dup, op_swp, op_ovr, op_rot, op_nop, op_cln, op_sth, op_add, op_sub, op_mul, op_div, op_nop, op_nop, op_nop, op_nop, /* 16-bit */ op_brk, op_nop16, op_lit16, op_ldr16, op_str16, op_nop, op_jmp16, op_jsr16, - op_equ16, op_neq16, op_gth16, op_lth16, op_and16, op_xor16, op_rol16, op_ror16, + op_equ16, op_neq16, op_gth16, op_lth16, op_and16, op_xor16, op_shl16, op_shr16, op_pop16, op_dup16, op_swp16, op_ovr16, op_rot16, op_nop, op_cln16, op_sth16, op_add16, op_sub16, op_mul16, op_div16, op_nop, op_nop, op_nop, op_nop };