commit 7034a0cbfb365e2abf7a0bbb347dcf8f6193d2c4
parent de53a6c95f1fd06235ef3da36f2d94d2265a22f3
Author: neauoire <aliceffekt@gmail.com>
Date: Sun, 25 Apr 2021 13:47:32 -0700
Piano example
Diffstat:
3 files changed, 531 insertions(+), 1 deletion(-)
diff --git a/README.md b/README.md
@@ -57,6 +57,8 @@ RTN
- Implement Uxambly REPL
- Load disks at a different place than 0x0000.
- Curl device? 8-bit web browser?
+ - Replace LTS/GTS? `LTS = #80 ADD SWP #80 ADD SWP LTH`
+ - `#80 ADD SWP #80 ADD GTH`
## Palettes
diff --git a/build.sh b/build.sh
@@ -32,7 +32,7 @@ else
fi
echo "Assembling.."
-./bin/assembler projects/software/nasu.usm bin/boot.rom
+./bin/assembler projects/demos/piano.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];
diff --git a/projects/demos/piano.usm b/projects/demos/piano.usm
@@ -0,0 +1,527 @@
+( piano )
+
+%RTN { JMP2r }
+%8+ { #0008 ADD2 } %8- { #0008 SUB2 }
+%8* { #0008 MUL2 } %8/ { #0008 DIV2 }
+%2/ { #0002 DIV2 }
+%++ { #0001 ADD2 }
+%MOD { DUP2 DIV MUL SUB }
+%TOS { #00 SWP }
+%PRINT-SHORT { .Console/short DEO2 #0d .Console/char DEO }
+
+( devices )
+
+|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
+|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
+|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
+|30 @Audio [ &pad $8 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
+|40 @Controller [ &vector $2 &button $1 &key $1 ]
+|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
+|70 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
+|a0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
+
+( variables )
+
+|0000
+
+@last $1
+@octave $1
+@addr $1
+
+@pointer [ &x $2 &y $2 ]
+@color $1
+@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
+
+@adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
+@wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
+@octave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
+
+@center [ &x $2 &y $2 ]
+@knob [ &x $2 &y $2 &value $1 ]
+
+( program )
+
+|0100 ( -> )
+
+ ( theme )
+ #0fe5 .System/r DEO2
+ #0fc5 .System/g DEO2
+ #0f25 .System/b DEO2
+
+ ( vectors )
+ ;on-control .Controller/vector DEO2
+ ;on-mouse .Mouse/vector DEO2
+
+ ( find center )
+ .Screen/width DEI2 2/ .center/x POK2
+ .Screen/height DEI2 2/ .center/y POK2
+
+ ( place octave )
+ .center/x PEK2 #0050 SUB2 .octave-view/x1 POK2
+ .center/y PEK2 #0008 ADD2 .octave-view/y1 POK2
+ .octave-view/x1 PEK2 #0048 ADD2 .octave-view/x2 POK2
+ .octave-view/y1 PEK2 #0018 ADD2 .octave-view/y2 POK2
+
+ ( place adsr )
+ .center/x PEK2 .adsr-view/x1 POK2
+ .center/y PEK2 #0008 ADD2 .adsr-view/y1 POK2
+ .adsr-view/x1 PEK2 #0058 ADD2 .adsr-view/x2 POK2
+ .adsr-view/y1 PEK2 #0018 ADD2 .adsr-view/y2 POK2
+
+ ( place waveform )
+ .center/x PEK2 #0050 SUB2 .wave-view/x1 POK2
+ .center/y PEK2 #0020 SUB2 .wave-view/y1 POK2
+ .wave-view/x1 PEK2 #00a8 ADD2 .wave-view/x2 POK2
+ .wave-view/y1 PEK2 #0020 ADD2 .wave-view/y2 POK2
+
+ ( default settings )
+ #ff .last POK
+ #048c .Audio/adsr DEO2
+ #88 .Audio/volume DEO
+ ;sine-wave .Audio/addr DEO2
+ ;sine-wave/end ;sine-wave SUB2 #0001 SFT2 .Audio/length DEO2
+
+
+ ( background )
+ ;redraw JSR2
+
+BRK
+
+@on-mouse ( -> )
+
+ ;draw-cursor JSR2
+
+ .Mouse/state DEI #00 NEQ ,&no-touch JNZ BRK &no-touch
+
+ ( wave-view )
+ .Mouse/x DEI2 DUP2 .wave-view/x1 PEK2 GTH2 ROT ROT .wave-view/x2 PEK2 LTH2 #0101 EQU2
+ .Mouse/y DEI2 DUP2 .wave-view/y1 PEK2 GTH2 ROT ROT .wave-view/y2 PEK2 LTH2 #0101 EQU2
+ #0101 EQU2 ;on-touch-wave-view JNZ2
+
+ ( adsr-view )
+ .Mouse/x DEI2 DUP2 .adsr-view/x1 PEK2 GTH2 ROT ROT .adsr-view/x2 PEK2 LTH2 #0101 EQU2
+ .Mouse/y DEI2 DUP2 .adsr-view/y1 PEK2 GTH2 ROT ROT .adsr-view/y2 PEK2 LTH2 #0101 EQU2
+ #0101 EQU2 ;on-touch-adsr-view JNZ2
+
+ ( octave-view )
+ .Mouse/x DEI2 DUP2 .octave-view/x1 PEK2 GTH2 ROT ROT .octave-view/x2 PEK2 LTH2 #0101 EQU2
+ .Mouse/y DEI2 DUP2 .octave-view/y1 PEK2 GTH2 ROT ROT .octave-view/y2 PEK2 LTH2 #0101 EQU2
+ #0101 EQU2 ;on-touch-octave-view JNZ2
+
+BRK
+
+@on-touch-wave-view ( -> )
+
+ .Mouse/x DEI2 .wave-view/x1 PEK2 SUB2 .Audio/length DEO2
+ ;draw-wave JSR2
+ ;draw-cursor JSR2
+
+BRK
+
+@on-touch-octave-view ( -> )
+
+ .Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 #0008 DIV2 SWP POP #08 NEQ ,&no-mod JNZ
+ .Mouse/y DEI2 .octave-view/y1 PEK2 SUB2 #0008 DIV2 SWP POP
+ DUP #00 NEQ ,&no-incr JNZ
+ .octave PEK #01 ADD .octave POK
+ &no-incr
+ DUP #02 NEQ ,&no-decr JNZ
+ .octave PEK #01 SUB .octave POK
+ &no-decr
+ POP
+ ( release ) #00 .Mouse/state DEO
+ ;draw-octave JSR2
+ BRK
+ &no-mod
+
+ .Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 #0008 DIV2 DUP2 SWP POP .last POK ;notes ADD2 GET ;play JSR2
+
+ ( release ) #00 .Mouse/state DEO
+ ;draw-octave JSR2
+
+BRK
+
+@on-touch-adsr-view ( -> )
+
+ .Mouse/x DEI2 .adsr-view/x1 PEK2 SUB2 8/ SWP POP #03 DIV
+ DUP #00 NEQ ,&no-a JNZ
+ .Audio/adsr DEI
+ #10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
+ .Audio/adsr DEO &no-a
+ DUP #01 NEQ ,&no-d JNZ
+ .Audio/adsr DEI
+ DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
+ .Audio/adsr DEO &no-d
+ DUP #02 NEQ ,&no-s JNZ
+ .Audio/adsr #01 ADD DEI
+ #10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
+ .Audio/adsr #01 ADD DEO &no-s
+ DUP #03 NEQ ,&no-r JNZ
+ .Audio/adsr #01 ADD DEI
+ DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
+ .Audio/adsr #01 ADD DEO &no-r
+ POP
+ ( release ) #00 .Mouse/state DEO
+ ;draw-adsr JSR2
+ ;draw-cursor JSR2
+
+BRK
+
+@on-control ( -> )
+
+ ( clear last cursor )
+ ;clear .Screen/addr DEO2
+ .pointer/x PEK2 .Screen/x DEO2
+ .pointer/y PEK2 .Screen/y DEO2
+ #30 .Screen/color DEO
+
+ .Controller/key DEI
+ DUP #61 NEQ ,&no-c JNZ
+ #00 .last POK ;notes GET ;play JSR2 &no-c
+ DUP #73 NEQ ,&no-d JNZ
+ #01 .last POK ;notes #0001 ADD2 GET ;play JSR2 &no-d
+ DUP #64 NEQ ,&no-e JNZ
+ #02 .last POK ;notes #0002 ADD2 GET ;play JSR2 &no-e
+ DUP #66 NEQ ,&no-f JNZ
+ #03 .last POK ;notes #0003 ADD2 GET ;play JSR2 &no-f
+ DUP #67 NEQ ,&no-g JNZ
+ #04 .last POK ;notes #0004 ADD2 GET ;play JSR2 &no-g
+ DUP #68 NEQ ,&no-a JNZ
+ #05 .last POK ;notes #0005 ADD2 GET ;play JSR2 &no-a
+ DUP #6a NEQ ,&no-b JNZ
+ #06 .last POK ;notes #0006 ADD2 GET ;play JSR2 &no-b
+ DUP #6b NEQ ,&no-c2 JNZ
+ #07 .last POK ;notes #0007 ADD2 GET ;play JSR2 &no-c2
+ POP
+
+ .Controller/button DEI #f0 AND
+ DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ
+ ( move ) .Audio/addr DEI2 #0010 SUB2 .Audio/addr DEO2 &no-up
+ DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ
+ ( move ) .Audio/addr DEI2 #0010 ADD2 .Audio/addr DEO2 &no-down
+ DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
+ ( move ) .Audio/addr DEI2 #0001 SUB2 .Audio/addr DEO2 &no-left
+ DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
+ ( move ) .Audio/addr DEI2 #0001 ADD2 .Audio/addr DEO2 &no-right
+ POP
+
+ ;redraw JSR2
+
+BRK
+
+@play ( pitch -- )
+
+ .octave PEK #0c MUL ADD .Audio/pitch DEO
+
+RTN
+
+@redraw ( -- )
+
+ ;draw-octave JSR2
+ ;draw-adsr JSR2
+ ;draw-wave JSR2
+
+RTN
+
+@draw-cursor ( -- )
+
+ ( clear last cursor )
+ ;clear .Screen/addr DEO2
+ .pointer/x PEK2 .Screen/x DEO2
+ .pointer/y PEK2 .Screen/y DEO2
+ #30 .Screen/color DEO
+ ( record pointer positions )
+ .Mouse/x DEI2 .pointer/x POK2
+ .Mouse/y DEI2 .pointer/y POK2
+ ( draw new cursor )
+ ;cursor .Screen/addr DEO2
+ .pointer/x PEK2 .Screen/x DEO2
+ .pointer/y PEK2 .Screen/y DEO2
+ ( colorize on state )
+ #31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
+
+RTN
+
+@draw-octave ( -- )
+
+ .octave-view/x1 PEK2 .octave-view/y1 PEK2
+
+ OVR2 OVR2 ;keys-left-icns #21 .last PEK #00 EQU ADD ;draw-key JSR2
+ OVR2 #0008 ADD2 OVR2 ;keys-middle-icns #21 .last PEK #01 EQU ADD ;draw-key JSR2
+ OVR2 #0010 ADD2 OVR2 ;keys-right-icns #21 .last PEK #02 EQU ADD ;draw-key JSR2
+ OVR2 #0018 ADD2 OVR2 ;keys-left-icns #21 .last PEK #03 EQU ADD ;draw-key JSR2
+ OVR2 #0020 ADD2 OVR2 ;keys-middle-icns #21 .last PEK #04 EQU ADD ;draw-key JSR2
+ OVR2 #0028 ADD2 OVR2 ;keys-middle-icns #21 .last PEK #05 EQU ADD ;draw-key JSR2
+ SWP2 #0030 ADD2 SWP2 ;keys-right-icns #21 .last PEK #06 EQU ADD ;draw-key JSR2
+
+ ;arrow-icns .Screen/addr DEO2
+ .octave-view/x1 PEK2 #0040 ADD2 .Screen/x DEO2
+ .octave-view/y1 PEK2 .Screen/y DEO2
+ #21 .Screen/color DEO
+
+ ;arrow-icns #0008 ADD2 .Screen/addr DEO2
+ .octave-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
+ #21 .Screen/color DEO
+
+ ;font-hex .octave PEK #03 ADD #00 SWP #0008 MUL2 ADD2 .Screen/addr DEO2
+ .octave-view/x2 PEK2 #0008 SUB2 .Screen/x DEO2
+ .octave-view/y1 PEK2 #0008 ADD2 .Screen/y DEO2
+ #23 .Screen/color DEO
+
+RTN
+
+@draw-key ( x* y* addr* color -- )
+
+ STH
+ .Screen/addr DEO2
+ SWP2 .Screen/x DEO2
+ DUP2 #0018 ADD2
+ &loop
+ ( move ) OVR2 .Screen/y DEO2
+ ( draw ) DUPr STHr .Screen/color DEO
+ ( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
+ ( incr ) SWP2 8+ SWP2
+ OVR2 OVR2 LTH2 ,&loop JNZ
+ POP2 POP2
+ POPr
+
+RTN
+
+@draw-adsr ( -- )
+
+ .adsr-view/x1 PEK2 .adsr-view/y1 PEK2
+ .Audio/adsr DEI #04 SFT
+ ;draw-knob JSR2
+ .adsr-view/x1 PEK2 #0018 ADD2 .adsr-view/y1 PEK2
+ .Audio/adsr DEI #0f AND
+ ;draw-knob JSR2
+ .adsr-view/x1 PEK2 #0030 ADD2 .adsr-view/y1 PEK2
+ .Audio/adsr #01 ADD DEI #04 SFT
+ ;draw-knob JSR2
+ .adsr-view/x1 PEK2 #0048 ADD2 .adsr-view/y1 PEK2
+ .Audio/adsr #01 ADD DEI #0f AND
+ ;draw-knob JSR2
+
+RTN
+
+@draw-wave ( -- )
+
+ .wave-view/x1 PEK2
+ .wave-view/y1 PEK2
+ .wave-view/x2 PEK2 #0001 ADD2
+ .wave-view/y2 PEK2
+ #00 ;fill-rect JSR2
+
+ #01 ;draw-wave-length JSR2
+
+ .wave-view/x1 PEK2 .Screen/x DEO2
+
+ ( waveform )
+ #00 #a8
+ &loop
+ ( dotted line )
+ OVR #01 AND ,&no-dot JNZ
+ .wave-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
+ #03 .Screen/color DEO
+ &no-dot
+ OVR TOS .Audio/addr DEI2 ADD2 GET
+ #02 DIV #40 ADD DUP #07 SFT #80 MUL SUB
+ TOS #0004 DIV2 .wave-view/y1 PEK2 ADD2 .Screen/y DEO2
+ .Screen/x DEI2 #0001 ADD2 .Screen/x DEO2
+ ( draw ) OVR .Audio/length DEI2 SWP POP GTH #02 MUL #01 ADD .Screen/color DEO
+ ( incr ) SWP #01 ADD SWP
+ DUP2 LTH ,&loop JNZ
+ POP2
+
+ ( range )
+ .wave-view/x1 PEK2 .Screen/x DEO2
+ .wave-view/y1 PEK2 #0010 SUB2 .Screen/y DEO2
+ .Audio/addr DEI2 ;draw-short JSR2
+ .wave-view/x2 PEK2 #0020 SUB2 .Screen/x DEO2
+ .Audio/length DEI2 ;draw-short JSR2
+
+RTN
+
+@draw-wave-length ( color -- )
+
+ STH
+ .wave-view/x1 PEK2 .Audio/length DEI2 ADD2 .Screen/x DEO2
+ .wave-view/y1 PEK2 DUP2 #0020 ADD2
+ &loop
+ OVR2 .Screen/y DEO2
+ ( draw ) DUPr STHr .Screen/color DEO
+ ( incr ) SWP2 #0001 ADD2 SWP2
+ OVR2 OVR2 LTH2 ,&loop JNZ
+ POP2 POP2
+ POPr
+
+RTN
+
+@draw-knob ( x* y* value -- )
+
+ ( load ) .knob/value POK .knob/y POK2 .knob/x POK2
+
+ .knob/x PEK2 .Screen/x DEO2
+ .knob/y PEK2 .Screen/y DEO2 ;knob_icns .Screen/addr DEO2 #21 .Screen/color DEO
+ .knob/x PEK2 8+ .Screen/x DEO2 ;knob_icns 8+ .Screen/addr DEO2 #21 .Screen/color DEO
+ .knob/y PEK2 8+ .Screen/y DEO2 ;knob_icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
+ .knob/x PEK2 .Screen/x DEO2 ;knob_icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
+ .knob/x PEK2 #00 #00 .knob/value PEK ;knob-offsetx ADD2 GET ADD2 .Screen/x DEO2
+ .knob/y PEK2 #00 #00 .knob/value PEK ;knob-offsety ADD2 GET ADD2 .Screen/y DEO2
+ ;knob_icns #0020 ADD2 .Screen/addr DEO2
+ #25 .Screen/color DEO
+ .knob/x PEK2 #0004 ADD2 .Screen/x DEO2
+ .knob/y PEK2 #0010 ADD2 .Screen/y DEO2
+ ;font-hex #00 .knob/value PEK #08 MUL ADD2 .Screen/addr DEO2
+ #21 .Screen/color DEO
+
+RTN
+
+@draw-short ( short -- )
+
+ .addr POK2
+ ;font-hex #00 ;addr GET #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
+ ( draw ) #22 .Screen/color DEO
+ .Screen/x DEI2 8+ .Screen/x DEO2
+ ;font-hex #00 ;addr GET #0f AND #08 MUL ADD2 .Screen/addr DEO2
+ ( draw ) #22 .Screen/color DEO
+ .Screen/x DEI2 8+ .Screen/x DEO2
+ ;font-hex #00 ;addr ++ GET #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
+ ( draw ) #22 .Screen/color DEO
+ .Screen/x DEI2 8+ .Screen/x DEO2
+ ;font-hex #00 ;addr ++ GET #0f AND #08 MUL ADD2 .Screen/addr DEO2
+ ( draw ) #22 .Screen/color DEO
+
+RTN
+
+@fill-rect ( x1 y1 x2 y2 color -- )
+
+ .color POK
+ ( x1 x2 y1 y2 ) ROT2 SWP2
+ &ver
+ ( save ) OVR2 .Screen/y DEO2
+ STH2 STH2 OVR2 OVR2
+ &hor
+ ( save ) OVR2 .Screen/x DEO2
+ ( draw ) .color PEK .Screen/color DEO
+ ( incr ) SWP2 ++ SWP2
+ OVR2 OVR2 LTS2 ,&hor JNZ
+ POP2 POP2 STH2r STH2r
+ ( incr ) SWP2 ++ SWP2
+ OVR2 OVR2 LTS2 ,&ver JNZ
+ POP2 POP2 POP2 POP2
+
+RTN
+
+@line-rect ( x1 y1 x2 y2 color -- )
+
+ ( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
+ STH2r STH2r
+ &ver
+ ( save ) OVR2 .Screen/y DEO2
+ ( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO
+ ( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO
+ ( incr ) SWP2 ++ SWP2
+ OVR2 OVR2 LTS2 ,&ver JNZ
+ POP2 POP2
+ .rect/x1 PEK2 .rect/x2 PEK2
+ &hor
+ ( save ) OVR2 .Screen/x DEO2
+ ( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO
+ ( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO
+ ( incr ) SWP2 ++ SWP2
+ OVR2 OVR2 ++ LTS2 ,&hor JNZ
+ POP2 POP2
+
+RTN
+
+@clear [
+ 0000 0000 0000 0000 ]
+
+@cursor [
+ 80c0 e0f0 f8e0 1000 ]
+
+@arrow-icns [
+ 0010 387c fe10 1000
+ 0010 1010 fe7c 3810 ]
+
+@notes [
+ 3c 3e 40 41 43 45 47
+ 48 4a 4c 4d 4f 51 53 ]
+
+@keys-left-icns [
+ 7c7c 7c7c 7c7c 7c7c
+ 7c7c 7c7c 7c7c 7e7f
+ 7f7f 7f7f 7f7f 3e00 ]
+
+@keys-middle-icns [
+ 1c1c 1c1c 1c1c 1c1c
+ 1c1c 1c1c 1c1c 3e7f
+ 7f7f 7f7f 7f7f 3e00 ]
+
+@keys-right-icns [
+ 1f1f 1f1f 1f1f 1f1f
+ 1f1f 1f1f 1f1f 3f7f
+ 7f7f 7f7f 7f7f 3e00 ]
+
+@knob_icns [
+ 0003 0c10 2020 4040
+ 00c0 3008 0404 0202
+ 4040 2020 100c 0300
+ 0202 0404 0830 c000
+ 0000 183c 3c18 0000 ]
+
+@knob-offsetx [
+ 01 00 00 00 00 01 02 03
+ 05 06 07 08 08 08 08 07 ]
+
+@knob-offsety [
+ 07 06 05 03 02 01 00 00
+ 00 00 01 02 03 05 06 07 ]
+
+@font-hex ( 0-F )
+[
+ 007c 8282 8282 827c 0030 1010 1010 1010
+ 007c 8202 7c80 80fe 007c 8202 1c02 827c
+ 000c 1424 4484 fe04 00fe 8080 7c02 827c
+ 007c 8280 fc82 827c 007c 8202 1e02 0202
+ 007c 8282 7c82 827c 007c 8282 7e02 827c
+ 007c 8202 7e82 827e 00fc 8282 fc82 82fc
+ 007c 8280 8080 827c 00fc 8282 8282 82fc
+ 007c 8280 f080 827c 007c 8280 f080 8080 ]
+
+@sine-wave [
+ 0004 090e 1217 1c20 2529 2e32 363b 3f43
+ 474b 4e52 5659 5c60 6365 686b 6d70 7274
+ 7677 797a 7b7c 7d7e 7e7e 7e7e 7e7e 7d7c
+ 7b7a 7978 7674 7270 6e6b 6966 6360 5d5a
+ 5753 4f4c 4844 403c 3833 2f2a 2621 1d18
+ 140f 0a05 01fc f7f2 eee9 e4e0 dbd7 d2ce
+ cac5 c1bd b9b5 b1ae aaa7 a3a0 9d9a 9795
+ 9290 8e8c 8a88 8785 8483 8282 8181 8181
+ 8181 8282 8384 8687 898a 8c8e 9193 9598
+ 9b9e a1a4 a8ab afb2 b6ba bec2 c6cb cfd3
+ d8dc e1e6 eaef f4f8 ] &end
+
+@tri-wave [
+ 0002 0406 080a 0c0e 1012 1416 181a 1c1e
+ 2022 2426 282a 2c2e 3032 3436 383a 3c3e
+ 4041 4345 4749 4b4d 4f51 5355 5759 5b5d
+ 5f61 6365 6769 6b6d 6f71 7375 7779 7b7d
+ 7f7d 7b79 7775 7371 6f6d 6b69 6765 6361
+ 5f5d 5b59 5755 5351 4f4d 4b49 4745 4341
+ 403e 3c3a 3836 3432 302e 2c2a 2826 2422
+ 201e 1c1a 1816 1412 100e 0c0a 0806 0402
+ 00fe fcfa f8f6 f4f2 f0ee ecea e8e6 e4e2
+ e0de dcda d8d6 d4d2 d0ce ccca c8c6 c4c2
+ c1bf bdbb b9b7 b5b3 ]
+
+@arc [
+ 8000 8d00 9a02 a706 b40b c011 cb18 d520
+ df2a e734 ee40 f44b f958 fd65 ff72 ff80
+ ff8d fd9a f9a7 f4b4 eec0 e7cb dfd5 d5df
+ cbe7 c0ee b4f4 a7f9 9afd 8dff 80ff 72ff
+ 65fd 58f9 4bf4 40ee 34e7 2adf 20d5 18cb
+ 11c0 0bb4 06a7 029a 008d 0080 0072 0265
+ 0658 0b4b 113f 1834 202a 2a20 3418 3f11
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