uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
Log | Files | Refs | README | LICENSE

commit 6df5a1a767d14e0179eee44c852c957985643680
parent 2c8ce4970e7ed90ac067dd4963358bcba5acc89f
Author: neauoire <aliceffekt@gmail.com>
Date:   Mon, 22 Mar 2021 20:04:04 -0700

Starting Theme app

Diffstat:
Mbuild.sh | 2+-
Aprojects/software/theme.usm | 162+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Msrc/emulator.c | 51++++++++++++---------------------------------------
3 files changed, 175 insertions(+), 40 deletions(-)

diff --git a/build.sh b/build.sh @@ -28,7 +28,7 @@ else fi echo "Assembling.." -./bin/assembler projects/software/left.usm bin/boot.rom +./bin/assembler projects/software/noodle.usm bin/boot.rom echo "Running.." if [ "${2}" = '--cli' ]; diff --git a/projects/software/theme.usm b/projects/software/theme.usm @@ -0,0 +1,162 @@ +( draw routines ) + +%RTN { JMP2r } +%++ { #0001 ADD2 } +%8+ { #0008 ADD2 } + +;color { byte 1 } +;pointer { x 2 y 2 sprite 2 } +;rect { x1 2 y1 2 x2 2 y2 2 } +;r1 { x1 2 y1 2 x2 2 y2 2 } +;r2 { x1 2 y1 2 x2 2 y2 2 } +;r3 { x1 2 y1 2 x2 2 y2 2 } +;window { x1 2 y1 2 x2 2 y2 2 w 2 h 2 } +;label { x 2 y 2 addr 2 } + +|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } +|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } +|0150 ;Mouse { x 2 y 2 state 1 chord 1 } + +|01F0 .RESET .FRAME .ERROR ( vectors ) +|01F8 [ f07c f0e2 f0c2 ] ( palette ) + +|0200 @RESET + + #0080 =window.w + #0050 =window.h + + ( center window ) + + ~Screen.width #0002 DIV2 ~window.w #0002 DIV2 SUB2 =window.x1 + ~Screen.height #0002 DIV2 ~window.h #0002 DIV2 SUB2 =window.y1 + + ,draw-window JSR2 + +BRK + +@FRAME + + ,draw-cursor JSR2 + +BRK + +@draw-window + + ~window.x1 ~window.w ADD2 =window.x2 + ~window.y1 ~window.h ADD2 =window.y2 + ~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2 + ~window.x1 ~window.y1 ~window.x2 ~window.y2 #01 ,line-rect JSR2 + ~window.x1 #0002 SUB2 ~window.y1 #0002 SUB2 ~window.x2 #0002 ADD2 ~window.y2 #0002 ADD2 #01 ,line-rect JSR2 + ~window.x1 ~window.y1 #04 ,window_txt ,draw-label JSR2 + ~window.x1 #0008 ADD2 ~window.y1 #0010 ADD2 #05 ,red_txt ,draw-label JSR2 + ~window.x1 #0008 ADD2 ~window.y1 #0020 ADD2 #05 ,green_txt ,draw-label JSR2 + ~window.x1 #0008 ADD2 ~window.y1 #0030 ADD2 #05 ,blue_txt ,draw-label JSR2 + +RTN + +@draw-cursor + + ( clear last cursor ) + ,clear_icn =Sprite.addr + ~pointer.x =Sprite.x + ~pointer.y =Sprite.y + #10 =Sprite.color + + ( record pointer positions ) + ~Mouse.x =pointer.x ~Mouse.y =pointer.y + + ( draw new cursor ) + ,pointer_icn =Sprite.addr + ~pointer.x =Sprite.x + ~pointer.y =Sprite.y + #11 =Sprite.color + +RTN + +@fill-rect ( x1 y1 x2 y2 color ) + + ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1 + $ver + ~rect.x1 =Screen.x + $hor + ( draw ) ~color =Screen.color + ( incr ) ~Screen.x ++ =Screen.x + ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? + ( incr ) ~Screen.y ++ =Screen.y + ,$ver ~Screen.y ~rect.y2 LTH2 JMP2? + +RTN + +@line-rect ( x1 y1 x2 y2 color ) + + ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1 + $hor + ( incr ) ~Screen.x ++ =Screen.x + ( draw ) ~rect.y1 =Screen.y ~color =Screen.color + ( draw ) ~rect.y2 =Screen.y ~color =Screen.color + ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? + ~rect.y1 =Screen.y + $ver + ( draw ) ~rect.x1 =Screen.x ~color =Screen.color + ( draw ) ~rect.x2 =Screen.x ~color =Screen.color + ( incr ) ~Screen.y ++ =Screen.y + ,$ver ~Screen.y ~rect.y2 ++ LTH2 JMP2? + +RTN + +@draw-label ( x y color addr ) + + ( load ) =label.addr =color =Sprite.y =Sprite.x ~label.addr + $loop + ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~color =Sprite.color + ( incr ) ++ + ( incr ) ~Sprite.x 8+ =Sprite.x + DUP2 LDR #00 NEQ ,$loop ROT JMP2? + POP2 + +RTN + +@clear_icn [ 0000 0000 0000 0000 ] +@pointer_icn [ 80c0 e0f0 f8e0 1000 ] +@window_txt [ theme 20 editor 00 ] +@red_txt [ red 00 ] +@green_txt [ green 00 ] +@blue_txt [ blue 00 ] + +@font ( spectrum-zx font ) +[ + 0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000 + 0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000 + 007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000 + 0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800 + 0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800 + 003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038 + 0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000 + 0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000 + 0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400 + 0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000 + 0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800 + 0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000 + 003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00 + 0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000 + 003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810 + 0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800 + 003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00 + 0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00 + 0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200 + 0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00 + 007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00 + 00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200 + 0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00 + 0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00 + 0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00 + 0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c + 0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400 + 0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800 + 0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800 + 0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800 + 0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00 + 0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c +] + +@ERROR BRK diff --git a/src/emulator.c b/src/emulator.c @@ -20,27 +20,17 @@ WITH REGARD TO THIS SOFTWARE. #define RES (HOR * VER * 16) typedef struct { + Uint8 reqdraw, bg[RES], fg[RES]; Uint16 x1, y1, x2, y2; -} Rect2d; - -typedef struct { - Uint8 reqdraw; - Uint8 bg[RES], fg[RES]; - Rect2d bounds; } Screen; int WIDTH = 8 * HOR + 8 * PAD * 2; int HEIGHT = 8 * VER + 8 * PAD * 2; int FPS = 30, GUIDES = 0, ZOOM = 2; -Uint32 theme[] = { - 0x000000, - 0xFFFFFF, - 0x72DEC2, - 0x666666, - 0x222222}; +Uint32 *pixels, theme[4]; -Uint8 icons[][8] = { +Uint8 font[][8] = { {0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00}, {0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00}, {0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00}, @@ -61,8 +51,6 @@ Uint8 icons[][8] = { static SDL_Window *gWindow; static SDL_Renderer *gRenderer; static SDL_Texture *gTexture; -static Uint32 *pixels; - static Screen screen; static Device *devscreen, *devmouse, *devkey, *devctrl; @@ -93,18 +81,6 @@ paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color) } void -paintchr(Uint8 *dst, Uint16 x, Uint16 y, Uint8 *sprite) -{ - Uint16 v, h; - for(v = 0; v < 8; v++) - for(h = 0; h < 8; h++) { - Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1); - Uint8 ch2 = (((sprite[v + 8] >> (7 - h)) & 0x1) << 1); - paintpixel(dst, x + h, y + v, ch1 + ch2); - } -} - -void painticn(Uint8 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 blend) { Uint16 v, h; @@ -131,7 +107,7 @@ clear(Uint32 *dst) void drawpixel(Uint32 *dst, Uint16 x, Uint16 y, Uint8 color) { - if(x >= screen.bounds.x1 && x <= screen.bounds.x2 && y >= screen.bounds.x1 && y <= screen.bounds.y2) + if(x >= screen.x1 && x <= screen.x2 && y >= screen.x1 && y <= screen.y2) dst[y * WIDTH + x] = theme[color]; } @@ -188,9 +164,9 @@ drawdebugger(Uint32 *dst, Uxn *u) { Uint8 i, x, y, b; for(i = 0; i < 0x10; ++i) { /* memory */ - x = ((i % 8) * 3 + 3) * 8, y = screen.bounds.x1 + 8 + i / 8 * 8, b = u->wst.dat[i]; - drawicn(dst, x, y, icons[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0); - drawicn(dst, x + 8, y, icons[b & 0xf], 1 + (u->wst.ptr == i), 0); + x = ((i % 8) * 3 + 3) * 8, y = screen.x1 + 8 + i / 8 * 8, b = u->wst.dat[i]; + drawicn(dst, x, y, font[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0); + drawicn(dst, x + 8, y, font[b & 0xf], 1 + (u->wst.ptr == i), 0); } for(x = 0; x < 32; ++x) { drawpixel(dst, x, HEIGHT / 2, 2); @@ -254,10 +230,10 @@ init(void) clear(pixels); SDL_StartTextInput(); SDL_ShowCursor(SDL_DISABLE); - screen.bounds.x1 = PAD * 8; - screen.bounds.x2 = WIDTH - PAD * 8 - 1; - screen.bounds.y1 = PAD * 8; - screen.bounds.y2 = HEIGHT - PAD * 8 - 1; + screen.x1 = PAD * 8; + screen.x2 = WIDTH - PAD * 8 - 1; + screen.y1 = PAD * 8; + screen.y2 = HEIGHT - PAD * 8 - 1; return 1; } @@ -377,10 +353,7 @@ sprite_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1) Uint16 a = (m[ptr + 4] << 8) + m[ptr + 5]; Uint8 source = (b1 >> 4) & 0xf; Uint8 *layer = source % 2 ? screen.fg : screen.bg; - if(source / 2) - paintchr(layer, x, y, &m[a]); - else - painticn(layer, x, y, &m[a], b1 & 0xf); + painticn(layer, x, y, &m[a], b1 & 0xf); screen.reqdraw = 1; } return b1;