uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 67dfbc1a63368d8f0926122492d0bd98ffe36bfd
parent 2b536a7a8e15b7b4b3bff1e03ee0eefad7de92d5
Author: neauoire <aliceffekt@gmail.com>
Date:   Mon, 26 Apr 2021 20:55:51 -0700

Ported audio examples to 4 channels

Diffstat:
Mprojects/demos/piano.usm | 68++++++++++++++++++++++++++++++++++++--------------------------------
Mprojects/examples/blank.usm | 8++++++--
Aprojects/software/enfer.usm | 454+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Msrc/emulator.c | 7++++---
4 files changed, 500 insertions(+), 37 deletions(-)

diff --git a/projects/demos/piano.usm b/projects/demos/piano.usm @@ -6,14 +6,18 @@ %2/ { #0002 DIV2 } %++ { #0001 ADD2 } %TOS { #00 SWP } +%MOD { DUP2 DIV MUL SUB } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] -|30 @Audio [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] -|70 @Midi [ &vector $2 &message $2 ] +|30 @Audio0 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] +|40 @Audio1 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] +|50 @Audio2 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] +|60 @Audio3 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] +|70 @Midi [ &vector $2 &channel $1 &note $1 &velocity $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] @@ -71,10 +75,10 @@ ( default settings ) #ff .last POK - #048c .Audio/adsr DEO2 - #88 .Audio/volume DEO - ;sine-wave .Audio/addr DEO2 - ;sine-wave/end ;sine-wave SUB2 #0001 SFT2 .Audio/length DEO2 + #048c .Audio0/adsr DEO2 + #88 .Audio0/volume DEO + ;sine-wave .Audio0/addr DEO2 + ;sine-wave/end ;sine-wave SUB2 #0001 SFT2 .Audio0/length DEO2 ( inital drawing ) ;draw-octave JSR2 @@ -87,15 +91,15 @@ BRK .wave-view/x1 PEK2 #0028 ADD2 .Screen/x DEO2 .wave-view/y1 PEK2 #0010 SUB2 .Screen/y DEO2 - .Audio/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2 + .Audio0/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2 #21 .Screen/color DEO - BRK @on-midi ( -> ) - .Midi/message DEI .Audio/pitch DEO + .Midi/note DEI #00 NEQ ,&note-on JNZ BRK &note-on + .Midi/note DEI .Audio0/pitch .Midi/channel DEI #04 MOD #10 MUL ADD DEO BRK @@ -120,7 +124,7 @@ BRK @on-touch-wave-view ( -> ) - .Mouse/x DEI2 .wave-view/x1 PEK2 SUB2 .Audio/length DEO2 + .Mouse/x DEI2 .wave-view/x1 PEK2 SUB2 .Audio0/length DEO2 ;draw-wave JSR2 ;draw-cursor JSR2 @@ -151,21 +155,21 @@ BRK .Mouse/x DEI2 .adsr-view/x1 PEK2 SUB2 8/ SWP POP #03 DIV DUP #00 NEQ ,&no-a JNZ - .Audio/adsr DEI + .Audio0/adsr DEI #10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD - .Audio/adsr DEO &no-a + .Audio0/adsr DEO &no-a DUP #01 NEQ ,&no-d JNZ - .Audio/adsr DEI + .Audio0/adsr DEI DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD - .Audio/adsr DEO &no-d + .Audio0/adsr DEO &no-d DUP #02 NEQ ,&no-s JNZ - .Audio/adsr #01 ADD DEI + .Audio0/adsr #01 ADD DEI #10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD - .Audio/adsr #01 ADD DEO &no-s + .Audio0/adsr #01 ADD DEO &no-s DUP #03 NEQ ,&no-r JNZ - .Audio/adsr #01 ADD DEI + .Audio0/adsr #01 ADD DEI DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD - .Audio/adsr #01 ADD DEO &no-r + .Audio0/adsr #01 ADD DEO &no-r POP ( release ) #00 .Mouse/state DEO @@ -203,13 +207,13 @@ BRK .Controller/button DEI #f0 AND DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ - ( move ) .Audio/addr DEI2 #0001 SUB2 .Audio/addr DEO2 &no-up + ( move ) .Audio0/addr DEI2 #0001 SUB2 .Audio0/addr DEO2 &no-up DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ - ( move ) .Audio/addr DEI2 #0001 ADD2 .Audio/addr DEO2 &no-down + ( move ) .Audio0/addr DEI2 #0001 ADD2 .Audio0/addr DEO2 &no-down DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ - ( move ) .Audio/addr DEI2 #0010 SUB2 .Audio/addr DEO2 &no-left + ( move ) .Audio0/addr DEI2 #0010 SUB2 .Audio0/addr DEO2 &no-left DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ - ( move ) .Audio/addr DEI2 #0010 ADD2 .Audio/addr DEO2 &no-right + ( move ) .Audio0/addr DEI2 #0010 ADD2 .Audio0/addr DEO2 &no-right POP ;draw-octave JSR2 @@ -219,7 +223,7 @@ BRK @play ( pitch -- ) - .octave PEK #0c MUL ADD .Audio/pitch DEO + .octave PEK #0c MUL ADD .Audio0/pitch DEO RTN @@ -290,16 +294,16 @@ RTN @draw-adsr ( -- ) .adsr-view/x1 PEK2 .adsr-view/y1 PEK2 - .Audio/adsr DEI #04 SFT + .Audio0/adsr DEI #04 SFT ;draw-knob JSR2 .adsr-view/x1 PEK2 #0018 ADD2 .adsr-view/y1 PEK2 - .Audio/adsr DEI #0f AND + .Audio0/adsr DEI #0f AND ;draw-knob JSR2 .adsr-view/x1 PEK2 #0030 ADD2 .adsr-view/y1 PEK2 - .Audio/adsr #01 ADD DEI #04 SFT + .Audio0/adsr #01 ADD DEI #04 SFT ;draw-knob JSR2 .adsr-view/x1 PEK2 #0048 ADD2 .adsr-view/y1 PEK2 - .Audio/adsr #01 ADD DEI #0f AND + .Audio0/adsr #01 ADD DEI #0f AND ;draw-knob JSR2 RTN @@ -324,11 +328,11 @@ RTN .wave-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2 #03 .Screen/color DEO &no-dot - OVR TOS .Audio/addr DEI2 ADD2 GET + OVR TOS .Audio0/addr DEI2 ADD2 GET #02 DIV #40 ADD DUP #07 SFT #80 MUL SUB TOS #0004 DIV2 .wave-view/y1 PEK2 ADD2 .Screen/y DEO2 .Screen/x DEI2 ++ .Screen/x DEO2 - ( draw ) OVR .Audio/length DEI2 SWP POP GTH #02 MUL #01 ADD .Screen/color DEO + ( draw ) OVR .Audio0/length DEI2 SWP POP GTH #02 MUL #01 ADD .Screen/color DEO ( incr ) SWP #01 ADD SWP DUP2 LTH ,&loop JNZ POP2 @@ -336,16 +340,16 @@ RTN ( range ) .wave-view/x1 PEK2 .Screen/x DEO2 .wave-view/y1 PEK2 #0010 SUB2 .Screen/y DEO2 - .Audio/addr DEI2 ;draw-short JSR2 + .Audio0/addr DEI2 ;draw-short JSR2 .wave-view/x2 PEK2 #0020 SUB2 .Screen/x DEO2 - .Audio/length DEI2 ;draw-short JSR2 + .Audio0/length DEI2 ;draw-short JSR2 RTN @draw-wave-length ( color -- ) STH - .wave-view/x1 PEK2 .Audio/length DEI2 ADD2 .Screen/x DEO2 + .wave-view/x1 PEK2 .Audio0/length DEI2 ADD2 .Screen/x DEO2 .wave-view/y1 PEK2 DUP2 #0020 ADD2 &loop OVR2 .Screen/y DEO2 diff --git a/projects/examples/blank.usm b/projects/examples/blank.usm @@ -4,8 +4,12 @@ |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] -|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] -|30 @Audio [ &wave $2 &envelope $2 &pad $4 &volume $1 &pitch $1 &play $1 &value $2 &delay $2 &finish $1 ] +|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] +|30 @Audio0 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] +|40 @Audio1 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] +|50 @Audio2 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] +|60 @Audio3 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] +|70 @Midi [ &vector $2 &channel $1 &note $1 &velocity $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ] diff --git a/projects/software/enfer.usm b/projects/software/enfer.usm @@ -0,0 +1,453 @@ +( enfer ) + +%RTN { JMP2r } +%8+ { #0008 ADD2 } +%8/ { #0008 DIV2 } +%2/ { #0002 DIV2 } +%2* { #0002 MUL2 } +%++ { #0001 ADD2 } +%TOS { #00 SWP } +%MOD { DUP2 DIV MUL SUB } + +%VIEW-WIDTH { #0110 } +%VIEW-HEIGHT { #0038 } +%PRINT-BYTE { .Console/byte DEO #0d .Console/char DEO } +%PRINT-SHORT { .Console/short DEO2 #0d .Console/char DEO } + +( devices ) + +|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] +|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] +|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] +|30 @Audio0 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] +|40 @Audio1 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] +|50 @Audio2 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] +|60 @Audio3 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] +|70 @Midi [ &vector $2 &channel $1 &note $1 &velocity $1 ] +|80 @Controller [ &vector $2 &button $1 &key $1 ] +|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] +|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ] +|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] + +( variables ) + +|0000 + +@addr $2 +@color $1 +@center [ &x $2 &y $2 ] +@pointer [ &x $2 &y $2 ] +@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] +@knob [ &x $2 &y $2 &value $1 ] + +@ch0-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &device $1 ] +@ch1-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &device $1 ] +@ch2-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &device $1 ] +@ch3-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &device $1 ] + +( program ) + +|0100 ( -> ) + + ( theme ) + #20fe .System/r DEO2 + #c0f3 .System/g DEO2 + #a0f2 .System/b DEO2 + + ( vectors ) + ;on-mouse .Mouse/vector DEO2 + ;on-frame .Screen/vector DEO2 + ;on-midi .Midi/vector DEO2 + + ( find center ) + .Screen/width DEI2 2/ .center/x POK2 + .Screen/height DEI2 2/ .center/y POK2 + + ( place views ) + .center/x PEK2 VIEW-WIDTH 2/ SUB2 .ch0-view/x1 POK2 + .center/y PEK2 VIEW-HEIGHT 2* SUB2 .ch0-view/y1 POK2 + .ch0-view/x1 PEK2 VIEW-WIDTH ADD2 .ch0-view/x2 POK2 + .ch0-view/y1 PEK2 VIEW-HEIGHT ADD2 .ch0-view/y2 POK2 + + .ch0-view/x1 PEK2 .ch1-view/x1 POK2 + .ch0-view/y1 PEK2 VIEW-HEIGHT ADD2 .ch1-view/y1 POK2 + .ch0-view/x2 PEK2 .ch1-view/x2 POK2 + .ch0-view/y2 PEK2 VIEW-HEIGHT ADD2 .ch1-view/y2 POK2 + + .ch1-view/x1 PEK2 .ch2-view/x1 POK2 + .ch1-view/y1 PEK2 VIEW-HEIGHT ADD2 .ch2-view/y1 POK2 + .ch1-view/x2 PEK2 .ch2-view/x2 POK2 + .ch1-view/y2 PEK2 VIEW-HEIGHT ADD2 .ch2-view/y2 POK2 + + .ch2-view/x1 PEK2 .ch3-view/x1 POK2 + .ch2-view/y1 PEK2 VIEW-HEIGHT ADD2 .ch3-view/y1 POK2 + .ch2-view/x2 PEK2 .ch3-view/x2 POK2 + .ch2-view/y2 PEK2 VIEW-HEIGHT ADD2 .ch3-view/y2 POK2 + + .Audio0 .ch0-view/device POK + .Audio1 .ch1-view/device POK + .Audio2 .ch2-view/device POK + .Audio3 .ch3-view/device POK + + #88 .Audio0/volume DEO + #88 .Audio1/volume DEO + #88 .Audio2/volume DEO + #88 .Audio3/volume DEO + + ( defaults ) + ;wave0 .Audio0/addr DEO2 + ;wave1 .Audio1/addr DEO2 + ;wave2 .Audio2/addr DEO2 + ;wave3 .Audio3/addr DEO2 + + #00a8 .Audio0/length DEO2 + #00a8 .Audio1/length DEO2 + #00a8 .Audio2/length DEO2 + #00a8 .Audio3/length DEO2 + + #012c .Audio0/adsr DEO2 + #012c .Audio1/adsr DEO2 + #0113 .Audio2/adsr DEO2 + #112c .Audio3/adsr DEO2 + + ;redraw JSR2 + +BRK + +@on-frame ( -> ) + + .ch0-view ;draw-meter JSR2 + .ch1-view ;draw-meter JSR2 + .ch2-view ;draw-meter JSR2 + .ch3-view ;draw-meter JSR2 + +BRK + +@on-midi ( -> ) + + .Midi/note DEI #00 NEQ ,&note-on JNZ BRK &note-on + .Midi/note DEI .Audio0/pitch .Midi/channel DEI #04 MOD #10 MUL ADD DEO + +BRK + +@on-mouse ( -> ) + + ;draw-cursor JSR2 + + .Mouse/state DEI #00 NEQ ,&on-touch JNZ BRK &on-touch + + ( get channel id ) + .Mouse/y DEI2 .ch0-view/y1 PEK2 SUB2 VIEW-HEIGHT DIV2 SWP POP + #10 MUL + .Audio0/pitch ADD + #3c SWP DEO + + ( release ) #00 .Mouse/state DEO + +BRK + +@redraw ( -- ) + + .ch0-view ;draw-view JSR2 + .ch1-view ;draw-view JSR2 + .ch2-view ;draw-view JSR2 + .ch3-view ;draw-view JSR2 + +RTN + +@draw-meter ( view* -- ) + + STH + ( y1 ) DUPr STHr #02 ADD PEK2 .Screen/y DEO2 + + ( x1 ) DUPr STHr PEK2 + #0010 ADD2 .Screen/x DEO2 + ( device ) DUPr STHr #08 ADD PEK ( get addr ) #02 ADD DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2 + #21 .Screen/color DEO + ( x1 ) DUPr STHr PEK2 + #0018 ADD2 .Screen/x DEO2 + ( device ) DUPr STHr #08 ADD PEK ( get addr ) #02 ADD DEI #04 AND TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2 + #21 .Screen/color DEO + + POPr + +RTN + +@draw-view ( view* -- ) + + STH + + ( device id ) + ( x1 ) DUPr STHr PEK2 .Screen/x DEO2 + ( y1 ) DUPr STHr #02 ADD PEK2 .Screen/y DEO2 + ( device ) DUPr STHr #08 ADD PEK #23 ;draw-byte JSR2 + + ( x1 ) DUPr STHr PEK2 #0028 ADD2 .Screen/x DEO2 + ;repeat .Screen/addr DEO2 + #23 .Screen/color DEO + + ( addr ) + ( addr controls ) + ( x1 ) DUPr STHr PEK2 #0060 ADD2 .Screen/x DEO2 + ( device ) DUPr STHr #08 ADD PEK ( get addr ) #0c ADD DEI #21 ;draw-byte JSR2 + ( x1 ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 + ( device ) DUPr STHr #08 ADD PEK ( get addr ) #0d ADD DEI #21 ;draw-byte JSR2 + + ( waveform ) + ( volume knob ) + ( x1 ) DUPr STHr PEK2 + ( y1 ) DUPr STHr #02 ADD PEK2 #0010 ADD2 + ( device ) DUPr STHr #08 ADD PEK ( get length ) #0e ADD DEI #04 SFT + ;draw-knob JSR2 + + ( adsr knobs ) + ( x1 ) DUPr STHr PEK2 #0018 ADD2 + ( y1 ) DUPr STHr #02 ADD PEK2 #0010 ADD2 + ( device ) DUPr STHr #08 ADD PEK ( get length ) #08 ADD DEI #04 SFT + ;draw-knob JSR2 + ( x1 ) DUPr STHr PEK2 #0028 ADD2 + ( y1 ) DUPr STHr #02 ADD PEK2 #0010 ADD2 + ( device ) DUPr STHr #08 ADD PEK ( get length ) #08 ADD DEI #0f AND + ;draw-knob JSR2 + ( x1 ) DUPr STHr PEK2 #0038 ADD2 + ( y1 ) DUPr STHr #02 ADD PEK2 #0010 ADD2 + ( device ) DUPr STHr #08 ADD PEK ( get length ) #09 ADD DEI #04 SFT + ;draw-knob JSR2 + ( x1 ) DUPr STHr PEK2 #0048 ADD2 + ( y1 ) DUPr STHr #02 ADD PEK2 #0010 ADD2 + ( device ) DUPr STHr #08 ADD PEK ( get length ) #09 ADD DEI #0f AND + ;draw-knob JSR2 + + ( meter ) + ( test button ) + + ( outline ) + ( x1 ) DUPr STHr PEK2 #0006 SUB2 + ( y1 ) DUPr STHr #02 ADD PEK2 #0006 SUB2 + ( x2 ) DUPr STHr #04 ADD PEK2 + ( y2 ) DUPr STHr #06 ADD PEK2 #000a SUB2 + #02 ;line-rect JSR2 + + ( x1 ) DUPr STHr PEK2 #0060 ADD2 .Screen/x DEO2 + + ( waveform ) + #00 #a8 + &loop + ( dotted line ) + OVR #01 AND ,&no-dot JNZ + ( y1 ) DUPr STHr #02 ADD PEK2 [ ] #0018 ADD2 .Screen/y DEO2 + #03 .Screen/color DEO + &no-dot + OVR TOS ( device ) DUPr STHr #08 ADD PEK ( get addr ) #0c ADD DEI2 ADD2 GET + #02 DIV #40 ADD DUP #07 SFT #80 MUL SUB + TOS #0004 DIV2 ( y1 ) DUPr STHr #02 ADD PEK2 [ ] ADD2 #0008 ADD2 .Screen/y DEO2 + .Screen/x DEI2 ++ .Screen/x DEO2 + ( draw ) #01 .Screen/color DEO + ( incr ) SWP #01 ADD SWP + DUP2 LTH ,&loop JNZ + POP2 + ( loop button ) + POPr + +RTN + +@draw-knob ( x* y* value -- ) + + ( load ) .knob/value POK .knob/y POK2 .knob/x POK2 + + .knob/x PEK2 .Screen/x DEO2 + .knob/y PEK2 .Screen/y DEO2 ;knob_icns .Screen/addr DEO2 #21 .Screen/color DEO + .knob/x PEK2 8+ .Screen/x DEO2 ;knob_icns 8+ .Screen/addr DEO2 #21 .Screen/color DEO + .knob/y PEK2 8+ .Screen/y DEO2 ;knob_icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO + .knob/x PEK2 .Screen/x DEO2 ;knob_icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO + .knob/x PEK2 #00 #00 .knob/value PEK ;knob-offsetx ADD2 GET ADD2 .Screen/x DEO2 + .knob/y PEK2 #00 #00 .knob/value PEK ;knob-offsety ADD2 GET ADD2 .Screen/y DEO2 + ;knob_icns #0020 ADD2 .Screen/addr DEO2 + #25 .Screen/color DEO + .knob/x PEK2 #0004 ADD2 .Screen/x DEO2 + .knob/y PEK2 #0010 ADD2 .Screen/y DEO2 + ;font-hex #00 .knob/value PEK #08 MUL ADD2 .Screen/addr DEO2 + #21 .Screen/color DEO + +RTN + +@draw-cursor ( -- ) + + ( clear last cursor ) + ;clear .Screen/addr DEO2 + .pointer/x PEK2 .Screen/x DEO2 + .pointer/y PEK2 .Screen/y DEO2 + #30 .Screen/color DEO + ( record pointer positions ) + .Mouse/x DEI2 .pointer/x POK2 + .Mouse/y DEI2 .pointer/y POK2 + ( draw new cursor ) + ;cursor .Screen/addr DEO2 + .pointer/x PEK2 .Screen/x DEO2 + .pointer/y PEK2 .Screen/y DEO2 + ( colorize on state ) + #31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO + +RTN + +@draw-short ( short color -- ) + + .color POK + .addr POK2 + ;font-hex #00 ;addr GET #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 + ( draw ) DUPr STHr .Screen/color DEO + .Screen/x DEI2 8+ .Screen/x DEO2 + ;font-hex #00 ;addr GET #0f AND #08 MUL ADD2 .Screen/addr DEO2 + ( draw ) DUPr STHr .Screen/color DEO + .Screen/x DEI2 8+ .Screen/x DEO2 + ;font-hex #00 ;addr ++ GET #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 + ( draw ) DUPr STHr .Screen/color DEO + .Screen/x DEI2 8+ .Screen/x DEO2 + ;font-hex STHr ;addr ++ GET #0f AND #08 MUL ADD2 .Screen/addr DEO2 + ( draw ) #22 .Screen/color DEO + +RTN + +@draw-byte ( byte color -- ) + + .color POK STH + ;font-hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 + ( draw ) .color PEK .Screen/color DEO + .Screen/x DEI2 8+ .Screen/x DEO2 + ;font-hex #00 STHr #0f AND #08 MUL ADD2 .Screen/addr DEO2 + ( draw ) .color PEK .Screen/color DEO + +RTN + +@line-rect ( x1 y1 x2 y2 color -- ) + + ( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2 + STH2r STH2r + &ver + ( save ) OVR2 .Screen/y DEO2 + ( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO + ( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO + ( incr ) SWP2 ++ SWP2 + OVR2 OVR2 LTS2 ,&ver JNZ + POP2 POP2 + .rect/x1 PEK2 .rect/x2 PEK2 + &hor + ( save ) OVR2 .Screen/x DEO2 + ( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO + ( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO + ( incr ) SWP2 ++ SWP2 + OVR2 OVR2 ++ LTS2 ,&hor JNZ + POP2 POP2 + +RTN + +@repeat [ + 0038 4482 9282 4438 ] + +@clear [ + 0000 0000 0000 0000 ] + +@cursor [ + 80c0 e0f0 f8e0 1000 ] + +@knob_icns [ + 0003 0c10 2020 4040 + 00c0 3008 0404 0202 + 4040 2020 100c 0300 + 0202 0404 0830 c000 + 0000 183c 3c18 0000 ] + +@knob-offsetx [ + 01 00 00 00 00 01 02 03 + 05 06 07 08 08 08 08 07 ] + +@knob-offsety [ + 07 06 05 03 02 01 00 00 + 00 00 01 02 03 05 06 07 ] + +@meter [ + 0000 0000 0000 0000 + 0000 0000 0000 0070 + 0000 0000 0000 007e + 0000 0000 0000 707e + 0000 0000 0070 7e7e + 0000 0000 007e 7e7e + 0000 0000 707e 7e7e + 0000 0000 7e7e 7e7e + 0000 0070 7e7e 7e7e + 0000 007e 7e7e 7e7e + 0000 707e 7e7e 7e7e + 0000 7e7e 7e7e 7e7e + 0070 7e7e 7e7e 7e7e + 007e 7e7e 7e7e 7e7e + 707e 7e7e 7e7e 7e7e + 7e7e 7e7e 7e7e 7e7e ] + +@font-hex ( 0-F ) +[ + 007c 8282 8282 827c 0030 1010 1010 1010 + 007c 8202 7c80 80fe 007c 8202 1c02 827c + 000c 1424 4484 fe04 00fe 8080 7c02 827c + 007c 8280 fc82 827c 007c 8202 1e02 0202 + 007c 8282 7c82 827c 007c 8282 7e02 827c + 007c 8202 7e82 827e 00fc 8282 fc82 82fc + 007c 8280 8080 827c 00fc 8282 8282 82fc + 007c 8280 f080 827c 007c 8280 f080 8080 ] + +@wave0 ( 0-F ) +[ + 0004 090e 1217 1c20 2529 2e32 363b 3f43 + 474b 4e52 5659 5c60 6365 686b 6d70 7274 + 7677 797a 7b7c 7d7e 7e7e 7e7e 7e7e 7d7c + 7b7a 7978 7674 7270 6e6b 6966 6360 5d5a + 5753 4f4c 4844 403c 3833 2f2a 2621 1d18 + 140f 0a05 01fc f7f2 eee9 e4e0 dbd7 d2ce + cac5 c1bd b9b5 b1ae aaa7 a3a0 9d9a 9795 + 9290 8e8c 8a88 8785 8483 8282 8181 8181 + 8181 8282 8384 8687 898a 8c8e 9193 9598 + 9b9e a1a4 a8ab afb2 b6ba bec2 c6cb cfd3 + d8dc e1e6 eaef f4f8 ] + +@wave1 ( 0-F ) +[ + 0002 0406 080a 0c0e 1012 1416 181a 1c1e + 2022 2426 282a 2c2e 3032 3436 383a 3c3e + 4041 4345 4749 4b4d 4f51 5355 5759 5b5d + 5f61 6365 6769 6b6d 6f71 7375 7779 7b7d + 7f7d 7b79 7775 7371 6f6d 6b69 6765 6361 + 5f5d 5b59 5755 5351 4f4d 4b49 4745 4341 + 403e 3c3a 3836 3432 302e 2c2a 2826 2422 + 201e 1c1a 1816 1412 100e 0c0a 0806 0402 + 00fe fcfa f8f6 f4f2 f0ee ecea e8e6 e4e2 + e0de dcda d8d6 d4d2 d0ce ccca c8c6 c4c2 + c1bf bdbb b9b7 b5b3 ] + +@wave2 ( 0-F ) +[ + 4f4d 4b49 4745 4341 c1bf bdbb b9b7 b5b3 + 403e 3c3a 3836 3432 302e 2c2a 2826 2422 + 201e 1c1a 1816 1412 100e 0c0a 0806 0402 + 00fe fcfa f8f6 f4f2 f0ee ecea e8e6 e4e2 + e0de dcda d8d6 d4d2 d0ce ccca c8c6 c4c2 + 7b7a 7978 7674 7270 6e6b 6966 6360 5d5a + 5753 4f4c 4844 403c 3833 2f2a 2621 1d18 + 140f 0a05 01fc f7f2 eee9 e4e0 dbd7 d2ce + cac5 c1bd b9b5 b1ae aaa7 a3a0 9d9a 9795 + 9290 8e8c 8a88 8785 8483 8282 8181 8181 + 8181 8282 8384 8687 898a 8c8e 9193 9598 + 9b9e a1a4 a8ab afb2 + ] + +@wave3 ( 0-F ) +[ + 0004 090e 1217 1c20 2529 2e32 363b 3f43 + 5753 4f4c 4844 403c 3833 2f2a 2621 1d18 + 140f 0a05 01fc f7f2 eee9 e4e0 dbd7 d2ce + cac5 c1bd b9b5 b1ae aaa7 a3a0 9d9a 9795 + 5753 4f4c 4844 403c 3833 2f2a 2621 1d18 + 140f 0a05 01fc f7f2 eee9 e4e0 dbd7 d2ce + cac5 c1bd b9b5 b1ae aaa7 a3a0 9d9a 9795 + 9290 8e8c 8a88 8785 8483 8282 8181 8181 + 8181 8282 8384 8687 898a 8c8e 9193 9598 + 9b9e a1a4 a8ab afb2 b6ba bec2 c6cb cfd3 + d8dc e1e6 eaef f4f8 ] +\ No newline at end of file diff --git a/src/emulator.c b/src/emulator.c @@ -254,8 +254,7 @@ audio_talk(Device *d, Uint8 b0, Uint8 w) Apu *c = &apu[d - devaudio0]; if(!w && b0 == 0x2) { d->dat[0x2] = apu_get_vu(c); - } - else if(w && b0 == 0xf) { + } else if(w && b0 == 0xf) { SDL_LockAudioDevice(audio_id); c->len = mempeek16(d->dat, 0xa); c->addr = &d->mem[mempeek16(d->dat, 0xc)]; @@ -342,7 +341,9 @@ start(Uxn *u) } listenmpu(&mpu); for(i = 0; i < mpu.queue; ++i) { - mempoke16(devmidi->dat, 2, mpu.events[i].message); + devmidi->dat[2] = mpu.events[i].message; + devmidi->dat[3] = mpu.events[i].message >> 8; + devmidi->dat[4] = mpu.events[i].message >> 16; evaluxn(u, mempeek16(devmidi->dat, 0)); } evaluxn(u, mempeek16(devscreen->dat, 0));