commit 65d7de817606009edb0d484c7c3d3b58831b87fa
parent 6262078a047a710091be08546fd5e7ed3ff566a0
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date: Sat, 20 Nov 2021 16:06:45 -0500
(logic.tal) Input can be toggled
Diffstat:
1 file changed, 77 insertions(+), 14 deletions(-)
diff --git a/projects/examples/demos/logic.tal b/projects/examples/demos/logic.tal
@@ -20,6 +20,8 @@
%DEBUG { ;print-hex JSR2 #0a .Console/write DEO }
%DEBUG2 { SWP ;print-hex JSR2 ;print-hex JSR2 #0a .Console/write DEO }
+%RELEASE-MOUSE { #0096 DEO }
+
%RTN { JMP2r }
%TOS { #00 SWP }
@@ -41,6 +43,10 @@
|0000
+@a-frame
+ &x $2 &y $2 &x2 $2 &y2 $2
+@b-frame
+ &x $2 &y $2 &x2 $2 &y2 $2
@input
&a $1 &b $1
@center
@@ -48,19 +54,27 @@
@pointer
&x $2 &y $2
+
( program )
|0100 ( -> )
( theme )
- #0fe5 .System/r DEO2
- #0fc5 .System/g DEO2
- #0f25 .System/b DEO2
+ #0fe7 .System/r DEO2
+ #0fce .System/g DEO2
+ #0f2c .System/b DEO2
;on-mouse .Mouse/vector DEO2
- .Screen/width DEI2 2// .center/x STZ2
- .Screen/height DEI2 2// .center/y STZ2
+ .Screen/width DEI2 2//
+ DUP2 .center/x STZ2
+ DUP2 #0040 -- .a-frame/x STZ2 DUP2 #0040 ++ .a-frame/x2 STZ2
+ DUP2 #0040 -- .b-frame/x STZ2 #0040 ++ .b-frame/x2 STZ2
+
+ .Screen/height DEI2 2//
+ DUP2 .center/y STZ2
+ DUP2 #0010 -- .a-frame/y STZ2 DUP2 #0000 ++ .a-frame/y2 STZ2
+ DUP2 .b-frame/y STZ2 #0010 ++ .b-frame/y2 STZ2
;redraw JSR2
@@ -72,19 +86,50 @@ BRK
.Mouse/state DEI #00 ! JMP [ BRK ]
+ .Mouse/x DEI2 .Mouse/y DEI2 .a-frame ;within-rect JSR2
+ ;on-touch-a JCN2
+ .Mouse/x DEI2 .Mouse/y DEI2 .b-frame ;within-rect JSR2
+ ;on-touch-b JCN2
+
BRK
-@redraw ( -- )
+@on-touch-a ( -> )
+
+ .Mouse/x DEI2 .a-frame/x LDZ2 --
+ 10// NIP #07 SWP - STH
+
+ .input/a LDZ
+ #01 [ STHr #40 SFT ] SFT EOR
+ .input/a STZ
+
+ ;redraw JSR2
+ RELEASE-MOUSE
+
+BRK
+
+@on-touch-b ( -> )
- .center/x LDZ2 #0040 -- .Screen/x DEO2
- .center/y LDZ2 #0010 -- .Screen/y DEO2
+ .Mouse/x DEI2 .b-frame/x LDZ2 --
+ 10// NIP #07 SWP - STH
- #4f ;draw-byte JSR2
+ .input/b LDZ
+ #01 [ STHr #40 SFT ] SFT EOR
+ .input/b STZ
- .center/x LDZ2 #0040 -- .Screen/x DEO2
- .center/y LDZ2 #0000 ++ .Screen/y DEO2
+ ;redraw JSR2
+ RELEASE-MOUSE
+
+BRK
+
+@redraw ( -- )
+
+ .a-frame/x LDZ2 .Screen/x DEO2
+ .a-frame/y LDZ2 .Screen/y DEO2
+ .input/a LDZ ;draw-byte JSR2
- #e7 ;draw-byte JSR2
+ .b-frame/x LDZ2 .Screen/x DEO2
+ .b-frame/y LDZ2 .Screen/y DEO2
+ .input/b LDZ ;draw-byte JSR2
RTN
@@ -93,7 +138,8 @@ RTN
STH
#0800
&loop
- DUP STHkr SWP SFT #01 AND ;draw-bit JSR2
+ DUP #07 SWP -
+ STHkr SWP SFT #01 AND ;draw-bit JSR2
INC GTHk ,&loop JCN
POP2
.Screen/y DEI2 #0003 ++ .Screen/y DEO2
@@ -144,7 +190,24 @@ RTN
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
( colorize on state )
- #41 [ .Mouse/state DEI #00 ! ] + .Screen/sprite DEO
+ #42 [ .Mouse/state DEI #00 ! ] + .Screen/sprite DEO
+
+RTN
+
+@within-rect ( x* y* rect -- flag )
+
+ STH
+ ( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
+ ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
+ SWP2
+ ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
+ ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
+ POP2 POP2 POPr
+ #01
+RTN
+ &skip
+ POP2 POP2 POPr
+ #00
RTN