commit 641872fe21d0ee2e411056002d85eb156411b6f1
parent 370c3a60c93f3946629bb6fca84713a810a8a3bb
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date: Sun, 24 Mar 2024 09:54:15 -0700
(Snake) Improved formatting
Diffstat:
1 file changed, 55 insertions(+), 66 deletions(-)
diff --git a/projects/examples/demos/snake.tal b/projects/examples/demos/snake.tal
@@ -1,17 +1,11 @@
-( uxnasm projects/examples/demos/snake.tal bin/snake.rom && uxnemu bin/snake.rom )
+( uxnemu snake.rom )
-( devices )
+|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
+|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
+|80 @Controller &vector $2 &button $1 &key $1
+|c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1
-|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
-|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
-|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
-|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
-|80 @Controller [ &vector $2 &button $1 &key $1 ]
-|c0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
-
-( variables )
-
-|0000
+|000
( program )
@@ -24,26 +18,26 @@
&x $1 &y $1
&tail
-|0100 ( -> )
+|100 @on-reset ( -> )
- ( theme )
- #0f7e .System/r DEO2
- #0fe6 .System/g DEO2
+ ( | theme )
+ #0f7e .System/r DEO2
+ #0fe6 .System/g DEO2
#0f62 .System/b DEO2
- ( vectors )
+ ( | vectors )
;on-frame .Screen/vector DEO2
;on-button .Controller/vector DEO2
- ( resize )
+ ( | resize )
#00c8 .Screen/width DEO2
#0100 .Screen/height DEO2
- ( set arena )
+ ( | set arena )
.Screen/width DEI2 #03 SFT2 NIP .arena/w STZ
.Screen/height DEI2 #03 SFT2 NIP .arena/h STZ
- ;reset JSR2
+ reset
BRK
@@ -53,97 +47,92 @@ BRK
#06 ( difficulty - lower value produces faster gameplay )
EQU JMP BRK
- ( clear ) #00 ;draw-snake JSR2
- ( update ) ;move JSR2
- ( draw ) #02 .snake/dead LDZ ADD ;draw-snake JSR2
- #83 ;draw-apple JSR2
- ( score ) .snake/length LDZ #41 ;draw-score JSR2
+ ( clear ) #00 draw-snake
+ ( update ) move
+ ( draw ) #02 .snake/dead LDZ ADD draw-snake
+ #83 draw-apple
+ ( score ) .snake/length LDZ #41 draw-score
( reset ) #00 .arena/timer STZ
BRK
@on-button ( -> )
- .Controller/button DEI
- DUP #08 NEQ ,&no-escape JCN
- ;reset JSR2
- &no-escape
- #04 SFT DUP #00 EQU ,&skip JCN
+ .Controller/button DEI
+ DUP #08 NEQ ?{
+ reset }
+ #04 SFT DUP #00 EQU ?{
DUP .snake/direction STZ
- &skip
+ }
POP
BRK
@reset ( -- )
- #00 ;draw-snake JSR2
- #00 ;draw-apple JSR2
-
+ #00 draw-snake
+ #00 draw-apple
.arena/w LDZ #01 SFT #01 SUB .snake/x STZ
.arena/h LDZ #01 SFT #01 SUB .snake/y STZ
#00 .snake/dead STZ
#00 .snake/length STZ
#00 .snake/direction STZ
-
- #03 ;draw-snake JSR2
- ;add-apple JSR2
-
-JMP2r
+ #03 draw-snake
+ !add-apple
@move ( -- )
( tail )
.snake/x LDZ2 STH2
.snake/length LDZ #00
- &loop
+ &>loop ( -- )
( pop ) DUPk ADD .snake/tail ADD LDZ2 STH2 SWP2r
( push ) DUPk ADD .snake/tail ADD STH2r ROT STZ2
- INC GTHk ,&loop JCN
+ INC GTHk ?&>loop
POP2
POP2r
.snake/dead LDZ #00 EQU JMP JMP2r
.snake/direction LDZ
- DUP #01 NEQ ,&no-up JCN
+ DUP #01 NEQ ?&no-up
.snake/y LDZ #01 SUB
.arena/h LDZ LTHk JMP SWP POP
.snake/y STZ
&no-up
- DUP #02 NEQ ,&no-down JCN
+ DUP #02 NEQ ?&no-down
.snake/y LDZ INC
.arena/h LDZ DIVk MUL SUB
.snake/y STZ
&no-down
- DUP #04 NEQ ,&no-left JCN
+ DUP #04 NEQ ?&no-left
.snake/x LDZ #01 SUB
.arena/w LDZ LTHk JMP SWP POP
.snake/x STZ
&no-left
- DUP #08 NEQ ,&no-right JCN
- .snake/x LDZ INC
+ DUP #08 NEQ ?&no-right
+ .snake/x LDZ INC
.arena/w LDZ DIVk MUL SUB
.snake/x STZ
&no-right
POP
( detect collision with apple )
- .snake/x LDZ2 .apple/x LDZ2 NEQ2 ,&no-collision-apple JCN
- #00 ;draw-apple JSR2
+ .snake/x LDZ2 .apple/x LDZ2 NEQ2 ?{
+ #00 draw-apple
.snake/length LDZ INC .snake/length STZ
- ;add-apple JSR2
- ;move JSR2
- &no-collision-apple
+ add-apple
+ move
+ }
.snake/length LDZ #01
- &loop-body
+ &loop-body ( -- )
( pop ) DUPk ADD .snake/tail ADD LDZ2
- .snake/x LDZ2 NEQ2 ,&no-collision-body JCN
+ .snake/x LDZ2 NEQ2 ?{
#01 .snake/dead STZ
- #03 ;draw-snake JSR2
- &no-collision-body
- INC GTHk ,&loop-body JCN
+ #03 draw-snake
+ }
+ INC GTHk ?&loop-body
POP2
JMP2r
@@ -163,11 +152,11 @@ JMP2r
( draw tail )
;snake-icns .Screen/addr DEO2
.snake/length LDZ #00
- &loop
+ &>loop ( -- )
DUPk ADD .snake/tail ADD LDZ #0005 SFT2 .Screen/x DEO2
DUPk ADD .snake/tail ADD INC LDZ #0005 SFT2 .Screen/y DEO2
STHkr .Screen/sprite DEO
- INC GTHk ,&loop JCN
+ INC GTHk ?&>loop
POP2
( draw head )
.snake/x LDZ #0005 SFT2 .Screen/x DEO2
@@ -202,14 +191,14 @@ JMP2r
( assets )
-@snake-icns
- 7eff ffff ffff ff7e
- &face
- 7eff ffdb ffe7 ff7e
-@apple-chr
+@snake-icns [
+ 7eff ffff ffff ff7e ]
+ &face [
+ 7eff ffdb ffe7 ff7e ]
+@apple-chr [
0000 76ff ffff 7e3c
- 1008 0000 0000 0000
-@font-hex ( 0-F )
+ 1008 0000 0000 0000 ]
+@font-hex [
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
@@ -217,5 +206,5 @@ JMP2r
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
- 007c 8280 f080 827c 007c 8280 f080 8080
+ 007c 8280 f080 827c 007c 8280 f080 8080 ]