uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 641872fe21d0ee2e411056002d85eb156411b6f1
parent 370c3a60c93f3946629bb6fca84713a810a8a3bb
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date:   Sun, 24 Mar 2024 09:54:15 -0700

(Snake) Improved formatting

Diffstat:
Mprojects/examples/demos/snake.tal | 121++++++++++++++++++++++++++++++++++++-------------------------------------------
1 file changed, 55 insertions(+), 66 deletions(-)

diff --git a/projects/examples/demos/snake.tal b/projects/examples/demos/snake.tal @@ -1,17 +1,11 @@ -( uxnasm projects/examples/demos/snake.tal bin/snake.rom && uxnemu bin/snake.rom ) +( uxnemu snake.rom ) -( devices ) +|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1 +|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 +|80 @Controller &vector $2 &button $1 &key $1 +|c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 -|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] -|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] -|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] -|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] -|80 @Controller [ &vector $2 &button $1 &key $1 ] -|c0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] - -( variables ) - -|0000 +|000 ( program ) @@ -24,26 +18,26 @@ &x $1 &y $1 &tail -|0100 ( -> ) +|100 @on-reset ( -> ) - ( theme ) - #0f7e .System/r DEO2 - #0fe6 .System/g DEO2 + ( | theme ) + #0f7e .System/r DEO2 + #0fe6 .System/g DEO2 #0f62 .System/b DEO2 - ( vectors ) + ( | vectors ) ;on-frame .Screen/vector DEO2 ;on-button .Controller/vector DEO2 - ( resize ) + ( | resize ) #00c8 .Screen/width DEO2 #0100 .Screen/height DEO2 - ( set arena ) + ( | set arena ) .Screen/width DEI2 #03 SFT2 NIP .arena/w STZ .Screen/height DEI2 #03 SFT2 NIP .arena/h STZ - ;reset JSR2 + reset BRK @@ -53,97 +47,92 @@ BRK #06 ( difficulty - lower value produces faster gameplay ) EQU JMP BRK - ( clear ) #00 ;draw-snake JSR2 - ( update ) ;move JSR2 - ( draw ) #02 .snake/dead LDZ ADD ;draw-snake JSR2 - #83 ;draw-apple JSR2 - ( score ) .snake/length LDZ #41 ;draw-score JSR2 + ( clear ) #00 draw-snake + ( update ) move + ( draw ) #02 .snake/dead LDZ ADD draw-snake + #83 draw-apple + ( score ) .snake/length LDZ #41 draw-score ( reset ) #00 .arena/timer STZ BRK @on-button ( -> ) - .Controller/button DEI - DUP #08 NEQ ,&no-escape JCN - ;reset JSR2 - &no-escape - #04 SFT DUP #00 EQU ,&skip JCN + .Controller/button DEI + DUP #08 NEQ ?{ + reset } + #04 SFT DUP #00 EQU ?{ DUP .snake/direction STZ - &skip + } POP BRK @reset ( -- ) - #00 ;draw-snake JSR2 - #00 ;draw-apple JSR2 - + #00 draw-snake + #00 draw-apple .arena/w LDZ #01 SFT #01 SUB .snake/x STZ .arena/h LDZ #01 SFT #01 SUB .snake/y STZ #00 .snake/dead STZ #00 .snake/length STZ #00 .snake/direction STZ - - #03 ;draw-snake JSR2 - ;add-apple JSR2 - -JMP2r + #03 draw-snake + !add-apple @move ( -- ) ( tail ) .snake/x LDZ2 STH2 .snake/length LDZ #00 - &loop + &>loop ( -- ) ( pop ) DUPk ADD .snake/tail ADD LDZ2 STH2 SWP2r ( push ) DUPk ADD .snake/tail ADD STH2r ROT STZ2 - INC GTHk ,&loop JCN + INC GTHk ?&>loop POP2 POP2r .snake/dead LDZ #00 EQU JMP JMP2r .snake/direction LDZ - DUP #01 NEQ ,&no-up JCN + DUP #01 NEQ ?&no-up .snake/y LDZ #01 SUB .arena/h LDZ LTHk JMP SWP POP .snake/y STZ &no-up - DUP #02 NEQ ,&no-down JCN + DUP #02 NEQ ?&no-down .snake/y LDZ INC .arena/h LDZ DIVk MUL SUB .snake/y STZ &no-down - DUP #04 NEQ ,&no-left JCN + DUP #04 NEQ ?&no-left .snake/x LDZ #01 SUB .arena/w LDZ LTHk JMP SWP POP .snake/x STZ &no-left - DUP #08 NEQ ,&no-right JCN - .snake/x LDZ INC + DUP #08 NEQ ?&no-right + .snake/x LDZ INC .arena/w LDZ DIVk MUL SUB .snake/x STZ &no-right POP ( detect collision with apple ) - .snake/x LDZ2 .apple/x LDZ2 NEQ2 ,&no-collision-apple JCN - #00 ;draw-apple JSR2 + .snake/x LDZ2 .apple/x LDZ2 NEQ2 ?{ + #00 draw-apple .snake/length LDZ INC .snake/length STZ - ;add-apple JSR2 - ;move JSR2 - &no-collision-apple + add-apple + move + } .snake/length LDZ #01 - &loop-body + &loop-body ( -- ) ( pop ) DUPk ADD .snake/tail ADD LDZ2 - .snake/x LDZ2 NEQ2 ,&no-collision-body JCN + .snake/x LDZ2 NEQ2 ?{ #01 .snake/dead STZ - #03 ;draw-snake JSR2 - &no-collision-body - INC GTHk ,&loop-body JCN + #03 draw-snake + } + INC GTHk ?&loop-body POP2 JMP2r @@ -163,11 +152,11 @@ JMP2r ( draw tail ) ;snake-icns .Screen/addr DEO2 .snake/length LDZ #00 - &loop + &>loop ( -- ) DUPk ADD .snake/tail ADD LDZ #0005 SFT2 .Screen/x DEO2 DUPk ADD .snake/tail ADD INC LDZ #0005 SFT2 .Screen/y DEO2 STHkr .Screen/sprite DEO - INC GTHk ,&loop JCN + INC GTHk ?&>loop POP2 ( draw head ) .snake/x LDZ #0005 SFT2 .Screen/x DEO2 @@ -202,14 +191,14 @@ JMP2r ( assets ) -@snake-icns - 7eff ffff ffff ff7e - &face - 7eff ffdb ffe7 ff7e -@apple-chr +@snake-icns [ + 7eff ffff ffff ff7e ] + &face [ + 7eff ffdb ffe7 ff7e ] +@apple-chr [ 0000 76ff ffff 7e3c - 1008 0000 0000 0000 -@font-hex ( 0-F ) + 1008 0000 0000 0000 ] +@font-hex [ 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c @@ -217,5 +206,5 @@ JMP2r 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc - 007c 8280 f080 827c 007c 8280 f080 8080 + 007c 8280 f080 827c 007c 8280 f080 8080 ]