uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 63fa4242c3d6b7f6c414a23bf5ff23c226b3fc51
parent 33a660aef8592fc087c76e0c5abc9ceb1f2c2363
Author: neauoire <aliceffekt@gmail.com>
Date:   Wed,  7 Apr 2021 20:30:10 -0700

Minor cleanup

Diffstat:
Mbuild.sh | 2+-
Msrc/emulator.c | 90++++++++++++++++++++++++++++++-------------------------------------------------
Msrc/ppu.c | 29++++++++++++++++++++---------
Msrc/ppu.h | 11++++-------
4 files changed, 59 insertions(+), 73 deletions(-)

diff --git a/build.sh b/build.sh @@ -30,7 +30,7 @@ else fi echo "Assembling.." -./bin/assembler projects/software/noodle.usm bin/boot.rom +./bin/assembler projects/examples/dev.audio.usm bin/boot.rom echo "Running.." if [ "${2}" = '--cli' ]; diff --git a/src/emulator.c b/src/emulator.c @@ -18,36 +18,20 @@ WITH REGARD TO THIS SOFTWARE. int initapu(Uxn *u, Uint8 id); -static Ppu screen; - +SDL_AudioDeviceID audio_id; static SDL_Window *gWindow; static SDL_Renderer *gRenderer; static SDL_Texture *gTexture; -SDL_AudioDeviceID audio_id; + +static Ppu ppu; static Device *devsystem, *devscreen, *devmouse, *devkey, *devctrl; #pragma mark - Helpers -int -clamp(int val, int min, int max) -{ - return (val >= min) ? (val <= max) ? val : max : min; -} - -void -setflag(Uint8 *a, char flag, int b) -{ - if(b) - *a |= flag; - else - *a &= (~flag); -} - -int -getflag(Uint8 *a, char flag) -{ - return *a & flag; -} +/* clang-format off */ +int clamp(int val, int min, int max) { return (val >= min) ? (val <= max) ? val : max : min; } +void setflag(Uint8 *a, char flag, int b) { if(b) *a |= flag; else *a &= (~flag); } +/* clang-format on */ #pragma mark - Core @@ -61,41 +45,35 @@ error(char *msg, const char *err) void redraw(Uint32 *dst, Uxn *u) { - Uint16 x, y; - for(y = 0; y < VER; ++y) - for(x = 0; x < HOR; ++x) { - Uint16 key = (y * HOR + x) * 16; - drawchr(&screen, (x + PAD) * 8, (y + PAD) * 8, &screen.bg[key], 0); - drawchr(&screen, (x + PAD) * 8, (y + PAD) * 8, &screen.fg[key], 1); - } - if(screen.debugger) - drawdebugger(&screen, u->wst.dat, u->wst.ptr); + draw(&ppu); + if(ppu.debugger) + drawdebugger(&ppu, u->wst.dat, u->wst.ptr); SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32)); SDL_RenderClear(gRenderer); SDL_RenderCopy(gRenderer, gTexture, NULL, NULL); SDL_RenderPresent(gRenderer); - screen.reqdraw = 0; + ppu.reqdraw = 0; } void toggledebug(Uxn *u) { - screen.debugger = !screen.debugger; - redraw(screen.output, u); + ppu.debugger = !ppu.debugger; + redraw(ppu.output, u); } void togglezoom(Uxn *u) { - screen.zoom = screen.zoom == 3 ? 1 : screen.zoom + 1; - SDL_SetWindowSize(gWindow, WIDTH * screen.zoom, HEIGHT * screen.zoom); - redraw(screen.output, u); + ppu.zoom = ppu.zoom == 3 ? 1 : ppu.zoom + 1; + SDL_SetWindowSize(gWindow, WIDTH * ppu.zoom, HEIGHT * ppu.zoom); + redraw(ppu.output, u); } void quit(void) { - free(screen.output); + free(ppu.output); SDL_DestroyTexture(gTexture); gTexture = NULL; SDL_DestroyRenderer(gRenderer); @@ -111,7 +89,7 @@ init(void) { if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) return error("Init", SDL_GetError()); - gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * screen.zoom, HEIGHT * screen.zoom, SDL_WINDOW_SHOWN); + gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * ppu.zoom, HEIGHT * ppu.zoom, SDL_WINDOW_SHOWN); if(gWindow == NULL) return error("Window", SDL_GetError()); gRenderer = SDL_CreateRenderer(gWindow, -1, 0); @@ -122,7 +100,7 @@ init(void) return error("Texture", SDL_GetError()); SDL_StartTextInput(); SDL_ShowCursor(SDL_DISABLE); - if(!initppu(&screen)) + if(!initppu(&ppu)) return error("PPU", "Init failure"); return 1; } @@ -132,8 +110,8 @@ domouse(Uxn *u, SDL_Event *event) { Uint8 flag = 0x00; Uint16 addr = devmouse->addr + 2; - Uint16 x = clamp(event->motion.x / screen.zoom - PAD * 8, 0, HOR * 8 - 1); - Uint16 y = clamp(event->motion.y / screen.zoom - PAD * 8, 0, VER * 8 - 1); + Uint16 x = clamp(event->motion.x / ppu.zoom - PAD * 8, 0, HOR * 8 - 1); + Uint16 y = clamp(event->motion.y / ppu.zoom - PAD * 8, 0, VER * 8 - 1); u->ram.dat[addr + 0] = (x >> 8) & 0xff; u->ram.dat[addr + 1] = x & 0xff; u->ram.dat[addr + 2] = (y >> 8) & 0xff; @@ -149,9 +127,9 @@ domouse(Uxn *u, SDL_Event *event) break; case SDL_MOUSEBUTTONDOWN: setflag(&u->ram.dat[addr + 4], flag, 1); - if(flag == 0x10 && getflag(&u->ram.dat[addr + 4], 0x01)) + if(flag == 0x10 && (u->ram.dat[addr + 4] & 0x01)) u->ram.dat[addr + 5] = 0x01; - if(flag == 0x01 && getflag(&u->ram.dat[addr + 4], 0x10)) + if(flag == 0x01 && (u->ram.dat[addr + 4] & 0x10)) u->ram.dat[addr + 5] = 0x10; break; } @@ -229,8 +207,8 @@ screen_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1) if(b0 == 0x0c) { Uint16 x = (m[ptr] << 8) + m[ptr + 1]; Uint16 y = (m[ptr + 2] << 8) + m[ptr + 3]; - paintpixel(b1 >> 4 & 0xf ? screen.fg : screen.bg, x, y, b1 & 0xf); - screen.reqdraw = 1; + putpixel(b1 >> 4 & 0xf ? ppu.fg : ppu.bg, x, y, b1 & 0xf); + ppu.reqdraw = 1; } return b1; } @@ -245,16 +223,16 @@ sprite_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1) Uint16 x = (m[ptr] << 8) + m[ptr + 1]; Uint16 y = (m[ptr + 2] << 8) + m[ptr + 3]; Uint8 blend = b1 & 0xf; - Uint8 *layer = ((b1 >> 4) & 0xf) % 2 ? screen.fg : screen.bg; + Uint8 *layer = ((b1 >> 4) & 0xf) % 2 ? ppu.fg : ppu.bg; Uint8 *sprite = &m[(m[ptr + 4] << 8) + m[ptr + 5]]; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1); if(ch1 == 0 && (blend == 0x05 || blend == 0x0a || blend == 0x0f)) continue; - paintpixel(layer, x + h, y + v, ch1 ? blend % 4 : blend / 4); + putpixel(layer, x + h, y + v, ch1 ? blend % 4 : blend / 4); } - screen.reqdraw = 1; + ppu.reqdraw = 1; } return b1; } @@ -319,7 +297,7 @@ system_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1) { Uint8 *m = u->ram.dat; m[PAGE_DEVICE + b0] = b1; - loadtheme(&screen, &m[PAGE_DEVICE + 0x0008]); + loadtheme(&ppu, &m[PAGE_DEVICE + 0x0008]); (void)ptr; return b1; } @@ -339,7 +317,7 @@ int start(Uxn *u) { inituxn(u, 0x0200); - redraw(screen.output, u); + redraw(ppu.output, u); while(1) { SDL_Event event; double elapsed, start = SDL_GetPerformanceCounter(); @@ -367,14 +345,14 @@ start(Uxn *u) break; case SDL_WINDOWEVENT: if(event.window.event == SDL_WINDOWEVENT_EXPOSED) - redraw(screen.output, u); + redraw(ppu.output, u); break; } } evaluxn(u, devscreen->vector); SDL_UnlockAudioDevice(audio_id); - if(screen.reqdraw) - redraw(screen.output, u); + if(ppu.reqdraw) + redraw(ppu.output, u); elapsed = (SDL_GetPerformanceCounter() - start) / (double)SDL_GetPerformanceFrequency() * 1000.0f; SDL_Delay(clamp(16.666f - elapsed, 0, 1000)); } @@ -385,7 +363,7 @@ int main(int argc, char **argv) { Uxn u; - screen.zoom = 2; + ppu.zoom = 2; if(argc < 2) return error("Input", "Missing"); diff --git a/src/ppu.c b/src/ppu.c @@ -33,10 +33,9 @@ Uint8 font[][8] = { void clear(Ppu *p) { - int v, h; - for(v = 0; v < HEIGHT; v++) - for(h = 0; h < WIDTH; h++) - p->output[v * WIDTH + h] = p->colors[0]; + int i, sz = HEIGHT * WIDTH; + for(i = 0; i < sz; ++i) + p->output[i] = p->colors[0]; } void @@ -90,19 +89,19 @@ drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr) } void -paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color) +putpixel(Uint8 *layer, Uint16 x, Uint16 y, Uint8 color) { Uint16 row = (y % 8) + ((x / 8 + y / 8 * HOR) * 16), col = 7 - (x % 8); if(x >= HOR * 8 || y >= VER * 8 || row > RES - 8) return; if(color == 0 || color == 2) - dst[row] &= ~(1UL << col); + layer[row] &= ~(1UL << col); else - dst[row] |= 1UL << col; + layer[row] |= 1UL << col; if(color == 0 || color == 1) - dst[row + 8] &= ~(1UL << col); + layer[row + 8] &= ~(1UL << col); else - dst[row + 8] |= 1UL << col; + layer[row + 8] |= 1UL << col; } void @@ -119,6 +118,18 @@ loadtheme(Ppu *p, Uint8 *addr) p->reqdraw = 1; } +void +draw(Ppu *p) +{ + Uint16 x, y; + for(y = 0; y < VER; ++y) + for(x = 0; x < HOR; ++x) { + Uint16 key = (y * HOR + x) * 16; + drawchr(p, (x + PAD) * 8, (y + PAD) * 8, &p->bg[key], 0); + drawchr(p, (x + PAD) * 8, (y + PAD) * 8, &p->fg[key], 1); + } +} + int initppu(Ppu *p) { diff --git a/src/ppu.h b/src/ppu.h @@ -32,11 +32,8 @@ typedef struct Ppu { Uint32 *output, colors[4]; } Ppu; -void clear(Ppu *p); -void drawpixel(Ppu *p, Uint16 x, Uint16 y, Uint8 color); -void drawchr(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha); -void drawicn(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg); +int initppu(Ppu *p); +void draw(Ppu *p); void drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr); -void paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color); void loadtheme(Ppu *p, Uint8 *addr); -int initppu(Ppu *p); -\ No newline at end of file +void putpixel(Uint8 *layer, Uint16 x, Uint16 y, Uint8 color); +\ No newline at end of file