uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
Log | Files | Refs | README | LICENSE

commit 5eedfea8e6f8164ba4e857d681d8efd99355a3b2
parent d7f355b0bedd99284d52e43028309ca4c717fccd
Author: neauoire <aliceffekt@gmail.com>
Date:   Sun, 21 Mar 2021 16:33:34 -0700

Optimized noodle

Diffstat:
Mbuild.sh | 2+-
Aprojects/examples/gui.bezier.usm | 145+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mprojects/examples/gui.shapes.usm | 14+++++++-------
Mprojects/software/noodle.usm | 67+++++++++++++++++++------------------------------------------------
4 files changed, 172 insertions(+), 56 deletions(-)

diff --git a/build.sh b/build.sh @@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator # run -./bin/assembler projects/software/left.usm bin/boot.rom +./bin/assembler projects/software/noodle.usm bin/boot.rom ./bin/emulator bin/boot.rom diff --git a/projects/examples/gui.bezier.usm b/projects/examples/gui.bezier.usm @@ -0,0 +1,145 @@ +( draw bezier ) + +%RTN { JMP2r } +%2/ { #0002 DIV2 } +%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? } +%STEP8 { #0033 SFT2 } +%STEP4 { #0022 SFT2 } + +;pt1 { x 2 y 2 } +;pt2 { x 2 y 2 } +;pt3 { x 2 y 2 } +;pta { x 2 y 2 } +;ptb { x 2 y 2 } +;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 } +;color { byte 1 } +;pointer { x 2 y 2 } +;i { byte 1 } +;j { byte 1 } + +( devices ) + +|0100 ;Console { pad 8 char 1 byte 1 short 2 } +|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } +|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } +|0150 ;Mouse { x 2 y 2 state 1 chord 1 } +|01F0 .RESET .FRAME .ERROR ( vectors ) +|01F8 [ 13fd 1ef3 1bf2 ] ( palette ) + +|0200 @RESET + + #0020 #0020 =pt1.y =pt1.x + #0040 #0080 =pt2.y =pt2.x + #00f0 #00a0 =pt3.y =pt3.x + + ,redraw JSR2 + +BRK + +@FRAME + + ,draw-cursor JSR2 + + ,$no-touch ~Mouse.state #00 EQU JMP2? + + ~Mouse.x STEP4 =pt2.x + ~Mouse.y STEP4 =pt2.y + ,redraw JSR2 + + $no-touch + +BRK + +@redraw + + #0000 =Sprite.y + $ver + #0000 =Sprite.x + $hor + ( draw ) #00 =Sprite.color + ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x + ( incr ) #0000 =Sprite.addr + ,$hor ~Sprite.x ~Screen.width LTH2 JMP2? + ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y + ,$ver ~Sprite.y ~Screen.height LTH2 JMP2? + + ~pt1.x ~pt1.y ~pt2.x ~pt2.y #03 ,draw-line JSR2 + ~pt2.x ~pt2.y ~pt3.x ~pt3.y #03 ,draw-line JSR2 + + ~pt1.x ~pt1.y #0a ,draw-point JSR2 + ~pt2.x ~pt2.y #0a ,draw-point JSR2 + ~pt3.x ~pt3.y #0a ,draw-point JSR2 + + #00 =i + + $loop + ~pt1.x ~pt2.x ~pt1.x SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =pta.x + ~pt1.y ~pt2.y ~pt1.y SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =pta.y + ~pt2.x ~pt3.x ~pt2.x SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =ptb.x + ~pt2.y ~pt3.y ~pt2.y SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =ptb.y + ~pta.x ~pta.y ~ptb.x ~ptb.y #0a ,draw-line JSR2 + ( incr ) ~i #01 ADD =i + ,$loop ~i #08 LTH JMP2? + +RTN + +@draw-point ( x y color ) + + =color + #0003 SUB2 =Sprite.y + #0003 SUB2 =Sprite.x + ,handle =Sprite.addr + ~color =Sprite.color + +RTN + +@draw-line ( x1 y1 x2 y2 color ) + + ( load ) =color =line.y0 =line.x0 =line.y =line.x + ~line.x0 ~line.x SUB2 ABS2 =line.dx + ~line.y0 ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy + #ffff #00 ~line.x ~line.x0 LTS2 #0002 MUL2 ADD2 =line.sx + #ffff #00 ~line.y ~line.y0 LTS2 #0002 MUL2 ADD2 =line.sy + ~line.dx ~line.dy ADD2 =line.e1 + $loop + ~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color + ,$end ~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 JMP2? + ~line.e1 #0002 MUL2 =line.e2 + ,$skipy ~line.e2 ~line.dy LTS2 JMP2? + ~line.e1 ~line.dy ADD2 =line.e1 + ~line.x ~line.sx ADD2 =line.x + $skipy + ,$skipx ~line.e2 ~line.dx GTS2 JMP2? + ~line.e1 ~line.dx ADD2 =line.e1 + ~line.y ~line.sy ADD2 =line.y + $skipx + ,$loop JMP2 + + $end + +RTN + +@draw-cursor + + ( clear last cursor ) + ,clear_icn =Sprite.addr + ~pointer.x =Sprite.x + ~pointer.y =Sprite.y + #10 =Sprite.color + + ( record pointer positions ) + ~Mouse.x =pointer.x ~Mouse.y =pointer.y + + ( draw new cursor ) + ,cursor_icn =Sprite.addr + ~pointer.x =Sprite.x + ~pointer.y =Sprite.y + #11 =Sprite.color + +RTN + +@handle [ 0010 2844 2810 0000 ] +@clear_icn [ 0000 0000 0000 0000 ] +@cursor_icn [ 80c0 e0f0 f8e0 1000 ] + +@ERROR BRK diff --git a/projects/examples/gui.shapes.usm b/projects/examples/gui.shapes.usm @@ -8,7 +8,7 @@ ;label { x 2 y 2 color 1 addr 2 } ;pict { x 2 y 2 width 2 height 2 color 1 addr 2 } ;rect { x1 2 y1 2 x2 2 y2 2 } -;line { x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 } +;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 } ;color { byte 1 } |0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } @@ -44,15 +44,15 @@ BRK @draw-line ( x1 y1 x2 y2 color ) - ( load ) =color =Sprite.y =Sprite.x =line.y =line.x - ~Sprite.x ~line.x SUB2 ABS2 =line.dx - ~Sprite.y ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy - #ffff #00 ~line.x ~Sprite.x LTS2 #0002 MUL2 ADD2 =line.sx - #ffff #00 ~line.y ~Sprite.y LTS2 #0002 MUL2 ADD2 =line.sy + ( load ) =color =line.y0 =line.x0 =line.y =line.x + ~line.x0 ~line.x SUB2 ABS2 =line.dx + ~line.y0 ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy + #ffff #00 ~line.x ~line.x0 LTS2 #0002 MUL2 ADD2 =line.sx + #ffff #00 ~line.y ~line.y0 LTS2 #0002 MUL2 ADD2 =line.sy ~line.dx ~line.dy ADD2 =line.e1 $loop ~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color - ,$end ~line.x ~Sprite.x EQU2 ~line.y ~Sprite.y EQU2 #0101 EQU2 JMP2? + ,$end ~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 JMP2? ~line.e1 #0002 MUL2 =line.e2 ,$skipy ~line.e2 ~line.dy LTS2 JMP2? ~line.e1 ~line.dy ADD2 =line.e1 diff --git a/projects/software/noodle.usm b/projects/software/noodle.usm @@ -35,10 +35,10 @@ ;center { x 2 y 2 } ;toolbar { x1 2 y1 2 x2 2 y2 2 } -;cursor { x 2 y 2 x0 2 y0 2 size 1 patt 1 drag 1 mirror 1 } +;cursor { x 2 y 2 x0 2 y0 2 size 1 patt 1 drag 1 mirror 1 oper 2 } ;zoom { active 1 x 2 y 2 } ;rect { x1 2 y1 2 x2 2 y2 2 } -;line { x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 } +;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 } ;origin { x1 2 y1 2 x2 2 y2 2 } ;color { byte 1 } ;pt0 { x 2 y 2 } @@ -143,9 +143,16 @@ BRK ,$no-touch-canvas ~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 JMP2? ,$no-touch-canvas ~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 JMP2? - ~cursor.x0 ~canvas.x1 SUB2 ~cursor.y0 ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 #01 ,paint-line JSR2 + ( set cursor operation ) + ,add-pixel =cursor.oper + ,$no-oper ~Mouse.state #01 EQU JMP2? + ,remove-pixel =cursor.oper + $no-oper + ( paint line ) + ~cursor.x0 ~canvas.x1 SUB2 ~cursor.y0 ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 #01 ,paint-line JSR2 + ( paint fill ) ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint JSR2 ,$no-mirror-mode ~cursor.mirror #00 EQU JMP2? @@ -246,8 +253,6 @@ RTN RTN @paint ( x y ) - - ,erase ~Mouse.state #10 EQU JMP2? #0003 SUB2 =pt0.y #0003 SUB2 =pt0.x ( cursor offset ) @@ -271,7 +276,7 @@ RTN ( byte ) #00 ~px.y ADD2 LDR #07 ~px.x SUB SFT #01 AND #00 EQU ,$no-pixel ROT JMP2? ,$no-pixel ,patternize JSR2 #00 EQU JMP2? - ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ,add-pixel JSR2 + ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ~cursor.oper JSR2 $no-pixel ( incr ) ~px.x #01 ADD =px.x ,$hor ~px.x #08 LTH JMP2? @@ -283,41 +288,6 @@ RTN RTN -@erase ( x y ) - - #0003 SUB2 =pt0.y #0003 SUB2 =pt0.x ( cursor offset ) - - ( trim if zoomed ) - ,$no-zoom ~zoom.active #01 NEQ JMP2? - ~pt0.x 8/ ~zoom.x ADD2 #0003 SUB2 =pt0.x - ~pt0.y 8/ ~zoom.y ADD2 #0003 SUB2 =pt0.y - $no-zoom - - ( center zoom on paint ) - ,$no-follow ~zoom.active JMP2? - ~pt0.x ~canvas.w 2/ SUB2 #0003 ADD2 =zoom.x - ~pt0.y ~canvas.h 2/ SUB2 #0003 ADD2 =zoom.y - $no-follow - - #00 =px.x #00 =px.y - $ver - #00 =px.x - $hor - ( addr ) ,size_icn #00 ~cursor.size 8* ADD2 - ( byte ) #00 ~px.y ADD2 LDR #07 ~px.x SUB SFT #01 AND - #00 EQU ,$no-pixel ROT JMP2? - ,$no-pixel ,patternize JSR2 #00 EQU JMP2? - ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ,remove-pixel JSR2 - $no-pixel - ( incr ) ~px.x #01 ADD =px.x - ,$hor ~px.x #08 LTH JMP2? - ( incr ) ~px.y #01 ADD =px.y - ,$ver ~px.y #08 LTH JMP2? - ,draw-canvas JSR2 - ,draw-toolbar JSR2 - -RTN - @patternize ,$noplain ~cursor.patt #00 NEQ JMP2? @@ -579,15 +549,15 @@ RTN @paint-line ( x1 y1 x2 y2 color ) - ( load ) =color =Sprite.y =Sprite.x =line.y =line.x - ~Sprite.x ~line.x SUB2 ABS2 =line.dx - ~Sprite.y ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy - #ffff #00 ~line.x ~Sprite.x LTS2 #0002 MUL2 ADD2 =line.sx - #ffff #00 ~line.y ~Sprite.y LTS2 #0002 MUL2 ADD2 =line.sy + ( load ) =color =line.y0 =line.x0 =line.y =line.x + ~line.x0 ~line.x SUB2 ABS2 =line.dx + ~line.y0 ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy + #ffff #00 ~line.x ~line.x0 LTS2 #0002 MUL2 ADD2 =line.sx + #ffff #00 ~line.y ~line.y0 LTS2 #0002 MUL2 ADD2 =line.sy ~line.dx ~line.dy ADD2 =line.e1 $loop - ( paint ) ~line.x ~line.y ,add-pixel JSR2 - ,$end ~line.x ~Sprite.x EQU2 ~line.y ~Sprite.y EQU2 #0101 EQU2 JMP2? + ( paint ) ~line.x ~line.y ~cursor.oper JSR2 + ,$end ~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 JMP2? ~line.e1 #0002 MUL2 =line.e2 ,$skipy ~line.e2 ~line.dy LTS2 JMP2? ~line.e1 ~line.dy ADD2 =line.e1 @@ -698,4 +668,5 @@ RTN @ERROR BRK ;canvas { w 2 h 2 x1 2 y1 2 x2 2 y2 2 } + @data [ ]