commit 5eedfea8e6f8164ba4e857d681d8efd99355a3b2
parent d7f355b0bedd99284d52e43028309ca4c717fccd
Author: neauoire <aliceffekt@gmail.com>
Date: Sun, 21 Mar 2021 16:33:34 -0700
Optimized noodle
Diffstat:
4 files changed, 172 insertions(+), 56 deletions(-)
diff --git a/build.sh b/build.sh
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run
-./bin/assembler projects/software/left.usm bin/boot.rom
+./bin/assembler projects/software/noodle.usm bin/boot.rom
./bin/emulator bin/boot.rom
diff --git a/projects/examples/gui.bezier.usm b/projects/examples/gui.bezier.usm
@@ -0,0 +1,145 @@
+( draw bezier )
+
+%RTN { JMP2r }
+%2/ { #0002 DIV2 }
+%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? }
+%STEP8 { #0033 SFT2 }
+%STEP4 { #0022 SFT2 }
+
+;pt1 { x 2 y 2 }
+;pt2 { x 2 y 2 }
+;pt3 { x 2 y 2 }
+;pta { x 2 y 2 }
+;ptb { x 2 y 2 }
+;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
+;color { byte 1 }
+;pointer { x 2 y 2 }
+;i { byte 1 }
+;j { byte 1 }
+
+( devices )
+
+|0100 ;Console { pad 8 char 1 byte 1 short 2 }
+|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
+|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
+|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
+|01F0 .RESET .FRAME .ERROR ( vectors )
+|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
+
+|0200 @RESET
+
+ #0020 #0020 =pt1.y =pt1.x
+ #0040 #0080 =pt2.y =pt2.x
+ #00f0 #00a0 =pt3.y =pt3.x
+
+ ,redraw JSR2
+
+BRK
+
+@FRAME
+
+ ,draw-cursor JSR2
+
+ ,$no-touch ~Mouse.state #00 EQU JMP2?
+
+ ~Mouse.x STEP4 =pt2.x
+ ~Mouse.y STEP4 =pt2.y
+ ,redraw JSR2
+
+ $no-touch
+
+BRK
+
+@redraw
+
+ #0000 =Sprite.y
+ $ver
+ #0000 =Sprite.x
+ $hor
+ ( draw ) #00 =Sprite.color
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
+ ( incr ) #0000 =Sprite.addr
+ ,$hor ~Sprite.x ~Screen.width LTH2 JMP2?
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
+ ,$ver ~Sprite.y ~Screen.height LTH2 JMP2?
+
+ ~pt1.x ~pt1.y ~pt2.x ~pt2.y #03 ,draw-line JSR2
+ ~pt2.x ~pt2.y ~pt3.x ~pt3.y #03 ,draw-line JSR2
+
+ ~pt1.x ~pt1.y #0a ,draw-point JSR2
+ ~pt2.x ~pt2.y #0a ,draw-point JSR2
+ ~pt3.x ~pt3.y #0a ,draw-point JSR2
+
+ #00 =i
+
+ $loop
+ ~pt1.x ~pt2.x ~pt1.x SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =pta.x
+ ~pt1.y ~pt2.y ~pt1.y SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =pta.y
+ ~pt2.x ~pt3.x ~pt2.x SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =ptb.x
+ ~pt2.y ~pt3.y ~pt2.y SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =ptb.y
+ ~pta.x ~pta.y ~ptb.x ~ptb.y #0a ,draw-line JSR2
+ ( incr ) ~i #01 ADD =i
+ ,$loop ~i #08 LTH JMP2?
+
+RTN
+
+@draw-point ( x y color )
+
+ =color
+ #0003 SUB2 =Sprite.y
+ #0003 SUB2 =Sprite.x
+ ,handle =Sprite.addr
+ ~color =Sprite.color
+
+RTN
+
+@draw-line ( x1 y1 x2 y2 color )
+
+ ( load ) =color =line.y0 =line.x0 =line.y =line.x
+ ~line.x0 ~line.x SUB2 ABS2 =line.dx
+ ~line.y0 ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy
+ #ffff #00 ~line.x ~line.x0 LTS2 #0002 MUL2 ADD2 =line.sx
+ #ffff #00 ~line.y ~line.y0 LTS2 #0002 MUL2 ADD2 =line.sy
+ ~line.dx ~line.dy ADD2 =line.e1
+ $loop
+ ~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color
+ ,$end ~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 JMP2?
+ ~line.e1 #0002 MUL2 =line.e2
+ ,$skipy ~line.e2 ~line.dy LTS2 JMP2?
+ ~line.e1 ~line.dy ADD2 =line.e1
+ ~line.x ~line.sx ADD2 =line.x
+ $skipy
+ ,$skipx ~line.e2 ~line.dx GTS2 JMP2?
+ ~line.e1 ~line.dx ADD2 =line.e1
+ ~line.y ~line.sy ADD2 =line.y
+ $skipx
+ ,$loop JMP2
+
+ $end
+
+RTN
+
+@draw-cursor
+
+ ( clear last cursor )
+ ,clear_icn =Sprite.addr
+ ~pointer.x =Sprite.x
+ ~pointer.y =Sprite.y
+ #10 =Sprite.color
+
+ ( record pointer positions )
+ ~Mouse.x =pointer.x ~Mouse.y =pointer.y
+
+ ( draw new cursor )
+ ,cursor_icn =Sprite.addr
+ ~pointer.x =Sprite.x
+ ~pointer.y =Sprite.y
+ #11 =Sprite.color
+
+RTN
+
+@handle [ 0010 2844 2810 0000 ]
+@clear_icn [ 0000 0000 0000 0000 ]
+@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
+
+@ERROR BRK
diff --git a/projects/examples/gui.shapes.usm b/projects/examples/gui.shapes.usm
@@ -8,7 +8,7 @@
;label { x 2 y 2 color 1 addr 2 }
;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
;rect { x1 2 y1 2 x2 2 y2 2 }
-;line { x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
+;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
;color { byte 1 }
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
@@ -44,15 +44,15 @@ BRK
@draw-line ( x1 y1 x2 y2 color )
- ( load ) =color =Sprite.y =Sprite.x =line.y =line.x
- ~Sprite.x ~line.x SUB2 ABS2 =line.dx
- ~Sprite.y ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy
- #ffff #00 ~line.x ~Sprite.x LTS2 #0002 MUL2 ADD2 =line.sx
- #ffff #00 ~line.y ~Sprite.y LTS2 #0002 MUL2 ADD2 =line.sy
+ ( load ) =color =line.y0 =line.x0 =line.y =line.x
+ ~line.x0 ~line.x SUB2 ABS2 =line.dx
+ ~line.y0 ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy
+ #ffff #00 ~line.x ~line.x0 LTS2 #0002 MUL2 ADD2 =line.sx
+ #ffff #00 ~line.y ~line.y0 LTS2 #0002 MUL2 ADD2 =line.sy
~line.dx ~line.dy ADD2 =line.e1
$loop
~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color
- ,$end ~line.x ~Sprite.x EQU2 ~line.y ~Sprite.y EQU2 #0101 EQU2 JMP2?
+ ,$end ~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 JMP2?
~line.e1 #0002 MUL2 =line.e2
,$skipy ~line.e2 ~line.dy LTS2 JMP2?
~line.e1 ~line.dy ADD2 =line.e1
diff --git a/projects/software/noodle.usm b/projects/software/noodle.usm
@@ -35,10 +35,10 @@
;center { x 2 y 2 }
;toolbar { x1 2 y1 2 x2 2 y2 2 }
-;cursor { x 2 y 2 x0 2 y0 2 size 1 patt 1 drag 1 mirror 1 }
+;cursor { x 2 y 2 x0 2 y0 2 size 1 patt 1 drag 1 mirror 1 oper 2 }
;zoom { active 1 x 2 y 2 }
;rect { x1 2 y1 2 x2 2 y2 2 }
-;line { x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
+;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
;origin { x1 2 y1 2 x2 2 y2 2 }
;color { byte 1 }
;pt0 { x 2 y 2 }
@@ -143,9 +143,16 @@ BRK
,$no-touch-canvas ~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 JMP2?
,$no-touch-canvas ~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 JMP2?
- ~cursor.x0 ~canvas.x1 SUB2 ~cursor.y0 ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 #01 ,paint-line JSR2
+ ( set cursor operation )
+ ,add-pixel =cursor.oper
+ ,$no-oper ~Mouse.state #01 EQU JMP2?
+ ,remove-pixel =cursor.oper
+ $no-oper
+ ( paint line )
+ ~cursor.x0 ~canvas.x1 SUB2 ~cursor.y0 ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 #01 ,paint-line JSR2
+ ( paint fill )
~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint JSR2
,$no-mirror-mode ~cursor.mirror #00 EQU JMP2?
@@ -246,8 +253,6 @@ RTN
RTN
@paint ( x y )
-
- ,erase ~Mouse.state #10 EQU JMP2?
#0003 SUB2 =pt0.y #0003 SUB2 =pt0.x ( cursor offset )
@@ -271,7 +276,7 @@ RTN
( byte ) #00 ~px.y ADD2 LDR #07 ~px.x SUB SFT #01 AND
#00 EQU ,$no-pixel ROT JMP2?
,$no-pixel ,patternize JSR2 #00 EQU JMP2?
- ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ,add-pixel JSR2
+ ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ~cursor.oper JSR2
$no-pixel
( incr ) ~px.x #01 ADD =px.x
,$hor ~px.x #08 LTH JMP2?
@@ -283,41 +288,6 @@ RTN
RTN
-@erase ( x y )
-
- #0003 SUB2 =pt0.y #0003 SUB2 =pt0.x ( cursor offset )
-
- ( trim if zoomed )
- ,$no-zoom ~zoom.active #01 NEQ JMP2?
- ~pt0.x 8/ ~zoom.x ADD2 #0003 SUB2 =pt0.x
- ~pt0.y 8/ ~zoom.y ADD2 #0003 SUB2 =pt0.y
- $no-zoom
-
- ( center zoom on paint )
- ,$no-follow ~zoom.active JMP2?
- ~pt0.x ~canvas.w 2/ SUB2 #0003 ADD2 =zoom.x
- ~pt0.y ~canvas.h 2/ SUB2 #0003 ADD2 =zoom.y
- $no-follow
-
- #00 =px.x #00 =px.y
- $ver
- #00 =px.x
- $hor
- ( addr ) ,size_icn #00 ~cursor.size 8* ADD2
- ( byte ) #00 ~px.y ADD2 LDR #07 ~px.x SUB SFT #01 AND
- #00 EQU ,$no-pixel ROT JMP2?
- ,$no-pixel ,patternize JSR2 #00 EQU JMP2?
- ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ,remove-pixel JSR2
- $no-pixel
- ( incr ) ~px.x #01 ADD =px.x
- ,$hor ~px.x #08 LTH JMP2?
- ( incr ) ~px.y #01 ADD =px.y
- ,$ver ~px.y #08 LTH JMP2?
- ,draw-canvas JSR2
- ,draw-toolbar JSR2
-
-RTN
-
@patternize
,$noplain ~cursor.patt #00 NEQ JMP2?
@@ -579,15 +549,15 @@ RTN
@paint-line ( x1 y1 x2 y2 color )
- ( load ) =color =Sprite.y =Sprite.x =line.y =line.x
- ~Sprite.x ~line.x SUB2 ABS2 =line.dx
- ~Sprite.y ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy
- #ffff #00 ~line.x ~Sprite.x LTS2 #0002 MUL2 ADD2 =line.sx
- #ffff #00 ~line.y ~Sprite.y LTS2 #0002 MUL2 ADD2 =line.sy
+ ( load ) =color =line.y0 =line.x0 =line.y =line.x
+ ~line.x0 ~line.x SUB2 ABS2 =line.dx
+ ~line.y0 ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy
+ #ffff #00 ~line.x ~line.x0 LTS2 #0002 MUL2 ADD2 =line.sx
+ #ffff #00 ~line.y ~line.y0 LTS2 #0002 MUL2 ADD2 =line.sy
~line.dx ~line.dy ADD2 =line.e1
$loop
- ( paint ) ~line.x ~line.y ,add-pixel JSR2
- ,$end ~line.x ~Sprite.x EQU2 ~line.y ~Sprite.y EQU2 #0101 EQU2 JMP2?
+ ( paint ) ~line.x ~line.y ~cursor.oper JSR2
+ ,$end ~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 JMP2?
~line.e1 #0002 MUL2 =line.e2
,$skipy ~line.e2 ~line.dy LTS2 JMP2?
~line.e1 ~line.dy ADD2 =line.e1
@@ -698,4 +668,5 @@ RTN
@ERROR BRK
;canvas { w 2 h 2 x1 2 y1 2 x2 2 y2 2 }
+
@data [ ]