uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 5e03a765dee92a3cab205ed33356673c58af172c
parent 5e7b8a9292634ea8e6eacc2823c023e7c84301f2
Author: Andrew Alderwick <andrew@alderwick.co.uk>
Date:   Wed, 22 Sep 2021 08:52:37 +0100

Added prototype load-rom library to launcher.tal

Diffstat:
Aprojects/library/load-rom.tal | 87+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mprojects/software/launcher.tal | 14++++----------
2 files changed, 91 insertions(+), 10 deletions(-)

diff --git a/projects/library/load-rom.tal b/projects/library/load-rom.tal @@ -0,0 +1,87 @@ +@load-rom ( filename* -- ) +( + Attempts to load the ROM from filename* and executes it. If the file exists + and has non-zero length, this function does not return, because the new ROM + is executing in its place. + + Both stacks are cleared and all the device vectors are written to zero as a + convenience, but the screen is not cleared. All ROMs that use the screen + define the palette (usually in the reset vector) so that should clear the + screen anyway. All other device bytes are left untouched, so they could + introduce a device state to the next ROM that it's not expecting. +) + + .File/name DEO2 + #0000 .File/offset-hs DEO2 + #0000 .File/offset-ls DEO2 + + ( return if file can't be found, or zero length ) + #0001 .File/length DEO2 + ;&tmp .File/load DEO2 + .File/success DEI2 ORA JMP JMP2r + + ( clear wst ) + #ab + &wst-loop + POP + .System/wst STH DEIr STHr #01 GTH ,&wst-loop JCN + + ( clear rst ) + LITr ab + &rst-loop + POPr + .System/rst DEI ,&rst-loop JCN + + ( reset device vectors ) + LIT2r 0000 #00 + &device-vector-loop + DUP2r STHk DEO2r + #10 ADD + DUP ,&device-vector-loop JCN + POP POP2r + + ( copy the zero-page-loader into f0-ff ) + ;&zero-page-loader LIT2r 00f0 + &copy-loop + LDAk STH2kr STA + INC2 INC2r + STHkr ,&copy-loop JCN + POP2 NIPr ( leave 00 on return stack ) + + ( prepare the stack for the zero-page-loader ) + ( the more we prepare here in advance, the less we'll have to overwrite ) + STHkr DUPk #fe ( arguments for STA2 at ff ) + OVR2 ( argument for JMP at fe (carry on), plus an extra zero ) + DUP2 #fcfe ( arguments for STA2 at fd and JMP (repeat) ) + OVR2 STHkr #fafe ( arguments for STA2 at fd and JMP (repeat) ) + OVR2 STHkr #f8fe ( arguments for STA2 at fd and JMP (repeat) ) + OVR2 STHkr #f6fe ( arguments for STA2 at fd and JMP (repeat) ) + OVR2 STHkr #f4fe ( arguments for STA2 at fd and JMP (repeat) ) + OVR2 STHkr #f2fe ( arguments for STA2 at fd and JMP (repeat) ) + OVR2 STHkr #f001 ( arguments for STA2 at fd, plus an extra 01 ) + STHkr ( first argument for ADD2 ) + .File/success ( argument for DEI2 ) + #0100 .File/load ( arguments for DEO2 ) + #ff00 .File/length DEO2 + #00f0 JMP2 + + &zero-page-loader + ( f0 ) DEO2 + ( f1 ) DEI2 + ( f2 ) ADD2 + ( f3 ) &loop DUPr + ( f4 ) STH2k + ( f5 ) STAr + ( f6 ) INC2 + ( f7 ) NEQ2k + ( f8 ) ,&loop + ( f9 ) + ( fa ) JCN + ( fb ) POPr + ( fc ) POP2 + ( fd ) STA2 ( deletes f0-fd through looping ) + ( fe ) JMP + ( ff ) STA2 ( deletes fe-ff ) + + &tmp $1 + diff --git a/projects/software/launcher.tal b/projects/software/launcher.tal @@ -17,7 +17,7 @@ ( devices ) -|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2 +|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] |20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |80 @Controller [ &vector $2 &button $1 &key $1 ] @@ -106,7 +106,7 @@ BRK RTN &validate ( -- ) - ;input ;launch JSR2 + ;input ;load-rom JSR2 #00 ,&draw JSR ( null ) #0000 ;input STA2 RTN @@ -134,14 +134,6 @@ BRK RTN -@launch ( path* -- ) - - POP2 - - #0020 #00e0 ;error-txt #08 ;draw-label JSR2 - -RTN - @redraw ( -- ) #0018 #0020 #0040 #0040 ;logo-icn #03 ;draw-icn JSR2 @@ -277,6 +269,8 @@ RTN RTN +include projects/library/load-rom.tal + @welcome-txt "Welcome 20 "to 20 "your 20 "UXN 20 "Ordinator $1 @today-txt