uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 57d2e11e59fc333889fe2212cde071eca06f276a
parent 5323e5b750d48d4df2e6028f2b4e8417564b8859
Author: neauoire <aliceffekt@gmail.com>
Date:   Sat,  1 May 2021 09:13:14 -0700

Cleanup polycat

Diffstat:
Mprojects/demos/polycat.usm | 59++++++++++++++++++++++++++++-------------------------------
1 file changed, 28 insertions(+), 31 deletions(-)

diff --git a/projects/demos/polycat.usm b/projects/demos/polycat.usm @@ -31,8 +31,6 @@ .Screen/width DEI2 #0002 / #0008 - .cat/x POK2 .Screen/height DEI2 #0004 / #0003 * #0018 - .cat/y POK2 - ( place polycat ) - ( vectors ) ;on-mouse .Mouse/vector DEO2 ;on-frame .Screen/vector DEO2 @@ -48,19 +46,19 @@ BRK .Mouse/x DEI2 .cat/x PEK2 > #20 MUL .Mouse/y DEI2 .cat/y PEK2 > #40 MUL - ADD #00 SWP ;draw-eye JSR2 + ADD #00 SWP ;draw-eye JSR2 BRK @on-frame ( -> ) .cat/timer PEK #01 ADD [ DUP ] .cat/timer POK - DUP #00 NEQ ,&skip0 JNZ #0000 ;draw-tail JSR2 &skip0 - DUP #10 NEQ ,&skip1 JNZ #0001 ;draw-tail JSR2 &skip1 - DUP #20 NEQ ,&skip2 JNZ #0002 ;draw-tail JSR2 &skip2 - DUP #30 NEQ ,&skip3 JNZ #0003 ;draw-tail JSR2 &skip3 - DUP #40 NEQ ,&skip4 JNZ #0002 ;draw-tail JSR2 &skip4 - DUP #50 NEQ ,&skip5 JNZ #0001 ;draw-tail JSR2 &skip5 + DUP #00 NEQ ,&skip0 JNZ #0000 ;draw-tail JSR2 &skip0 + DUP #10 NEQ ,&skip1 JNZ #0001 ;draw-tail JSR2 &skip1 + DUP #20 NEQ ,&skip2 JNZ #0002 ;draw-tail JSR2 &skip2 + DUP #30 NEQ ,&skip3 JNZ #0003 ;draw-tail JSR2 &skip3 + DUP #40 NEQ ,&skip4 JNZ #0002 ;draw-tail JSR2 &skip4 + DUP #50 NEQ ,&skip5 JNZ #0001 ;draw-tail JSR2 &skip5 POP BRK @@ -69,42 +67,39 @@ BRK ( ears ) .cat/y PEK2 .Screen/y DEO2 - - .cat/x PEK2 #0008 - .Screen/x DEO2 + .cat/x PEK2 DUP2 STH2 #0008 - .Screen/x DEO2 ;ears .Screen/addr DEO2 #41 .Screen/color DEO - .cat/x PEK2 .Screen/x DEO2 + STH2r .Screen/x DEO2 ;ears #0010 + .Screen/addr DEO2 #41 .Screen/color DEO - #0000 ;draw-eye JSR2 - #0000 ;draw-tail JSR2 + #0000 ,draw-eye JSR + #0000 ,draw-tail JSR RTN @draw-eye ( quad* -- ) .cat/y PEK2 #0008 + .Screen/y DEO2 - .cat/x PEK2 #0008 - .Screen/x DEO2 - + .cat/x PEK2 DUP2 STH2 #0008 - .Screen/x DEO2 DUP2 ;eye + .Screen/addr DEO2 - #41 .Screen/color DEO - .cat/x PEK2 .Screen/x DEO2 + ( draw ) #41 .Screen/color DEO + STH2r .Screen/x DEO2 ;eye #0010 + + .Screen/addr DEO2 - #41 .Screen/color DEO + ( draw ) #41 .Screen/color DEO RTN @draw-tail ( frame* -- ) .cat/y PEK2 #0010 + .Screen/y DEO2 - - .cat/x PEK2 #0008 - .Screen/x DEO2 + .cat/x PEK2 DUP2 STH2 #0008 - .Screen/x DEO2 ;body .Screen/addr DEO2 - #41 .Screen/color DEO - .cat/x PEK2 .Screen/x DEO2 + ( draw ) #41 .Screen/color DEO + STH2r .Screen/x DEO2 #0010 * ;body #0010 + + .Screen/addr DEO2 - #41 .Screen/color DEO + ( draw ) #41 .Screen/color DEO RTN @@ -115,13 +110,16 @@ RTN .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 #30 .Screen/color DEO + ( record pointer positions ) .Mouse/x DEI2 .pointer/x POK2 .Mouse/y DEI2 .pointer/y POK2 + ( draw new cursor ) ;cursor .Screen/addr DEO2 .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 + ( colorize on state ) #31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO @@ -135,10 +133,10 @@ RTN #00 #10 &loop - #21 .Screen/color DEO - .Screen/addr DEI2 #0008 + .Screen/addr DEO2 - .Screen/x DEI2 #0008 + .Screen/x DEO2 - SWP #01 ADD SWP + ( draw ) #21 .Screen/color DEO + ( sety ) .Screen/addr DEI2 #0008 + .Screen/addr DEO2 + ( setx ) .Screen/x DEI2 #0008 + .Screen/x DEO2 + ( incr ) SWP #01 ADD SWP DUP2 LTH ,&loop JNZ POP2 @@ -172,5 +170,5 @@ RTN e0e0 e0e0 e080 8000 f2f9 f9fe b884 8400 ] @ground [ - bf15 0210 0200 0200 ff55 aa54 a900 2000 - fb55 aa45 2200 0400 ba40 a040 8880 0080 ] -\ No newline at end of file + bf00 5c02 0202 020c ef10 6f90 8080 8074 + ff00 fe01 0100 0116 fd00 3c40 4040 4028 ]