uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 540847694e487a2a068ab89d2a9bc34582dc67a2
parent be138f59528455eb37b4bd3c50b237c7cc4d384f
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date:   Wed, 12 Apr 2023 14:35:48 -0700

Removed screen_wipe

Diffstat:
Msrc/devices/screen.c | 30+++++++++++++-----------------
1 file changed, 13 insertions(+), 17 deletions(-)

diff --git a/src/devices/screen.c b/src/devices/screen.c @@ -31,6 +31,7 @@ clamp(int val, int min, int max) static void screen_write(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color) { + if(x < p->width && y < p->height) { Uint32 i = x + y * p->width; if(color != layer->pixels[i]) { @@ -50,12 +51,6 @@ screen_fill(UxnScreen *p, Layer *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 } static void -screen_wipe(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y) -{ - screen_fill(p, layer, x, y, x + 8, y + 8, 0); -} - -static void screen_blit(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp) { int v, h, opaque = (color % 5) || !color; @@ -79,9 +74,9 @@ screen_palette(UxnScreen *p, Uint8 *addr) int i, shift; for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) { Uint8 - r = (addr[0 + i / 2] >> shift) & 0x0f, - g = (addr[2 + i / 2] >> shift) & 0x0f, - b = (addr[4 + i / 2] >> shift) & 0x0f; + r = (addr[0 + i / 2] >> shift) & 0xf, + g = (addr[2 + i / 2] >> shift) & 0xf, + b = (addr[4 + i / 2] >> shift) & 0xf; p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b; p->palette[i] |= p->palette[i] << 4; } @@ -143,9 +138,10 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) case 0xe: { Uint16 x = PEEK2(d + 0x8), y = PEEK2(d + 0xa); Layer *layer = (d[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg; - if(d[0xe] & 0x80) - screen_fill(&uxn_screen, layer, (d[0xe] & 0x10) ? 0 : x, (d[0xe] & 0x20) ? 0 : y, (d[0xe] & 0x10) ? x : uxn_screen.width, (d[0xe] & 0x20) ? y : uxn_screen.height, d[0xe] & 0x3); - else { + if(d[0xe] & 0x80) { + Uint8 xflip = d[0xe] & 0x10, yflip = d[0xe] & 0x20; + screen_fill(&uxn_screen, layer, xflip ? 0 : x, yflip ? 0 : y, xflip ? x : uxn_screen.width, yflip ? y : uxn_screen.height, d[0xe] & 0x3); + } else { screen_write(&uxn_screen, layer, x, y, d[0xe] & 0x3); if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */ if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */ @@ -154,17 +150,17 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) } case 0xf: { Uint16 x = PEEK2(d + 0x8), y = PEEK2(d + 0xa), dx, dy, addr = PEEK2(d + 0xc); - Uint8 i, n, twobpp = !!(d[0xf] & 0x80); + Uint8 i, n = d[0x6] >> 4, twobpp = !!(d[0xf] & 0x80); Layer *layer = (d[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg; - n = d[0x6] >> 4; dx = (d[0x6] & 0x01) << 3; dy = (d[0x6] & 0x02) << 2; if(addr > 0x10000 - ((n + 1) << (3 + twobpp))) return; for(i = 0; i <= n; i++) { - if(!(d[0xf] & 0xf)) - screen_wipe(&uxn_screen, layer, x + dy * i, y + dx * i); - else { + if(!(d[0xf] & 0xf)) { + Uint16 ex = x + dy * i, ey = y + dx * i; + screen_fill(&uxn_screen, layer, ex, ey, ex + 8, ey + 8, 0); + } else { screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, &ram[addr], d[0xf] & 0xf, d[0xf] & 0x10, d[0xf] & 0x20, twobpp); addr += (d[0x6] & 0x04) << (1 + twobpp); }