uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 4edb709c900888058a70ca8b439a4ced68b41f2f
parent fd42537cf7a8820f24e6be93bf4af64922da4503
Author: Andrew Alderwick <andrew@alderwick.co.uk>
Date:   Fri, 23 Apr 2021 00:40:54 +0100

Auto-ported Neralie to new assembler

Diffstat:
Dattic/software/neralie.usm | 294-------------------------------------------------------------------------------
Aprojects/software/neralie.usm | 301+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 301 insertions(+), 294 deletions(-)

diff --git a/attic/software/neralie.usm b/attic/software/neralie.usm @@ -1,294 +0,0 @@ -( - app/neralie : clock with arvelie date - - TODO - - Implement higher resolution time rather than counting fps -) - -;fps { current 1 next 1 second 1 } -;number { started 1 count 1 } -;lines { x1 2 x2 2 y1 2 y2 2 addr 2 } -;neralie { n0123 2 n4 1 n5 1 n6 1 n7 1 n8 1 n9 1 color 1 x 2 y 2 w 2 h 2 } -;mul { ahi 1 alo 1 bhi 1 blo 1 } - -|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 } -|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 } -|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 } -|01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 refresh 1 } - -( program ) - -|0200 - - ( theme ) #03fd =System.r #0ef3 =System.g #0bf2 =System.b - ( vectors ) ,on-screen =Screen.vector - #01 =fps.current - - #000c - DUP2 =lines.x1 - DUP2 =lines.y1 - DUP2 ~Screen.width SWP2 SUB2 #0001 SUB2 =lines.x2 - ~Screen.height SWP2 SUB2 =lines.y2 - - #02 =neralie.color - ~lines.x1 ~lines.x2 - OVR2 OVR2 ~lines.y1 ,h JSR2 - ~lines.y2 ,h JSR2 - ~lines.y1 #0001 SUB2 ~lines.y2 #0001 ADD2 - OVR2 OVR2 ~lines.x1 ,v JSR2 - ~lines.x2 ,v JSR2 - -@on-screen - ,update-fps JSR2 - #00 =neralie.color - ,neralie-lines JSR2 - ,neralie-calc JSR2 - #02 =neralie.color - ,arvelie-text JSR2 - ,neralie-text JSR2 - ,neralie-lines JSR2 - BRK - - #22 =Screen.color - #0000 #00 ~number.count DUP2 ,h JSR2 - ~number.count #01 ADD =number.count - -@neralie-calc ( -- ) - ( add up fractions of a pulse, store tenths in n6 ) - #0120 #00 ~DateTime.hour MUL2 - #00c0 #00 ~DateTime.minute MUL2 ADD2 - #00f8 #00 ~DateTime.second MUL2 ADD2 - #0271 #00 ~fps.next MUL2 #00 ~fps.current DIV2 #0008 MUL2 ADD2 - #01b0 ,modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 =neralie.n6 POP - - ( add up units and tens of pulses, store in n5 and n4 ) - #0042 #00 ~DateTime.hour MUL2 ADD2 - #005e #00 ~DateTime.minute MUL2 ADD2 - #000b #00 ~DateTime.second MUL2 ADD2 - #000a ,modf JSR2 SWP2 =neralie.n5 POP - #000a ,modf JSR2 SWP2 =neralie.n4 POP - - ( add up hundreds of pulses + 10 x beats, store in n0123 ) - #01a0 #00 ~DateTime.hour MUL2 ADD2 - #0006 #00 ~DateTime.minute MUL2 ADD2 =neralie.n0123 - - JMP2r - -@arvelie-text ( -- ) - ~Screen.width #0002 DIV2 #0034 SUB2 =Screen.x - ~Screen.height #0008 SUB2 =Screen.y - ~DateTime.year #07d6 SUB2 - #000a ,modf JSR2 ,digit JSR2 - ,digit JSR2 - ~DateTime.doty - #000e ,modf JSR2 ^letter JSR - #000a ,modf JSR2 ^digit JSR - ^digit JSR - JMP2r - -@neralie-text ( -- ) - ~Screen.width #0002 DIV2 #0004 SUB2 =Screen.x - ~neralie.n0123 - #03e8 ,modf JSR2 ^digit JSR - #0064 ,modf JSR2 ^digit JSR - #000a ,modf JSR2 ^digit JSR - #000b ^digit JSR ( the colon ) - ^digit JSR - #00 ~neralie.n4 ^digit JSR - #00 ~neralie.n5 ^digit JSR - JMP2r - -@letter ( index* -- ) - #0008 MUL2 ,font-letters ADD2 =Screen.addr - ^digit-middle JMP - -@digit ( index* -- ) - #0008 MUL2 ,font-numbers ADD2 =Screen.addr - $middle - ~neralie.color #20 ADD =Screen.color - ~Screen.x #0008 ADD2 =Screen.x - JMP2r - -@neralie-lines ( -- ) - ~lines.x2 ~lines.x1 DUP2 =neralie.x SUB2 =neralie.w - ~lines.y2 ~lines.y1 DUP2 =neralie.y SUB2 =neralie.h - - ,neralie.n4 SWP POP ~neralie.n0123 - DUP2 ,$h JSR2 - ,$next JSR2 #0001 =Screen.x ~neralie.y #0003 SUB2 =Screen.y ^digit JSR - DUP2 ,$v JSR2 - #04 ,v-spacing POK2 - ~lines.y1 #0003 SUB2 ~neralie.y ~neralie.x ,v JSR2 - #01 ,v-spacing POK2 - ^$next JSR #0001 =Screen.y ~neralie.x #0003 SUB2 =Screen.x ,digit JSR2 - DUP2 ^$h JSR - ^$next JSR ~Screen.width #0009 SUB2 =Screen.x ~neralie.y #0003 SUB2 =Screen.y ,digit JSR2 - DUP2 ^$v JSR - ^$next JSR POP2 - DUP2 ^$h JSR - ^$next JSR POP2 - DUP2 ^$v JSR - POP2 POP - JMP2r - - $next ( digit-addr number* -- next-digit-addr next-number* prev-digit* ) - #03e8 ,modf JSR2 STH2 #000a MUL2 - ROT DUP STH #01 ADD ROT ROT - #00 STHr PEK ADD2 - STH2r - JMP2r - - $h ( number* -- ) - ^scale JSR - ~neralie.h ,mul2hi JSR2 - DUP2 #0000 NEQ2 #02 JNZ POP2 JMP2r - DUP2 ~neralie.y ADD2 =neralie.y - ~neralie.h SWP2 SUB2 =neralie.h - ~neralie.x DUP2 ~neralie.w ADD2 ~neralie.y ^h JMP - - $v ( number* -- ) - ^scale JSR - ~neralie.w ,mul2hi JSR2 - DUP2 #0000 NEQ2 #02 JNZ POP2 JMP2r - DUP2 ~neralie.x ADD2 =neralie.x - ~neralie.w SWP2 SUB2 =neralie.w - ~neralie.y DUP2 ~neralie.h ADD2 ~neralie.x ^v JMP - -@scale ( 0..10000* -- 0..65535* ) - DUP2 #8db8 ,mul2hi JSR2 - SWP2 #0006 MUL2 ADD2 - JMP2r - -@h ( x1* x2* y* -- ) - =Screen.y - ,Screen.x =lines.addr - ^v-draw-line JMP - -@v ( y1* y2* x* -- ) - =Screen.x - ,Screen.y =lines.addr - - $draw-line ( v1* v2* -- ) - OVR2 OVR2 LTH2 #01 JNZ SWP2 - STH2 - - $loop - LIT2 [ 00 ] $spacing [ 01 ] ADD2 - DUP2 DUP2r STH2r LTH2 ^$keep-going JNZ - POP2 POP2r - JMP2r - - $keep-going - DUP2 ~lines.addr STR2 - ~neralie.color =Screen.color - ^$loop JMP - -@update-fps ( -- ) - #00 =DateTime.refresh - ~fps.next #01 ADD =fps.next - ~DateTime.second ~fps.second NEQ JMP JMP2r - ~DateTime.second =fps.second - ~fps.next =fps.current - - ( ~fps.next ^print-byte-decimal JSR - ,strings-fps ^print-string JSR ) - - #00 =fps.next - JMP2r - -@print-string ( string* -- ) - DUP2 PEK2 DUP ^$not-end JNZ - POP POP2 JMP2r - - $not-end - =Console.char - #0001 ADD2 ^print-string JMP - -@print-byte-decimal ( byte -- ) - #00 =number.started - #00 SWP - ^print-short-decimal-byte-start JMP - -@print-short-decimal ( short* -- ) - #00 =number.started - #2710 ^modf JSR ^$digit JSR - #03e8 ^modf JSR ^$digit JSR - $byte-start - #0064 ^modf JSR ^$digit JSR - #000a ^modf JSR ^$digit JSR - ^$digit JSR - ~number.started ^$end JNZ - #30 =Console.char - $end JMP2r - - $digit - SWP POP - DUP ~number.started ORA #02 JNZ - POP JMP2r - #30 ADD =Console.char - #01 =number.started - JMP2r - -@modf ( dividend* divisor* -- remainder* quotient* ) - OVR2 OVR2 DIV2 DUP2 STH2 MUL2 SUB2 STH2r JMP2r - -@mul2hi ( a* b* -- product-top-16-bits* ) - ( - Multiplying two 16-bit numbers yields a 32-bit number. - MUL2 returns the lowest 16 bits, we want the highest. - - We split each short into hi and lo bytes, then sum - the following multiplications: - - 31..24 23..16 15..08 07..00 - { ahi * bhi } - { alo * bhi } - { ahi * blo } - { alo * blo } - - Bits 07..00 can be ignored, but each sum in bits 23..16 - can end up overflowing into bit 24. - ) - ,mul.bhi STR2 ,mul.ahi STR2 - #00 - #00 - #00 ~mul.alo #00 ~mul.blo MUL2 - POP - #00 ~mul.ahi #00 ~mul.blo MUL2 ^$adc JSR - #00 ~mul.alo #00 ~mul.bhi MUL2 ^$adc JSR - POP - #00 ~mul.ahi #00 ~mul.bhi MUL2 ADD2 - JMP2r - - $adc ( 31..24 a* b* -- 31..24 sum* ) - OVR2 ADD2 SWP2 OVR2 - GTH2 ^$carry JNZ - JMP2r - $carry - ROT #01 ADD ROT ROT - JMP2r - -@strings - $fps [ 20 fps 0a 00 ] - -@font-numbers -[ - 7cc6 ced6 e6c6 7c00 1838 1818 1818 7e00 3c66 063c 6066 7e00 - 3c66 061c 0666 3c00 1c3c 6ccc fe0c 1e00 7e62 607c 0666 3c00 - 3c66 607c 6666 3c00 7e66 060c 1818 1800 3c66 663c 6666 3c00 - 3c66 663e 0666 3c00 7cc6 ced6 e6c6 7c00 0018 1800 1818 0000 -] - -@font-letters -[ - 183c 6666 7e66 6600 fc66 667c 6666 fc00 3c66 c0c0 c066 3c00 - f86c 6666 666c f800 fe62 6878 6862 fe00 fe62 6878 6860 f000 - 3c66 c0c0 ce66 3e00 6666 667e 6666 6600 7e18 1818 1818 7e00 - 1e0c 0c0c cccc 7800 e666 6c78 6c66 e600 f060 6060 6266 fe00 - c6ee fefe d6c6 c600 c6e6 f6de cec6 c600 386c c6c6 c66c 3800 - fc66 667c 6060 f000 386c c6c6 dacc 7600 fc66 667c 6c66 e600 - 3c66 603c 0666 3c00 7e5a 1818 1818 3c00 6666 6666 6666 3c00 - 6666 6666 663c 1800 c6c6 c6d6 feee c600 c66c 3838 6cc6 c600 - 6666 663c 1818 3c00 fec6 8c18 3266 fe00 0018 187e 1818 0000 -] - diff --git a/projects/software/neralie.usm b/projects/software/neralie.usm @@ -0,0 +1,301 @@ +( + app/neralie : clock with arvelie date + + TODO + - Implement higher resolution time rather than counting fps +) + +( devices ) + +|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] +|10 @Console [ &vector $2 &pad $6 &char $1 &byte $1 &short $2 &string $2 ] +|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] +|a0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 &refresh $1 ] + +( variables ) + +|0000 + +@fps [ &current $1 &next $1 &second $1 ] +@number [ &started $1 &count $1 ] +@lines [ &x1 $2 &x2 $2 &y1 $2 &y2 $2 &addr $1 ] +@neralie [ &n0123 $2 &n4 $1 &n5 $1 &n6 $1 &n7 $1 &n8 $1 &n9 $1 &color $1 &x $2 &y $2 &w $2 &h $2 ] +@mul [ &ahi $1 &alo $1 &bhi $1 &blo $1 ] + +( program ) + +|0100 + + ( theme ) #03fd .System/r DEO2 #0ef3 .System/g DEO2 #0bf2 .System/b DEO2 + ( vectors ) ;on-screen .Screen/vector DEO2 + #01 .fps/current POK + + #000c + DUP2 .lines/x1 POK2 + DUP2 .lines/y1 POK2 + DUP2 .Screen/width DEI2 SWP2 SUB2 #0001 SUB2 .lines/x2 POK2 + .Screen/height DEI2 SWP2 SUB2 .lines/y2 POK2 + + #02 .neralie/color POK + .lines/x1 PEK2 .lines/x2 PEK2 + OVR2 OVR2 .lines/y1 PEK2 ;h JSR2 + .lines/y2 PEK2 ;h JSR2 + .lines/y1 PEK2 #0001 SUB2 .lines/y2 PEK2 #0001 ADD2 + OVR2 OVR2 .lines/x1 PEK2 ;v JSR2 + .lines/x2 PEK2 ;v JSR2 + +@on-screen + ;update-fps JSR2 + #00 .neralie/color POK + ;neralie-lines JSR2 + ;neralie-calc JSR2 + #02 .neralie/color POK + ;arvelie-text JSR2 + ;neralie-text JSR2 + ;neralie-lines JSR2 + BRK + + #22 .Screen/color DEO + #0000 #00 .number/count PEK DUP2 ;h JSR2 + .number/count PEK #01 ADD .number/count POK + +@neralie-calc ( -- ) + ( add up fractions of a pulse, store tenths in n6 ) + #0120 #00 .DateTime/hour DEI MUL2 + #00c0 #00 .DateTime/minute DEI MUL2 ADD2 + #00f8 #00 .DateTime/second DEI MUL2 ADD2 + #0271 #00 .fps/next PEK MUL2 #00 .fps/current PEK DIV2 #0008 MUL2 ADD2 + #01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 POK POP + + ( add up units and tens of pulses, store in n5 and n4 ) + #0042 #00 .DateTime/hour DEI MUL2 ADD2 + #005e #00 .DateTime/minute DEI MUL2 ADD2 + #000b #00 .DateTime/second DEI MUL2 ADD2 + #000a ;modf JSR2 SWP2 .neralie/n5 POK POP + #000a ;modf JSR2 SWP2 .neralie/n4 POK POP + + ( add up hundreds of pulses + 10 x beats, store in n0123 ) + #01a0 #00 .DateTime/hour DEI MUL2 ADD2 + #0006 #00 .DateTime/minute DEI MUL2 ADD2 .neralie/n0123 POK2 + + JMP2r + +@arvelie-text ( -- ) + .Screen/width DEI2 #0002 DIV2 #0034 SUB2 .Screen/x DEO2 + .Screen/height DEI2 #0008 SUB2 .Screen/y DEO2 + .DateTime/year DEI2 #07d6 SUB2 + #000a ;modf JSR2 ;digit JSR2 + ;digit JSR2 + .DateTime/doty DEI2 + #000e ;modf JSR2 ,letter JSR + #000a ;modf JSR2 ,digit JSR + ,digit JSR + JMP2r + +@neralie-text ( -- ) + .Screen/width DEI2 #0002 DIV2 #0004 SUB2 .Screen/x DEO2 + .neralie/n0123 PEK2 + #03e8 ;modf JSR2 ,digit JSR + #0064 ;modf JSR2 ,digit JSR + #000a ;modf JSR2 ,digit JSR + #000b ,digit JSR ( the colon ) + ,digit JSR + #00 .neralie/n4 PEK ,digit JSR + #00 .neralie/n5 PEK ,digit JSR + JMP2r + +@letter ( index* -- ) + #0008 MUL2 ;font-letters ADD2 .Screen/addr DEO2 + ,digit/middle JMP + +@digit ( index* -- ) + #0008 MUL2 ;font-numbers ADD2 .Screen/addr DEO2 + &middle + .neralie/color PEK #20 ADD .Screen/color DEO + .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 + JMP2r + +@neralie-lines ( -- ) + .lines/x2 PEK2 .lines/x1 PEK2 DUP2 .neralie/x POK2 SUB2 .neralie/w POK2 + .lines/y2 PEK2 .lines/y1 PEK2 DUP2 .neralie/y POK2 SUB2 .neralie/h POK2 + + ;neralie/n4 SWP POP .neralie/n0123 PEK2 + DUP2 ;&h JSR2 + ;&next JSR2 #0001 .Screen/x DEO2 .neralie/y PEK2 #0003 SUB2 .Screen/y DEO2 ,digit JSR + DUP2 ;&v JSR2 + #04 ;v/spacing PUT + .lines/y1 PEK2 #0003 SUB2 .neralie/y PEK2 .neralie/x PEK2 ;v JSR2 + #01 ;v/spacing PUT + ,&next JSR #0001 .Screen/y DEO2 .neralie/x PEK2 #0003 SUB2 .Screen/x DEO2 ;digit JSR2 + DUP2 ,&h JSR + ,&next JSR .Screen/width DEI2 #0009 SUB2 .Screen/x DEO2 .neralie/y PEK2 #0003 SUB2 .Screen/y DEO2 ;digit JSR2 + DUP2 ,&v JSR + ,&next JSR POP2 + DUP2 ,&h JSR + ,&next JSR POP2 + DUP2 ,&v JSR + POP2 POP + JMP2r + + &next ( digit-addr number* -- next-digit-addr next-number* prev-digit* ) + #03e8 ;modf JSR2 STH2 #000a MUL2 + ROT DUP STH #01 ADD ROT ROT + #00 STHr PEK ADD2 + STH2r + JMP2r + + &h ( number* -- ) + ,scale JSR + .neralie/h PEK2 ;mul2hi JSR2 + DUP2 #0000 NEQ2 #02 JNZ POP2 JMP2r + DUP2 .neralie/y PEK2 ADD2 .neralie/y POK2 + .neralie/h PEK2 SWP2 SUB2 .neralie/h POK2 + .neralie/x PEK2 DUP2 .neralie/w PEK2 ADD2 .neralie/y PEK2 ,h JMP + + &v ( number* -- ) + ,scale JSR + .neralie/w PEK2 ;mul2hi JSR2 + DUP2 #0000 NEQ2 #02 JNZ POP2 JMP2r + DUP2 .neralie/x PEK2 ADD2 .neralie/x POK2 + .neralie/w PEK2 SWP2 SUB2 .neralie/w POK2 + .neralie/y PEK2 DUP2 .neralie/h PEK2 ADD2 .neralie/x PEK2 ,v JMP + +@scale ( 0..10000* -- 0..65535* ) + DUP2 #8db8 ;mul2hi JSR2 + SWP2 #0006 MUL2 ADD2 + JMP2r + +@h ( x1* x2* y* -- ) + .Screen/y DEO2 + .Screen/x .lines/addr POK + ,v/draw-line JMP + +@v ( y1* y2* x* -- ) + .Screen/x DEO2 + .Screen/y .lines/addr POK + + &draw-line ( v1* v2* -- ) + OVR2 OVR2 LTH2 #01 JNZ SWP2 + STH2 + + &loop + LIT2 [ 00 ] &spacing [ 01 ] ADD2 + DUP2 DUP2r STH2r LTH2 ,&keep-going JNZ + POP2 POP2r + JMP2r + + &keep-going + DUP2 .lines/addr PEK DEO2 + .neralie/color PEK .Screen/color DEO + ,&loop JMP + +@update-fps ( -- ) + #00 .DateTime/refresh DEO + .fps/next PEK #01 ADD .fps/next POK + .DateTime/second DEI .fps/second PEK NEQ JMP JMP2r + .DateTime/second DEI .fps/second POK + .fps/next PEK .fps/current POK + + ( ~fps.next ^print-byte-decimal JSR + ,strings-fps ^print-string JSR ) + + #00 .fps/next POK + JMP2r + +@print-string ( string* -- ) + DUP2 GET DUP ,&not-end JNZ + POP POP2 JMP2r + + &not-end + .Console/char DEO + #0001 ADD2 ,print-string JMP + +@print-byte-decimal ( byte -- ) + #00 .number/started POK + #00 SWP + ,print-short-decimal/byte-start JMP + +@print-short-decimal ( short* -- ) + #00 .number/started POK + #2710 ,modf JSR ,&digit JSR + #03e8 ,modf JSR ,&digit JSR + &byte-start + #0064 ,modf JSR ,&digit JSR + #000a ,modf JSR ,&digit JSR + ,&digit JSR + .number/started PEK ,&end JNZ + #30 .Console/char DEO + &end JMP2r + + &digit + SWP POP + DUP .number/started PEK ORA #02 JNZ + POP JMP2r + #30 ADD .Console/char DEO + #01 .number/started POK + JMP2r + +@modf ( dividend* divisor* -- remainder* quotient* ) + OVR2 OVR2 DIV2 DUP2 STH2 MUL2 SUB2 STH2r JMP2r + +@mul2hi ( a* b* -- product-top-16-bits* ) + ( + Multiplying two 16-bit numbers yields a 32-bit number. + MUL2 returns the lowest 16 bits, we want the highest. + + We split each short into hi and lo bytes, then sum + the following multiplications: + + 31..24 23..16 15..08 07..00 + { ahi * bhi } + { alo * bhi } + { ahi * blo } + { alo * blo } + + Bits 07..00 can be ignored, but each sum in bits 23..16 + can end up overflowing into bit 24. + ) + + ;mul/bhi PUT2 ;mul/ahi PUT2 + #00 + #00 + #00 .mul/alo PEK #00 .mul/blo PEK MUL2 + POP + #00 .mul/ahi PEK #00 .mul/blo PEK MUL2 ,&adc JSR + #00 .mul/alo PEK #00 .mul/bhi PEK MUL2 ,&adc JSR + POP + #00 .mul/ahi PEK #00 .mul/bhi PEK MUL2 ADD2 + JMP2r + + &adc ( 31..24 a* b* -- 31..24 sum* ) + OVR2 ADD2 SWP2 OVR2 + GTH2 ,&carry JNZ + JMP2r + &carry + ROT #01 ADD ROT ROT + JMP2r + +@strings + &fps [ 20 "fps 0a 00 ] + +@font-numbers +[ + 7cc6 ced6 e6c6 7c00 1838 1818 1818 7e00 3c66 063c 6066 7e00 + 3c66 061c 0666 3c00 1c3c 6ccc fe0c 1e00 7e62 607c 0666 3c00 + 3c66 607c 6666 3c00 7e66 060c 1818 1800 3c66 663c 6666 3c00 + 3c66 663e 0666 3c00 7cc6 ced6 e6c6 7c00 0018 1800 1818 0000 +] + +@font-letters +[ + 183c 6666 7e66 6600 fc66 667c 6666 fc00 3c66 c0c0 c066 3c00 + f86c 6666 666c f800 fe62 6878 6862 fe00 fe62 6878 6860 f000 + 3c66 c0c0 ce66 3e00 6666 667e 6666 6600 7e18 1818 1818 7e00 + 1e0c 0c0c cccc 7800 e666 6c78 6c66 e600 f060 6060 6266 fe00 + c6ee fefe d6c6 c600 c6e6 f6de cec6 c600 386c c6c6 c66c 3800 + fc66 667c 6060 f000 386c c6c6 dacc 7600 fc66 667c 6c66 e600 + 3c66 603c 0666 3c00 7e5a 1818 1818 3c00 6666 6666 6666 3c00 + 6666 6666 663c 1800 c6c6 c6d6 feee c600 c66c 3838 6cc6 c600 + 6666 663c 1818 3c00 fec6 8c18 3266 fe00 0018 187e 1818 0000 +] +