uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 4c6821189e639e38b3e4121bba17514753ab413b
parent ed1f6e62636a1ab5cb20729ffac729a6d7cb7e9e
Author: neauoire <aliceffekt@gmail.com>
Date:   Thu,  6 Jan 2022 14:32:35 -0800

Merge branch 'main' of git.sr.ht:~rabbits/uxn

Diffstat:
Msrc/uxnemu.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/uxnemu.c b/src/uxnemu.c @@ -112,7 +112,7 @@ set_size(Uint16 width, Uint16 height, int is_resize) gRect.h = uxn_screen.height; if(gTexture != NULL) SDL_DestroyTexture(gTexture); SDL_RenderSetLogicalSize(gRenderer, uxn_screen.width + PAD * 2, uxn_screen.height + PAD * 2); - gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_XRGB8888, SDL_TEXTUREACCESS_STATIC, uxn_screen.width, uxn_screen.height); + gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STATIC, uxn_screen.width, uxn_screen.height); if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE)) return error("gTexture", SDL_GetError()); if(SDL_UpdateTexture(gTexture, NULL, uxn_screen.pixels, sizeof(Uint32)) != 0)