uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 463fe1f7bc6327977cee74e954e058d82bdff0bd
parent 6d899aeb9eb7c898c2505d9d47654e0eb52538f6
Author: neauoire <aliceffekt@gmail.com>
Date:   Fri, 19 Feb 2021 20:21:37 -0800

Rewrote the drag example

Diffstat:
Mbuild.sh | 2+-
Mexamples/drag.usm | 142++++++++++++++++++++++++++++++++++++++-----------------------------------------
2 files changed, 69 insertions(+), 75 deletions(-)

diff --git a/build.sh b/build.sh @@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator # run -./bin/assembler examples/paint.usm bin/boot.rom +./bin/assembler examples/drag.usm bin/boot.rom ./bin/emulator bin/boot.rom diff --git a/examples/drag.usm b/examples/drag.usm @@ -3,116 +3,110 @@ :dev/r fff8 ( std read port ) :dev/w fff9 ( std write port ) -;drawx 2 ;drawy 2 ;x 2 ;y 2 ;w 2 ;h 2 ;color 1 -;touchx 2 ;touchy 2 ;down 1 +;dragx 2 ;dragy 2 +;mousex 2 ;mousey 2 +;lastx 2 ;lasty 2 +;originx 2 ;originy 2 +;down 1 ;state 1 |0100 @RESET #05 =dev/r ( set dev/read mouse ) - #01 =dev/w ( set dev/write to screen ) - - #02 =color ( starting color ) - #0050 =w #0080 =h ( starting size ) - ,update JSR + #02 =dev/w ( set dev/write to sprite ) + ,draw-picture JSR BRK |c000 @FRAME - + + ( clear last cursor ) + #10 ,clear_icn ~lastx ~lasty ,draw-sprite JSR + ( record mouse values ) + #00 IOR2 =mousex #02 IOR2 =mousey + #04 IOR #11 ADD =state + ( draw mouse ) + ~state ,cursor_icn ~mousex ~mousey ,draw-sprite JSR + ( update last pos ) + ~mousex =lastx ~mousey =lasty + ( get touch ) #05 IOR #01 EQU ,on-touch ROT JMP? POP2 #05 IOR #10 EQU ,on-release ROT JMP? POP2 #01 ~down EQU ,on-drag ROT JMP? POP2 + BRK @on-touch #01 =down - #03 =color - #00 IOR2 =touchx #02 IOR2 =touchy + #00 IOR2 =originx #02 IOR2 =originy ,update JSR BRK @on-release #00 =down - #01 =color ,update JSR BRK @on-drag - #00 IOR2 ~touchx SUBS2 ~x ADDS2 =x - #02 IOR2 ~touchy SUBS2 ~y ADDS2 =y - #00 IOR2 =touchx #02 IOR2 =touchy + #00 IOR2 ~originx SUBS2 ~dragx ADDS2 =dragx + #02 IOR2 ~originy SUBS2 ~dragy ADDS2 =dragy + #00 IOR2 =originx #02 IOR2 =originy ,update JSR BRK @update - ( draw ) ~x ~y ~w ~h ,linerect JSR - ( draw ) #0000 ,rounds_chr ~x #0010 ADD2 ~y #0010 ADD2 ,drawsprite JSR - ( draw ) #0100 ,eyeeye_chr ~x #0040 ADD2 ~y #0020 ADD2 ,drawsprite JSR - ,redraw JSR - BRK + ,draw-picture JSR BRK -@putpixel - IOW2 ( y short ) - IOW2 ( x short ) - ,color LDR IOW ( color byte ) - #00 IOW ( redraw byte ) - RTS - -@fillrect - =h =w =y =x ( store values in variables ) - ~x =drawx ~y =drawy ( store draw pos in variables ) - @fillrectrow - ~x =drawx - @fillrectcol - ( draw ) ~drawx ~drawy IOW2 IOW2 ~color IOW #00 IOW - ~drawx #0001 ADD2 =drawx - ~drawx ~w ~x ADD2 LTH2 ,fillrectcol ROT JMP? POP2 - ~drawy #0001 ADD2 =drawy - ~drawy ~h ~y ADD2 LTH2 ,fillrectrow ROT JMP? POP2 - RTS - -@linerect - =h =w =y =x - ~x =drawx ~y =drawy - @linerectcol - ( draw ) ~x ~drawy ,putpixel JSR - ( draw ) ~x ~w ADD2 ~drawy ,putpixel JSR - ~drawy #0001 ADD2 =drawy - ~drawy ~h ~y ADD2 LTH2 ,linerectcol ROT JMP? POP2 - @linerectrow - ( draw ) ~drawx ~y ,putpixel JSR - ( draw ) ~drawx ~y ~h ADD2 ,putpixel JSR - ~drawx #0001 ADD2 =drawx - ~drawx ~w ~x ADD2 #0001 ADD2 LTH2 ,linerectrow ROT JMP? POP2 +@draw-picture + #01 ,graphic #0040 ~dragx ADD2 #0040 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0008 ADD2 #0048 ~dragx ADD2 #0040 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0010 ADD2 #0050 ~dragx ADD2 #0040 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0018 ADD2 #0058 ~dragx ADD2 #0040 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0020 ADD2 #0040 ~dragx ADD2 #0048 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0028 ADD2 #0048 ~dragx ADD2 #0048 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0030 ADD2 #0050 ~dragx ADD2 #0048 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0038 ADD2 #0058 ~dragx ADD2 #0048 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0040 ADD2 #0040 ~dragx ADD2 #0050 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0048 ADD2 #0048 ~dragx ADD2 #0050 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0050 ADD2 #0050 ~dragx ADD2 #0050 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0058 ADD2 #0058 ~dragx ADD2 #0050 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0060 ADD2 #0040 ~dragx ADD2 #0058 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0068 ADD2 #0048 ~dragx ADD2 #0058 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0070 ADD2 #0050 ~dragx ADD2 #0058 ~dragy ADD2 ,draw-sprite JSR + #01 ,graphic #0078 ADD2 #0058 ~dragx ADD2 #0058 ~dragy ADD2 ,draw-sprite JSR RTS -@getmouse - #00 IOR2 ( get mouse x ) - #02 IOR2 ( get mouse y ) - RTS - -@drawsprite - #02 =dev/w ( set dev/write to sprite ) - IOW2 ( y short ) - IOW2 ( x short ) +@draw-sprite + IOW2 ( y byte ) + IOW2 ( x byte ) IOW2 ( sprite address ) - IOW2 ( redraw byte ) - RTS - -@redraw - #01 =dev/w ( set dev/write to sprite ) - #0000 IOW2 - #0000 IOW2 - #00 IOW - #01 IOW + IOW ( layer-color ) RTS -@rounds_chr [ 3844 92aa 9244 3800 0038 7c7c 7c38 0000 ] -@eyeeye_chr [ aa55 aa55 aa55 aa55 aa55 aa55 aa55 aa55 ] +@clear_icn [ 0000 0000 0000 0000 ] +@cursor_icn [ 80c0 e0f0 f8e0 1000 ] + +@graphic [ + ff80 8080 8080 8088 + ffff fffc f8f9 f1f4 + ffff 0010 c721 2120 + ffff 3f0f 0717 c343 + 8888 8080 8080 8080 + f0f1 f2f5 f2f1 f0f4 + 1208 804c 9212 4c00 + 7303 0343 1b1b fbfb + 8080 8f83 8383 8393 + f0f3 f1f0 e4c0 80ff + 00c7 c7c6 4606 00ff + c3d3 c307 870f 3fff + 8f83 8383 8383 83ff + fff7 fdff c0e2 f1ff + 7fef bfff 07af 5fff + ffff ffff ffff ffff +] |d000 @ERROR BRK -|FFF0 [ f2ac 35bb 2b53 ] ( palette ) -|FFFA .RESET .FRAME .ERROR +|FFF0 [ f0ac f0bb f053 ] ( palette ) +|FFFA .RESET .FRAME .ERROR ( vectors )