commit 4019add040a48ce09e7caa8d711645444f149271
parent 6ffedca0b4f01c6608d87ab18651d7cccd50c5a7
Author: neauoire <aliceffekt@gmail.com>
Date: Mon, 14 Mar 2022 09:55:31 -0700
Cleaned up a few demos
Diffstat:
5 files changed, 115 insertions(+), 169 deletions(-)
diff --git a/projects/examples/demos/bifurcan.tal b/projects/examples/demos/bifurcan.tal
@@ -1,15 +1,4 @@
-(
- Bifurcan
- Every second, the Labyrinth reorganize itself to display the time.
-)
-
-%RTN { JMP2r }
-%MOD { DUP2 DIV MUL SUB }
-%TOS { #00 SWP }
-%2// { #01 SFT2 }
-%8** { #30 SFT2 }
-
-( devices )
+( Bifurcan )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
@@ -17,17 +6,12 @@
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
-( variables )
-
|0000
@last $1
@style $1
@pointer [ &x $2 &y $2 ]
@center [ &x $2 &y $2 ]
-@anchor [ &x $2 &y $2 ]
-
-( program )
|0100 ( -> )
@@ -35,16 +19,13 @@
#0f3a .System/r DEO2
#0fda .System/g DEO2
#0faa .System/b DEO2
-
( vectors )
;on-frame .Screen/vector DEO2
;on-mouse .Mouse/vector DEO2
;on-button .Controller/vector DEO2
-
( find center )
- .Screen/width DEI2 2// .center/x STZ2
- .Screen/height DEI2 2// .center/y STZ2
-
+ .Screen/width DEI2 #01 SFT2 .center/x STZ2
+ .Screen/height DEI2 #01 SFT2 .center/y STZ2
( background )
;tiles ;cover-pattern JSR2
;redraw JSR2
@@ -54,8 +35,7 @@ BRK
@on-frame ( -> )
( only draw once per second )
- .DateTime/second DEI .last LDZ NEQ #01 JCN [ BRK ]
-
+ .DateTime/second DEI .last LDZ NEQ JMP [ BRK ]
.DateTime/second DEI .last STZ
;redraw JSR2
@@ -65,26 +45,27 @@ BRK
;draw-cursor JSR2
- .Mouse/state DEI #00 EQU ,&no-touch JCN
- ( incr ) .style LDZ INC #03 MOD .style STZ
- ( bg ) ;tiles .style LDZ #40 SFT TOS ADD2 ;cover-pattern JSR2
- ( fg ) ;redraw JSR2
- ( release ) #00 .Mouse/state DEO
- &no-touch
+ .Mouse/state DEI #00 NEQ JMP BRK
+ ,select JSR
BRK
@on-button ( -> )
- .Controller/button DEI #00 EQU ,&no-touch JCN
- ( incr ) .style LDZ INC #03 MOD .style STZ
- ( bg ) ;tiles .style LDZ #40 SFT TOS ADD2 ;cover-pattern JSR2
- ( fg ) ;redraw JSR2
- ( release ) #00 .Mouse/state DEO
- &no-touch
-
+ .Controller/button DEI #00 NEQ JMP BRK
+ ,select JSR
+
BRK
+@select ( -- )
+
+ ( incr ) .style LDZ INC #03 ;mod JSR2 .style STZ
+ ( bg ) ;tiles [ #00 .style LDZ #40 SFT ] ADD2 ;cover-pattern JSR2
+ ( fg ) ;redraw JSR2
+ ( release ) #0000 .Mouse/state DEO .Controller/button DEO
+
+JMP2r
+
@redraw ( -- )
( hrs )
@@ -93,14 +74,14 @@ BRK
.DateTime/hour DEI #0a DIV ;draw-number JSR2
[ .center/x LDZ2 #0008 ADD2 ]
[ .center/y LDZ2 #0048 SUB2 ]
- .DateTime/hour DEI #0a MOD ;draw-number JSR2
+ .DateTime/hour DEI #0a ;mod JSR2 ;draw-number JSR2
( min )
[ .center/x LDZ2 #0018 SUB2 ]
[ .center/y LDZ2 #0018 SUB2 ]
.DateTime/minute DEI #0a DIV ;draw-number JSR2
[ .center/x LDZ2 #0008 ADD2 ]
[ .center/y LDZ2 #0018 SUB2 ]
- .DateTime/minute DEI #0a MOD ;draw-number JSR2
+ .DateTime/minute DEI #0a ;mod JSR2 ;draw-number JSR2
( sec )
[ .center/x LDZ2 #0018 SUB2 ]
[ .center/y LDZ2 #0018 ADD2 ]
@@ -108,50 +89,47 @@ BRK
;draw-number JSR2
[ .center/x LDZ2 #0008 ADD2 ]
[ .center/y LDZ2 #0018 ADD2 ]
- .DateTime/second DEI #0a MOD
+ .DateTime/second DEI #0a ;mod JSR2
;draw-number JSR2
-RTN
+JMP2r
@draw-number ( x* y* n -- )
- STH
- ( save pos ) .anchor/y STZ2 .anchor/x STZ2
- #00 #0f
+ ,&digit STR ,&y STR2 ,&x STR2
+ #0f00
&loop
- ( save-x ) OVR #03 MOD TOS 8** .anchor/x LDZ2 ADD2 .Screen/x DEO2
- ( save-y ) OVR #03 DIV TOS 8** .anchor/y LDZ2 ADD2 .Screen/y DEO2
- ( get digit* ) OVR STHkr DUP ADD TOS ;digits ADD2 LDA2
+ ( save-x ) DUP #03 ;mod JSR2 #00 SWP #30 SFT2 [ LIT2 &x $2 ] ADD2 .Screen/x DEO2
+ ( save-y ) DUP #03 DIV #00 SWP #30 SFT2 [ LIT2 &y $2 ] ADD2 .Screen/y DEO2
+ ( get digit* ) DUP [ LIT &digit $1 ] DUP ADD #00 SWP ;digits ADD2 LDA2
( get bit ) ROT #0e SWP SUB SFT2 #0001 AND2
- ( set tile ) 8** ;tiles ADD2
- ( set style ) .style LDZ #40 SFT TOS ADD2
- .Screen/addr DEO2
+ ( set tile ) #30 SFT2 ;tiles ADD2
+ ( set style ) .style LDZ #40 SFT #00 SWP ADD2
+ .Screen/addr DEO2
( draw ) #01 .Screen/sprite DEO
- ( incr ) SWP INC SWP
- LTHk ,&loop JCN
+ INC GTHk ,&loop JCN
POP2
- POPr
-RTN
+JMP2r
@cover-pattern ( addr* -- )
- ( load ) .Screen/addr DEO2
- #0000 .Screen/height DEI2
+ .Screen/addr DEO2
+ .Screen/height DEI2 #03 SFT2 NIP ,&h STR
+ .Screen/width DEI2 #03 SFT2 NIP ,&w STR
+ [ LIT &h $1 ] #00
&ver
- ( save ) OVR2 .Screen/y DEO2
- #0000 .Screen/width DEI2
+ #00 OVR #30 SFT2 .Screen/y DEO2
+ [ LIT &w $1 ] #00
&hor
- ( save ) OVR2 .Screen/x DEO2
- ( draw ) #01 .Screen/sprite DEO
- ( incr ) SWP2 #0008 ADD2 SWP2
- LTH2k ,&hor JCN
- POP2 POP2
- ( incr ) SWP2 #0008 ADD2 SWP2
- LTH2k ,&ver JCN
- POP2 POP2
+ #00 OVR #30 SFT2 .Screen/x DEO2
+ #01 .Screen/sprite DEO
+ INC GTHk ,&hor JCN
+ POP2
+ INC GTHk ,&ver JCN
+ POP2
-RTN
+JMP2r
@draw-cursor ( -- )
@@ -166,20 +144,22 @@ RTN
( colorize on state )
#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
-RTN
+JMP2r
+
+@mod DUP2 DIV MUL SUB JMP2r
-@cursor [
- 80c0 e0f0 f8e0 1000 ]
+@cursor
+ 80c0 e0f0 f8e0 1000
-@digits [
+@digits
7b6f 2492 73e7 73cf
5bc9 79cf 49ef 7249
- 7bef 7bc9 ]
+ 7bef 7bc9
-@tiles [
+@tiles
0102 0408 1020 4080
8040 2010 0804 0201
0718 2040 4080 8080
0101 0102 0204 18e0
0808 0810 e304 0808
- 0808 0804 e310 0808 ]
+ 0808 0804 e310 0808
diff --git a/projects/examples/demos/dvd.tal b/projects/examples/demos/dvd.tal
@@ -0,0 +1,58 @@
+( DVD Bounce )
+
+|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
+|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
+
+|0000
+
+@dvd &x $2 &y $2 &dx $1 &dy $1
+
+|0100 ( -> )
+
+ ( theme )
+ #4cfd .System/r DEO2
+ #4cf3 .System/g DEO2
+ #dcf2 .System/b DEO2
+ ( vectors )
+ ;on-frame .Screen/vector DEO2
+ ( starting position )
+ .Screen/width DEI2 #01 SFT2 .dvd/x STZ2
+ .Screen/height DEI2 #01 SFT2 .dvd/y STZ2
+ #36 .Screen/auto DEO
+ #01 ,draw-dvd JSR
+
+BRK
+
+@on-frame ( -> )
+
+ #00 ,draw-dvd JSR
+ ( case: hit-right ) .dvd/x LDZ2 .Screen/width DEI2 #0020 SUB2 EQU2
+ ( case: hit-left ) .dvd/x LDZ2 #0000 EQU2
+ #0000 EQU2 ,&no-flipx JCN
+ .dvd/dx LDZk #00 EQU SWP STZ
+ &no-flipx
+ ( case: hit-bottom ) .dvd/y LDZ2 .Screen/height DEI2 #0010 SUB2 EQU2
+ ( case: hit-top ) .dvd/y LDZ2 #0000 EQU2
+ #0000 EQU2 ,&no-flipy JCN
+ .dvd/dy LDZk #00 EQU SWP STZ
+ &no-flipy
+ ( incr ) .dvd/x LDZ2 #0001 #00 .dvd/dx LDZ #00 EQU DUP2 ADD2 SUB2 ADD2 .dvd/x STZ2
+ ( incr ) .dvd/y LDZ2 #0001 #00 .dvd/dy LDZ #00 EQU DUP2 ADD2 SUB2 ADD2 .dvd/y STZ2
+ #01 ,draw-dvd JSR
+
+BRK
+
+@draw-dvd ( color -- )
+
+ ;dvd_icn .Screen/addr DEO2
+ .dvd/x LDZ2 .Screen/x DEO2
+ .dvd/y LDZ2 .Screen/y DEO2
+ .Screen/sprite DEOk DEO
+
+JMP2r
+
+@dvd_icn ( 4 x 2 )
+ 001f 3f38 3838 787f 00fe fe7e 7777 e3c3
+ 000f 1f3b 7b77 e7c7 00fc fe8f 8707 0efc
+ 7f00 000f ff7f 0700 0301 00ff f0f8 ff00
+ 8700 00ff 7f7f ff00 f000 00e0 fcfc 8000
diff --git a/projects/examples/demos/move.tal b/projects/examples/demos/move.tal
@@ -4,14 +4,10 @@
|0020 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|0080 @Controller &vector $2 &button $1 &key $1
-( variables )
-
|0000
@slime $1
-( init )
-
|0100 ( -> ) @program
( theme )
diff --git a/projects/examples/demos/polycat.tal b/projects/examples/demos/polycat.tal
@@ -4,8 +4,6 @@
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
-( variables )
-
|0000
@cat
@@ -13,8 +11,6 @@
@pointer
&x $2 &y $2
-( program )
-
|0100 ( -> )
( theme )
@@ -98,11 +94,10 @@ JMP2r
@draw-tail ( frame -- )
- DUP ,&last LDR NEQ ,&changed JCN
- POP JMP2r &changed
+ STHk ,&last LDR NEQ ,&changed JCN
+ POPr JMP2r &changed
( only redraw on change )
- DUP
- ;frames ROT #00 SWP ADD2 LDA
+ STHr #00 OVR ;frames ADD2 LDA
#00 SWP #40 SFT2 ;body/tail ADD2
.Screen/addr DEO2
.cat/x LDZ2 .Screen/x DEO2
diff --git a/projects/examples/gui/animation.tal b/projects/examples/gui/animation.tal
@@ -1,83 +0,0 @@
-( GUI Animation )
-
-%2// { #01 SFT2 }
-%AUTO-XADDR { #05 .Screen/auto DEO }
-
-( devices )
-
-|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
-|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
-
-|0000
-
-@dvd
- &x $2 &y $2
- &dx $1 &dy $1
-
-( program )
-
-|0100 ( -> )
-
- ( theme )
- #4cfd .System/r DEO2
- #4cf3 .System/g DEO2
- #dcf2 .System/b DEO2
-
- ( vectors )
- ;on-frame .Screen/vector DEO2
-
- ( starting position )
- .Screen/width DEI2 2// .dvd/x STZ2
- .Screen/height DEI2 2// .dvd/y STZ2
-
- AUTO-XADDR
-
- #01 ;draw-dvd JSR2
-
-BRK
-
-@on-frame ( -> )
-
- #00 ;draw-dvd JSR2
-
- ( case: hit-right ) .dvd/x LDZ2 .Screen/width DEI2 #0020 SUB2 EQU2
- ( case: hit-left ) .dvd/x LDZ2 #0000 EQU2
- #0000 EQU2 ,&no-flipx JCN
- .dvd/dx LDZk #00 EQU SWP STZ &no-flipx
-
- ( case: hit-bottom ) .dvd/y LDZ2 .Screen/height DEI2 #0010 SUB2 EQU2
- ( case: hit-top ) .dvd/y LDZ2 #0000 EQU2
- #0000 EQU2 ,&no-flipy JCN
- .dvd/dy LDZk #00 EQU SWP STZ &no-flipy
-
- ( incr ) .dvd/x LDZ2 #0001 #00 .dvd/dx LDZ #00 EQU DUP2 ADD2 SUB2 ADD2 .dvd/x STZ2
- ( incr ) .dvd/y LDZ2 #0001 #00 .dvd/dy LDZ #00 EQU DUP2 ADD2 SUB2 ADD2 .dvd/y STZ2
-
- #01 ;draw-dvd JSR2
-
-BRK
-
-@draw-dvd ( color -- )
-
- STH
- ;dvd_icn .Screen/addr DEO2
- .dvd/x LDZ2 .Screen/x DEO2
- .dvd/y LDZ2 .Screen/y DEO2
- #0800
- &loop
- DUP #04 NEQ ,&no-lb JCN
- .Screen/x DEI2k #0020 SUB2 ROT DEO2
- .Screen/y DEI2k #0008 ADD2 ROT DEO2
- &no-lb
- STHkr .Screen/sprite DEO
- INC GTHk ,&loop JCN
- POP2
- POPr
-
-JMP2r
-
-@dvd_icn ( 4 x 2 )
- 001f 3f38 3838 787f 00fe fe7e 7777 e3c3
- 000f 1f3b 7b77 e7c7 00fc fe8f 8707 0efc
- 7f00 000f ff7f 0700 0301 00ff f0f8 ff00
- 8700 00ff 7f7f ff00 f000 00e0 fcfc 8000