commit 3f162f6258cc57213db1b531d238bbb926d54c12
parent 5dd7fec7296e58c16eaedc0a6d43fa8c611971c6
Author: neauoire <aliceffekt@gmail.com>
Date: Wed, 7 Jun 2023 09:51:27 -0700
(wireworld.tal) Match colors to standard wireworld specs
Diffstat:
1 file changed, 97 insertions(+), 92 deletions(-)
diff --git a/projects/examples/demos/wireworld.tal b/projects/examples/demos/wireworld.tal
@@ -23,18 +23,18 @@
|0000
-@color $1
-@pointer &x $2 &y $2
-@timer &frame $1 &play $1
+ @color $1
+ @pointer &x $2 &y $2
+ @timer &frame $1 &play $1
( program )
|0100 ( -> )
( theme )
- #07fe .System/r DEO2
- #07b6 .System/g DEO2
- #0fc6 .System/b DEO2
+ #0ff2 .System/r DEO2
+ #0d46 .System/g DEO2
+ #006f .System/b DEO2
( size )
#0100 .Screen/width DEO2
#0100 .Screen/height DEO2
@@ -44,21 +44,21 @@
;on-button .Controller/vector DEO2
( setup )
#01 .timer/play STZ
- #01 .color STZ
+ #01 set-color
( start )
;world ;get-addr/current STA2
#1000 ;run/future STA2
- ;redraw JSR2
+ redraw
BRK
@on-frame ( -> )
- .timer/play LDZ JMP BRK
+ .timer/play LDZ [ JMP BRK ]
( every 4th )
.timer/frame LDZk
- #03 AND ,&no-run JCN
- ;run JSR2
+ #03 AND ?&no-run
+ run
&no-run
LDZk INC SWP STZ
@@ -76,7 +76,7 @@ BRK
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
#40 .color LDZ ADD .Screen/sprite DEO
( paint )
- .Mouse/state DEI ,on-mouse-down JCN
+ .Mouse/state DEI ?on-mouse-down
BRK
@@ -84,90 +84,57 @@ BRK
.Mouse/x DEI2 #03 SFT2 NIP
.Mouse/y DEI2 #03 SFT2 NIP
- #0202 NEQ2k NIP2 ,&no-color1 JCN
- #01 .color STZ
- #00 .Mouse/state DEO
+ #0202 NEQ2k NIP2 ?&no-color1
+ #01 set-color
POP2 BRK
&no-color1
- #0302 NEQ2k NIP2 ,&no-color2 JCN
- #02 .color STZ
- #00 .Mouse/state DEO
+ #0302 NEQ2k NIP2 ?&no-color2
+ #02 set-color
POP2 BRK
&no-color2
- #0402 NEQ2k NIP2 ,&no-color3 JCN
- #03 .color STZ
- #00 .Mouse/state DEO
+ #0402 NEQ2k NIP2 ?&no-color3
+ #03 set-color
POP2 BRK
&no-color3
- #0602 NEQ2k NIP2 ,&no-toggle JCN
+ #0602 NEQ2k NIP2 ?&no-toggle
.timer/play LDZk #00 EQU SWP STZ
#00 .Mouse/state DEO
- ;draw-ui JSR2
+ draw-ui
POP2 BRK
&no-toggle
POP2
( color ) .color LDZ .Mouse/state DEI #01 GTH #00 EQU MUL
( cell* ) .Mouse/x DEI2 #02 SFT2 NIP .Mouse/y DEI2 #02 SFT2 NIP
- ;get-addr JSR2 STA
- ;redraw JSR2
+ get-addr STA
+ redraw
BRK
-@print ( short* -- )
-
- SWP ,&byte JSR
- &byte ( byte -- ) DUP #04 SFT ,&char JSR
- &char ( char -- ) #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO
-
-JMP2r
-
@on-button ( -> )
.Controller/button DEI
- [ #01 ] NEQk NIP ,&no-a JCN #01 .color STZ &no-a
- [ #02 ] NEQk NIP ,&no-b JCN #02 .color STZ &no-b
- [ #04 ] NEQk NIP ,&no-select JCN #03 .color STZ &no-select
- [ #08 ] NEQk NIP ,&no-start JCN ;world #2000 ;mclr JSR2 ;redraw JSR2 &no-start
+ [ #01 ] NEQk NIP ?&no-a #01 set-color &no-a
+ [ #02 ] NEQk NIP ?&no-b #02 set-color &no-b
+ [ #04 ] NEQk NIP ?&no-select #03 set-color &no-select
+ [ #08 ] NEQk NIP ?&no-start ;world #2000 mclr redraw &no-start
POP
( space )
- .Controller/key DEI #20 NEQ ,&no-space JCN .timer/play LDZk #00 EQU SWP STZ &no-space
+ .Controller/key DEI #20 NEQ ?&no-space .timer/play LDZk #00 EQU SWP STZ &no-space
BRK
-@draw-ui ( -- )
-
- ( colors )
- #01 .Screen/auto DEO
- #0010 DUP2 .Screen/x DEO2 .Screen/y DEO2
- ;color-icn .Screen/addr DEO2
- #01 .Screen/sprite DEO
- #02 .Screen/sprite DEO
- #03 .Screen/sprite DEO
- ( toggle )
- #0030 .Screen/x DEO2
- ;toggle-icn #00 .timer/play LDZ #30 SFT2 ADD2 .Screen/addr DEO2
- #01 .Screen/sprite DEO
-
-JMP2r
+(
+@|core )
-@redraw ( -- )
+@set-color ( color -- )
- ;cell-icn .Screen/addr DEO2
- #4000
- &ver
- #00 OVR #20 SFT2 .Screen/y DEO2
- STHk
- #4000
- &hor
- #00 OVR #20 SFT2 .Screen/x DEO2
- DUP STHkr ,get-addr JSR LDA .Screen/sprite DEO
- INC GTHk ,&hor JCN
- POP2
- POPr
- INC GTHk ,&ver JCN
- POP2
- ;draw-ui JSR2
+ .color STZ
+ .pointer/x LDZ2 .Screen/x DEO2
+ .pointer/y LDZ2 .Screen/y DEO2
+ ;pointer-icn .Screen/addr DEO2
+ #40 .color LDZ ADD .Screen/sprite DEO
+ #00 .Mouse/state DEO
JMP2r
@@ -179,19 +146,18 @@ JMP2r
#40 #00
&hor
( x,y ) DUP STHkr
- ( cell ) DUP2 ,get-addr JSR STH2k LDA
- ( transform ) ,transform JSR STH2r [ LIT2 &future $2 ] ADD2 STA
- INC GTHk ,&hor JCN
+ ( cell ) DUP2 get-addr STH2k LDA
+ ( transform ) transform STH2r [ LIT2 &future $2 ] ADD2 STA
+ INC GTHk ?&hor
POP2
POPr
- INC GTHk ,&ver JCN
+ INC GTHk ?&ver
POP2
( Swap worlds )
;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2
#0000 STH2r SUB2 ;run/future STA2
- ,redraw JSR
-JMP2r
+!redraw
@get-addr ( x y -- addr* )
@@ -201,19 +167,19 @@ JMP2r
@transform ( xy cell -- cell )
- DUP ,&no-null JCN NIP NIP JMP2r &no-null
- DUP #03 NEQ ,&no-head JCN POP POP2 #02 JMP2r &no-head
- DUP #02 NEQ ,&no-tail JCN POP POP2 #01 JMP2r &no-tail
- DUP #01 NEQ ,&no-cond JCN POP
+ DUP ?&no-null NIP NIP JMP2r &no-null
+ DUP #03 NEQ ?&no-head POP POP2 #02 JMP2r &no-head
+ DUP #02 NEQ ?&no-tail POP POP2 #01 JMP2r &no-tail
+ DUP #01 NEQ ?&no-cond POP
LITr 00
- DUP2 #01 SUB ,get-addr JSR
+ DUP2 #01 SUB get-addr
( tl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
( tc ) INC2 LDAk #03 NEQ JMP INCr
( tr ) INC2 LDA #03 NEQ JMP INCr
- DUP2 ,get-addr JSR
+ DUP2 get-addr
( ml ) #0001 SUB2 LDAk #03 NEQ JMP INCr
( mr ) INC2 INC2 LDA #03 NEQ JMP INCr
- INC ,get-addr JSR
+ INC get-addr
( bl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
( bc ) INC2 LDAk #03 NEQ JMP INCr
( br ) INC2 LDA #03 NEQ JMP INCr
@@ -230,21 +196,59 @@ JMP2r
OVR2 ADD2 SWP2
&loop
STH2k #00 STH2r STA
- INC2 GTH2k ,&loop JCN
+ INC2 GTH2k ?&loop
POP2 POP2
JMP2r
-@pointer-icn
- 80c0 e0f0 f8e0 1000
-@cell-icn
- e0e0 e000 0000 0000
-@color-icn
- 7cfe fefe fefe 7c00
-@toggle-icn
- ( pause ) 6666 6666 6666 6600
- ( play ) 4666 767e 7666 4600
+(
+@|drawing )
+
+@redraw ( -- )
+
+ ;cell-icn .Screen/addr DEO2
+ #4000
+ &ver
+ #00 OVR #20 SFT2 .Screen/y DEO2
+ STHk
+ #4000
+ &hor
+ #00 OVR #20 SFT2 .Screen/x DEO2
+ DUP STHkr get-addr LDA .Screen/sprite DEO
+ INC GTHk ?&hor
+ POP2
+ POPr
+ INC GTHk ?&ver
+ POP2
+
+@draw-ui ( -- )
+
+ ( colors )
+ #01 .Screen/auto DEO
+ #0010 DUP2 .Screen/x DEO2 .Screen/y DEO2
+ ;color-icn .Screen/addr DEO2
+ #01 .Screen/sprite DEO
+ #02 .Screen/sprite DEO
+ #03 .Screen/sprite DEO
+ ( toggle )
+ #0030 .Screen/x DEO2
+ ;toggle-icn #00 .timer/play LDZ #30 SFT2 ADD2 .Screen/addr DEO2
+ #01 .Screen/sprite DEO
+
+JMP2r
+(
+@|assets )
+
+@pointer-icn [
+ 80c0 e0f0 f8e0 1000 ]
+@cell-icn [
+ e0e0 e000 0000 0000 ]
+@color-icn [
+ 7cfe fefe fefe 7c00 ]
+@toggle-icn [
+ 6666 6666 6666 6600
+ 4666 767e 7666 4600 ]
(
I live in the atom with the happy protons and neutrons.
@@ -253,3 +257,4 @@ JMP2r
How do I find peace? )
@world
+