uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 3f162f6258cc57213db1b531d238bbb926d54c12
parent 5dd7fec7296e58c16eaedc0a6d43fa8c611971c6
Author: neauoire <aliceffekt@gmail.com>
Date:   Wed,  7 Jun 2023 09:51:27 -0700

(wireworld.tal) Match colors to standard wireworld specs

Diffstat:
Mprojects/examples/demos/wireworld.tal | 189+++++++++++++++++++++++++++++++++++++++++--------------------------------------
1 file changed, 97 insertions(+), 92 deletions(-)

diff --git a/projects/examples/demos/wireworld.tal b/projects/examples/demos/wireworld.tal @@ -23,18 +23,18 @@ |0000 -@color $1 -@pointer &x $2 &y $2 -@timer &frame $1 &play $1 + @color $1 + @pointer &x $2 &y $2 + @timer &frame $1 &play $1 ( program ) |0100 ( -> ) ( theme ) - #07fe .System/r DEO2 - #07b6 .System/g DEO2 - #0fc6 .System/b DEO2 + #0ff2 .System/r DEO2 + #0d46 .System/g DEO2 + #006f .System/b DEO2 ( size ) #0100 .Screen/width DEO2 #0100 .Screen/height DEO2 @@ -44,21 +44,21 @@ ;on-button .Controller/vector DEO2 ( setup ) #01 .timer/play STZ - #01 .color STZ + #01 set-color ( start ) ;world ;get-addr/current STA2 #1000 ;run/future STA2 - ;redraw JSR2 + redraw BRK @on-frame ( -> ) - .timer/play LDZ JMP BRK + .timer/play LDZ [ JMP BRK ] ( every 4th ) .timer/frame LDZk - #03 AND ,&no-run JCN - ;run JSR2 + #03 AND ?&no-run + run &no-run LDZk INC SWP STZ @@ -76,7 +76,7 @@ BRK .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 #40 .color LDZ ADD .Screen/sprite DEO ( paint ) - .Mouse/state DEI ,on-mouse-down JCN + .Mouse/state DEI ?on-mouse-down BRK @@ -84,90 +84,57 @@ BRK .Mouse/x DEI2 #03 SFT2 NIP .Mouse/y DEI2 #03 SFT2 NIP - #0202 NEQ2k NIP2 ,&no-color1 JCN - #01 .color STZ - #00 .Mouse/state DEO + #0202 NEQ2k NIP2 ?&no-color1 + #01 set-color POP2 BRK &no-color1 - #0302 NEQ2k NIP2 ,&no-color2 JCN - #02 .color STZ - #00 .Mouse/state DEO + #0302 NEQ2k NIP2 ?&no-color2 + #02 set-color POP2 BRK &no-color2 - #0402 NEQ2k NIP2 ,&no-color3 JCN - #03 .color STZ - #00 .Mouse/state DEO + #0402 NEQ2k NIP2 ?&no-color3 + #03 set-color POP2 BRK &no-color3 - #0602 NEQ2k NIP2 ,&no-toggle JCN + #0602 NEQ2k NIP2 ?&no-toggle .timer/play LDZk #00 EQU SWP STZ #00 .Mouse/state DEO - ;draw-ui JSR2 + draw-ui POP2 BRK &no-toggle POP2 ( color ) .color LDZ .Mouse/state DEI #01 GTH #00 EQU MUL ( cell* ) .Mouse/x DEI2 #02 SFT2 NIP .Mouse/y DEI2 #02 SFT2 NIP - ;get-addr JSR2 STA - ;redraw JSR2 + get-addr STA + redraw BRK -@print ( short* -- ) - - SWP ,&byte JSR - &byte ( byte -- ) DUP #04 SFT ,&char JSR - &char ( char -- ) #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO - -JMP2r - @on-button ( -> ) .Controller/button DEI - [ #01 ] NEQk NIP ,&no-a JCN #01 .color STZ &no-a - [ #02 ] NEQk NIP ,&no-b JCN #02 .color STZ &no-b - [ #04 ] NEQk NIP ,&no-select JCN #03 .color STZ &no-select - [ #08 ] NEQk NIP ,&no-start JCN ;world #2000 ;mclr JSR2 ;redraw JSR2 &no-start + [ #01 ] NEQk NIP ?&no-a #01 set-color &no-a + [ #02 ] NEQk NIP ?&no-b #02 set-color &no-b + [ #04 ] NEQk NIP ?&no-select #03 set-color &no-select + [ #08 ] NEQk NIP ?&no-start ;world #2000 mclr redraw &no-start POP ( space ) - .Controller/key DEI #20 NEQ ,&no-space JCN .timer/play LDZk #00 EQU SWP STZ &no-space + .Controller/key DEI #20 NEQ ?&no-space .timer/play LDZk #00 EQU SWP STZ &no-space BRK -@draw-ui ( -- ) - - ( colors ) - #01 .Screen/auto DEO - #0010 DUP2 .Screen/x DEO2 .Screen/y DEO2 - ;color-icn .Screen/addr DEO2 - #01 .Screen/sprite DEO - #02 .Screen/sprite DEO - #03 .Screen/sprite DEO - ( toggle ) - #0030 .Screen/x DEO2 - ;toggle-icn #00 .timer/play LDZ #30 SFT2 ADD2 .Screen/addr DEO2 - #01 .Screen/sprite DEO - -JMP2r +( +@|core ) -@redraw ( -- ) +@set-color ( color -- ) - ;cell-icn .Screen/addr DEO2 - #4000 - &ver - #00 OVR #20 SFT2 .Screen/y DEO2 - STHk - #4000 - &hor - #00 OVR #20 SFT2 .Screen/x DEO2 - DUP STHkr ,get-addr JSR LDA .Screen/sprite DEO - INC GTHk ,&hor JCN - POP2 - POPr - INC GTHk ,&ver JCN - POP2 - ;draw-ui JSR2 + .color STZ + .pointer/x LDZ2 .Screen/x DEO2 + .pointer/y LDZ2 .Screen/y DEO2 + ;pointer-icn .Screen/addr DEO2 + #40 .color LDZ ADD .Screen/sprite DEO + #00 .Mouse/state DEO JMP2r @@ -179,19 +146,18 @@ JMP2r #40 #00 &hor ( x,y ) DUP STHkr - ( cell ) DUP2 ,get-addr JSR STH2k LDA - ( transform ) ,transform JSR STH2r [ LIT2 &future $2 ] ADD2 STA - INC GTHk ,&hor JCN + ( cell ) DUP2 get-addr STH2k LDA + ( transform ) transform STH2r [ LIT2 &future $2 ] ADD2 STA + INC GTHk ?&hor POP2 POPr - INC GTHk ,&ver JCN + INC GTHk ?&ver POP2 ( Swap worlds ) ;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2 #0000 STH2r SUB2 ;run/future STA2 - ,redraw JSR -JMP2r +!redraw @get-addr ( x y -- addr* ) @@ -201,19 +167,19 @@ JMP2r @transform ( xy cell -- cell ) - DUP ,&no-null JCN NIP NIP JMP2r &no-null - DUP #03 NEQ ,&no-head JCN POP POP2 #02 JMP2r &no-head - DUP #02 NEQ ,&no-tail JCN POP POP2 #01 JMP2r &no-tail - DUP #01 NEQ ,&no-cond JCN POP + DUP ?&no-null NIP NIP JMP2r &no-null + DUP #03 NEQ ?&no-head POP POP2 #02 JMP2r &no-head + DUP #02 NEQ ?&no-tail POP POP2 #01 JMP2r &no-tail + DUP #01 NEQ ?&no-cond POP LITr 00 - DUP2 #01 SUB ,get-addr JSR + DUP2 #01 SUB get-addr ( tl ) #0001 SUB2 LDAk #03 NEQ JMP INCr ( tc ) INC2 LDAk #03 NEQ JMP INCr ( tr ) INC2 LDA #03 NEQ JMP INCr - DUP2 ,get-addr JSR + DUP2 get-addr ( ml ) #0001 SUB2 LDAk #03 NEQ JMP INCr ( mr ) INC2 INC2 LDA #03 NEQ JMP INCr - INC ,get-addr JSR + INC get-addr ( bl ) #0001 SUB2 LDAk #03 NEQ JMP INCr ( bc ) INC2 LDAk #03 NEQ JMP INCr ( br ) INC2 LDA #03 NEQ JMP INCr @@ -230,21 +196,59 @@ JMP2r OVR2 ADD2 SWP2 &loop STH2k #00 STH2r STA - INC2 GTH2k ,&loop JCN + INC2 GTH2k ?&loop POP2 POP2 JMP2r -@pointer-icn - 80c0 e0f0 f8e0 1000 -@cell-icn - e0e0 e000 0000 0000 -@color-icn - 7cfe fefe fefe 7c00 -@toggle-icn - ( pause ) 6666 6666 6666 6600 - ( play ) 4666 767e 7666 4600 +( +@|drawing ) + +@redraw ( -- ) + + ;cell-icn .Screen/addr DEO2 + #4000 + &ver + #00 OVR #20 SFT2 .Screen/y DEO2 + STHk + #4000 + &hor + #00 OVR #20 SFT2 .Screen/x DEO2 + DUP STHkr get-addr LDA .Screen/sprite DEO + INC GTHk ?&hor + POP2 + POPr + INC GTHk ?&ver + POP2 + +@draw-ui ( -- ) + + ( colors ) + #01 .Screen/auto DEO + #0010 DUP2 .Screen/x DEO2 .Screen/y DEO2 + ;color-icn .Screen/addr DEO2 + #01 .Screen/sprite DEO + #02 .Screen/sprite DEO + #03 .Screen/sprite DEO + ( toggle ) + #0030 .Screen/x DEO2 + ;toggle-icn #00 .timer/play LDZ #30 SFT2 ADD2 .Screen/addr DEO2 + #01 .Screen/sprite DEO + +JMP2r +( +@|assets ) + +@pointer-icn [ + 80c0 e0f0 f8e0 1000 ] +@cell-icn [ + e0e0 e000 0000 0000 ] +@color-icn [ + 7cfe fefe fefe 7c00 ] +@toggle-icn [ + 6666 6666 6666 6600 + 4666 767e 7666 4600 ] ( I live in the atom with the happy protons and neutrons. @@ -253,3 +257,4 @@ JMP2r How do I find peace? ) @world +