uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 3da1af90a0be332d53b38e85731426d7b73da4f5
parent 05e48c35ce97f2e2ebcf5a4dd796867bc6bcf23b
Author: neauoire <aliceffekt@gmail.com>
Date:   Mon, 30 Aug 2021 14:53:01 -0700

Improved shapes example

Diffstat:
Mprojects/examples/devices/console.tal | 4++--
Mprojects/examples/gui/shapes.tal | 57+++++++++++++++++++++++++++++++++++++--------------------
2 files changed, 39 insertions(+), 22 deletions(-)

diff --git a/projects/examples/devices/console.tal b/projects/examples/devices/console.tal @@ -16,4 +16,4 @@ BRK -@hello-word "Hello 20 "World! -\ No newline at end of file +@hello-word "Hello 20 "Uxn! +\ No newline at end of file diff --git a/projects/examples/gui/shapes.tal b/projects/examples/gui/shapes.tal @@ -1,10 +1,11 @@ ( GUI Shapes ) %RTN { JMP2r } -%-- { #0001 SUB2 } %8++ { #0008 ADD2 } %2** { #10 SFT2 } %4** { #20 SFT2 } +%2// { #01 SFT2 } +%4// { #02 SFT2 } %ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 } %LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 } %GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 } @@ -13,6 +14,8 @@ STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2 } ( x y w h -- x1 y1 x2 y2 ) +%WIDTH { #0100 } %HEIGHT { #00a0 } + ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] @@ -34,24 +37,37 @@ |0100 ( theme ) - #f03f .System/r DEO2 + #f0ff .System/r DEO2 #f03c .System/g DEO2 #f03f .System/b DEO2 ( background ) ;checker_icn #03 ;cover-pattern JSR2 - #0010 #0030 #0020 #0020 SIZE-TO-RECT #01 ;line-slow JSR2 - #0070 #0040 #0010 #01 ;draw-circle JSR2 - #0038 #0030 #0020 #0020 SIZE-TO-RECT #01 ;line-rect JSR2 - #0038 #0058 #0020 #0020 SIZE-TO-RECT #01 ;fill-rect JSR2 - #0010 #0030 #0068 #01 ;line-hor JSR2 - #0020 #0058 #0078 #01 ;line-ver JSR2 + .Screen/width DEI2 2// WIDTH 2// SUB2 #0008 ADD2 + .Screen/height DEI2 2// HEIGHT 2// SUB2 #0008 ADD2 + WIDTH HEIGHT + SIZE-TO-RECT #02 ;fill-rect JSR2 + + .Screen/width DEI2 2// WIDTH 2// SUB2 + .Screen/height DEI2 2// HEIGHT 2// SUB2 + WIDTH HEIGHT + SIZE-TO-RECT #01 ;fill-rect JSR2 + + .Screen/width DEI2 2// WIDTH 2// SUB2 #0008 ADD2 + .Screen/height DEI2 2// HEIGHT 2// SUB2 #0008 ADD2 + WIDTH #0010 SUB2 HEIGHT #0010 SUB2 + SIZE-TO-RECT #03 ;line-rect JSR2 + + .Screen/width DEI2 2// .Screen/height DEI2 2// WIDTH 4// #02 ;draw-circle JSR2 + + #0010 #0030 #0068 #02 ;line-hor JSR2 + #0020 #0058 #0078 #02 ;line-ver JSR2 BRK @line-slow ( x1 y1 x2 y2 color -- ) - ( load ) .color STZ -- .line/y0 STZ2 -- .line/x0 STZ2 .line/y STZ2 .line/x STZ2 + ( load ) .color STZ #0001 SUB2 .line/y0 STZ2 #0001 SUB2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2 .line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2 .line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2 #ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2 @@ -77,27 +93,28 @@ RTN @line-rect ( x1* y1* x2* y2* color -- ) - ( load ) .color STZ - STH2k .rect/y2 STZ2 .rect/x2 STZ2 - STH2k .rect/y1 STZ2 .rect/x1 STZ2 + ( load ) STH + STH2k ,&y2 STR2 ,&x2 STR2 + STH2k ,&y1 STR2 ,&x1 STR2 STH2r STH2r SWP2 &ver ( save ) DUP2 .Screen/y DEO2 - ( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/pixel DEO - ( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/pixel DEO + ( draw ) ,&x1 LDR2 .Screen/x DEO2 STHkr .Screen/pixel DEO + ( draw ) ,&x2 LDR2 .Screen/x DEO2 STHkr .Screen/pixel DEO ( incr ) INC2 OVR2 OVR2 GTS2 ,&ver JCN POP2 POP2 - .rect/x1 LDZ2 .rect/x2 LDZ2 SWP2 + ,&x1 LDR2 ,&x2 LDR2 SWP2 &hor ( save ) DUP2 .Screen/x DEO2 - ( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/pixel DEO - ( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/pixel DEO + ( draw ) ,&y1 LDR2 .Screen/y DEO2 STHkr .Screen/pixel DEO + ( draw ) ,&y2 LDR2 .Screen/y DEO2 STHkr .Screen/pixel DEO ( incr ) INC2 OVR2 INC2 OVR2 GTS2 ,&hor JCN - POP2 POP2 + POP2 POP2 POPr RTN + &x1 $2 &y1 $2 &x2 $2 &y2 $2 @fill-rect ( x1* y1* x2* y2* color -- ) @@ -128,14 +145,14 @@ RTN &loop ( incr ) .circle/x LDZ2 INC2 .circle/x STZ2 .circle/d LDZ2 #0001 LTS2 ,&else JCN - ( decr ) .circle/y LDZ2 -- .circle/y STZ2 + ( decr ) .circle/y LDZ2 #0001 SUB2 .circle/y STZ2 .circle/x LDZ2 .circle/y LDZ2 SUB2 4** .circle/d LDZ2 ADD2 .circle/d STZ2 ;&end JMP2 &else .circle/x LDZ2 4** .circle/d LDZ2 ADD2 .circle/d STZ2 &end ( draw ) ;&seg JSR2 - .circle/y LDZ2 .circle/x LDZ2 -- GTS2 ,&loop JCN + .circle/y LDZ2 .circle/x LDZ2 #0001 SUB2 GTS2 ,&loop JCN RTN &seg .circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO