commit 3da1af90a0be332d53b38e85731426d7b73da4f5
parent 05e48c35ce97f2e2ebcf5a4dd796867bc6bcf23b
Author: neauoire <aliceffekt@gmail.com>
Date: Mon, 30 Aug 2021 14:53:01 -0700
Improved shapes example
Diffstat:
2 files changed, 39 insertions(+), 22 deletions(-)
diff --git a/projects/examples/devices/console.tal b/projects/examples/devices/console.tal
@@ -16,4 +16,4 @@
BRK
-@hello-word "Hello 20 "World!
-\ No newline at end of file
+@hello-word "Hello 20 "Uxn!
+\ No newline at end of file
diff --git a/projects/examples/gui/shapes.tal b/projects/examples/gui/shapes.tal
@@ -1,10 +1,11 @@
( GUI Shapes )
%RTN { JMP2r }
-%-- { #0001 SUB2 }
%8++ { #0008 ADD2 }
%2** { #10 SFT2 }
%4** { #20 SFT2 }
+%2// { #01 SFT2 }
+%4// { #02 SFT2 }
%ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 }
%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
@@ -13,6 +14,8 @@
STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2
} ( x y w h -- x1 y1 x2 y2 )
+%WIDTH { #0100 } %HEIGHT { #00a0 }
+
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
@@ -34,24 +37,37 @@
|0100
( theme )
- #f03f .System/r DEO2
+ #f0ff .System/r DEO2
#f03c .System/g DEO2
#f03f .System/b DEO2
( background ) ;checker_icn #03 ;cover-pattern JSR2
- #0010 #0030 #0020 #0020 SIZE-TO-RECT #01 ;line-slow JSR2
- #0070 #0040 #0010 #01 ;draw-circle JSR2
- #0038 #0030 #0020 #0020 SIZE-TO-RECT #01 ;line-rect JSR2
- #0038 #0058 #0020 #0020 SIZE-TO-RECT #01 ;fill-rect JSR2
- #0010 #0030 #0068 #01 ;line-hor JSR2
- #0020 #0058 #0078 #01 ;line-ver JSR2
+ .Screen/width DEI2 2// WIDTH 2// SUB2 #0008 ADD2
+ .Screen/height DEI2 2// HEIGHT 2// SUB2 #0008 ADD2
+ WIDTH HEIGHT
+ SIZE-TO-RECT #02 ;fill-rect JSR2
+
+ .Screen/width DEI2 2// WIDTH 2// SUB2
+ .Screen/height DEI2 2// HEIGHT 2// SUB2
+ WIDTH HEIGHT
+ SIZE-TO-RECT #01 ;fill-rect JSR2
+
+ .Screen/width DEI2 2// WIDTH 2// SUB2 #0008 ADD2
+ .Screen/height DEI2 2// HEIGHT 2// SUB2 #0008 ADD2
+ WIDTH #0010 SUB2 HEIGHT #0010 SUB2
+ SIZE-TO-RECT #03 ;line-rect JSR2
+
+ .Screen/width DEI2 2// .Screen/height DEI2 2// WIDTH 4// #02 ;draw-circle JSR2
+
+ #0010 #0030 #0068 #02 ;line-hor JSR2
+ #0020 #0058 #0078 #02 ;line-ver JSR2
BRK
@line-slow ( x1 y1 x2 y2 color -- )
- ( load ) .color STZ -- .line/y0 STZ2 -- .line/x0 STZ2 .line/y STZ2 .line/x STZ2
+ ( load ) .color STZ #0001 SUB2 .line/y0 STZ2 #0001 SUB2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2
.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2
@@ -77,27 +93,28 @@ RTN
@line-rect ( x1* y1* x2* y2* color -- )
- ( load ) .color STZ
- STH2k .rect/y2 STZ2 .rect/x2 STZ2
- STH2k .rect/y1 STZ2 .rect/x1 STZ2
+ ( load ) STH
+ STH2k ,&y2 STR2 ,&x2 STR2
+ STH2k ,&y1 STR2 ,&x1 STR2
STH2r STH2r SWP2
&ver
( save ) DUP2 .Screen/y DEO2
- ( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/pixel DEO
- ( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/pixel DEO
+ ( draw ) ,&x1 LDR2 .Screen/x DEO2 STHkr .Screen/pixel DEO
+ ( draw ) ,&x2 LDR2 .Screen/x DEO2 STHkr .Screen/pixel DEO
( incr ) INC2
OVR2 OVR2 GTS2 ,&ver JCN
POP2 POP2
- .rect/x1 LDZ2 .rect/x2 LDZ2 SWP2
+ ,&x1 LDR2 ,&x2 LDR2 SWP2
&hor
( save ) DUP2 .Screen/x DEO2
- ( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/pixel DEO
- ( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/pixel DEO
+ ( draw ) ,&y1 LDR2 .Screen/y DEO2 STHkr .Screen/pixel DEO
+ ( draw ) ,&y2 LDR2 .Screen/y DEO2 STHkr .Screen/pixel DEO
( incr ) INC2
OVR2 INC2 OVR2 GTS2 ,&hor JCN
- POP2 POP2
+ POP2 POP2 POPr
RTN
+ &x1 $2 &y1 $2 &x2 $2 &y2 $2
@fill-rect ( x1* y1* x2* y2* color -- )
@@ -128,14 +145,14 @@ RTN
&loop
( incr ) .circle/x LDZ2 INC2 .circle/x STZ2
.circle/d LDZ2 #0001 LTS2 ,&else JCN
- ( decr ) .circle/y LDZ2 -- .circle/y STZ2
+ ( decr ) .circle/y LDZ2 #0001 SUB2 .circle/y STZ2
.circle/x LDZ2 .circle/y LDZ2 SUB2 4** .circle/d LDZ2 ADD2 .circle/d STZ2
;&end JMP2
&else
.circle/x LDZ2 4** .circle/d LDZ2 ADD2 .circle/d STZ2
&end
( draw ) ;&seg JSR2
- .circle/y LDZ2 .circle/x LDZ2 -- GTS2 ,&loop JCN
+ .circle/y LDZ2 .circle/x LDZ2 #0001 SUB2 GTS2 ,&loop JCN
RTN
&seg
.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO