uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
Log | Files | Refs | README | LICENSE

commit 3d59eafa3bee5907214f0f356215d2c3920875ce
parent 465b85d579f93af9ad41742beda733acf10a594b
Author: neauoire <aliceffekt@gmail.com>
Date:   Sun, 21 Mar 2021 13:58:32 -0700

Moved devices to second page

Diffstat:
Mbuild.sh | 2+-
Mprojects/software/left.usm | 32+++++++++++++++++++-------------
Mprojects/software/nasu.usm | 31++++++++++++++++++-------------
Mprojects/software/noodle.usm | 33+++++++++++++++++++--------------
Muxn.c | 2+-
Muxn.h | 2+-
6 files changed, 59 insertions(+), 43 deletions(-)

diff --git a/build.sh b/build.sh @@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator # run -./bin/assembler projects/software/noodle.usm bin/boot.rom +./bin/assembler projects/software/left.usm bin/boot.rom ./bin/emulator bin/boot.rom diff --git a/projects/software/left.usm b/projects/software/left.usm @@ -22,6 +22,8 @@ %8/ { #0003 SFT2 } %8* { #0030 SFT2 } %8- { #0008 SUB2 } %8+ { #0008 ADD2 } +( variables ) + ;lock { byte 1 } ;k { byte 1 } ;l { byte 1 } @@ -37,7 +39,21 @@ ;textarea { x1 2 y1 2 x2 2 y2 2 addr 2 cursor 1 } ;label { x 2 y 2 color 1 addr 2 } ( remove ) -|0100 @RESET +( devices ) + +|0100 ;Console { pad 8 char 1 byte 1 short 2 } +|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } +|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } +|0130 ;Controller { buttons 1 } +|0140 ;Keys { key 1 } +|0150 ;Mouse { x 2 y 2 state 1 chord 1 } +|0160 ;File { pad 8 name 2 length 2 load 2 save 2 } +|01F0 .RESET .FRAME .ERROR ( vectors ) +|01F8 [ ed0f 3d0f 3d0f ] ( palette ) + +( program ) + +|0200 @RESET ( load file ) ,filepath ,load-file JSR2 @@ -702,15 +718,4 @@ RTN |3000 ;document { eof 2 body 8000 } |c000 ;clip { len 2 body 256 } -|d000 @ERROR BRK - -|FF00 ;Console { pad 8 char 1 byte 1 short 2 } -|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } -|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } -|FF30 ;Controller { buttons 1 } -|FF40 ;Keys { key 1 } -|FF50 ;Mouse { x 2 y 2 state 1 chord 1 } -|FF60 ;File { pad 8 name 2 length 2 load 2 save 2 } - -|FFF0 .RESET .FRAME .ERROR ( vectors ) -|FFF8 [ ed0f 3d0f 3d0f ] ( palette ) +|d000 @ERROR BRK +\ No newline at end of file diff --git a/projects/software/nasu.usm b/projects/software/nasu.usm @@ -17,6 +17,8 @@ %8- { #0008 SUB2 } %8+ { #0008 ADD2 } %SFL { #40 SFT SFT } +( variables ) + ;bankview { x 2 y 2 mode 1 addr 2 } ;tileview { x 2 y 2 addr 2 } ;rect { x1 2 y1 2 x2 2 y2 2 } @@ -27,7 +29,20 @@ ;addr { short 2 } ;pos { x 2 y 2 } -|0100 @RESET +( devices ) + +|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } +|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } +|0130 ;Controller { buttons 1 } +|0140 ;Keys { key 1 } +|0150 ;Mouse { x 2 y 2 state 1 chord 1 change 1 } +|0160 ;File { pad 8 name 2 length 2 load 2 save 2 } +|01F0 .RESET .FRAME .ERROR ( vectors ) +|01F8 [ e0fc 30cc 30ac ] ( palette ) + +( program ) + +|0200 @RESET ~Screen.width 2/ #008a SUB2 =bankview.x ~Screen.height 2/ #003f SUB2 =bankview.y @@ -512,14 +527,4 @@ RTN |E000 @bank [ ] -|FE00 @ERROR BRK - -|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } -|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } -|FF30 ;Controller { buttons 1 } -|FF40 ;Keys { key 1 } -|FF50 ;Mouse { x 2 y 2 state 1 chord 1 change 1 } -|FF60 ;File { pad 8 name 2 length 2 load 2 save 2 } - -|FFF0 .RESET .FRAME .ERROR ( vectors ) -|FFF8 [ e0fc 30cc 30ac ] ( palette ) -\ No newline at end of file +|FE00 @ERROR BRK +\ No newline at end of file diff --git a/projects/software/noodle.usm b/projects/software/noodle.usm @@ -31,6 +31,8 @@ %MOD8 { #0007 AND2 } %SFL { #40 SFT SFT } +( variables ) + ;center { x 2 y 2 } ;toolbar { x1 2 y1 2 x2 2 y2 2 } ;cursor { x 2 y 2 x0 2 y0 2 size 1 patt 1 drag 1 mirror 1 } @@ -43,7 +45,21 @@ ;pt1 { x 2 y 2 } ;px { x 1 y 1 } -|0100 @RESET +( devices ) + +|0100 ;Console { pad 8 char 1 byte 1 short 2 } +|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } +|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } +|0130 ;Controller { buttons 1 } +|0140 ;Keys { key 1 } +|0150 ;Mouse { x 2 y 2 state 1 chord 1 } +|0160 ;File { pad 8 name 2 length 2 load 2 save 2 } +|01F0 .RESET .FRAME .ERROR ( vectors ) +|01F8 [ f07c f0e2 f0c2 ] ( palette ) + +( program ) + +|0200 @RESET ( default canvas ) #002a =canvas.w #001a =canvas.h @@ -682,15 +698,4 @@ RTN |2000 ;canvas { w 2 h 2 x1 2 y1 2 x2 2 y2 2 } |3000 @data [ ] -|F000 @ERROR BRK - -|FF00 ;Console { pad 8 char 1 byte 1 short 2 } -|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } -|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } -|FF30 ;Controller { buttons 1 } -|FF40 ;Keys { key 1 } -|FF50 ;Mouse { x 2 y 2 state 1 chord 1 } -|FF60 ;File { pad 8 name 2 length 2 load 2 save 2 } - -|FFF0 .RESET .FRAME .ERROR ( vectors ) -|FFF8 [ f07c f0e2 f0c2 ] ( palette ) -\ No newline at end of file +|F000 @ERROR BRK +\ No newline at end of file diff --git a/uxn.c b/uxn.c @@ -19,7 +19,7 @@ WITH REGARD TO THIS SOFTWARE. void setflag(Uint8 *a, char flag, int b) { if(b) *a |= flag; else *a &= (~flag); } int getflag(Uint8 *a, char flag) { return *a & flag; } Uint8 devpoke8(Uxn *u, Uint8 id, Uint8 b0, Uint8 b1){ return id < u->devices ? u->dev[id].poke(u->ram.dat, PAGE_DEVICE + id * 0x10, b0, b1) : b1; } -void mempoke8(Uxn *u, Uint16 a, Uint8 b) { u->ram.dat[a] = a >= PAGE_DEVICE ? devpoke8(u, (a & 0xff) >> 4, a & 0xf, b) : b; } +void mempoke8(Uxn *u, Uint16 a, Uint8 b) { u->ram.dat[a] = (a & 0xff00) == PAGE_DEVICE ? devpoke8(u, (a & 0xff) >> 4, a & 0xf, b) : b; } Uint8 mempeek8(Uxn *u, Uint16 a) { return u->ram.dat[a]; } void mempoke16(Uxn *u, Uint16 a, Uint16 b) { mempoke8(u, a, b >> 8); mempoke8(u, a + 1, b); } Uint16 mempeek16(Uxn *u, Uint16 a) { return (mempeek8(u, a) << 8) + mempeek8(u, a + 1); } diff --git a/uxn.h b/uxn.h @@ -20,7 +20,7 @@ typedef signed short Sint16; #define FLAG_SHORT 0x02 #define FLAG_RETURN 0x04 #define FLAG_COND 0x08 -#define PAGE_DEVICE 0xff00 +#define PAGE_DEVICE 0x0100 typedef struct { Uint8 ptr;