uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 362dee8b1b36646ecf9cda47989bd0e0ce254f33
parent 950a5085ee06c44be9d5cc0c05ba016afdbce58d
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date:   Mon, 15 Jan 2024 08:30:25 -0800

(bunnymark) Housekeeping

Diffstat:
Mprojects/examples/demos/bunnymark.tal | 57+++++++++++++++++++++++++++++----------------------------
1 file changed, 29 insertions(+), 28 deletions(-)

diff --git a/projects/examples/demos/bunnymark.tal b/projects/examples/demos/bunnymark.tal @@ -1,6 +1,6 @@ ( bunnymark.tal ) - ( November 2021, Kira Oakley ) - ( March 2022, Devine Lu Linvega ) + ( November 2021, Kira Oakley ) + ( March 2022, Devine Lu Linvega ) |00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 @@ -21,32 +21,36 @@ #2ce5 .System/b DEO2 ( | interrupts ) ;on-frame .Screen/vector DEO2 - ( | draw "FPS:" and "BUNNIES:" and instructions labels ) - .Screen/width DEI2 #0046 SUB2 #0008 ;text/fps #42 <draw-str> - #0004 #0008 ;text/bunnies #42 <draw-str> - .Screen/width DEI2 #01 SFT2 #0050 SUB2 #0008 ;text/instructions #43 <draw-str> + ( | fps label ) + .Screen/width DEI2 #0046 SUB2 .Screen/x DEO2 + #0008 .Screen/y DEO2 + ;text/fps #42 <draw-str> + ( | bunnies label ) + #0004 .Screen/x DEO2 + ;text/bunnies #42 <draw-str> + ( | instructions label ) + .Screen/width DEI2 #01 SFT2 #0050 SUB2 .Screen/x DEO2 + ;text/instructions #43 <draw-str> #0028 #0008 #0000 <draw-dec> - ( seed prng ) prng-init BRK + ( | seed prng ) + prng-init BRK @on-frame ( -> ) - ( frames++ ) .frames LDZ2k INC2 ROT STZ2 - .DateTime/second DEI .last LDZ EQU ?&post-fps-update - ( fps update ) - ( update last-secs ) .DateTime/second DEI .last STZ - ( update fps label ) .Screen/width DEI2 #002b SUB2 #0008 .frames LDZ2 <draw-dec> - ( reset frames counter ) #0000 .frames STZ2 - &post-fps-update ( mouse input to add/remove bunnies ) - .Mouse/state DEI #01 EQU ?&add - .Mouse/state DEI #01 GTH ?&remove - !&done - &add add-bunny !&done - &remove remove-bunny !&done - &done ( loop from 0 to ;sprite/length to make all ;draw-bunny calls ) - ;sprite/length LDA2 #0000 + .frames LDZ2k INC2 ROT STZ2 + .DateTime/second DEI .last LDZ EQU ?{ + .DateTime/second DEI .last STZ + .Screen/width DEI2 #002b SUB2 #0008 .frames LDZ2 <draw-dec> + #0000 .frames STZ2 } + ( | mouse handling ) + .Mouse/state DEI + ( ) DUP #01 NEQ ?{ add-bunny } + ( ) #02 LTH ?{ remove-bunny } + ;sprite/length LDA2 #0000 &loop ( -- ) EQU2k ?&bail DUP2 draw-bunny INC2 !&loop - &bail POP2 POP2 BRK + &bail ( -- ) + POP2 POP2 BRK @draw-bunny ( idx -- ) ( compute the offset to the beginning of this bunny's data ) #30 SFT2 ;sprite/array ADD2 @@ -104,16 +108,13 @@ POP2 JMP2r @<draw-str> ( x* y* text* color -- ) + ,&t STR [ LIT2 01 -Screen/auto ] DEO - STH - SWP2 .Screen/y DEO2 - SWP2 .Screen/x DEO2 &loop ( -- ) LDAk #20 SUB #00 SWP #30 SFT2 ;font ADD2 .Screen/addr DEO2 - STHkr .Screen/sprite DEO + [ LIT2 &t $1 -Screen/sprite ] DEO INC2 LDAk ?&loop - POP2 STHr POP [ LIT2 00 -Screen/auto ] DEO - JMP2r + POP2 JMP2r @<draw-dec> ( x* y* num* -- ) [ LIT2 01 -Screen/auto ] DEO