commit 33940d3b5b673fcad1c5a116257985918406a832
parent 7511f4c2ac8ce4125c726dfe8d27e1e2efa05e0e
Author: Liam Cooke <liam@liamcooke.com>
Date: Sat, 29 Jan 2022 13:13:01 +1100
Fix blurry pixels on high-DPI displays
Creates the uxnemu window in high-DPI mode when supported. Now it looks
pixel perfect on a display with 2:1 pixel density.
Should have no effect on a 1:1 display, but I don't have access to one
to test this.
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/uxnemu.c b/src/uxnemu.c
@@ -141,7 +141,7 @@ init(void)
as.userdata = NULL;
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
return error("sdl", SDL_GetError());
- gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (WIDTH + PAD * 2) * zoom, (HEIGHT + PAD * 2) * zoom, SDL_WINDOW_SHOWN);
+ gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (WIDTH + PAD * 2) * zoom, (HEIGHT + PAD * 2) * zoom, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
if(gWindow == NULL)
return error("sdl_window", SDL_GetError());
gRenderer = SDL_CreateRenderer(gWindow, -1, 0);