commit 222246748ee2a0117b6fd0e52df7316161b8a58a
parent 789fb0cd8b1b2fb6818370c5bf935c63371d78a0
Author: neauoire <aliceffekt@gmail.com>
Date: Sat, 5 Aug 2023 10:31:22 -0700
(screen.c) Inlined sprite drawing function
Diffstat:
1 file changed, 15 insertions(+), 20 deletions(-)
diff --git a/src/devices/screen.c b/src/devices/screen.c
@@ -46,24 +46,6 @@ screen_fill(Uint8 *layer, int x1, int y1, int x2, int y2, int color)
layer[x + y * width] = color;
}
-static void
-screen_blit(Uint8 *layer, Uint8 *ram, Uint16 addr, int x1, int y1, int color, int flipx, int flipy, int twobpp)
-{
- int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5);
- for(v = 0; v < 8; v++) {
- Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0);
- Uint16 y = y1 + (flipy ? 7 - v : v);
- for(h = 7; h >= 0; --h, c >>= 1) {
- Uint8 ch = (c & 1) | ((c >> 7) & 2);
- if(opaque || ch) {
- Uint16 x = x1 + (flipx ? 7 - h : h);
- if(x < width && y < height)
- layer[x + y * width] = blending[ch][color];
- }
- }
- }
-}
-
void
screen_palette(Uint8 *addr)
{
@@ -185,15 +167,28 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
Uint8 length = move >> 4;
Uint8 twobpp = !!(ctrl & 0x80);
Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
- Uint8 color = ctrl & 0xf;
+ Uint8 color = ctrl & 0xf, opaque = color % 5;
Uint16 x = PEEK2(d + 0x8), dx = (move & 0x1) << 3;
Uint16 y = PEEK2(d + 0xa), dy = (move & 0x2) << 2;
Uint16 addr = PEEK2(d + 0xc), addr_incr = (move & 0x4) << (1 + twobpp);
int flipx = (ctrl & 0x10), fx = flipx ? -1 : 1;
int flipy = (ctrl & 0x20), fy = flipy ? -1 : 1;
+ int v, h, width = uxn_screen.width, height = uxn_screen.height;
Uint16 dyx = dy * fx, dxy = dx * fy;
for(i = 0; i <= length; i++) {
- screen_blit(layer, ram, addr, x + dyx * i, y + dxy * i, color, flipx, flipy, twobpp);
+ Uint16 x1 = x + dyx * i, y1 = y + dxy * i;
+ for(v = 0; v < 8; v++) {
+ Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0);
+ Uint16 y = y1 + (flipy ? 7 - v : v);
+ for(h = 7; h >= 0; --h, c >>= 1) {
+ Uint8 ch = (c & 1) | ((c >> 7) & 2);
+ if(opaque || ch) {
+ Uint16 x = x1 + (flipx ? 7 - h : h);
+ if(x < width && y < height)
+ layer[x + y * width] = blending[ch][color];
+ }
+ }
+ }
addr += addr_incr;
}
screen_change(x, y, x + dyx * length + 8, y + dxy * length + 8);