uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 222246748ee2a0117b6fd0e52df7316161b8a58a
parent 789fb0cd8b1b2fb6818370c5bf935c63371d78a0
Author: neauoire <aliceffekt@gmail.com>
Date:   Sat,  5 Aug 2023 10:31:22 -0700

(screen.c) Inlined sprite drawing function

Diffstat:
Msrc/devices/screen.c | 35+++++++++++++++--------------------
1 file changed, 15 insertions(+), 20 deletions(-)

diff --git a/src/devices/screen.c b/src/devices/screen.c @@ -46,24 +46,6 @@ screen_fill(Uint8 *layer, int x1, int y1, int x2, int y2, int color) layer[x + y * width] = color; } -static void -screen_blit(Uint8 *layer, Uint8 *ram, Uint16 addr, int x1, int y1, int color, int flipx, int flipy, int twobpp) -{ - int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5); - for(v = 0; v < 8; v++) { - Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0); - Uint16 y = y1 + (flipy ? 7 - v : v); - for(h = 7; h >= 0; --h, c >>= 1) { - Uint8 ch = (c & 1) | ((c >> 7) & 2); - if(opaque || ch) { - Uint16 x = x1 + (flipx ? 7 - h : h); - if(x < width && y < height) - layer[x + y * width] = blending[ch][color]; - } - } - } -} - void screen_palette(Uint8 *addr) { @@ -185,15 +167,28 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) Uint8 length = move >> 4; Uint8 twobpp = !!(ctrl & 0x80); Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg; - Uint8 color = ctrl & 0xf; + Uint8 color = ctrl & 0xf, opaque = color % 5; Uint16 x = PEEK2(d + 0x8), dx = (move & 0x1) << 3; Uint16 y = PEEK2(d + 0xa), dy = (move & 0x2) << 2; Uint16 addr = PEEK2(d + 0xc), addr_incr = (move & 0x4) << (1 + twobpp); int flipx = (ctrl & 0x10), fx = flipx ? -1 : 1; int flipy = (ctrl & 0x20), fy = flipy ? -1 : 1; + int v, h, width = uxn_screen.width, height = uxn_screen.height; Uint16 dyx = dy * fx, dxy = dx * fy; for(i = 0; i <= length; i++) { - screen_blit(layer, ram, addr, x + dyx * i, y + dxy * i, color, flipx, flipy, twobpp); + Uint16 x1 = x + dyx * i, y1 = y + dxy * i; + for(v = 0; v < 8; v++) { + Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0); + Uint16 y = y1 + (flipy ? 7 - v : v); + for(h = 7; h >= 0; --h, c >>= 1) { + Uint8 ch = (c & 1) | ((c >> 7) & 2); + if(opaque || ch) { + Uint16 x = x1 + (flipx ? 7 - h : h); + if(x < width && y < height) + layer[x + y * width] = blending[ch][color]; + } + } + } addr += addr_incr; } screen_change(x, y, x + dyx * length + 8, y + dxy * length + 8);