commit 1f9155400dd13add78e8d8d6bdc32a2e49884242
parent fe5aa44816840fc967ea3332d3375cb21816574c
Author: neauoire <aliceffekt@gmail.com>
Date: Wed, 24 Mar 2021 09:39:19 -0700
Added zoom toggle controls to emulator
Diffstat:
13 files changed, 181 insertions(+), 394 deletions(-)
diff --git a/README.md b/README.md
@@ -12,6 +12,11 @@ To build the Uxn emulator, you must have [SDL2](https://wiki.libsdl.org/).
--cli # Run rom without graphics
```
+## Emulator Controls
+
+- `ctrl+h` toggle debugger
+- `alt+h` toggle zoom
+
## Uxambly
Read more in the [Uxambly Guide](https://wiki.xxiivv.com/site/uxambly.html).
diff --git a/build.sh b/build.sh
@@ -28,7 +28,7 @@ else
fi
echo "Assembling.."
-./bin/assembler projects/examples/dev.screen.usm bin/boot.rom
+./bin/assembler projects/software/noodle.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];
diff --git a/projects/examples/dev.console.usm b/projects/examples/dev.console.usm
@@ -22,9 +22,9 @@ BRK
@print-label ( text )
$loop NOP
- ( send ) DUP2 LDR =Console.char
+ ( send ) DUP2 PEK2 =Console.char
( incr ) #0001 ADD2
- ( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMP
+ ( loop ) DUP2 PEK2 #00 NEQ ^$loop MUL JMP
POP2
RTN
diff --git a/projects/examples/dev.file.usm b/projects/examples/dev.file.usm
@@ -24,9 +24,9 @@ BRK
@print-label ( text )
$loop NOP
- ( send ) DUP2 LDR =Console.char
+ ( send ) DUP2 PEK2 =Console.char
( incr ) #0001 ADD2
- ( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMP
+ ( loop ) DUP2 PEK2 #00 NEQ ^$loop MUL JMP
POP2
RTN
diff --git a/projects/examples/dev.mouse.usm b/projects/examples/dev.mouse.usm
@@ -1,71 +1,42 @@
-( Mouse )
+( draw routines )
%RTN { JMP2r }
+%++ { #0001 ADD2 }
+%-- { #0001 SUB2 }
+%8+ { #0008 ADD2 }
+%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? }
-;label { x 2 y 2 color 1 addr 2 }
-;cat { x 2 y 2 }
-;pointer { x 2 y 2 }
;color { byte 1 }
-;timer { byte 1 }
-
-( devices )
+;pointer { x 2 y 2 }
+;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
-|0110 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
+|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
|01F0 .RESET .FRAME .ERROR ( vectors )
-|01F8 [ 0f85 0fd5 0fb5 ] ( palette )
-
-( program )
-
-|0200 @RESET
-
- ( position cat )
- ~Screen.width #0002 DIV2 =cat.x
- ~Screen.height #0038 SUB2 =cat.y
- #01 =color
- ( draw polycat )
- ,draw-polycat JSR2
+|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
+|0200 @RESET
+
BRK
@FRAME
-
+
+ ( clear )
+ ~circle.xc ~circle.yc ~circle.r #00 ,draw-circle JSR2
+
,draw-cursor JSR2
- ( reset timer -> move cat tail )
- ,no-click ~Mouse.state #00 EQU JMP2?
- #50 =timer
- @no-click
- ( detect click )
- ,no-click12 ~Mouse.state #11 NEQ JMP2?
- #0058 #0040 #01 ,mouse12_text ,draw-label JSR2
- #10 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
- ~color ,mouse12_icn #0048 #0040 ,draw-sprite JSR2
- ,end-click JMP2
- @no-click12
- ,no-click1 ~Mouse.state #01 NEQ JMP2?
- #0058 #0040 #01 ,mouse1_text ,draw-label JSR2
- #12 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
- ~color ,mouse1_icn #0048 #0040 ,draw-sprite JSR2
- ,end-click JMP2
- @no-click1
- ,no-click2 ~Mouse.state #10 NEQ JMP2?
- #0058 #0040 #01 ,mouse2_text ,draw-label JSR2
- #13 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
- ~color ,mouse2_icn #0048 #0040 ,draw-sprite JSR2
- ,end-click JMP2
- @no-click2
- ( default )
- #0058 #0040 #01 ,mouse0_text ,draw-label JSR2
- ~color ,mouse0_icn #0048 #0040 ,draw-sprite JSR2
- @end-click
- ( animate )
- ,animate-polycat JSR2
- ( update last pos )
- ~timer #01 ADD =timer
+ ,$no-touch ~Mouse.state #00 EQU JMP2?
+ ~Mouse.x =circle.xc
+ ~Mouse.y =circle.yc
+ #0000 =circle.r
+ $no-touch
-BRK
+ ( draw )
+ ~circle.xc ~circle.yc ~circle.r #0001 ADD2 #03 ,draw-circle JSR2
+
+BRK
@draw-cursor
@@ -86,148 +57,37 @@ BRK
RTN
-@draw-polycat
-
- ( ears )
- ,polycat ~cat.x ~cat.y ,draw-sprite-chr JSR2
- ,polycat #0010 ADD2 ~cat.x #0008 ADD2 ~cat.y ,draw-sprite-chr JSR2
- ( eye )
- ,polycat #0020 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
- ,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
- ( body )
- ,polycat #00a0 ADD2 ~cat.x ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
- ,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
+@draw-circle ( xc yc r color )
-RTN
-
-@animate-polycat
-
- ( tail )
- ~timer #50 NEQ ,animate-polycat-tail-next0 ROT JMP2?
- ,polycat #00c0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
- @animate-polycat-tail-next0
- ~timer #58 NEQ ,animate-polycat-tail-next1 ROT JMP2?
- ,polycat #00d0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
- @animate-polycat-tail-next1
- ~timer #60 NEQ ,animate-polycat-tail-next2 ROT JMP2?
- ,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
- @animate-polycat-tail-next2
- ( look-at )
- ~pointer.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP2?
- ~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP2?
- ,polycat #0040 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
- ,polycat #0050 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
- RTN
- @animate-polycat-left-down
- ,polycat #0020 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
- ,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
- RTN
- @animate-polycat-right
- ~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP2?
- ,polycat #0060 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
- ,polycat #0070 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
- RTN
- @animate-polycat-right-down
- ,polycat #0080 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
- ,polycat #0090 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
- RTN
-
-RTN
-
-@draw-label ( x y color addr )
-
- ( load ) =label.addr =label.color =Sprite.y =Sprite.x
- ~label.addr
+ ( load ) =color =circle.r =circle.yc =circle.xc
+ #0000 =circle.x ~circle.r =circle.y
+ ~circle.r #0002 MUL2 #0003 SUB2 =circle.d
+ ( draw ) ,$seg JSR2
$loop
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
- ( incr ) #0001 ADD2
- ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- DUP2 #0001 ADD2 LDR #00 NEQ ,$loop ROT JMP2?
- POP2
-
-RTN
-
-@draw-sprite
-
- =Sprite.y
- =Sprite.x
- =Sprite.addr
- =Sprite.color
+ ( incr ) ~circle.x ++ =circle.x
+ ,$else ~circle.d #0000 #0001 ADD2 LTS2 JMP2?
+ ( decr ) ~circle.y -- =circle.y
+ ~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
+ ,$end JMP2
+ $else
+ ~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
+ $end
+ ( draw ) ,$seg JSR2
+ ,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JMP2?
+ RTN
+ $seg
+ ~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
+ ~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
+ ~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
+ ~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
+ ~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
+ ~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
+ ~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
+ ~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
RTN
-@draw-sprite-chr
-
- =Sprite.y
- =Sprite.x
- =Sprite.addr
- #20 =Sprite.color
-
-RTN
+@ERROR BRK
@clear_icn [ 0000 0000 0000 0000 ]
-@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
-@mouse0_icn [ 7c82 92ee 8282 4438 ]
-@mouse1_icn [ 7cf2 f2ee 8282 4438 ]
-@mouse2_icn [ 7c9e 9eee 8282 4438 ]
-@mouse12_icn [ 7cfe feee 8282 4438 ]
-
-@polycat [
- 081c 3e3e 7f7f ffff 081c 3e3e 7f7f fffc
- 081c 3c3e 7e7e ffff 081c 3c3e 7e7e ff1f
- ffff ffff ff7f 3f0f f0e7 cfef f77c 3f0f
- ffff ffff fffe fcf0 0783 c1c3 871e fcf0
- ffff ffff ff7f 3f0f f7ef cfe7 f07c 3f0f
- ffff ffff fffe fcf0 87c3 c183 071e fcf0
- ffff ffff ff7f 3f0f f0e1 c1e0 f07c 3f0f
- ffff ffff fffe fcf0 f7fb f9f3 071e fcf0
- ffff ffff ff7f 3f0f f0e0 c1e1 f07c 3f0f
- ffff ffff fffe fcf0 07f3 f9fb f71e fcf0
- 0307 0707 0302 0200 0307 0707 0300 0000
- c0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000
- c0f0 f0e0 e080 8000 c0f2 faf9 fef8 b000
- c0f0 f0e0 e080 8000 c0f1 faf9 fef8 b000
-]
-
-@font ( spectrum-zx font )
-[
- 0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
- 0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
- 007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
- 0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
- 0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
- 003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
- 0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
- 0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
- 0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
- 0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
- 0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
- 0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
- 003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
- 0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
- 003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
- 0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
- 003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
- 0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
- 0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
- 0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
- 007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
- 00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
- 0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
- 0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
- 0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
- 0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
- 0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
- 0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
- 0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
- 0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
- 0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
- 0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
-]
-
-@mouse0_text [ no 20 click 00 ]
-@mouse1_text [ mouse 1_ 00 ]
-@mouse2_text [ mouse _2 00 ]
-@mouse12_text [ mouse 12 00 ]
-
-@ERROR BRK
-\ No newline at end of file
+@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
+\ No newline at end of file
diff --git a/projects/examples/dev.screen.usm b/projects/examples/dev.screen.usm
@@ -199,16 +199,16 @@ RTN
@draw-short ( short )
=addr
- ,font_hex #00 ~addr LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
+ ,font_hex #00 ~addr PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
( draw ) #04 =Sprite.color
~Sprite.x 8+ =Sprite.x
- ,font_hex #00 ~addr LDR #0f AND #08 MUL ADD2 =Sprite.addr
+ ,font_hex #00 ~addr PEK2 #0f AND #08 MUL ADD2 =Sprite.addr
( draw ) #04 =Sprite.color
~Sprite.x 8+ =Sprite.x
- ,font_hex #00 ~addr ++ LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
+ ,font_hex #00 ~addr ++ PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
( draw ) #04 =Sprite.color
~Sprite.x 8+ =Sprite.x
- ,font_hex #00 ~addr ++ LDR #0f AND #08 MUL ADD2 =Sprite.addr
+ ,font_hex #00 ~addr ++ PEK2 #0f AND #08 MUL ADD2 =Sprite.addr
( draw ) #04 =Sprite.color
RTN
@@ -275,10 +275,10 @@ RTN
( load ) =label.addr =color =Sprite.y =Sprite.x ~label.addr
$loop
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~color =Sprite.color
+ ( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~color =Sprite.color
( incr ) ++
( incr ) ~Sprite.x 8+ =Sprite.x
- DUP2 LDR #00 NEQ ,$loop ROT JMP2?
+ DUP2 PEK2 #00 NEQ ,$loop ROT JMP2?
POP2
RTN
diff --git a/projects/examples/gui.editor.usm b/projects/examples/gui.editor.usm
@@ -52,10 +52,10 @@ BRK
,no-click ~Mouse.state #00 EQU JMP2?
- ( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR
+ ( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 PEK2
( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB #40 SFT SFT
ORA
- ( save ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR
+ ( save ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 POK2
,draw-window JSR2
,draw-editor JSR2
@@ -88,7 +88,7 @@ RTN
$hor
( get bit )
,cell0_icn #00
- ~editor.addr #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB SFT #01 AND ( get bit )
+ ~editor.addr #00 ~pixel.y ADD2 PEK2 #07 ~pixel.x SUB SFT #01 AND ( get bit )
#0008 MUL2 ADD2 =Sprite.addr ( add *8 )
( draw ) #08 =Sprite.color
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
@@ -109,10 +109,10 @@ RTN
( load ) =label.addr =label.color =Sprite.y =Sprite.x
~label.addr
$loop NOP
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
+ ( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0007 ADD2 =Sprite.x
- DUP2 LDR #00 NEQ ^$loop MUL JMP
+ DUP2 PEK2 #00 NEQ ^$loop MUL JMP
POP2
RTN
diff --git a/projects/examples/gui.label.usm b/projects/examples/gui.label.usm
@@ -38,10 +38,10 @@ BRK
( load ) =label.addr =label.color =Sprite.y =Sprite.x
~label.addr
$loop
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
+ ( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- DUP2 LDR #00 NEQ ,$loop ROT JMP2?
+ DUP2 PEK2 #00 NEQ ,$loop ROT JMP2?
POP2
RTN
@@ -52,10 +52,10 @@ RTN
( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 #0002 DIV2 SUB2 =Sprite.x
~label.addr
$loop
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
+ ( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- DUP2 LDR #00 NEQ ,$loop ROT JMP2?
+ DUP2 PEK2 #00 NEQ ,$loop ROT JMP2?
POP2
RTN
@@ -66,10 +66,10 @@ RTN
( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 SUB2 #0008 SUB2 =Sprite.x
~label.addr
$loop
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
+ ( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- DUP2 LDR #00 NEQ ,$loop ROT JMP2?
+ DUP2 PEK2 #00 NEQ ,$loop ROT JMP2?
POP2
RTN
@@ -79,7 +79,7 @@ RTN
#0000 ( counter )
$loop
( incr ) #0001 ADD2 OVR2 OVR2 ADD2
- LDR #00 NEQ ,$loop ROT JMP2?
+ PEK2 #00 NEQ ,$loop ROT JMP2?
SWP2 POP2
RTN
diff --git a/projects/examples/gui.ripples.usm b/projects/examples/gui.ripples.usm
@@ -1,93 +0,0 @@
-( draw routines )
-
-%RTN { JMP2r }
-%++ { #0001 ADD2 }
-%-- { #0001 SUB2 }
-%8+ { #0008 ADD2 }
-%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? }
-
-;color { byte 1 }
-;pointer { x 2 y 2 }
-;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
-
-|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
-|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
-|01F0 .RESET .FRAME .ERROR ( vectors )
-|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
-
-|0200 @RESET
-
-BRK
-
-@FRAME
-
- ( clear )
- ~circle.xc ~circle.yc ~circle.r #00 ,draw-circle JSR2
-
- ,draw-cursor JSR2
-
- ,$no-touch ~Mouse.state #00 EQU JMP2?
- ~Mouse.x =circle.xc
- ~Mouse.y =circle.yc
- #0000 =circle.r
- $no-touch
-
- ( draw )
- ~circle.xc ~circle.yc ~circle.r #0001 ADD2 #03 ,draw-circle JSR2
-
-BRK
-
-@draw-cursor
-
- ( clear last cursor )
- ,clear_icn =Sprite.addr
- ~pointer.x =Sprite.x
- ~pointer.y =Sprite.y
- #10 =Sprite.color
-
- ( record pointer positions )
- ~Mouse.x =pointer.x ~Mouse.y =pointer.y
-
- ( draw new cursor )
- ,cursor_icn =Sprite.addr
- ~pointer.x =Sprite.x
- ~pointer.y =Sprite.y
- #11 =Sprite.color
-
-RTN
-
-@draw-circle ( xc yc r color )
-
- ( load ) =color =circle.r =circle.yc =circle.xc
- #0000 =circle.x ~circle.r =circle.y
- ~circle.r #0002 MUL2 #0003 SUB2 =circle.d
- ( draw ) ,$seg JSR2
- $loop
- ( incr ) ~circle.x ++ =circle.x
- ,$else ~circle.d #0000 #0001 ADD2 LTS2 JMP2?
- ( decr ) ~circle.y -- =circle.y
- ~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
- ,$end JMP2
- $else
- ~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
- $end
- ( draw ) ,$seg JSR2
- ,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JMP2?
- RTN
- $seg
- ~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
- ~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
- ~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
- ~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
- ~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
- ~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
- ~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
- ~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
-
-RTN
-
-@ERROR BRK
-
-@clear_icn [ 0000 0000 0000 0000 ]
-@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
-\ No newline at end of file
diff --git a/projects/software/left.usm b/projects/software/left.usm
@@ -150,7 +150,7 @@ BRK
( insert )
~selection.to ~selection.from SUB2 ,shift-right JSR2
- ~Keys ~selection.from STR
+ ~Keys ~selection.from POK2
~selection.from ++ =selection.from
$keys-end
@@ -254,7 +254,7 @@ RTN
,document.body =document.eof
$loop NOP
( incr ) ~document.eof ++ =document.eof
- ~document.eof LDR #00 NEQ ^$loop MUL JMP
+ ~document.eof PEK2 #00 NEQ ^$loop MUL JMP
RTN
@@ -279,7 +279,7 @@ RTN
=i
~selection.from -- =j ( start -> end )
$loop NOP
- ( move ) ~j ~i ADD2 LDR ~j STR
+ ( move ) ~j ~i ADD2 PEK2 ~j POK2
( incr ) ~j ++ =j
~j ~document.eof LTH2 ^$loop MUL JMP
~document.eof ~i SUB2 =document.eof
@@ -291,7 +291,7 @@ RTN
=i
~document.eof =j ( end -> start )
$loop NOP
- ( move ) ~j ~i SUB2 LDR ~j STR
+ ( move ) ~j ~i SUB2 PEK2 ~j POK2
( decr ) ~j -- =j
~j ~selection.from GTH2 ^$loop MUL JMP
~document.eof ~i ADD2 =document.eof
@@ -319,10 +319,10 @@ RTN
@goto-linestart
$loop NOP
- ~selection.from -- LDR #0a EQU RTN?
- ~selection.from -- LDR #0d EQU RTN?
+ ~selection.from -- PEK2 #0a EQU RTN?
+ ~selection.from -- PEK2 #0d EQU RTN?
( decr ) ~selection.from DUP2 =selection.to -- =selection.from
- ~selection.from LDR #00 NEQ ^$loop MUL JMP
+ ~selection.from PEK2 #00 NEQ ^$loop MUL JMP
( clamp at document body )
~selection.from ,document.body GTH2 RTN?
,document.body DUP2 =selection.from ++ =selection.to
@@ -332,10 +332,10 @@ RTN
@goto-lineend
$loop NOP
- ~selection.from LDR #0a EQU RTN?
- ~selection.from LDR #0d EQU RTN?
+ ~selection.from PEK2 #0a EQU RTN?
+ ~selection.from PEK2 #0d EQU RTN?
( incr ) ~selection.from ++ DUP2 ++ =selection.to =selection.from
- ~selection.from LDR #00 NEQ ^$loop MUL JMP
+ ~selection.from PEK2 #00 NEQ ^$loop MUL JMP
( clamp at document body )
~selection.from ,document.eof LTH2 RTN?
,document.eof -- DUP2 =selection.from ++ =selection.to
@@ -347,9 +347,9 @@ RTN
~selection.to =j
$loop NOP
( decr ) ~j -- =j
- ,$end ~j LDR #20 EQU JMP2?
- ,$end ~j LDR #0a EQU JMP2?
- ,$end ~j LDR #0d EQU JMP2?
+ ,$end ~j PEK2 #20 EQU JMP2?
+ ,$end ~j PEK2 #0a EQU JMP2?
+ ,$end ~j PEK2 #0d EQU JMP2?
~j ,document.body GTH2 ^$loop MUL JMP
$end
( return ) ~j --
@@ -361,9 +361,9 @@ RTN
~selection.to =j
$loop NOP
( incr ) ~j ++ =j
- ,$end ~j LDR #20 EQU JMP2?
- ,$end ~j LDR #0a EQU JMP2?
- ,$end ~j LDR #0d EQU JMP2?
+ ,$end ~j PEK2 #20 EQU JMP2?
+ ,$end ~j PEK2 #0a EQU JMP2?
+ ,$end ~j PEK2 #0d EQU JMP2?
~j ,document.body GTH2 ^$loop MUL JMP
$end
( return ) ~j ++
@@ -375,8 +375,8 @@ RTN
#0000 =j
$loop NOP
( incr ) ~j ++ =j
- ,$end ~selection.from ~j SUB2 LDR #0a EQU JMP2?
- ,$end ~selection.from ~j SUB2 LDR #0d EQU JMP2?
+ ,$end ~selection.from ~j SUB2 PEK2 #0a EQU JMP2?
+ ,$end ~selection.from ~j SUB2 PEK2 #0d EQU JMP2?
~selection.from ~j SUB2 ,document.body GTH2 ^$loop MUL JMP
$end
( return ) ~j
@@ -388,11 +388,11 @@ RTN
,document.body =j #0000 =pt.y
$loop NOP
,$end ~pt.y ~position.y -- GTH2 JMP2?
- ,$no-space ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP2?
+ ,$no-space ~j PEK2 #0a NEQ ~j PEK2 #0d NEQ #0101 EQU2 JMP2?
( incr ) ~pt.y ++ =pt.y
$no-space
( incr ) ~j ++ =j
- ~j LDR #00 NEQ ^$loop MUL JMP
+ ~j PEK2 #00 NEQ ^$loop MUL JMP
$end
( return ) ~j
@@ -403,8 +403,8 @@ RTN
,find-line JSR2 ( find line )
#0000 =pt.x
$loop NOP
- ,$end ~j ~pt.x ADD2 LDR #0a EQU JMP2?
- ,$end ~j ~pt.x ADD2 LDR #0d EQU JMP2?
+ ,$end ~j ~pt.x ADD2 PEK2 #0a EQU JMP2?
+ ,$end ~j ~pt.x ADD2 PEK2 #0d EQU JMP2?
( incr ) ~pt.x ++ =pt.x
~pt.x ~position.x -- LTH2 ^$loop MUL JMP
$end
@@ -426,7 +426,7 @@ RTN
~selection.to ~selection.from SUB2 =j ( end )
~j =clip.len
$loop NOP
- ~selection.from ~i ADD2 LDR ,clip.body ~i ADD2 STR
+ ~selection.from ~i ADD2 PEK2 ,clip.body ~i ADD2 POK2
( incr ) ~i ++ =i
~i ~j LTH2 ^$loop MUL JMP
@@ -438,7 +438,7 @@ RTN
#0000 =i ( start )
~clip.len =j ( end )
$loop NOP
- ,clip.body ~i ADD2 LDR ~selection.from ~i ADD2 STR
+ ,clip.body ~i ADD2 PEK2 ~selection.from ~i ADD2 POK2
( incr ) ~i ++ =i
~i ~j LTH2 ^$loop MUL JMP
@@ -448,7 +448,7 @@ RTN
,document.body =selection.from #0000 =pt.x #0000 =pt.y
$loop
- ,$no-space ~selection.from LDR #0a NEQ ~selection.from LDR #0d NEQ #0101 EQU2 JMP2?
+ ,$no-space ~selection.from PEK2 #0a NEQ ~selection.from PEK2 #0d NEQ #0101 EQU2 JMP2?
( incr ) ~pt.y ++ =pt.y
#0000 =pt.x
$no-space
@@ -458,7 +458,7 @@ RTN
$no-reached
( incr ) ~pt.x ++ =pt.x
( incr ) ~selection.from ++ =selection.from
- ,$loop ~selection.from LDR #00 NEQ JMP2?
+ ,$loop ~selection.from PEK2 #00 NEQ JMP2?
RTN
@@ -484,16 +484,16 @@ RTN
@draw-short ( short )
=addr
- ,font_hex #00 ,addr LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
+ ,font_hex #00 ,addr PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
( draw ) #0e =Sprite.color
~Sprite.x 8+ =Sprite.x
- ,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =Sprite.addr
+ ,font_hex #00 ,addr PEK2 #0f AND #08 MUL ADD2 =Sprite.addr
( draw ) #0e =Sprite.color
~Sprite.x 8+ =Sprite.x
- ,font_hex #00 ,addr ++ LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
+ ,font_hex #00 ,addr ++ PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
( draw ) #0e =Sprite.color
~Sprite.x 8+ =Sprite.x
- ,font_hex #00 ,addr ++ LDR #0f AND #08 MUL ADD2 =Sprite.addr
+ ,font_hex #00 ,addr ++ PEK2 #0f AND #08 MUL ADD2 =Sprite.addr
( draw ) #0e =Sprite.color
RTN
@@ -531,11 +531,11 @@ RTN
#0000 =j ( j is linebreaks )
$find-offset NOP
,$find-offset-end ~scroll.y ~j EQU2 JMP2?
- ,$no-break ~textarea.addr LDR #0a NEQ ~textarea.addr LDR #0d NEQ #0101 EQU2 JMP2?
+ ,$no-break ~textarea.addr PEK2 #0a NEQ ~textarea.addr PEK2 #0d NEQ #0101 EQU2 JMP2?
( incr ) ~j ++ =j
$no-break
( incr ) ~textarea.addr ++ =textarea.addr
- ~textarea.addr LDR #00 NEQ ^$find-offset MUL JMP
+ ~textarea.addr PEK2 #00 NEQ ^$find-offset MUL JMP
$find-offset-end
#0018 =Sprite.x #0000 =Sprite.y
@@ -546,14 +546,14 @@ RTN
,$end ~Sprite.y ~Screen.height #0010 SUB2 GTH2 JMP2?
( get character )
- ,font #00 ~i LDR #20 SUB 8* ADD2 =Sprite.addr
+ ,font #00 ~i PEK2 #20 SUB 8* ADD2 =Sprite.addr
( draw ) #01
~i ~selection.from -- GTH2
~i ~selection.to LTH2 #0101 EQU2
#05 MUL ADD ~i ~selection.from EQU2 ADD =Sprite.color
- ,$no-linebreak ~i LDR #0a NEQ ~i LDR #0d NEQ #0101 EQU2 JMP2?
+ ,$no-linebreak ~i PEK2 #0a NEQ ~i PEK2 #0d NEQ #0101 EQU2 JMP2?
( draw linebreak )
,linebreak_icn =Sprite.addr
( draw ) #02
@@ -585,7 +585,7 @@ RTN
( incr ) ~i ++ =i
( incr ) ~Sprite.x #0007 ADD2 =Sprite.x
- ,$loop ~i LDR #00 NEQ JMP2?
+ ,$loop ~i PEK2 #00 NEQ JMP2?
$end
@@ -623,10 +623,10 @@ RTN
( load ) =label.addr =label.color =Sprite.y =Sprite.x
~label.addr
$loop NOP
- ( draw ) DUP2 LDR #00 SWP #20 SUB 8* ,font ADD2 =Sprite.addr ~label.color =Sprite.color
+ ( draw ) DUP2 PEK2 #00 SWP #20 SUB 8* ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) ++
( incr ) ~Sprite.x 8+ =Sprite.x
- DUP2 LDR #00 NEQ ^$loop MUL JMP
+ DUP2 PEK2 #00 NEQ ^$loop MUL JMP
POP2
( selection )
~selection.from ,document.body SUB2 ,draw-short JSR2
diff --git a/projects/software/nasu.usm b/projects/software/nasu.usm
@@ -130,11 +130,11 @@ BRK
,not-copy-mode ~bankview.mode #01 NEQ JMP2?
#00 =i
@copy-loop NOP
- ( load ) ~tileview.addr ~i ADD LDR
+ ( load ) ~tileview.addr ~i ADD PEK2
( get touch addr )
~Mouse.x ~bankview.x SUB2 STEP8
~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
- ~bankview.addr ADD2 #00 ~i ADD2 STR
+ ~bankview.addr ADD2 #00 ~i ADD2 POK2
( incr ) ~i #01 ADD =i
~i #08 LTH ^copy-loop MUL JMP
,redraw JSR2 ,click-end JMP2
@@ -147,7 +147,7 @@ BRK
( get touch addr )
~Mouse.x ~bankview.x SUB2 STEP8
~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
- ~bankview.addr ADD2 #00 ~i ADD2 STR
+ ~bankview.addr ADD2 #00 ~i ADD2 POK2
( incr ) ~i #01 ADD =i
~i #08 LTH ^erase-loop MUL JMP
,redraw JSR2 ,click-end JMP2
@@ -173,16 +173,16 @@ BRK
~Mouse.x ~tileview.x SUB2 ~Mouse.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
~Mouse.y ~tileview.y SUB2 ~Mouse.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
,no-erase-mode ~Mouse.state #10 NEQ JMP2?
- ( load ) ~addr ~pos.y 8/ ADD2 LDR
+ ( load ) ~addr ~pos.y 8/ ADD2 PEK2
( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
#ff EOR AND
- ( save ) ~addr ~pos.y 8/ ADD2 STR
+ ( save ) ~addr ~pos.y 8/ ADD2 POK2
,redraw JSR2 ,click-end JMP2
@no-erase-mode
- ( load ) ~addr ~pos.y 8/ ADD2 LDR
+ ( load ) ~addr ~pos.y 8/ ADD2 PEK2
( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
ORA
- ( save ) ~addr ~pos.y 8/ ADD2 STR
+ ( save ) ~addr ~pos.y 8/ ADD2 POK2
,redraw JSR2 ,click-end JMP2
@no-tile-click
@@ -219,29 +219,29 @@ RTN
@op_shiftup
- ~tileview.addr LDR
- ~tileview.addr #0001 ADD2 LDR ~tileview.addr STR
- ~tileview.addr #0002 ADD2 LDR ~tileview.addr #0001 ADD2 STR
- ~tileview.addr #0003 ADD2 LDR ~tileview.addr #0002 ADD2 STR
- ~tileview.addr #0004 ADD2 LDR ~tileview.addr #0003 ADD2 STR
- ~tileview.addr #0005 ADD2 LDR ~tileview.addr #0004 ADD2 STR
- ~tileview.addr #0006 ADD2 LDR ~tileview.addr #0005 ADD2 STR
- ~tileview.addr #0007 ADD2 LDR ~tileview.addr #0006 ADD2 STR
- ~tileview.addr #0007 ADD2 STR
+ ~tileview.addr PEK2
+ ~tileview.addr #0001 ADD2 PEK2 ~tileview.addr POK2
+ ~tileview.addr #0002 ADD2 PEK2 ~tileview.addr #0001 ADD2 POK2
+ ~tileview.addr #0003 ADD2 PEK2 ~tileview.addr #0002 ADD2 POK2
+ ~tileview.addr #0004 ADD2 PEK2 ~tileview.addr #0003 ADD2 POK2
+ ~tileview.addr #0005 ADD2 PEK2 ~tileview.addr #0004 ADD2 POK2
+ ~tileview.addr #0006 ADD2 PEK2 ~tileview.addr #0005 ADD2 POK2
+ ~tileview.addr #0007 ADD2 PEK2 ~tileview.addr #0006 ADD2 POK2
+ ~tileview.addr #0007 ADD2 POK2
RTN
@op_shiftdown
- ~tileview.addr #0007 ADD2 LDR
- ~tileview.addr #0006 ADD2 LDR ~tileview.addr #0007 ADD2 STR
- ~tileview.addr #0005 ADD2 LDR ~tileview.addr #0006 ADD2 STR
- ~tileview.addr #0004 ADD2 LDR ~tileview.addr #0005 ADD2 STR
- ~tileview.addr #0003 ADD2 LDR ~tileview.addr #0004 ADD2 STR
- ~tileview.addr #0002 ADD2 LDR ~tileview.addr #0003 ADD2 STR
- ~tileview.addr #0001 ADD2 LDR ~tileview.addr #0002 ADD2 STR
- ~tileview.addr LDR ~tileview.addr #0001 ADD2 STR
- ~tileview.addr STR
+ ~tileview.addr #0007 ADD2 PEK2
+ ~tileview.addr #0006 ADD2 PEK2 ~tileview.addr #0007 ADD2 POK2
+ ~tileview.addr #0005 ADD2 PEK2 ~tileview.addr #0006 ADD2 POK2
+ ~tileview.addr #0004 ADD2 PEK2 ~tileview.addr #0005 ADD2 POK2
+ ~tileview.addr #0003 ADD2 PEK2 ~tileview.addr #0004 ADD2 POK2
+ ~tileview.addr #0002 ADD2 PEK2 ~tileview.addr #0003 ADD2 POK2
+ ~tileview.addr #0001 ADD2 PEK2 ~tileview.addr #0002 ADD2 POK2
+ ~tileview.addr PEK2 ~tileview.addr #0001 ADD2 POK2
+ ~tileview.addr POK2
RTN
@@ -307,11 +307,10 @@ RTN
#00 =pt.x
~bankview.x =Sprite.x
$hor
- ( draw ) #01 =Sprite.color
- ,$no-highlight ~Sprite.addr ~tileview.addr LTH2 JMP2?
- ,$no-highlight ~Sprite.addr ~tileview.addr #0018 ADD2 GTH2 JMP2?
- ( draw ) #0c =Sprite.color
- $no-highlight
+ ( draw ) #01
+ ~Sprite.addr ~tileview.addr LTH2
+ ~Sprite.addr ~tileview.addr #0018 ADD2 GTH2
+ #0000 EQU2 #06 MUL ADD =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr
( incr ) ~pt.x #01 ADD =pt.x
@@ -383,10 +382,10 @@ RTN
#00 =i
$bytes
~tileview.x #0088 ADD2 =Sprite.x
- ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
+ ,font_hex #00 ~tileview.addr #00 ~i ADD2 PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
( draw ) #02 =Sprite.color
~Sprite.x 8+ =Sprite.x
- ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #0f AND #08 MUL ADD2 =Sprite.addr
+ ,font_hex #00 ~tileview.addr #00 ~i ADD2 PEK2 #0f AND #08 MUL ADD2 =Sprite.addr
( draw ) #02 =Sprite.color
( incr ) ~i #01 ADD =i
( incr ) ~Sprite.y 8+ =Sprite.y
@@ -428,7 +427,7 @@ RTN
$hor
( get bit )
,blank_icn #00
- ~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB SFT #01 AND ( get bit )
+ ~tileview.addr #00 ~pt.y ADD2 PEK2 #07 ~pt.x SUB SFT #01 AND ( get bit )
8* ADD2 =Sprite.addr ( add *8 )
( draw ) #01 =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x
@@ -469,16 +468,16 @@ RTN
@draw-short ( short )
=addr
- ,font_hex #00 ,addr LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
+ ,font_hex #00 ,addr PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
( draw ) #02 =Sprite.color
~Sprite.x 8+ =Sprite.x
- ,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =Sprite.addr
+ ,font_hex #00 ,addr PEK2 #0f AND #08 MUL ADD2 =Sprite.addr
( draw ) #02 =Sprite.color
~Sprite.x 8+ =Sprite.x
- ,font_hex #00 ,addr ++ LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
+ ,font_hex #00 ,addr ++ PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
( draw ) #02 =Sprite.color
~Sprite.x 8+ =Sprite.x
- ,font_hex #00 ,addr ++ LDR #0f AND #08 MUL ADD2 =Sprite.addr
+ ,font_hex #00 ,addr ++ PEK2 #0f AND #08 MUL ADD2 =Sprite.addr
( draw ) #02 =Sprite.color
RTN
@@ -527,4 +526,4 @@ RTN
@ERROR BRK
-@bank [ ]
+|2000 @bank [ ]
diff --git a/projects/software/noodle.usm b/projects/software/noodle.usm
@@ -228,7 +228,7 @@ BRK
( from ) ,data
( to ) ~canvas.w ~canvas.h MUL2 #0008 MUL2 ,data ADD2
$loop NOP
- OVR2 #00 ROT ROT STR
+ OVR2 #00 ROT ROT POK2
( incr ) SWP2 #0001 ADD2 SWP2
OVR2 OVR2 LTH2 ^$loop SWP JMP?
POP2 POP2
@@ -278,7 +278,7 @@ RTN
#00 =px.x
$hor
( addr ) ,size_icn #00 ~cursor.size 8* ADD2
- ( byte ) #00 ~px.y ADD2 LDR #07 ~px.x SUB SFT #01 AND
+ ( byte ) #00 ~px.y ADD2 PEK2 #07 ~px.x SUB SFT #01 AND
#00 EQU ,$no-pixel ROT JMP2?
,$no-pixel ,patternize JSR2 #00 EQU JMP2?
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ~cursor.oper JSR2
@@ -348,7 +348,7 @@ RTN
SWP POP #07 AND =px.x
( get tile ) ~pt1.x 8/ ~pt1.y 8/ ~canvas.w MUL2 ADD2 8*
( add addr ) ,data ADD2
- #00 ~px.y ADD2 LDR #07 ~px.x SUB SFT #01 AND
+ #00 ~px.y ADD2 PEK2 #07 ~px.x SUB SFT #01 AND
RTN
@@ -356,9 +356,9 @@ RTN
=pt1.y =pt1.x
( get tile addr ) ,data ~pt1.x 8/ ~pt1.y 8/ ~canvas.w MUL2 ADD2 8* ~pt1.y MOD8 ADD2 ADD2
- ( load ) DUP2 LDR
+ ( load ) DUP2 PEK2
( mask ) #01 #07 ~pt1.x MOD8 SWP POP SUB SFL ORA
- ( save ) ROT ROT STR
+ ( save ) ROT ROT POK2
RTN
@@ -366,9 +366,9 @@ RTN
=pt1.y =pt1.x
( get tile addr ) ,data ~pt1.x 8/ ~pt1.y 8/ ~canvas.w MUL2 ADD2 8* ~pt1.y MOD8 ADD2 ADD2
- ( load ) DUP2 LDR
+ ( load ) DUP2 PEK2
( mask ) #01 #07 ~pt1.x MOD8 SWP POP SUB SFL #ff EOR AND
- ( save ) ROT ROT STR
+ ( save ) ROT ROT POK2
RTN
diff --git a/src/emulator.c b/src/emulator.c
@@ -198,6 +198,21 @@ redraw(Uint32 *dst, Uxn *u)
}
void
+toggledebug(Uxn *u)
+{
+ GUIDES = !GUIDES;
+ redraw(pixels, u);
+}
+
+void
+togglezoom(Uxn *u)
+{
+ ZOOM = ZOOM == 3 ? 1 : ZOOM + 1;
+ SDL_SetWindowSize(gWindow, WIDTH * ZOOM, HEIGHT * ZOOM);
+ redraw(pixels, u);
+}
+
+void
quit(void)
{
free(pixels);
@@ -287,9 +302,11 @@ doctrl(Uxn *u, SDL_Event *event, int z)
{
Uint8 flag = 0x00;
Uint16 addr = devctrl->addr;
- if(z && event->key.keysym.sym == SDLK_h && SDL_GetModState() & KMOD_LCTRL) {
- GUIDES = !GUIDES;
- redraw(pixels, u);
+ if(z && event->key.keysym.sym == SDLK_h) {
+ if(SDL_GetModState() & KMOD_LCTRL)
+ toggledebug(u);
+ if(SDL_GetModState() & KMOD_LALT)
+ togglezoom(u);
}
switch(event->key.keysym.sym) {
case SDLK_LCTRL: flag = 0x01; break;