uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
Log | Files | Refs | README | LICENSE

commit 1925897c51d38e2b9482583a696b6241bbbf7fbe
parent cd70ab1f1841b62b0684e96b67a7129b0cca5265
Author: neauoire <aliceffekt@gmail.com>
Date:   Sun,  9 May 2021 20:43:33 -0700

Progress on nasu revamp

Diffstat:
Mbuild.sh | 2+-
Mprojects/demos/life.usm | 8++++----
Mprojects/pictures/cyr10x8.chr | 0
Rprojects/pictures/logo0808.bit -> projects/pictures/logo1x1.bit | 0
Mprojects/software/nasu.usm | 277++++++++++++++++++++++++++++++++++++++++++++++++++++++-------------------------
5 files changed, 195 insertions(+), 92 deletions(-)

diff --git a/build.sh b/build.sh @@ -34,7 +34,7 @@ else fi echo "Assembling.." -./bin/assembler projects/software/nasu.usm bin/boot.rom +./bin/assembler projects/demos/life.usm bin/boot.rom echo "Running.." if [ "${2}" = '--cli' ]; diff --git a/projects/demos/life.usm b/projects/demos/life.usm @@ -4,10 +4,10 @@ Any live cell with more than three live neighbours dies, as if by overpopulation. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. ) -%+ { ADD } %- { SUB } %* { MUL } %/ { DIV } -%< { LTH } %> { GTH } %= { EQU } %! { NEQ } -%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } -%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } +%+ { ADD } %- { SUB } %* { MUL } %/ { DIV } +%< { LTH } %> { GTH } %= { EQU } %! { NEQ } +%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } +%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %INCR { #01 + } %DECR { #01 - } %TOS { #00 SWP } %TOB { SWP POP } diff --git a/projects/pictures/cyr10x8.chr b/projects/pictures/cyr10x8.chr Binary files differ. diff --git a/projects/pictures/logo0808.bit b/projects/pictures/logo1x1.bit Binary files differ. diff --git a/projects/software/nasu.usm b/projects/software/nasu.usm @@ -14,6 +14,11 @@ Select paint color for 2-bit mode ) +%+ { ADD } %- { SUB } %* { MUL } %/ { DIV } +%< { LTH } %> { GTH } %= { EQU } %! { NEQ } +%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } +%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } + %RTN { JMP2r } %STEP8 { #0033 SFT2 } @@ -68,6 +73,8 @@ ( interface ) @bankview [ &x $2 &y $2 &mode $1 &selection $1 ] @tileview [ &x $2 &y $2 ] + +@editview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @colorview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @blendview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @dataview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @@ -76,7 +83,6 @@ @rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @mouse [ &x $2 &y $2 ] @pt [ &x $1 &y $1 ] -@addr [ &short $2 ] @pos [ &x $2 &y $2 ] @color $1 @@ -84,7 +90,7 @@ ( program ) -|0100 +|0100 ( -> ) ( theme ) #0efc .System/r DEO2 @@ -100,7 +106,7 @@ #0130 .frame/width POK2 #00a8 .frame/height POK2 #01 .settings/brush POK - #44 .settings/ratio POK + #32 .settings/ratio POK .Screen/width DEI2 #0001 SFT2 .frame/width PEK2 #0001 SFT2 SUB2 .Screen/height DEI2 #0001 SFT2 .frame/height PEK2 #0001 SFT2 SUB2 #0010 ADD2 @@ -115,10 +121,11 @@ .frame/y1 PEK2 .tileview/y POK2 BANK #0448 ADD2 .settings/tile POK2 - .frame/x1 PEK2 #0010 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;blendview SET-RECT - .frame/x1 PEK2 #0038 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;colorview SET-RECT - .frame/x1 PEK2 #0068 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;preview SET-RECT .frame/x2 PEK2 #0010 SUB2 .frame/y1 PEK2 #0010 #0080 SIZE-TO-RECT ;dataview SET-RECT + .frame/x1 PEK2 #0010 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;blendview SET-RECT + .frame/x1 PEK2 #0060 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;colorview SET-RECT + .frame/x1 PEK2 #0038 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;preview SET-RECT + .frame/x2 PEK2 #0098 SUB2 .frame/y1 PEK2 #0080 #0080 SIZE-TO-RECT ;editview SET-RECT #01 .settings/blending POK @@ -198,6 +205,11 @@ BRK .Mouse/y DEI2 .tileview/y PEK2 GTH2 .Mouse/y DEI2 .tileview/y PEK2 #0080 ADD2 LTH2 #0101 EQU2 #0101 EQU2 ;on-touch-tileview JNZ2 + ( editview ) + .Mouse/x DEI2 DUP2 .editview/x1 PEK2 GTH2 ROT ROT .editview/x2 PEK2 LTH2 #0101 EQU2 + .Mouse/y DEI2 DUP2 .editview/y1 PEK2 GTH2 ROT ROT .editview/y2 PEK2 LTH2 #0101 EQU2 + #0101 EQU2 ;on-touch-editview JNZ2 + ( dataview ) .Mouse/x DEI2 DUP2 .dataview/x1 PEK2 GTH2 ROT ROT .dataview/x2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 DUP2 .dataview/y1 PEK2 GTH2 ROT ROT .dataview/y2 PEK2 LTH2 #0101 EQU2 @@ -261,24 +273,12 @@ BRK @on-touch-tileview ( -> ) - .Mouse/x DEI2 .tileview/x PEK2 SUB2 STEP8 #0040 DIV2 - .Mouse/y DEI2 .tileview/y PEK2 SUB2 STEP8 #0040 DIV2 #0002 DIV2 ADD2 - #0008 MUL2 - .settings/tile PEK2 ADD2 .addr POK2 ( addr offset ) - .Mouse/x DEI2 .tileview/x PEK2 SUB2 .Mouse/x DEI2 .tileview/x PEK2 SUB2 #0040 DIV2 #0040 MUL2 SUB2 .pos/x POK2 - .Mouse/y DEI2 .tileview/y PEK2 SUB2 .Mouse/y DEI2 .tileview/y PEK2 SUB2 #0040 DIV2 #0040 MUL2 SUB2 .pos/y POK2 - .Mouse/state DEI #10 NEQ ,&no-erase-mode JNZ - ( load ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 LDA - ( mask ) #01 #07 .pos/x PEK2 #0008 DIV2 TOB SUB SFL - #ff EOR AND - ( save ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 STA - ;redraw JSR2 BRK - &no-erase-mode - ( load ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 LDA - ( mask ) #01 #07 .pos/x PEK2 #0008 DIV2 TOB SUB SFL - ORA - ( save ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 STA - ;redraw JSR2 + +BRK + +@on-touch-editview ( -> ) + + #aa DEBUG BRK @@ -334,7 +334,6 @@ BRK #40 SFT ADD #11 ADD .settings/ratio POK - ( release ) #00 .Mouse/state DEO ;redraw JSR2 BRK @@ -386,7 +385,7 @@ RTN RTN -@op_shiftup +@op_shiftup ( -- ) .settings/tile PEK2 LDA .settings/tile PEK2 #0001 ADD2 LDA .settings/tile PEK2 STA @@ -400,7 +399,7 @@ RTN RTN -@op_shiftdown +@op_shiftdown ( -- ) .settings/tile PEK2 #0007 ADD2 LDA .settings/tile PEK2 #0006 ADD2 LDA .settings/tile PEK2 #0007 ADD2 STA @@ -414,10 +413,10 @@ RTN RTN -@redraw +@redraw ( -- ) ;draw-bankview JSR2 - ;draw-tileview JSR2 + ;draw-editview JSR2 ;draw-blendview JSR2 ;draw-colorview JSR2 ;draw-dataview JSR2 @@ -425,7 +424,7 @@ RTN RTN -@draw-bankview +@draw-bankview ( -- ) .bankview/x PEK2 #0002 SUB2 .bankview/y PEK2 #0002 SUB2 .bankview/x PEK2 #0081 ADD2 .bankview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2 @@ -433,7 +432,7 @@ RTN .bankview/x PEK2 .Screen/x DEO2 .bankview/y PEK2 #0010 SUB2 .Screen/y DEO2 - .settings/page PEK2 ;draw-short JSR2 + .settings/page PEK2 #22 ;draw-short JSR2 ( toolbar ) @@ -459,7 +458,7 @@ RTN .bankview/x PEK2 #0010 SUB2 .Screen/x DEO2 .bankview/y PEK2 .Screen/y DEO2 - ;font_hex .Screen/addr DEO2 + ;font-hex .Screen/addr DEO2 #00 #10 &guides ( draw ) OVR .bankview/selection PEK #04 SFT EQU #22 ADD .Screen/color DEO @@ -492,7 +491,7 @@ RTN RTN -@draw-tileview +@draw-tileview ( -- ) .tileview/x PEK2 #0002 SUB2 .tileview/y PEK2 #0002 SUB2 .tileview/x PEK2 #0080 ADD2 .tileview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2 @@ -508,7 +507,7 @@ RTN .tileview/x PEK2 .Screen/x DEO2 .tileview/y PEK2 #0010 SUB2 .Screen/y DEO2 - .settings/tile PEK2 ;draw-short JSR2 + .settings/tile PEK2 #22 ;draw-short JSR2 ( body ) @@ -552,7 +551,91 @@ RTN RTN -@draw-tileview-icn +@draw-editview ( -- ) + + .editview/x1 PEK2 #0002 SUB2 .editview/y1 PEK2 #0002 SUB2 .editview/x2 PEK2 #0001 ADD2 .editview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 + + ( grid ) + .editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0020 ADD2 #03 ;line-hor JSR2 + .editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0040 ADD2 #03 ;line-hor JSR2 + .editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0060 ADD2 #03 ;line-hor JSR2 + .editview/x1 PEK2 #0020 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2 + .editview/x1 PEK2 #0040 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2 + .editview/x1 PEK2 #0060 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2 + + ( position ) + + .editview/x1 PEK2 .Screen/x DEO2 + .editview/y1 PEK2 #0010 SUB2 .Screen/y DEO2 + .settings/tile PEK2 #22 ;draw-short JSR2 + + ( tiles ) + .settings/tile PEK2 DUP2 STH2 .Screen/addr DEO2 + #00 #04 + &ver + OVR #08 MUL TOS #0004 MUL2 .editview/y1 PEK2 ADD2 .Screen/y DEO2 + #00 #04 + &hor + OVR #08 MUL TOS #0004 MUL2 .editview/x1 PEK2 ADD2 .Screen/x DEO2 + ( get x,y ) + SWP2 OVR STH SWP2 OVR STHr + ( check if within ratio ) + .settings/ratio PEK #0f AND LTH STH + .settings/ratio PEK #04 SFT LTH STHr + #0101 NEQ2 ,&outside JNZ + + ( draw zoomed tile ) + .Screen/x DEI2 + .Screen/y DEI2 + #01 ;draw-tile JSR2 + + ( get tile ) DUP2r STH2r .Screen/addr DEO2 + ( get blending ) .settings/blending PEK + ( get depth ) .settings/depth PEK #20 MUL + ( draw ) #20 ADD ADD .Screen/color DEO + + ( incr ) STH2r #0008 ADD2 STH2 + ,&resume JMP + &outside + ;halftone_icn .Screen/addr DEO2 + #23 .Screen/color DEO + &resume + ( incr ) SWP #01 ADD SWP + DUP2 LTH ,&hor JNZ + POP2 + ( incr ) SWP #01 ADD SWP + DUP2 LTH ;&ver JNZ2 + POP2 + POP2r + +RTN + +@draw-tile ( x* y* color -- ) + + ( TODO: complete ) + STH + .Screen/y DEO2 + .Screen/x DEO2 + #00 #20 + &ver + #00 #20 + &hor + DUPr STHr .Screen/color DEO + #0001 .Screen/x DEI2 ADD2 .Screen/x DEO2 + ( incr ) SWP #01 ADD SWP + DUP2 LTH ,&hor JNZ + POP2 + #0001 .Screen/y DEI2 ADD2 .Screen/y DEO2 + .Screen/x DEI2 #0020 SUB2 .Screen/x DEO2 + ( incr ) SWP #01 ADD SWP + DUP2 LTH ,&ver JNZ + POP2 + .Screen/y DEI2 #0020 SUB2 .Screen/y DEO2 + POPr + +RTN + +@draw-tileview-icn ( -- ) #00 .pt/x POK #00 .pt/y POK &ver @@ -575,7 +658,7 @@ RTN @draw-blendview ( -- ) - .blendview/x1 PEK2 #0002 SUB2 .blendview/y1 PEK2 #0002 SUB2 .blendview/x2 PEK2 #0001 ADD2 .blendview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 + ( .blendview/x1 PEK2 #0002 SUB2 .blendview/y1 PEK2 #0002 SUB2 .blendview/x2 PEK2 #0001 ADD2 .blendview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 ) .settings/tile PEK2 .Screen/addr DEO2 #00 #10 @@ -588,13 +671,11 @@ RTN DUP2 LTH ,&loop JNZ POP2 - .blendview/x1 PEK2 #0002 SUB2 .blendview/y2 PEK2 #0001 ADD2 .blendview/x1 PEK2 #000e ADD2 .blendview/y2 PEK2 #0009 ADD2 #03 ;line-rect JSR2 - .blendview/x1 PEK2 #0001 SUB2 .Screen/x DEO2 + .blendview/x1 PEK2 .Screen/x DEO2 .blendview/y2 PEK2 #0001 ADD2 .Screen/y DEO2 - ( get blending ) .settings/blending PEK ( get depth ) .settings/depth PEK #20 MUL - ( draw ) #20 ADD ADD #2c ;draw-byte JSR2 + ( draw ) #20 ADD ADD #21 ;draw-byte JSR2 RTN @@ -667,7 +748,8 @@ RTN @draw-preview ( -- ) - .preview/x1 PEK2 #0002 SUB2 .preview/y1 PEK2 #0002 SUB2 .preview/x2 PEK2 #0001 ADD2 .preview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 + ( .preview/x1 PEK2 #0002 SUB2 .preview/y1 PEK2 #0002 SUB2 .preview/x2 PEK2 #0001 ADD2 .preview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 ) + ( stash address ) .settings/tile PEK2 DUP2 STH2 .Screen/addr DEO2 #00 #04 @@ -682,10 +764,11 @@ RTN .settings/ratio PEK #0f AND LTH STH .settings/ratio PEK #04 SFT LTH STHr #0101 NEQ2 ,&outside JNZ + ( get tile ) DUP2r STH2r .Screen/addr DEO2 ( get blending ) .settings/blending PEK ( get depth ) .settings/depth PEK #20 MUL ( draw ) #20 ADD ADD .Screen/color DEO - ( incr ) STH2r #0008 ADD2 DUP2 STH2 .Screen/addr DEO2 + ( incr ) STH2r #0008 ADD2 STH2 ,&resume JMP &outside ;halftone_icn .Screen/addr DEO2 @@ -706,21 +789,21 @@ RTN @draw-color-code ( color* -- ) - DUP ;font_hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2 + DUP ;font-hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO .colorview/y1 PEK2 #10 ADD .Screen/y DEO2 - ;font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2 + ;font-hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO .colorview/y1 PEK2 #08 ADD .Screen/y DEO2 - DUP ;font_hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2 + DUP ;font-hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO .colorview/y1 PEK2 .Screen/y DEO2 - ;font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2 + ;font-hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO RTN -@draw-cursor +@draw-cursor ( -- ) ( clear last cursor ) .mouse/x PEK2 .Screen/x DEO2 @@ -742,34 +825,34 @@ RTN @draw-byte ( byte color -- ) .color POK STH - ;font_hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 + ;font-hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 ( draw ) .color PEK .Screen/color DEO .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 - ;font_hex #00 STHr #0f AND #08 MUL ADD2 .Screen/addr DEO2 + ;font-hex #00 STHr #0f AND #08 MUL ADD2 .Screen/addr DEO2 ( draw ) .color PEK .Screen/color DEO RTN -@draw-short ( short -- ) - - .addr POK2 - ;font_hex #00 ;addr LDA #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 - ( draw ) #22 .Screen/color DEO - .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 - ;font_hex #00 ;addr LDA #0f AND #08 MUL ADD2 .Screen/addr DEO2 - ( draw ) #22 .Screen/color DEO - .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 - ;font_hex #00 ;addr #0001 ADD2 LDA #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 - ( draw ) #22 .Screen/color DEO - .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 - ;font_hex #00 ;addr #0001 ADD2 LDA #0f AND #08 MUL ADD2 .Screen/addr DEO2 - ( draw ) #22 .Screen/color DEO +@draw-short ( short* color -- ) + + STH SWP + DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2 + ( draw ) DUPr STHr .Screen/color DEO + #0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2 + .Screen/x DEI2 #0008 ++ .Screen/x DEO2 + ( draw ) DUPr STHr .Screen/color DEO + DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2 + .Screen/x DEI2 #0008 ++ .Screen/x DEO2 + ( draw ) DUPr STHr .Screen/color DEO + #0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2 + .Screen/x DEI2 #0008 ++ .Screen/x DEO2 + ( draw ) STHr .Screen/color DEO RTN ( Utils ) -@line-rect ( x1 y1 x2 y2 color -- ) +@line-rect ( x1* y1* x2* y2* color -- ) ( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2 STH2r STH2r @@ -791,37 +874,50 @@ RTN RTN -@halftone_icn [ - aa55 aa55 aa55 aa55 ] +@line-hor ( x0* x1* y* color -- ) + + STH .Screen/y DEO2 + &loop + ( save ) OVR2 .Screen/x DEO2 + ( draw ) DUPr STHr .Screen/color DEO + ( incr ) SWP2 #0002 ADD2 SWP2 + OVR2 OVR2 LTH2 ,&loop JNZ + POP2 POP2 POPr + +RTN + +@line-ver ( x* y0* y1* color -- ) + + STH ROT2 .Screen/x DEO2 + &loop + ( save ) OVR2 .Screen/y DEO2 + ( draw ) DUPr STHr .Screen/color DEO + ( incr ) SWP2 #0002 ADD2 SWP2 + OVR2 OVR2 LTH2 ,&loop JNZ + POP2 POP2 POPr + +RTN + +@tool_selector 80c0 e0f0 f8e0 1000 +@tool_hand 2020 20b8 7c7c 3838 +@tool_eraser 2050 b87c 3e1c 0800 +@moveup_icn 0010 387c fe10 1000 +@movedown_icn 0010 1010 fe7c 3810 +@halftone_icn aa55 aa55 aa55 aa55 + @circle_icns 0038 7cfe fefe 7c38 ( full ) 0038 4482 8282 4438 ( line ) @eye_icns 0038 4492 2810 0000 ( open ) 0000 0082 4438 0000 ( closed ) -@blank_icn [ +@blank_icn 0000 0000 0000 0000 7cfe fefe fefe 7c00 -] -@depth_icns [ +@depth_icns 00fe 8282 fe82 82fe 00fe 9292 fe92 92fe -] -@tool_selector [ 80c0 e0f0 f8e0 1000 ] -@tool_hand [ 2020 20b8 7c7c 3838 ] -@tool_eraser [ 2050 b87c 3e1c 0800 ] -@moveup_icn [ 0010 387c fe10 1000 ] -@movedown_icn [ 0010 1010 fe7c 3810 ] - -@filepath1 [ "projects/fonts/specter8.bit 00 ] -@filepath2 [ "projects/pictures/cyr10x8.chr 00 ] -@filepath3 [ "projects/pictures/zerotwo10x10.chr 00 ] -@filepath4 [ "projects/fonts/katahira8.bit 00 ] -@filepath5 [ "projects/pictures/ako10x10.chr 00 ] -@filepath6 [ "projects/pictures/cyr4x4.chr 00 ] - -@font_hex ( 0-F ) -[ +@font-hex 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c @@ -829,5 +925,12 @@ RTN 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc - 007c 8280 f080 827c 007c 8280 f080 8080 -] + 007c 8280 f080 827c 007c 8280 f080 8080 + +@filepath1 [ "projects/fonts/specter8.bit 00 ] +@filepath2 [ "projects/pictures/cyr10x8.chr 00 ] +@filepath3 [ "projects/pictures/zerotwo10x10.chr 00 ] +@filepath4 [ "projects/fonts/katahira8.bit 00 ] +@filepath5 [ "projects/pictures/ako10x10.chr 00 ] +@filepath6 [ "projects/pictures/logo1x1.bit 00 ] +