uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
Log | Files | Refs | README | LICENSE

commit 0f84c646f61b0b2230c12e18857ce6389882225b
parent b34fe1b67506b95bb6cffb75a6cac01ae3798cfc
Author: neauoire <aliceffekt@gmail.com>
Date:   Mon, 22 Feb 2021 12:07:36 -0800

Added window example

Diffstat:
MREADME.md | 2++
Mbuild.sh | 2+-
Memulator.c | 2+-
Dexamples/pattern.usm | 171-------------------------------------------------------------------------------
Aexamples/window.usm | 181+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5 files changed, 185 insertions(+), 173 deletions(-)

diff --git a/README.md b/README.md @@ -100,6 +100,8 @@ A device that works like a NES controller, each button is a bit from a single by - Line routine - Getting rid of IOR/IOW would be nice.. +- Example of button pointing to a subroutine +- Labels should not have the trailing space ### Misc TODOs diff --git a/build.sh b/build.sh @@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator # run -./bin/assembler examples/pattern.usm bin/boot.rom +./bin/assembler examples/window.usm bin/boot.rom ./bin/emulator bin/boot.rom diff --git a/emulator.c b/emulator.c @@ -320,13 +320,13 @@ consolew(Device *d, Memory *m, Uint8 b) Uint8 screenr(Device *d, Memory *m, Uint8 b) { + loadtheme(m->dat + 0xfff0); switch(b) { case 0: return (HOR * 8 >> 8) & 0xff; case 1: return HOR * 8 & 0xff; case 2: return (VER * 8 >> 8) & 0xff; case 3: return VER * 8 & 0xff; } - loadtheme(m->dat + 0xfff0); (void)m; return d->mem[b]; } diff --git a/examples/pattern.usm b/examples/pattern.usm @@ -1,171 +0,0 @@ -( sprite ) - -:dev/r fff8 ( std read port ) -:dev/w fff9 ( std write port ) - -;color 1 ;x1 2 ;x2 2 ;y1 2 ;y2 2 - -;mousex 2 ;mousey 2 -;lastx 2 ;lasty 2 -;state 1 - -|0100 @RESET - - ( fill background ) - #01 =dev/r - #02 =dev/w - ,fill-sprite JSR - - ( draw rect ) - #01 =dev/w - #00 =color - #00 IOR2 #0002 DIV2 #0060 SUB2 - #02 IOR2 #0002 DIV2 #0030 SUB2 - #00 IOR2 #0002 DIV2 #0060 ADD2 - #02 IOR2 #0002 DIV2 #0030 ADD2 ,fill-rect JSR - #01 =color - #00 IOR2 #0002 DIV2 #0060 SUB2 - #02 IOR2 #0002 DIV2 #0030 SUB2 - #00 IOR2 #0002 DIV2 #0060 ADD2 - #02 IOR2 #0002 DIV2 #0030 ADD2 ,line-rect JSR - #01 =color - #00 IOR2 #0002 DIV2 #0060 SUB2 #0002 ADD2 - #02 IOR2 #0002 DIV2 #0030 SUB2 #0002 ADD2 - #00 IOR2 #0002 DIV2 #0060 ADD2 #0002 SUB2 - #02 IOR2 #0002 DIV2 #0030 ADD2 #0002 SUB2 ,line-rect JSR - - #05 =dev/r ( set dev/read mouse ) - #02 =dev/w ( set dev/read mouse ) - - #01 =color - ,text1 #0028 #0030 ,draw-label JSR - - #01 ,checkon_icn #0028 #0050 ,draw-sprite JSR - ,text2 #0038 #0050 ,draw-label JSR - - #01 ,checkoff_icn #0028 #0060 ,draw-sprite JSR - ,text3 #0038 #0060 ,draw-label JSR - -BRK - -|c000 @FRAME - - ( clear last cursor ) - #10 ,clear_icn ~lastx ~lasty ,draw-sprite JSR - ( record mouse positions ) - #00 IOR2 =mousex #02 IOR2 =mousey - ( record mouse state ) - #04 IOR #11 ADD =state - ( draw mouse ) - ~state ,cursor_icn ~mousex ~mousey ,draw-sprite JSR - ( update last pos ) - ~mousex =lastx ~mousey =lasty - -BRK - -@fill-sprite - #0000 - @fill-sprite-loop-hor - #0000 - @fill-sprite-loop - ( draw ) OVR2 IOW2 DUP2 IOW2 ,texture IOW2 #01 IOW - ( incr ) #0008 ADD2 DUP2 - #00 IOR2 LTH2 ,fill-sprite-loop ROT JMP? POP2 - POP2 - ( incr ) #0008 ADD2 DUP2 - #02 IOR2 LTH2 ,fill-sprite-loop-hor ROT JMP? POP2 -RTS - -@fill-rect ( x1 y1 x2 y2 ) - =y2 =x2 ( stash x1 y1 ) =y1 DUP2 WSR2 =x1 - @fill-rect-ver - RSW2 DUP2 =x1 WSR2 - @fill-rect-hor - ( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW - ( incr ) ~x1 #0001 ADD2 DUP2 =x1 - ~x2 LTH2 ,fill-rect-hor ROT JMP? POP2 - ~y1 #0001 ADD2 DUP2 =y1 - ~y2 LTH2 ,fill-rect-ver ROT JMP? POP2 - RSW2 POP2 -RTS - -@line-rect ( x1 y1 x2 y2 ) - =y2 =x2 ( stash x1 y1 ) DUP2 WSR2 =y1 DUP2 WSR2 =x1 - @line-rect-hor - ( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW - ( draw ) ~x1 ~y2 IOW2 IOW2 ~color IOW - ( incr ) ~x1 #0001 ADD2 DUP2 =x1 - ~x2 #0001 ADD2 LTH2 ,line-rect-hor ROT JMP? POP2 - ( restore x1 y1 ) RSW2 =x1 RSW2 =y1 - @line-rect-ver - ( incr ) ~y1 #0001 ADD2 DUP2 =y1 - ( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW - ( draw ) ~x2 ~y1 IOW2 IOW2 ~color IOW - ~y2 #0001 SUB2 LTH2 ,line-rect-ver ROT JMP? POP2 -RTS - -@draw-sprite - IOW2 ( y byte ) - IOW2 ( x byte ) - IOW2 ( sprite address ) - IOW ( layer-color ) -RTS - -@draw-label ( x1 y1 text ) - =y1 =x1 - @draw-label-loop - ( draw ) ~x1 ~y1 IOW2 IOW2 DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 IOW2 ~color IOW - ( incr ) #0001 ADD2 - ( incr ) ~x1 #0008 ADD2 =x1 - DUP2 LDR #00 NEQ ,draw-label-loop ROT JMP? POP2 -RTS - -@texture [ aa55 aa55 aa55 aa55 ] -@clear_icn [ 0000 0000 0000 0000 ] -@cursor_icn [ 80c0 e0f0 f8e0 1000 ] -@checkoff_icn [ 7e81 8181 8181 817e ] -@checkon_icn [ 7e81 99bd bd99 817e ] - -@text1 " Hello World " ( add string to memory ) -@text2 " To Jupiter " -@text3 " To Neptune " - -@font ( spectrum-zx font ) -[ - 0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000 - 0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000 - 007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000 - 0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800 - 0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800 - 003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038 - 0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000 - 0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000 - 0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400 - 0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000 - 0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800 - 0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000 - 003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00 - 0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000 - 003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810 - 0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800 - 003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00 - 0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00 - 0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200 - 0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00 - 007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00 - 00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200 - 0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00 - 0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00 - 0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00 - 0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c - 0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400 - 0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800 - 0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800 - 0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800 - 0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00 - 0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c -] - -|d000 @ERROR BRK -|FFF0 [ f1c3 f12e f12a ] ( palette ) -|FFFA .RESET .FRAME .ERROR diff --git a/examples/window.usm b/examples/window.usm @@ -0,0 +1,181 @@ +( sprite ) + +:dev/r fff8 ( std read port ) +:dev/w fff9 ( std write port ) + +( window ) ;wx1 2 ;wy1 2 ;wx2 2 ;wy2 2 +( drawing ) ;color 1 ;x1 2 ;x2 2 ;y1 2 ;y2 2 +( mouse ) ;mousex 2 ;mousey 2 ;state 1 + +|0100 @RESET + + ,paint-background JSR + #0020 #0020 #00d0 #0080 ,paint-window JSR + #0040 #0040 #00f0 #0070 ,paint-window JSR + #0060 #004c #00c0 #007a ,paint-window JSR + + #05 =dev/r ( set dev/read mouse ) + #02 =dev/w ( set dev/write sprite ) + +BRK + +|c000 @FRAME + + ( clear last cursor ) + #10 ,clear_icn ~mousex ~mousey ,draw-sprite JSR + ( record mouse positions ) + #00 IOR2 =mousex #02 IOR2 =mousey + ( record mouse state ) + #04 IOR #11 ADD =state + + #04 IOR #01 NEQ ,no-touch ROT JMP? POP2 + ,on-touch JSR + @no-touch + + ( draw mouse ) + ~state ,cursor_icn ~mousex ~mousey ,draw-sprite JSR + +BRK + +@paint-background ( nil ) + + #01 =dev/r ( read screen for size ) + #02 =dev/w ( write to sprite ) + + #0000 + @paint-background-loop-hor + #0000 + @paint-background-loop + ( draw ) OVR2 IOW2 DUP2 IOW2 ,texture IOW2 #01 IOW + ( incr ) #0008 ADD2 DUP2 + #00 IOR2 LTH2 ,paint-background-loop ROT JMP? POP2 + POP2 + ( incr ) #0008 ADD2 DUP2 + #02 IOR2 LTH2 ,paint-background-loop-hor ROT JMP? POP2 + POP2 + +RTS + +@paint-window ( wx1 wy1 wx2 wy2 ) + + =wy2 =wx2 =wy1 =wx1 + + #01 =dev/r ( read screen for size ) + #01 =dev/w ( write to screen ) + + ( Draw background ) + #01 =color + ~wx1 #0003 ADD2 ~wy1 #0003 ADD2 ~wx2 #0003 ADD2 ~wy2 #0003 ADD2 ,fill-rect JSR + #02 =color + ~wx1 ~wy1 ~wx2 ~wy2 ,fill-rect JSR + ( draw outline ) + #01 =color + ~wx1 ~wy1 ~wx2 ~wy2 ,line-rect JSR + #02 =color + ~wx1 #0002 ADD2 ~wy1 #0002 ADD2 ~wx2 #0002 SUB2 ~wy2 #0002 SUB2 ,line-rect JSR + + #02 =dev/w + #09 =color + ,text1 ~wx1 #0008 ADD2 ~wy1 #0008 ADD2 ,draw-label JSR + +RTS + +@on-touch + +RTS + +@fill-rect ( x1 y1 x2 y2 ) + =y2 =x2 ( stash x1 y1 ) =y1 DUP2 WSR2 =x1 + @fill-rect-ver + RSW2 DUP2 =x1 WSR2 + @fill-rect-hor + ( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW + ( incr ) ~x1 #0001 ADD2 DUP2 =x1 + ~x2 LTH2 ,fill-rect-hor ROT JMP? POP2 + ~y1 #0001 ADD2 DUP2 =y1 + ~y2 LTH2 ,fill-rect-ver ROT JMP? POP2 + RSW2 POP2 +RTS + +@line-rect ( x1 y1 x2 y2 ) + =y2 =x2 ( stash x1 y1 ) DUP2 WSR2 =y1 DUP2 WSR2 =x1 + @line-rect-hor + ( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW + ( draw ) ~x1 ~y2 IOW2 IOW2 ~color IOW + ( incr ) ~x1 #0001 ADD2 DUP2 =x1 + ~x2 #0001 ADD2 LTH2 ,line-rect-hor ROT JMP? POP2 + ( restore x1 y1 ) RSW2 =x1 RSW2 =y1 + @line-rect-ver + ( incr ) ~y1 #0001 ADD2 DUP2 =y1 + ( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW + ( draw ) ~x2 ~y1 IOW2 IOW2 ~color IOW + ~y2 #0001 SUB2 LTH2 ,line-rect-ver ROT JMP? POP2 +RTS + +@draw-sprite + IOW2 ( y byte ) + IOW2 ( x byte ) + IOW2 ( sprite address ) + IOW ( layer-color ) +RTS + +@draw-label ( text x1 y1 ) + =y1 =x1 + @draw-label-loop + ( draw ) ~x1 ~y1 IOW2 IOW2 DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 IOW2 ~color IOW + ( incr ) #0001 ADD2 + ( incr ) ~x1 #0008 ADD2 =x1 + DUP2 LDR #00 NEQ ,draw-label-loop ROT JMP? POP2 +RTS + +@texture [ aa55 aa55 aa55 aa55 ] +@clear_icn [ 0000 0000 0000 0000 ] +@cursor_icn [ 80c0 e0f0 f8e0 1000 ] +@checkoff_icn [ 7e81 8181 8181 817e ] +@checkon_icn [ 7e81 99bd bd99 817e ] + +@text1 " Planet " ( add string to memory ) +@text2 " To Jupiter " +@text3 " To Neptune " +@text4 " To Nereid " +@text5 " Theme " + +@font ( spectrum-zx font ) +[ + 0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000 + 0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000 + 007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000 + 0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800 + 0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800 + 003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038 + 0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000 + 0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000 + 0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400 + 0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000 + 0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800 + 0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000 + 003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00 + 0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000 + 003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810 + 0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800 + 003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00 + 0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00 + 0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200 + 0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00 + 007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00 + 00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200 + 0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00 + 0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00 + 0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00 + 0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c + 0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400 + 0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800 + 0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800 + 0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800 + 0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00 + 0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c +] + +|d000 @ERROR BRK +|FFF0 [ 31ff e1ff b10f ] ( palette ) +|FFFA .RESET .FRAME .ERROR