commit 0c99df4b37270f9dcb3655bd732e075c7dc3a217
parent 339854c8ea1fe88b9799d07092ddb96f7c907d67
Author: neauoire <aliceffekt@gmail.com>
Date: Fri, 5 Mar 2021 10:38:18 -0800
Added keyboard controls to nasu
Diffstat:
4 files changed, 19 insertions(+), 153 deletions(-)
diff --git a/README.md b/README.md
@@ -90,17 +90,6 @@ RTS
- Load external disk in disk2
- Build hex editor
-- Build sprite editor
-
-### Examples
-
-- Basics:
- - Simple drag/drop redraw
- - Window basics with open/close drag/drop redraw
- - Example of button pointing to a subroutine
-- GUI:
- - Line routine
- - Extra frame buffer addressing? Mirror sprites?
### Assembler
diff --git a/examples/app.hex.usm b/examples/app.hex.usm
@@ -1,45 +0,0 @@
-( app/hex )
-
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-
-;color 1 ;addr 2 ;i 1
-
-|0100 @RESET
-
- @loop
- #00 ~i #0018 MUL2 #0008 ADD2 #0040 #01 ,font #00 ~i ADD2 ,draw-byte JSR
- ( incr ) ~i #01 ADD =i
- ,loop ~i #08 LTH JMP? POP2
-
-BRK
-
-|0200 @FRAME BRK
-
-@draw-byte ( x y color addr )
-
- ( load ) =addr =color =dev/sprite.y =dev/sprite.x
- ,font #00 ~addr LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr #01 =dev/sprite.color
- ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,font #00 ~addr LDR #0f AND #08 MUL ADD2 =dev/sprite.addr #01 =dev/sprite.color
-
-RTS
-
-@font ( 0-F )
-[
- 7c82 8282 8282 7c00 3010 1010 1010 1000
- 7c82 027c 8080 fe00 7c82 027c 0282 7c00
- 4282 82fe 0202 0200 fc82 807c 0282 7c00
- 7c82 80fc 8282 7c00 7c82 021e 0202 0200
- 7c82 827c 8282 7c00 7c82 827e 0202 0400
- 7c82 027e 8282 7e00 fc82 82fc 8282 fc00
- 7c82 8080 8082 7c00 fc82 8282 8282 fc00
- 7c82 80f0 8082 7c00 7c82 80f0 8080 8000
-]
-
-
-|d000 @ERROR BRK
-
-|FF20 ;dev/sprite Sprite
-
-|FFF0 .RESET .FRAME .ERROR ( vectors )
-|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
-\ No newline at end of file
diff --git a/examples/app.nasu.usm b/examples/app.nasu.usm
@@ -1,8 +1,15 @@
( app/nasu )
+(
+ arrows - move
+ click - Paint/Select cell
+ 1 2 3 - Select brush
+)
+
&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
&Controller { buttons 1 }
+&Keyboard { key 1 }
&Mouse { x 2 y 2 state 1 chord 1 change 1 }
&File { pad 8 name 2 length 2 load 2 save 2 }
@@ -41,6 +48,16 @@ BRK
( keyboard controls )
+ ,no-key ~dev/key #00 EQU JMP? POP2
+
+ ,no-key ~dev/key #31 LTH JMP? POP2
+ ,no-key ~dev/key #33 GTH JMP? POP2
+ ( select ) ~dev/key #31 SUB =bankview.mode
+ ( release ) #00 =dev/key
+ ,redraw JSR
+
+ @no-key
+
,no-ctrl ~dev/ctrl.buttons #00 EQU JMP? POP2
,no-ctrl-up ~dev/ctrl.buttons #10 EQU JMP? POP2
@@ -69,7 +86,7 @@ BRK
,no-toolbar-click ~dev/mouse.y ~bankview.y #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 JMP? POP2
( brush )
-
+
,no-brush-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000d LTH2 JMP? POP2
,no-brush-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000f GTH2 JMP? POP2
( select ) ~mouse.x ~bankview.x SUB2 #0008 DIV2 #000d SUB2 SWP POP =bankview.mode
@@ -694,6 +711,7 @@ RTS
|FF10 ;dev/screen Screen
|FF20 ;dev/sprite Sprite
|FF30 ;dev/ctrl Controller
+|FF40 ;dev/key Keyboard
|FF50 ;dev/mouse Mouse
|FF60 ;dev/file File
diff --git a/examples/old.paint.usm b/examples/old.paint.usm
@@ -1,95 +0,0 @@
-( sprite )
-
-:dev/r fff8 ( std read port )
-:dev/w fff9 ( std write port )
-
-&Point2d { x 2 y 2 }
-
-;mouse Point2d
-;state 1 ;color 1 ;brush 2
-
-|0100 @RESET
-
- #05 =dev/r ( set dev/read mouse )
- #02 =dev/w ( set dev/write to sprite )
-
- #05 =color ( select a default color )
- ,brush_large =brush ( select a default brush )
-
- ,draw-interface JSR
-
-BRK
-
-|c000 @FRAME
-
- ( clear last cursor )
- #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR
- ( record mouse values )
- #00 IOR2 =mouse.x #02 IOR2 =mouse.y
- #04 IOR #11 ADD =state
- ~state ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
-
- ( check click )
- #04 IOR #00 EQU ,end-touch ROT JMP? POP2
-
- ( check interface )
- #00 IOR2 #0008 DIV2 #0001 NEQ2 ,end-interface ROT JMP? POP2
-
- @option0
- #02 IOR2 #0008 DIV2 #0004 NEQ2 ,option1 ROT JMP? POP2
- ,brush_large =brush BRK
- @option1
- #02 IOR2 #0008 DIV2 #0005 NEQ2 ,option2 ROT JMP? POP2
- ,brush_small =brush BRK
- @option2
- #02 IOR2 #0008 DIV2 #0006 NEQ2 ,option3 ROT JMP? POP2
- ,brush_tiny =brush BRK
- @option3
- #02 IOR2 #0008 DIV2 #000b NEQ2 ,option4 ROT JMP? POP2
- #05 =color BRK
- @option4
- #02 IOR2 #0008 DIV2 #000c NEQ2 ,option5 ROT JMP? POP2
- #0a =color BRK
- @option5
- #02 IOR2 #0008 DIV2 #000d NEQ2 ,option6 ROT JMP? POP2
- #0f =color BRK
- @option6
-
- BRK
- @end-interface
-
- ~color ~brush ~mouse.x #0004 SUB2 ~mouse.y #0004 SUB2 ,draw-sprite JSR
- @end-touch
-
-BRK
-
-@draw-interface
- #05 ,brush_large #0008 #0020 ,draw-sprite JSR
- #05 ,brush_small #0008 #0028 ,draw-sprite JSR
- #05 ,brush_tiny #0008 #0030 ,draw-sprite JSR
- #05 ,brush_large #0008 #0058 ,draw-sprite JSR
- #0a ,brush_large #0008 #0060 ,draw-sprite JSR
- #0f ,brush_large #0008 #0068 ,draw-sprite JSR
- RTS
-
-@draw-sprite
- IOW2 ( y byte )
- IOW2 ( x byte )
- IOW2 ( sprite address )
- IOW ( layer-color )
- RTS
-
-|0200 @SPRITESHEET
-
-@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
-@clear_icn [ 0000 0000 0000 0000 ]
-@brush_large [ 387c fefe fe7c 3800 ]
-@brush_small [ 0038 7c7c 7c38 0000 ]
-@brush_tiny [ 0000 1038 1000 0000 ]
-
-BRK
-
-|d000 @ERROR BRK
-
-|FFF0 .RESET .FRAME .ERROR
-|FFF8 [ f1c3 f12e f12a ] ( palette )