uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
Log | Files | Refs | README | LICENSE

commit 0c99df4b37270f9dcb3655bd732e075c7dc3a217
parent 339854c8ea1fe88b9799d07092ddb96f7c907d67
Author: neauoire <aliceffekt@gmail.com>
Date:   Fri,  5 Mar 2021 10:38:18 -0800

Added keyboard controls to nasu

Diffstat:
MREADME.md | 11-----------
Dexamples/app.hex.usm | 46----------------------------------------------
Mexamples/app.nasu.usm | 20+++++++++++++++++++-
Dexamples/old.paint.usm | 95-------------------------------------------------------------------------------
4 files changed, 19 insertions(+), 153 deletions(-)

diff --git a/README.md b/README.md @@ -90,17 +90,6 @@ RTS - Load external disk in disk2 - Build hex editor -- Build sprite editor - -### Examples - -- Basics: - - Simple drag/drop redraw - - Window basics with open/close drag/drop redraw - - Example of button pointing to a subroutine -- GUI: - - Line routine - - Extra frame buffer addressing? Mirror sprites? ### Assembler diff --git a/examples/app.hex.usm b/examples/app.hex.usm @@ -1,45 +0,0 @@ -( app/hex ) - -&Sprite { pad 8 x 2 y 2 addr 2 color 1 } - -;color 1 ;addr 2 ;i 1 - -|0100 @RESET - - @loop - #00 ~i #0018 MUL2 #0008 ADD2 #0040 #01 ,font #00 ~i ADD2 ,draw-byte JSR - ( incr ) ~i #01 ADD =i - ,loop ~i #08 LTH JMP? POP2 - -BRK - -|0200 @FRAME BRK - -@draw-byte ( x y color addr ) - - ( load ) =addr =color =dev/sprite.y =dev/sprite.x - ,font #00 ~addr LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr #01 =dev/sprite.color - ~dev/sprite.x #0008 ADD2 =dev/sprite.x - ,font #00 ~addr LDR #0f AND #08 MUL ADD2 =dev/sprite.addr #01 =dev/sprite.color - -RTS - -@font ( 0-F ) -[ - 7c82 8282 8282 7c00 3010 1010 1010 1000 - 7c82 027c 8080 fe00 7c82 027c 0282 7c00 - 4282 82fe 0202 0200 fc82 807c 0282 7c00 - 7c82 80fc 8282 7c00 7c82 021e 0202 0200 - 7c82 827c 8282 7c00 7c82 827e 0202 0400 - 7c82 027e 8282 7e00 fc82 82fc 8282 fc00 - 7c82 8080 8082 7c00 fc82 8282 8282 fc00 - 7c82 80f0 8082 7c00 7c82 80f0 8080 8000 -] - - -|d000 @ERROR BRK - -|FF20 ;dev/sprite Sprite - -|FFF0 .RESET .FRAME .ERROR ( vectors ) -|FFF8 [ 13fd 1ef3 1bf2 ] ( palette ) -\ No newline at end of file diff --git a/examples/app.nasu.usm b/examples/app.nasu.usm @@ -1,8 +1,15 @@ ( app/nasu ) +( + arrows - move + click - Paint/Select cell + 1 2 3 - Select brush +) + &Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } &Sprite { pad 8 x 2 y 2 addr 2 color 1 } &Controller { buttons 1 } +&Keyboard { key 1 } &Mouse { x 2 y 2 state 1 chord 1 change 1 } &File { pad 8 name 2 length 2 load 2 save 2 } @@ -41,6 +48,16 @@ BRK ( keyboard controls ) + ,no-key ~dev/key #00 EQU JMP? POP2 + + ,no-key ~dev/key #31 LTH JMP? POP2 + ,no-key ~dev/key #33 GTH JMP? POP2 + ( select ) ~dev/key #31 SUB =bankview.mode + ( release ) #00 =dev/key + ,redraw JSR + + @no-key + ,no-ctrl ~dev/ctrl.buttons #00 EQU JMP? POP2 ,no-ctrl-up ~dev/ctrl.buttons #10 EQU JMP? POP2 @@ -69,7 +86,7 @@ BRK ,no-toolbar-click ~dev/mouse.y ~bankview.y #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 JMP? POP2 ( brush ) - + ,no-brush-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000d LTH2 JMP? POP2 ,no-brush-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000f GTH2 JMP? POP2 ( select ) ~mouse.x ~bankview.x SUB2 #0008 DIV2 #000d SUB2 SWP POP =bankview.mode @@ -694,6 +711,7 @@ RTS |FF10 ;dev/screen Screen |FF20 ;dev/sprite Sprite |FF30 ;dev/ctrl Controller +|FF40 ;dev/key Keyboard |FF50 ;dev/mouse Mouse |FF60 ;dev/file File diff --git a/examples/old.paint.usm b/examples/old.paint.usm @@ -1,95 +0,0 @@ -( sprite ) - -:dev/r fff8 ( std read port ) -:dev/w fff9 ( std write port ) - -&Point2d { x 2 y 2 } - -;mouse Point2d -;state 1 ;color 1 ;brush 2 - -|0100 @RESET - - #05 =dev/r ( set dev/read mouse ) - #02 =dev/w ( set dev/write to sprite ) - - #05 =color ( select a default color ) - ,brush_large =brush ( select a default brush ) - - ,draw-interface JSR - -BRK - -|c000 @FRAME - - ( clear last cursor ) - #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR - ( record mouse values ) - #00 IOR2 =mouse.x #02 IOR2 =mouse.y - #04 IOR #11 ADD =state - ~state ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR - - ( check click ) - #04 IOR #00 EQU ,end-touch ROT JMP? POP2 - - ( check interface ) - #00 IOR2 #0008 DIV2 #0001 NEQ2 ,end-interface ROT JMP? POP2 - - @option0 - #02 IOR2 #0008 DIV2 #0004 NEQ2 ,option1 ROT JMP? POP2 - ,brush_large =brush BRK - @option1 - #02 IOR2 #0008 DIV2 #0005 NEQ2 ,option2 ROT JMP? POP2 - ,brush_small =brush BRK - @option2 - #02 IOR2 #0008 DIV2 #0006 NEQ2 ,option3 ROT JMP? POP2 - ,brush_tiny =brush BRK - @option3 - #02 IOR2 #0008 DIV2 #000b NEQ2 ,option4 ROT JMP? POP2 - #05 =color BRK - @option4 - #02 IOR2 #0008 DIV2 #000c NEQ2 ,option5 ROT JMP? POP2 - #0a =color BRK - @option5 - #02 IOR2 #0008 DIV2 #000d NEQ2 ,option6 ROT JMP? POP2 - #0f =color BRK - @option6 - - BRK - @end-interface - - ~color ~brush ~mouse.x #0004 SUB2 ~mouse.y #0004 SUB2 ,draw-sprite JSR - @end-touch - -BRK - -@draw-interface - #05 ,brush_large #0008 #0020 ,draw-sprite JSR - #05 ,brush_small #0008 #0028 ,draw-sprite JSR - #05 ,brush_tiny #0008 #0030 ,draw-sprite JSR - #05 ,brush_large #0008 #0058 ,draw-sprite JSR - #0a ,brush_large #0008 #0060 ,draw-sprite JSR - #0f ,brush_large #0008 #0068 ,draw-sprite JSR - RTS - -@draw-sprite - IOW2 ( y byte ) - IOW2 ( x byte ) - IOW2 ( sprite address ) - IOW ( layer-color ) - RTS - -|0200 @SPRITESHEET - -@cursor_icn [ 80c0 e0f0 f8e0 1000 ] -@clear_icn [ 0000 0000 0000 0000 ] -@brush_large [ 387c fefe fe7c 3800 ] -@brush_small [ 0038 7c7c 7c38 0000 ] -@brush_tiny [ 0000 1038 1000 0000 ] - -BRK - -|d000 @ERROR BRK - -|FFF0 .RESET .FRAME .ERROR -|FFF8 [ f1c3 f12e f12a ] ( palette )