commit 08f7ef10e55046ee0514709c9f604aa74d249ab2
parent cf5af02e0fbf7f938535455dd9614d62bca7fa56
Author: neauoire <aliceffekt@gmail.com>
Date: Tue, 28 Sep 2021 20:54:03 -0700
Moved neralie to software
Diffstat:
2 files changed, 317 insertions(+), 268 deletions(-)
diff --git a/projects/examples/demos/neralie.tal b/projects/examples/demos/neralie.tal
@@ -1,268 +0,0 @@
-(
- app/neralie : clock with arvelie date
-
- TODO
- - use splash screen when FPS calculation is unstable
-)
-
-%h { .DateTime/hour DEI }
-%m { .DateTime/minute DEI }
-%s { .DateTime/second DEI }
-%8** { #30 SFT2 }
-
-( devices )
-
-|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
-|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
-|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
-
-( variables )
-
-|0000
-
-@fps [ ¤t $1 &next $1 &second $1 ]
-@number [ &started $1 &count $1 ]
-@lines [ &x1 $2 &x2 $2 &y1 $2 &y2 $2 &addr $1 ]
-@neralie [ &n0123 $2 &n4 $1 &n5 $1 &n6 $1 &n7 $1 &n8 $1 &n9 $1 &color $1 &x $2 &y $2 &w $2 &h $2 ]
-@mul [ &ahi $1 &alo $1 &bhi $1 &blo $1 ]
-
-( program )
-
-|0100
-
- ( theme ) #0f3d .System/r DEO2 #0fe3 .System/g DEO2 #0fb2 .System/b DEO2
- ( vectors ) ;on-screen .Screen/vector DEO2
- #01 .fps/current STZ
-
- #000c
- DUP2 .lines/x1 STZ2
- DUP2 .lines/y1 STZ2
- DUP2 .Screen/width DEI2 SWP2 SUB2 #0001 SUB2 .lines/x2 STZ2
- .Screen/height DEI2 SWP2 SUB2 .lines/y2 STZ2
-
- #01 .neralie/color STZ
- .lines/x1 LDZ2 .lines/x2 LDZ2
- OVR2 OVR2 .lines/y1 LDZ2 ;h JSR2
- .lines/y2 LDZ2 ;h JSR2
- .lines/y1 LDZ2 #0001 SUB2 .lines/y2 LDZ2 INC2
- OVR2 OVR2 .lines/x1 LDZ2 ;v JSR2
- .lines/x2 LDZ2 ;v JSR2
-
-@on-screen
- ;update-fps JSR2
- #00 .neralie/color STZ
- ;neralie-lines JSR2
- ;neralie-calc JSR2
- #01 .neralie/color STZ
- ;arvelie-text JSR2
- ;neralie-text JSR2
- ;neralie-lines JSR2
- BRK
-
- #01 .Screen/sprite DEO
- #0000 #00 .number/count LDZ DUP2 ;h JSR2
- .number/count LDZ INC .number/count STZ
-
-@neralie-calc ( -- )
- ( add up fractions of a pulse, store tenths in n6 )
- #0120 #00 h MUL2
- #00c0 #00 m MUL2 ADD2
- #00f8 #00 s MUL2 ADD2
- #0271 #00 .fps/next LDZ MUL2 #00 .fps/current LDZ DIV2 8** ADD2
- #01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 STZ POP
-
- ( add up units and tens of pulses, store in n5 and n4 )
- #0042 #00 h MUL2 ADD2
- #005e #00 m MUL2 ADD2
- #000b #00 s MUL2 ADD2
- #000a ;modf JSR2 SWP2 .neralie/n5 STZ POP
- #000a ;modf JSR2 SWP2 .neralie/n4 STZ POP
-
- ( add up hundreds of pulses + 10 x beats, store in n0123 )
- #01a0 #00 h MUL2 ADD2
- #0006 #00 m MUL2 ADD2 .neralie/n0123 STZ2
-
- JMP2r
-
-@arvelie-text ( -- )
- .Screen/width DEI2 #01 SFT2 #0034 SUB2 .Screen/x DEO2
- .Screen/height DEI2 #0008 SUB2 .Screen/y DEO2
- .DateTime/year DEI2 #07d6 SUB2
- #000a ;modf JSR2 ;digit JSR2
- ;digit JSR2
- .DateTime/doty DEI2
- #000e ;modf JSR2 ,letter JSR
- #000a ;modf JSR2 ,digit JSR
- ,digit JSR
- JMP2r
-
-@neralie-text ( -- )
- .Screen/width DEI2 #01 SFT2 #0004 SUB2 .Screen/x DEO2
- .neralie/n0123 LDZ2
- #03e8 ;modf JSR2 ,digit JSR
- #0064 ;modf JSR2 ,digit JSR
- #000a ;modf JSR2 ,digit JSR
- #000b ,digit JSR ( the colon )
- ,digit JSR
- #00 .neralie/n4 LDZ ,digit JSR
- #00 .neralie/n5 LDZ ,digit JSR
- JMP2r
-
-@letter ( index* -- )
- 8** ;font-letters ADD2 .Screen/addr DEO2
- ,digit/middle JMP
-
-@digit ( index* -- )
- 8** ;font-numbers ADD2 .Screen/addr DEO2
- &middle
- .neralie/color LDZ .Screen/sprite DEO
- .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
- JMP2r
-
-@neralie-lines ( -- )
- .lines/x2 LDZ2 .lines/x1 LDZ2 DUP2 .neralie/x STZ2 SUB2 .neralie/w STZ2
- .lines/y2 LDZ2 .lines/y1 LDZ2 DUP2 .neralie/y STZ2 SUB2 .neralie/h STZ2
-
- ;neralie/n4 NIP .neralie/n0123 LDZ2
- DUP2 ;&h JSR2
- ;&next JSR2 #0001 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ,digit JSR
- DUP2 ;&v JSR2
- #04 ;v/spacing STA
- .lines/y1 LDZ2 #0003 SUB2 .neralie/y LDZ2 .neralie/x LDZ2 ;v JSR2
- #01 ;v/spacing STA
- ,&next JSR #0001 .Screen/y DEO2 .neralie/x LDZ2 #0003 SUB2 .Screen/x DEO2 ;digit JSR2
- DUP2 ,&h JSR
- ,&next JSR .Screen/width DEI2 #0009 SUB2 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ;digit JSR2
- DUP2 ,&v JSR
- ,&next JSR POP2
- DUP2 ,&h JSR
- ,&next JSR POP2
- DUP2 ,&v JSR
- POP2 POP
- JMP2r
-
- &next ( digit-addr number* -- next-digit-addr next-number* prev-digit* )
- #03e8 ;modf JSR2 STH2 #000a MUL2
- ROT DUP STH INC ROT ROT
- #00 STHr LDZ ADD2
- STH2r
- JMP2r
-
- &h ( number* -- )
- ,scale JSR
- .neralie/h LDZ2 ;mul2hi JSR2
- ORAk #02 JCN POP2 JMP2r
- DUP2 .neralie/y LDZ2 ADD2 .neralie/y STZ2
- .neralie/h LDZ2 SWP2 SUB2 .neralie/h STZ2
- .neralie/x LDZ2 DUP2 .neralie/w LDZ2 ADD2 .neralie/y LDZ2 ,h JMP
-
- &v ( number* -- )
- ,scale JSR
- .neralie/w LDZ2 ;mul2hi JSR2
- ORAk #02 JCN POP2 JMP2r
- DUP2 .neralie/x LDZ2 ADD2 .neralie/x STZ2
- .neralie/w LDZ2 SWP2 SUB2 .neralie/w STZ2
- .neralie/y LDZ2 DUP2 .neralie/h LDZ2 ADD2 .neralie/x LDZ2 ,v JMP
-
-@scale ( 0..10000* -- 0..65535* )
- DUP2 #8db8 ;mul2hi JSR2
- SWP2 #0006 MUL2 ADD2
- JMP2r
-
-@h ( x1* x2* y* -- )
- .Screen/y DEO2
- .Screen/x .lines/addr STZ
- ,v/draw-line JMP
-
-@v ( y1* y2* x* -- )
- .Screen/x DEO2
- .Screen/y .lines/addr STZ
-
- &draw-line ( v1* v2* -- )
- OVR2 OVR2 LTH2 #01 JCN SWP2
- STH2
-
- &loop
- LIT2 [ 00 ] &spacing [ 01 ] ADD2
- DUP2 DUP2r STH2r LTH2 ,&keep-going JCN
- POP2 POP2r
- JMP2r
-
- &keep-going
- DUP2 .lines/addr LDZ DEO2
- .neralie/color LDZ .Screen/pixel DEO
- ,&loop JMP
-
-@update-fps ( -- )
- .fps/next LDZ INC .fps/next STZ
- s .fps/second LDZ NEQ JMP JMP2r
- s .fps/second STZ
- .fps/next LDZ .fps/current STZ
-
- ( ~fps.next ^print-byte-decimal JSR
- ,strings-fps ^print-string JSR )
-
- #00 .fps/next STZ
- JMP2r
-
-@modf ( dividend* divisor* -- remainder* quotient* )
- OVR2 OVR2 DIV2 DUP2 STH2 MUL2 SUB2 STH2r JMP2r
-
-@mul2hi ( a* b* -- product-top-16-bits* )
- (
- Multiplying two 16-bit numbers yields a 32-bit number.
- MUL2 returns the lowest 16 bits, we want the highest.
-
- We split each short into hi and lo bytes, then sum
- the following multiplications:
-
- 31..24 23..16 15..08 07..00
- { ahi * bhi }
- { alo * bhi }
- { ahi * blo }
- { alo * blo }
-
- Bits 07..00 can be ignored, but each sum in bits 23..16
- can end up overflowing into bit 24.
- )
-
- ;mul/bhi STA2 ;mul/ahi STA2
- #00
- #00
- #00 .mul/alo LDZ #00 .mul/blo LDZ MUL2
- POP
- #00 .mul/ahi LDZ #00 .mul/blo LDZ MUL2 ,&adc JSR
- #00 .mul/alo LDZ #00 .mul/bhi LDZ MUL2 ,&adc JSR
- POP
- #00 .mul/ahi LDZ #00 .mul/bhi LDZ MUL2 ADD2
- JMP2r
-
- &adc ( 31..24 a* b* -- 31..24 sum* )
- OVR2 ADD2 SWP2 OVR2
- GTH2 ,&carry JCN
- JMP2r
- &carry
- ROT INC ROT ROT
- JMP2r
-
-@font-numbers
-[
- 7cc6 ced6 e6c6 7c00 1838 1818 1818 7e00 3c66 063c 6066 7e00
- 3c66 061c 0666 3c00 1c3c 6ccc fe0c 1e00 7e62 607c 0666 3c00
- 3c66 607c 6666 3c00 7e66 060c 1818 1800 3c66 663c 6666 3c00
- 3c66 663e 0666 3c00 7cc6 ced6 e6c6 7c00 0018 1800 1818 0000
-]
-
-@font-letters
-[
- 183c 6666 7e66 6600 fc66 667c 6666 fc00 3c66 c0c0 c066 3c00
- f86c 6666 666c f800 fe62 6878 6862 fe00 fe62 6878 6860 f000
- 3c66 c0c0 ce66 3e00 6666 667e 6666 6600 7e18 1818 1818 7e00
- 1e0c 0c0c cccc 7800 e666 6c78 6c66 e600 f060 6060 6266 fe00
- c6ee fefe d6c6 c600 c6e6 f6de cec6 c600 386c c6c6 c66c 3800
- fc66 667c 6060 f000 386c c6c6 dacc 7600 fc66 667c 6c66 e600
- 3c66 603c 0666 3c00 7e5a 1818 1818 3c00 6666 6666 6666 3c00
- 6666 6666 663c 1800 c6c6 c6d6 feee c600 c66c 3838 6cc6 c600
- 6666 663c 1818 3c00 fec6 8c18 3266 fe00 0018 187e 1818 0000
-]
-
diff --git a/projects/software/neralie.tal b/projects/software/neralie.tal
@@ -0,0 +1,317 @@
+(
+ app/neralie : clock with arvelie date
+
+ TODO
+ - use splash screen when FPS calculation is unstable
+)
+
+%+ { ADD } %- { SUB } %/ { DIV }
+%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
+%++ { ADD2 } %-- { SUB2 } %// { DIV2 }
+%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
+
+%2* { #10 SFT } %2/ { #01 SFT }
+%4* { #20 SFT } %4/ { #02 SFT }
+%8* { #30 SFT } %8/ { #03 SFT }
+%10* { #40 SFT } %10/ { #04 SFT }
+%20* { #50 SFT } %20/ { #05 SFT }
+
+%2** { #10 SFT2 } %2// { #01 SFT2 }
+%4** { #20 SFT2 } %4// { #02 SFT2 }
+%8** { #30 SFT2 } %8// { #03 SFT2 }
+%10** { #40 SFT2 } %10// { #04 SFT2 }
+%20** { #50 SFT2 } %20// { #05 SFT2 }
+
+%MOD { DUP2 DIV MUL SUB }
+%MOD2 { DIV2k MUL2 SUB2 }
+%TOS { #00 SWP }
+
+%h { .DateTime/hour DEI }
+%m { .DateTime/minute DEI }
+%s { .DateTime/second DEI }
+
+%1-- { #0001 -- }
+
+%PAD { #0018 }
+%RTN { JMP2r }
+
+( devices )
+
+|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
+|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
+|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
+|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
+
+( variables )
+
+|0000
+
+@fps [ ¤t $1 &next $1 &second $1 ]
+@number [ &started $1 &count $1 ]
+@lines [ &addr $1 ]
+@neralie [ &n0123 $2 &n4 $1 &n5 $1 &n6 $1 &n7 $1 &n8 $1 &n9 $1 &color $1 &x $2 &y $2 &w $2 &h $2 ]
+@mul [ &ahi $1 &alo $1 &bhi $1 &blo $1 ]
+@frame
+ &x1 $2 &x2 $2 &y1 $2 &y2 $2
+
+( program )
+
+|0100
+
+ ( theme )
+ #0f3d .System/r DEO2
+ #0fe3 .System/g DEO2
+ #0fb2 .System/b DEO2
+
+ ( vectors )
+ ;on-screen .Screen/vector DEO2
+
+ ( window )
+ #0160 .Screen/width DEO2
+ #0110 .Screen/height DEO2
+
+ #01 .fps/current STZ
+
+ ( set size )
+ PAD
+ DUP2 .frame/x1 STZ2
+ DUP2 .frame/y1 STZ2
+ DUP2 .Screen/width DEI2 SWP2 -- #0001 -- .frame/x2 STZ2
+ .Screen/height DEI2 SWP2 -- .frame/y2 STZ2
+
+ #01 .neralie/color STZ
+
+ .frame/x1 LDZ2 .frame/x2 LDZ2
+ OVR2 OVR2 .frame/y1 LDZ2 ;h JSR2
+ .frame/y2 LDZ2 ;h JSR2
+ .frame/y1 LDZ2 #0001 -- .frame/y2 LDZ2 INC2
+ OVR2 OVR2 .frame/x1 LDZ2 ;v JSR2
+ .frame/x2 LDZ2 ;v JSR2
+
+@on-screen ( -> )
+
+ ;update-fps JSR2
+
+ #00 .neralie/color STZ
+ ;draw-clock JSR2
+ ;neralie-calc JSR2
+
+ #01 .neralie/color STZ
+ ;draw-date JSR2
+ ;draw-clock JSR2
+
+BRK
+
+@neralie-calc ( -- )
+
+ ( add up fractions of a pulse, store tenths in n6 )
+ #0120 #00 h MUL2
+ #00c0 #00 m MUL2 ADD2
+ #00f8 #00 s MUL2 ADD2
+ #0271 #00 .fps/next LDZ MUL2 #00 .fps/current LDZ DIV2 8** ADD2
+ #01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 STZ POP
+
+ ( add up units and tens of pulses, store in n5 and n4 )
+ #0042 #00 h MUL2 ADD2
+ #005e #00 m MUL2 ADD2
+ #000b #00 s MUL2 ADD2
+ #000a ;modf JSR2 SWP2 .neralie/n5 STZ POP
+ #000a ;modf JSR2 SWP2 .neralie/n4 STZ POP
+
+ ( add up hundreds of pulses + 10 x beats, store in n0123 )
+ #01a0 #00 h MUL2 ADD2
+ #0006 #00 m MUL2 ADD2 .neralie/n0123 STZ2
+
+RTN
+
+@draw-date ( -- )
+
+ ( auto x ) #01 .Screen/auto DEO
+
+ .Screen/width DEI2 2// #0034 -- .Screen/x DEO2
+ .Screen/height DEI2 #0010 -- .Screen/y DEO2
+
+ ( arvelie )
+ .DateTime/year DEI2 #07d6 -- NIP
+ DUP #0a DIV TOS 8** ;font-numbers ++ .Screen/addr DEO2
+ #01 .Screen/sprite DEO
+ #0a MOD TOS 8** ;font-numbers ++ .Screen/addr DEO2
+ #01 .Screen/sprite DEO
+ .DateTime/doty DEI2
+ DUP2 #000e DIV2 8** ;font-letters ++ .Screen/addr DEO2
+ #01 .Screen/sprite DEO
+ #000e MOD2
+ DUP2 #000a DIV2 ,digit JSR
+ #000a MOD2 ,digit JSR
+
+ .Screen/x DEI2 #0008 ++ .Screen/x DEO2
+
+ ( neralie )
+ .neralie/n0123 LDZ2
+ #03e8 ;modf JSR2 ,digit JSR
+ #0064 ;modf JSR2 ,digit JSR
+ #000a ;modf JSR2 ,digit JSR
+ #000b ,digit JSR ( the colon )
+ ,digit JSR
+ #00 .neralie/n4 LDZ ,digit JSR
+ #00 .neralie/n5 LDZ ,digit JSR
+
+ ( auto none ) #00 .Screen/auto DEO
+
+RTN
+
+@digit ( index* -- )
+
+ 8** ;font-numbers ++ .Screen/addr DEO2
+ .neralie/color LDZ .Screen/sprite DEO
+
+RTN
+
+@draw-clock ( -- )
+
+ .frame/x2 LDZ2 .frame/x1 LDZ2
+ DUP2 .neralie/x STZ2 SUB2 .neralie/w STZ2
+ .frame/y2 LDZ2 .frame/y1 LDZ2
+ DUP2 .neralie/y STZ2 SUB2 .neralie/h STZ2
+
+ ;neralie/n4 NIP .neralie/n0123 LDZ2
+
+ DUP2 ;&h JSR2
+
+ ;&next JSR2 #0008 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ,digit JSR
+
+ DUP2 ;&v JSR2
+ #04 ;v/spacing STA
+ .frame/y1 LDZ2 #0003 SUB2 .neralie/y LDZ2 .neralie/x LDZ2 ;v JSR2
+ #01 ;v/spacing STA
+ ,&next JSR #0008 .Screen/y DEO2 .neralie/x LDZ2 #0003 SUB2 .Screen/x DEO2 ;digit JSR2
+ DUP2 ,&h JSR
+ ,&next JSR .Screen/width DEI2 #0010 SUB2 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ;digit JSR2
+ DUP2 ,&v JSR
+ ,&next JSR POP2
+ DUP2 ,&h JSR
+ ,&next JSR POP2
+ DUP2 ,&v JSR
+ POP2 POP
+ JMP2r
+
+ &next ( digit-addr number* -- next-digit-addr next-number* prev-digit* )
+ #03e8 ;modf JSR2 STH2 #000a MUL2
+ ROT DUP STH INC ROT ROT
+ #00 STHr LDZ ADD2
+ STH2r
+ JMP2r
+
+ &h ( number* -- )
+ ,scale JSR
+ .neralie/h LDZ2 ;mul2hi JSR2
+ ORAk #02 JCN POP2 JMP2r
+ DUP2 .neralie/y LDZ2 ADD2 .neralie/y STZ2
+ .neralie/h LDZ2 SWP2 SUB2 .neralie/h STZ2
+ .neralie/x LDZ2 DUP2 .neralie/w LDZ2 ADD2 .neralie/y LDZ2 ,h JMP
+
+ &v ( number* -- )
+ ,scale JSR
+ .neralie/w LDZ2 ;mul2hi JSR2
+ ORAk #02 JCN POP2 JMP2r
+ DUP2 .neralie/x LDZ2 ADD2 .neralie/x STZ2
+ .neralie/w LDZ2 SWP2 SUB2 .neralie/w STZ2
+ .neralie/y LDZ2 DUP2 .neralie/h LDZ2 ADD2 .neralie/x LDZ2 ,v JMP
+
+@scale ( 0..10000* -- 0..65535* )
+ DUP2 #8db8 ;mul2hi JSR2
+ SWP2 #0006 MUL2 ADD2
+ JMP2r
+
+@h ( x1* x2* y* -- )
+ .Screen/y DEO2
+ .Screen/x .lines/addr STZ
+ ,v/draw-line JMP
+
+@v ( y1* y2* x* -- )
+ .Screen/x DEO2
+ .Screen/y .lines/addr STZ
+
+ &draw-line ( v1* v2* -- )
+ OVR2 OVR2 LTH2 #01 JCN SWP2
+ STH2
+
+ &loop
+ LIT2 [ 00 ] &spacing [ 01 ] ADD2
+ DUP2 DUP2r STH2r LTH2 ,&keep-going JCN
+ POP2 POP2r
+ JMP2r
+
+ &keep-going
+ DUP2 .lines/addr LDZ DEO2
+ .neralie/color LDZ .Screen/pixel DEO
+ ,&loop JMP
+
+@update-fps ( -- )
+ .fps/next LDZ INC .fps/next STZ
+ s .fps/second LDZ NEQ JMP JMP2r
+ s .fps/second STZ
+ .fps/next LDZ .fps/current STZ
+
+ ( ~fps.next ^print-byte-decimal JSR
+ ,strings-fps ^print-string JSR )
+
+ #00 .fps/next STZ
+ JMP2r
+
+@modf ( dividend* divisor* -- remainder* quotient* )
+ OVR2 OVR2 DIV2 DUP2 STH2 MUL2 SUB2 STH2r JMP2r
+
+@mul2hi ( a* b* -- product-top-16-bits* )
+ (
+ Multiplying two 16-bit numbers yields a 32-bit number.
+ MUL2 returns the lowest 16 bits, we want the highest.
+
+ We split each short into hi and lo bytes, then sum
+ the following multiplications:
+
+ 31..24 23..16 15..08 07..00
+ { ahi * bhi }
+ { alo * bhi }
+ { ahi * blo }
+ { alo * blo }
+
+ Bits 07..00 can be ignored, but each sum in bits 23..16
+ can end up overflowing into bit 24.
+ )
+
+ ;mul/bhi STA2 ;mul/ahi STA2
+ #00
+ #00
+ #00 .mul/alo LDZ #00 .mul/blo LDZ MUL2
+ POP
+ #00 .mul/ahi LDZ #00 .mul/blo LDZ MUL2 ,&adc JSR
+ #00 .mul/alo LDZ #00 .mul/bhi LDZ MUL2 ,&adc JSR
+ POP
+ #00 .mul/ahi LDZ #00 .mul/bhi LDZ MUL2 ADD2
+ JMP2r
+
+ &adc ( 31..24 a* b* -- 31..24 sum* )
+ OVR2 ADD2 SWP2 OVR2
+ GTH2 ,&carry JCN
+ JMP2r
+ &carry
+ ROT INC ROT ROT
+ JMP2r
+
+@font-numbers
+ 7cc6 ced6 e6c6 7c00 1838 1818 1818 7e00 3c66 063c 6066 7e00
+ 3c66 061c 0666 3c00 1c3c 6ccc fe0c 1e00 7e62 607c 0666 3c00
+ 3c66 607c 6666 3c00 7e66 060c 1818 1800 3c66 663c 6666 3c00
+ 3c66 663e 0666 3c00 7cc6 ced6 e6c6 7c00 0018 1800 1818 0000
+
+@font-letters
+ 183c 6666 7e66 6600 fc66 667c 6666 fc00 3c66 c0c0 c066 3c00
+ f86c 6666 666c f800 fe62 6878 6862 fe00 fe62 6878 6860 f000
+ 3c66 c0c0 ce66 3e00 6666 667e 6666 6600 7e18 1818 1818 7e00
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