uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 08f7ef10e55046ee0514709c9f604aa74d249ab2
parent cf5af02e0fbf7f938535455dd9614d62bca7fa56
Author: neauoire <aliceffekt@gmail.com>
Date:   Tue, 28 Sep 2021 20:54:03 -0700

Moved neralie to software

Diffstat:
Dprojects/examples/demos/neralie.tal | 268-------------------------------------------------------------------------------
Aprojects/software/neralie.tal | 317+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 317 insertions(+), 268 deletions(-)

diff --git a/projects/examples/demos/neralie.tal b/projects/examples/demos/neralie.tal @@ -1,268 +0,0 @@ -( - app/neralie : clock with arvelie date - - TODO - - use splash screen when FPS calculation is unstable -) - -%h { .DateTime/hour DEI } -%m { .DateTime/minute DEI } -%s { .DateTime/second DEI } -%8** { #30 SFT2 } - -( devices ) - -|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] -|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] -|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] - -( variables ) - -|0000 - -@fps [ &current $1 &next $1 &second $1 ] -@number [ &started $1 &count $1 ] -@lines [ &x1 $2 &x2 $2 &y1 $2 &y2 $2 &addr $1 ] -@neralie [ &n0123 $2 &n4 $1 &n5 $1 &n6 $1 &n7 $1 &n8 $1 &n9 $1 &color $1 &x $2 &y $2 &w $2 &h $2 ] -@mul [ &ahi $1 &alo $1 &bhi $1 &blo $1 ] - -( program ) - -|0100 - - ( theme ) #0f3d .System/r DEO2 #0fe3 .System/g DEO2 #0fb2 .System/b DEO2 - ( vectors ) ;on-screen .Screen/vector DEO2 - #01 .fps/current STZ - - #000c - DUP2 .lines/x1 STZ2 - DUP2 .lines/y1 STZ2 - DUP2 .Screen/width DEI2 SWP2 SUB2 #0001 SUB2 .lines/x2 STZ2 - .Screen/height DEI2 SWP2 SUB2 .lines/y2 STZ2 - - #01 .neralie/color STZ - .lines/x1 LDZ2 .lines/x2 LDZ2 - OVR2 OVR2 .lines/y1 LDZ2 ;h JSR2 - .lines/y2 LDZ2 ;h JSR2 - .lines/y1 LDZ2 #0001 SUB2 .lines/y2 LDZ2 INC2 - OVR2 OVR2 .lines/x1 LDZ2 ;v JSR2 - .lines/x2 LDZ2 ;v JSR2 - -@on-screen - ;update-fps JSR2 - #00 .neralie/color STZ - ;neralie-lines JSR2 - ;neralie-calc JSR2 - #01 .neralie/color STZ - ;arvelie-text JSR2 - ;neralie-text JSR2 - ;neralie-lines JSR2 - BRK - - #01 .Screen/sprite DEO - #0000 #00 .number/count LDZ DUP2 ;h JSR2 - .number/count LDZ INC .number/count STZ - -@neralie-calc ( -- ) - ( add up fractions of a pulse, store tenths in n6 ) - #0120 #00 h MUL2 - #00c0 #00 m MUL2 ADD2 - #00f8 #00 s MUL2 ADD2 - #0271 #00 .fps/next LDZ MUL2 #00 .fps/current LDZ DIV2 8** ADD2 - #01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 STZ POP - - ( add up units and tens of pulses, store in n5 and n4 ) - #0042 #00 h MUL2 ADD2 - #005e #00 m MUL2 ADD2 - #000b #00 s MUL2 ADD2 - #000a ;modf JSR2 SWP2 .neralie/n5 STZ POP - #000a ;modf JSR2 SWP2 .neralie/n4 STZ POP - - ( add up hundreds of pulses + 10 x beats, store in n0123 ) - #01a0 #00 h MUL2 ADD2 - #0006 #00 m MUL2 ADD2 .neralie/n0123 STZ2 - - JMP2r - -@arvelie-text ( -- ) - .Screen/width DEI2 #01 SFT2 #0034 SUB2 .Screen/x DEO2 - .Screen/height DEI2 #0008 SUB2 .Screen/y DEO2 - .DateTime/year DEI2 #07d6 SUB2 - #000a ;modf JSR2 ;digit JSR2 - ;digit JSR2 - .DateTime/doty DEI2 - #000e ;modf JSR2 ,letter JSR - #000a ;modf JSR2 ,digit JSR - ,digit JSR - JMP2r - -@neralie-text ( -- ) - .Screen/width DEI2 #01 SFT2 #0004 SUB2 .Screen/x DEO2 - .neralie/n0123 LDZ2 - #03e8 ;modf JSR2 ,digit JSR - #0064 ;modf JSR2 ,digit JSR - #000a ;modf JSR2 ,digit JSR - #000b ,digit JSR ( the colon ) - ,digit JSR - #00 .neralie/n4 LDZ ,digit JSR - #00 .neralie/n5 LDZ ,digit JSR - JMP2r - -@letter ( index* -- ) - 8** ;font-letters ADD2 .Screen/addr DEO2 - ,digit/middle JMP - -@digit ( index* -- ) - 8** ;font-numbers ADD2 .Screen/addr DEO2 - &middle - .neralie/color LDZ .Screen/sprite DEO - .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 - JMP2r - -@neralie-lines ( -- ) - .lines/x2 LDZ2 .lines/x1 LDZ2 DUP2 .neralie/x STZ2 SUB2 .neralie/w STZ2 - .lines/y2 LDZ2 .lines/y1 LDZ2 DUP2 .neralie/y STZ2 SUB2 .neralie/h STZ2 - - ;neralie/n4 NIP .neralie/n0123 LDZ2 - DUP2 ;&h JSR2 - ;&next JSR2 #0001 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ,digit JSR - DUP2 ;&v JSR2 - #04 ;v/spacing STA - .lines/y1 LDZ2 #0003 SUB2 .neralie/y LDZ2 .neralie/x LDZ2 ;v JSR2 - #01 ;v/spacing STA - ,&next JSR #0001 .Screen/y DEO2 .neralie/x LDZ2 #0003 SUB2 .Screen/x DEO2 ;digit JSR2 - DUP2 ,&h JSR - ,&next JSR .Screen/width DEI2 #0009 SUB2 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ;digit JSR2 - DUP2 ,&v JSR - ,&next JSR POP2 - DUP2 ,&h JSR - ,&next JSR POP2 - DUP2 ,&v JSR - POP2 POP - JMP2r - - &next ( digit-addr number* -- next-digit-addr next-number* prev-digit* ) - #03e8 ;modf JSR2 STH2 #000a MUL2 - ROT DUP STH INC ROT ROT - #00 STHr LDZ ADD2 - STH2r - JMP2r - - &h ( number* -- ) - ,scale JSR - .neralie/h LDZ2 ;mul2hi JSR2 - ORAk #02 JCN POP2 JMP2r - DUP2 .neralie/y LDZ2 ADD2 .neralie/y STZ2 - .neralie/h LDZ2 SWP2 SUB2 .neralie/h STZ2 - .neralie/x LDZ2 DUP2 .neralie/w LDZ2 ADD2 .neralie/y LDZ2 ,h JMP - - &v ( number* -- ) - ,scale JSR - .neralie/w LDZ2 ;mul2hi JSR2 - ORAk #02 JCN POP2 JMP2r - DUP2 .neralie/x LDZ2 ADD2 .neralie/x STZ2 - .neralie/w LDZ2 SWP2 SUB2 .neralie/w STZ2 - .neralie/y LDZ2 DUP2 .neralie/h LDZ2 ADD2 .neralie/x LDZ2 ,v JMP - -@scale ( 0..10000* -- 0..65535* ) - DUP2 #8db8 ;mul2hi JSR2 - SWP2 #0006 MUL2 ADD2 - JMP2r - -@h ( x1* x2* y* -- ) - .Screen/y DEO2 - .Screen/x .lines/addr STZ - ,v/draw-line JMP - -@v ( y1* y2* x* -- ) - .Screen/x DEO2 - .Screen/y .lines/addr STZ - - &draw-line ( v1* v2* -- ) - OVR2 OVR2 LTH2 #01 JCN SWP2 - STH2 - - &loop - LIT2 [ 00 ] &spacing [ 01 ] ADD2 - DUP2 DUP2r STH2r LTH2 ,&keep-going JCN - POP2 POP2r - JMP2r - - &keep-going - DUP2 .lines/addr LDZ DEO2 - .neralie/color LDZ .Screen/pixel DEO - ,&loop JMP - -@update-fps ( -- ) - .fps/next LDZ INC .fps/next STZ - s .fps/second LDZ NEQ JMP JMP2r - s .fps/second STZ - .fps/next LDZ .fps/current STZ - - ( ~fps.next ^print-byte-decimal JSR - ,strings-fps ^print-string JSR ) - - #00 .fps/next STZ - JMP2r - -@modf ( dividend* divisor* -- remainder* quotient* ) - OVR2 OVR2 DIV2 DUP2 STH2 MUL2 SUB2 STH2r JMP2r - -@mul2hi ( a* b* -- product-top-16-bits* ) - ( - Multiplying two 16-bit numbers yields a 32-bit number. - MUL2 returns the lowest 16 bits, we want the highest. - - We split each short into hi and lo bytes, then sum - the following multiplications: - - 31..24 23..16 15..08 07..00 - { ahi * bhi } - { alo * bhi } - { ahi * blo } - { alo * blo } - - Bits 07..00 can be ignored, but each sum in bits 23..16 - can end up overflowing into bit 24. - ) - - ;mul/bhi STA2 ;mul/ahi STA2 - #00 - #00 - #00 .mul/alo LDZ #00 .mul/blo LDZ MUL2 - POP - #00 .mul/ahi LDZ #00 .mul/blo LDZ MUL2 ,&adc JSR - #00 .mul/alo LDZ #00 .mul/bhi LDZ MUL2 ,&adc JSR - POP - #00 .mul/ahi LDZ #00 .mul/bhi LDZ MUL2 ADD2 - JMP2r - - &adc ( 31..24 a* b* -- 31..24 sum* ) - OVR2 ADD2 SWP2 OVR2 - GTH2 ,&carry JCN - JMP2r - &carry - ROT INC ROT ROT - JMP2r - -@font-numbers -[ - 7cc6 ced6 e6c6 7c00 1838 1818 1818 7e00 3c66 063c 6066 7e00 - 3c66 061c 0666 3c00 1c3c 6ccc fe0c 1e00 7e62 607c 0666 3c00 - 3c66 607c 6666 3c00 7e66 060c 1818 1800 3c66 663c 6666 3c00 - 3c66 663e 0666 3c00 7cc6 ced6 e6c6 7c00 0018 1800 1818 0000 -] - -@font-letters -[ - 183c 6666 7e66 6600 fc66 667c 6666 fc00 3c66 c0c0 c066 3c00 - f86c 6666 666c f800 fe62 6878 6862 fe00 fe62 6878 6860 f000 - 3c66 c0c0 ce66 3e00 6666 667e 6666 6600 7e18 1818 1818 7e00 - 1e0c 0c0c cccc 7800 e666 6c78 6c66 e600 f060 6060 6266 fe00 - c6ee fefe d6c6 c600 c6e6 f6de cec6 c600 386c c6c6 c66c 3800 - fc66 667c 6060 f000 386c c6c6 dacc 7600 fc66 667c 6c66 e600 - 3c66 603c 0666 3c00 7e5a 1818 1818 3c00 6666 6666 6666 3c00 - 6666 6666 663c 1800 c6c6 c6d6 feee c600 c66c 3838 6cc6 c600 - 6666 663c 1818 3c00 fec6 8c18 3266 fe00 0018 187e 1818 0000 -] - diff --git a/projects/software/neralie.tal b/projects/software/neralie.tal @@ -0,0 +1,317 @@ +( + app/neralie : clock with arvelie date + + TODO + - use splash screen when FPS calculation is unstable +) + +%+ { ADD } %- { SUB } %/ { DIV } +%< { LTH } %> { GTH } %= { EQU } %! { NEQ } +%++ { ADD2 } %-- { SUB2 } %// { DIV2 } +%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } + +%2* { #10 SFT } %2/ { #01 SFT } +%4* { #20 SFT } %4/ { #02 SFT } +%8* { #30 SFT } %8/ { #03 SFT } +%10* { #40 SFT } %10/ { #04 SFT } +%20* { #50 SFT } %20/ { #05 SFT } + +%2** { #10 SFT2 } %2// { #01 SFT2 } +%4** { #20 SFT2 } %4// { #02 SFT2 } +%8** { #30 SFT2 } %8// { #03 SFT2 } +%10** { #40 SFT2 } %10// { #04 SFT2 } +%20** { #50 SFT2 } %20// { #05 SFT2 } + +%MOD { DUP2 DIV MUL SUB } +%MOD2 { DIV2k MUL2 SUB2 } +%TOS { #00 SWP } + +%h { .DateTime/hour DEI } +%m { .DateTime/minute DEI } +%s { .DateTime/second DEI } + +%1-- { #0001 -- } + +%PAD { #0018 } +%RTN { JMP2r } + +( devices ) + +|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] +|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] +|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] +|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] + +( variables ) + +|0000 + +@fps [ &current $1 &next $1 &second $1 ] +@number [ &started $1 &count $1 ] +@lines [ &addr $1 ] +@neralie [ &n0123 $2 &n4 $1 &n5 $1 &n6 $1 &n7 $1 &n8 $1 &n9 $1 &color $1 &x $2 &y $2 &w $2 &h $2 ] +@mul [ &ahi $1 &alo $1 &bhi $1 &blo $1 ] +@frame + &x1 $2 &x2 $2 &y1 $2 &y2 $2 + +( program ) + +|0100 + + ( theme ) + #0f3d .System/r DEO2 + #0fe3 .System/g DEO2 + #0fb2 .System/b DEO2 + + ( vectors ) + ;on-screen .Screen/vector DEO2 + + ( window ) + #0160 .Screen/width DEO2 + #0110 .Screen/height DEO2 + + #01 .fps/current STZ + + ( set size ) + PAD + DUP2 .frame/x1 STZ2 + DUP2 .frame/y1 STZ2 + DUP2 .Screen/width DEI2 SWP2 -- #0001 -- .frame/x2 STZ2 + .Screen/height DEI2 SWP2 -- .frame/y2 STZ2 + + #01 .neralie/color STZ + + .frame/x1 LDZ2 .frame/x2 LDZ2 + OVR2 OVR2 .frame/y1 LDZ2 ;h JSR2 + .frame/y2 LDZ2 ;h JSR2 + .frame/y1 LDZ2 #0001 -- .frame/y2 LDZ2 INC2 + OVR2 OVR2 .frame/x1 LDZ2 ;v JSR2 + .frame/x2 LDZ2 ;v JSR2 + +@on-screen ( -> ) + + ;update-fps JSR2 + + #00 .neralie/color STZ + ;draw-clock JSR2 + ;neralie-calc JSR2 + + #01 .neralie/color STZ + ;draw-date JSR2 + ;draw-clock JSR2 + +BRK + +@neralie-calc ( -- ) + + ( add up fractions of a pulse, store tenths in n6 ) + #0120 #00 h MUL2 + #00c0 #00 m MUL2 ADD2 + #00f8 #00 s MUL2 ADD2 + #0271 #00 .fps/next LDZ MUL2 #00 .fps/current LDZ DIV2 8** ADD2 + #01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 STZ POP + + ( add up units and tens of pulses, store in n5 and n4 ) + #0042 #00 h MUL2 ADD2 + #005e #00 m MUL2 ADD2 + #000b #00 s MUL2 ADD2 + #000a ;modf JSR2 SWP2 .neralie/n5 STZ POP + #000a ;modf JSR2 SWP2 .neralie/n4 STZ POP + + ( add up hundreds of pulses + 10 x beats, store in n0123 ) + #01a0 #00 h MUL2 ADD2 + #0006 #00 m MUL2 ADD2 .neralie/n0123 STZ2 + +RTN + +@draw-date ( -- ) + + ( auto x ) #01 .Screen/auto DEO + + .Screen/width DEI2 2// #0034 -- .Screen/x DEO2 + .Screen/height DEI2 #0010 -- .Screen/y DEO2 + + ( arvelie ) + .DateTime/year DEI2 #07d6 -- NIP + DUP #0a DIV TOS 8** ;font-numbers ++ .Screen/addr DEO2 + #01 .Screen/sprite DEO + #0a MOD TOS 8** ;font-numbers ++ .Screen/addr DEO2 + #01 .Screen/sprite DEO + .DateTime/doty DEI2 + DUP2 #000e DIV2 8** ;font-letters ++ .Screen/addr DEO2 + #01 .Screen/sprite DEO + #000e MOD2 + DUP2 #000a DIV2 ,digit JSR + #000a MOD2 ,digit JSR + + .Screen/x DEI2 #0008 ++ .Screen/x DEO2 + + ( neralie ) + .neralie/n0123 LDZ2 + #03e8 ;modf JSR2 ,digit JSR + #0064 ;modf JSR2 ,digit JSR + #000a ;modf JSR2 ,digit JSR + #000b ,digit JSR ( the colon ) + ,digit JSR + #00 .neralie/n4 LDZ ,digit JSR + #00 .neralie/n5 LDZ ,digit JSR + + ( auto none ) #00 .Screen/auto DEO + +RTN + +@digit ( index* -- ) + + 8** ;font-numbers ++ .Screen/addr DEO2 + .neralie/color LDZ .Screen/sprite DEO + +RTN + +@draw-clock ( -- ) + + .frame/x2 LDZ2 .frame/x1 LDZ2 + DUP2 .neralie/x STZ2 SUB2 .neralie/w STZ2 + .frame/y2 LDZ2 .frame/y1 LDZ2 + DUP2 .neralie/y STZ2 SUB2 .neralie/h STZ2 + + ;neralie/n4 NIP .neralie/n0123 LDZ2 + + DUP2 ;&h JSR2 + + ;&next JSR2 #0008 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ,digit JSR + + DUP2 ;&v JSR2 + #04 ;v/spacing STA + .frame/y1 LDZ2 #0003 SUB2 .neralie/y LDZ2 .neralie/x LDZ2 ;v JSR2 + #01 ;v/spacing STA + ,&next JSR #0008 .Screen/y DEO2 .neralie/x LDZ2 #0003 SUB2 .Screen/x DEO2 ;digit JSR2 + DUP2 ,&h JSR + ,&next JSR .Screen/width DEI2 #0010 SUB2 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ;digit JSR2 + DUP2 ,&v JSR + ,&next JSR POP2 + DUP2 ,&h JSR + ,&next JSR POP2 + DUP2 ,&v JSR + POP2 POP + JMP2r + + &next ( digit-addr number* -- next-digit-addr next-number* prev-digit* ) + #03e8 ;modf JSR2 STH2 #000a MUL2 + ROT DUP STH INC ROT ROT + #00 STHr LDZ ADD2 + STH2r + JMP2r + + &h ( number* -- ) + ,scale JSR + .neralie/h LDZ2 ;mul2hi JSR2 + ORAk #02 JCN POP2 JMP2r + DUP2 .neralie/y LDZ2 ADD2 .neralie/y STZ2 + .neralie/h LDZ2 SWP2 SUB2 .neralie/h STZ2 + .neralie/x LDZ2 DUP2 .neralie/w LDZ2 ADD2 .neralie/y LDZ2 ,h JMP + + &v ( number* -- ) + ,scale JSR + .neralie/w LDZ2 ;mul2hi JSR2 + ORAk #02 JCN POP2 JMP2r + DUP2 .neralie/x LDZ2 ADD2 .neralie/x STZ2 + .neralie/w LDZ2 SWP2 SUB2 .neralie/w STZ2 + .neralie/y LDZ2 DUP2 .neralie/h LDZ2 ADD2 .neralie/x LDZ2 ,v JMP + +@scale ( 0..10000* -- 0..65535* ) + DUP2 #8db8 ;mul2hi JSR2 + SWP2 #0006 MUL2 ADD2 + JMP2r + +@h ( x1* x2* y* -- ) + .Screen/y DEO2 + .Screen/x .lines/addr STZ + ,v/draw-line JMP + +@v ( y1* y2* x* -- ) + .Screen/x DEO2 + .Screen/y .lines/addr STZ + + &draw-line ( v1* v2* -- ) + OVR2 OVR2 LTH2 #01 JCN SWP2 + STH2 + + &loop + LIT2 [ 00 ] &spacing [ 01 ] ADD2 + DUP2 DUP2r STH2r LTH2 ,&keep-going JCN + POP2 POP2r + JMP2r + + &keep-going + DUP2 .lines/addr LDZ DEO2 + .neralie/color LDZ .Screen/pixel DEO + ,&loop JMP + +@update-fps ( -- ) + .fps/next LDZ INC .fps/next STZ + s .fps/second LDZ NEQ JMP JMP2r + s .fps/second STZ + .fps/next LDZ .fps/current STZ + + ( ~fps.next ^print-byte-decimal JSR + ,strings-fps ^print-string JSR ) + + #00 .fps/next STZ + JMP2r + +@modf ( dividend* divisor* -- remainder* quotient* ) + OVR2 OVR2 DIV2 DUP2 STH2 MUL2 SUB2 STH2r JMP2r + +@mul2hi ( a* b* -- product-top-16-bits* ) + ( + Multiplying two 16-bit numbers yields a 32-bit number. + MUL2 returns the lowest 16 bits, we want the highest. + + We split each short into hi and lo bytes, then sum + the following multiplications: + + 31..24 23..16 15..08 07..00 + { ahi * bhi } + { alo * bhi } + { ahi * blo } + { alo * blo } + + Bits 07..00 can be ignored, but each sum in bits 23..16 + can end up overflowing into bit 24. + ) + + ;mul/bhi STA2 ;mul/ahi STA2 + #00 + #00 + #00 .mul/alo LDZ #00 .mul/blo LDZ MUL2 + POP + #00 .mul/ahi LDZ #00 .mul/blo LDZ MUL2 ,&adc JSR + #00 .mul/alo LDZ #00 .mul/bhi LDZ MUL2 ,&adc JSR + POP + #00 .mul/ahi LDZ #00 .mul/bhi LDZ MUL2 ADD2 + JMP2r + + &adc ( 31..24 a* b* -- 31..24 sum* ) + OVR2 ADD2 SWP2 OVR2 + GTH2 ,&carry JCN + JMP2r + &carry + ROT INC ROT ROT + JMP2r + +@font-numbers + 7cc6 ced6 e6c6 7c00 1838 1818 1818 7e00 3c66 063c 6066 7e00 + 3c66 061c 0666 3c00 1c3c 6ccc fe0c 1e00 7e62 607c 0666 3c00 + 3c66 607c 6666 3c00 7e66 060c 1818 1800 3c66 663c 6666 3c00 + 3c66 663e 0666 3c00 7cc6 ced6 e6c6 7c00 0018 1800 1818 0000 + +@font-letters + 183c 6666 7e66 6600 fc66 667c 6666 fc00 3c66 c0c0 c066 3c00 + f86c 6666 666c f800 fe62 6878 6862 fe00 fe62 6878 6860 f000 + 3c66 c0c0 ce66 3e00 6666 667e 6666 6600 7e18 1818 1818 7e00 + 1e0c 0c0c cccc 7800 e666 6c78 6c66 e600 f060 6060 6266 fe00 + c6ee fefe d6c6 c600 c6e6 f6de cec6 c600 386c c6c6 c66c 3800 + fc66 667c 6060 f000 386c c6c6 dacc 7600 fc66 667c 6c66 e600 + 3c66 603c 0666 3c00 7e5a 1818 1818 3c00 6666 6666 6666 3c00 + 6666 6666 663c 1800 c6c6 c6d6 feee c600 c66c 3838 6cc6 c600 + 6666 663c 1818 3c00 fec6 8c18 3266 fe00 0018 187e 1818 0000