commit 08f7ef10e55046ee0514709c9f604aa74d249ab2
parent cf5af02e0fbf7f938535455dd9614d62bca7fa56
Author: neauoire <aliceffekt@gmail.com>
Date:   Tue, 28 Sep 2021 20:54:03 -0700
Moved neralie to software
Diffstat:
2 files changed, 317 insertions(+), 268 deletions(-)
diff --git a/projects/examples/demos/neralie.tal b/projects/examples/demos/neralie.tal
@@ -1,268 +0,0 @@
-(
-	app/neralie : clock with arvelie date
-
-	TODO
-		- use splash screen when FPS calculation is unstable
-)
-
-%h { .DateTime/hour   DEI }
-%m { .DateTime/minute DEI }
-%s { .DateTime/second DEI }
-%8** { #30 SFT2 }
-
-( devices )
-
-|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
-|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
-|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
-
-( variables )
-
-|0000
-
-@fps [ ¤t $1 &next $1 &second $1 ]
-@number [ &started $1 &count $1 ]
-@lines [ &x1 $2 &x2 $2 &y1 $2 &y2 $2 &addr $1 ]
-@neralie [ &n0123 $2 &n4 $1 &n5 $1 &n6 $1 &n7 $1 &n8 $1 &n9 $1 &color $1 &x $2 &y $2 &w $2 &h $2 ]
-@mul [ &ahi $1 &alo $1 &bhi $1 &blo $1 ]
-
-( program )
-
-|0100
-
-	( theme )  #0f3d .System/r DEO2 #0fe3 .System/g DEO2 #0fb2 .System/b DEO2
-	( vectors )  ;on-screen .Screen/vector DEO2
-	#01 .fps/current STZ
-
-	#000c
-	DUP2 .lines/x1 STZ2
-	DUP2 .lines/y1 STZ2
-	DUP2 .Screen/width DEI2 SWP2 SUB2 #0001 SUB2 .lines/x2 STZ2
-	     .Screen/height DEI2 SWP2 SUB2 .lines/y2 STZ2
-
-	#01 .neralie/color STZ
-	.lines/x1 LDZ2 .lines/x2 LDZ2
-	OVR2 OVR2 .lines/y1 LDZ2 ;h JSR2
-	          .lines/y2 LDZ2 ;h JSR2
-	.lines/y1 LDZ2 #0001 SUB2 .lines/y2 LDZ2 INC2
-	OVR2 OVR2 .lines/x1 LDZ2 ;v JSR2
-	          .lines/x2 LDZ2 ;v JSR2
-
-@on-screen
-	;update-fps JSR2
-	#00 .neralie/color STZ
-	;neralie-lines JSR2
-	;neralie-calc JSR2
-	#01 .neralie/color STZ
-	;arvelie-text JSR2
-	;neralie-text JSR2
-	;neralie-lines JSR2
-	BRK
-
-	#01 .Screen/sprite DEO
-	#0000 #00 .number/count LDZ DUP2 ;h JSR2
-	.number/count LDZ INC .number/count STZ
-
-@neralie-calc ( -- )
-	( add up fractions of a pulse, store tenths in n6 )
-	#0120 #00 h MUL2
-	#00c0 #00 m MUL2 ADD2
-	#00f8 #00 s MUL2 ADD2
-	#0271 #00 .fps/next LDZ MUL2 #00 .fps/current LDZ DIV2 8** ADD2
-	#01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 STZ POP
-
-	( add up units and tens of pulses, store in n5 and n4 )
-	#0042 #00 h MUL2 ADD2
-	#005e #00 m MUL2 ADD2
-	#000b #00 s MUL2 ADD2
-	#000a ;modf JSR2 SWP2 .neralie/n5 STZ POP
-	#000a ;modf JSR2 SWP2 .neralie/n4 STZ POP
-
-	( add up hundreds of pulses + 10 x beats, store in n0123 )
-	#01a0 #00 h MUL2 ADD2
-	#0006 #00 m MUL2 ADD2 .neralie/n0123 STZ2
-
-	JMP2r
-
-@arvelie-text ( -- )
-	.Screen/width DEI2 #01 SFT2 #0034 SUB2 .Screen/x DEO2
-	.Screen/height DEI2 #0008 SUB2 .Screen/y DEO2
-	.DateTime/year DEI2 #07d6 SUB2
-	#000a ;modf JSR2 ;digit JSR2
-	                 ;digit JSR2
-	.DateTime/doty DEI2
-	#000e ;modf JSR2 ,letter JSR
-	#000a ;modf JSR2 ,digit JSR
-	                 ,digit JSR
-	JMP2r
-
-@neralie-text ( -- )
-	.Screen/width DEI2 #01 SFT2 #0004 SUB2 .Screen/x DEO2
-	.neralie/n0123 LDZ2
-	#03e8 ;modf JSR2 ,digit JSR
-	#0064 ;modf JSR2 ,digit JSR
-	#000a ;modf JSR2 ,digit JSR
-	           #000b ,digit JSR ( the colon )
-	                 ,digit JSR
-	#00 .neralie/n4 LDZ  ,digit JSR
-	#00 .neralie/n5 LDZ  ,digit JSR
-	JMP2r
-
-@letter ( index* -- )
-	8** ;font-letters ADD2 .Screen/addr DEO2
-	,digit/middle JMP
-
-@digit ( index* -- )
-	8** ;font-numbers ADD2 .Screen/addr DEO2
-	&middle
-	.neralie/color LDZ .Screen/sprite DEO
-	.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
-	JMP2r
-
-@neralie-lines ( -- )
-	.lines/x2 LDZ2 .lines/x1 LDZ2 DUP2 .neralie/x STZ2 SUB2 .neralie/w STZ2
-	.lines/y2 LDZ2 .lines/y1 LDZ2 DUP2 .neralie/y STZ2 SUB2 .neralie/h STZ2
-
-	;neralie/n4 NIP .neralie/n0123 LDZ2
-	DUP2 ;&h JSR2
-	;&next JSR2 #0001 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ,digit JSR
-	DUP2 ;&v JSR2
-	#04 ;v/spacing STA
-	.lines/y1 LDZ2 #0003 SUB2 .neralie/y LDZ2 .neralie/x LDZ2 ;v JSR2
-	#01 ;v/spacing STA
-	,&next JSR #0001 .Screen/y DEO2 .neralie/x LDZ2 #0003 SUB2 .Screen/x DEO2 ;digit JSR2
-	DUP2 ,&h JSR
-	,&next JSR .Screen/width DEI2 #0009 SUB2 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ;digit JSR2
-	DUP2 ,&v JSR
-	,&next JSR POP2
-	DUP2 ,&h JSR
-	,&next JSR POP2
-	DUP2 ,&v JSR
-	POP2 POP
-	JMP2r
-
-	&next ( digit-addr number* -- next-digit-addr next-number* prev-digit* )
-	#03e8 ;modf JSR2 STH2 #000a MUL2
-	ROT DUP STH INC ROT ROT
-	#00 STHr LDZ ADD2
-	STH2r
-	JMP2r
-
-	&h ( number* -- )
-	,scale JSR
-	.neralie/h LDZ2 ;mul2hi JSR2
-	ORAk #02 JCN POP2 JMP2r
-	DUP2 .neralie/y LDZ2 ADD2 .neralie/y STZ2
-	.neralie/h LDZ2 SWP2 SUB2 .neralie/h STZ2
-	.neralie/x LDZ2 DUP2 .neralie/w LDZ2 ADD2 .neralie/y LDZ2 ,h JMP
-
-	&v ( number* -- )
-	,scale JSR
-	.neralie/w LDZ2 ;mul2hi JSR2
-	ORAk #02 JCN POP2 JMP2r
-	DUP2 .neralie/x LDZ2 ADD2 .neralie/x STZ2
-	.neralie/w LDZ2 SWP2 SUB2 .neralie/w STZ2
-	.neralie/y LDZ2 DUP2 .neralie/h LDZ2 ADD2 .neralie/x LDZ2 ,v JMP
-
-@scale ( 0..10000* -- 0..65535* )
-	DUP2 #8db8 ;mul2hi JSR2
-	SWP2 #0006 MUL2 ADD2
-	JMP2r
-
-@h ( x1* x2* y* -- )
-	.Screen/y DEO2
-	.Screen/x .lines/addr STZ
-	,v/draw-line JMP
-
-@v ( y1* y2* x* -- )
-	.Screen/x DEO2
-	.Screen/y .lines/addr STZ
-
-	&draw-line ( v1* v2* -- )
-	OVR2 OVR2 LTH2 #01 JCN SWP2
-	STH2
-
-	&loop
-	LIT2 [ 00 ] &spacing [ 01 ] ADD2
-	DUP2 DUP2r STH2r LTH2 ,&keep-going JCN
-	POP2 POP2r
-	JMP2r
-
-	&keep-going
-	DUP2 .lines/addr LDZ DEO2
-	.neralie/color LDZ .Screen/pixel DEO
-	,&loop JMP
-
-@update-fps ( -- )
-	.fps/next LDZ INC .fps/next STZ
-	s .fps/second LDZ NEQ JMP JMP2r
-	s .fps/second STZ
-	.fps/next LDZ .fps/current STZ
-
-	( ~fps.next ^print-byte-decimal JSR
-	,strings-fps ^print-string JSR )
-
-	#00 .fps/next STZ
-	JMP2r
-
-@modf ( dividend* divisor* -- remainder* quotient* )
-	OVR2 OVR2 DIV2 DUP2 STH2 MUL2 SUB2 STH2r JMP2r
-
-@mul2hi ( a* b* -- product-top-16-bits* )
-	(
-		Multiplying two 16-bit numbers yields a 32-bit number.
-		MUL2 returns the lowest 16 bits, we want the highest.
-
-		We split each short into hi and lo bytes, then sum
-		the following multiplications:
-
-		31..24 23..16 15..08 07..00
-		{ ahi * bhi }
-		       { alo * bhi }
-		       { ahi * blo }
-		              { alo * blo }
-
-		Bits 07..00 can be ignored, but each sum in bits 23..16
-		can end up overflowing into bit 24.
-	)
-	
-	;mul/bhi STA2 ;mul/ahi STA2
-	#00
-		#00
-			#00 .mul/alo LDZ #00 .mul/blo LDZ MUL2
-		POP
-		#00 .mul/ahi LDZ #00 .mul/blo LDZ MUL2 ,&adc JSR
-		#00 .mul/alo LDZ #00 .mul/bhi LDZ MUL2 ,&adc JSR
-	POP
-	#00 .mul/ahi LDZ #00 .mul/bhi LDZ MUL2 ADD2
-	JMP2r
-
-	&adc ( 31..24 a* b* -- 31..24 sum* )
-	OVR2 ADD2 SWP2 OVR2
-	GTH2 ,&carry JCN
-	JMP2r
-	&carry
-	ROT INC ROT ROT
-	JMP2r
-
-@font-numbers
-[
-	7cc6 ced6 e6c6 7c00 1838 1818 1818 7e00 3c66 063c 6066 7e00
-	3c66 061c 0666 3c00 1c3c 6ccc fe0c 1e00 7e62 607c 0666 3c00
-	3c66 607c 6666 3c00 7e66 060c 1818 1800 3c66 663c 6666 3c00
-	3c66 663e 0666 3c00 7cc6 ced6 e6c6 7c00 0018 1800 1818 0000
-]
-
-@font-letters
-[
-	183c 6666 7e66 6600 fc66 667c 6666 fc00 3c66 c0c0 c066 3c00
-	f86c 6666 666c f800 fe62 6878 6862 fe00 fe62 6878 6860 f000
-	3c66 c0c0 ce66 3e00 6666 667e 6666 6600 7e18 1818 1818 7e00
-	1e0c 0c0c cccc 7800 e666 6c78 6c66 e600 f060 6060 6266 fe00
-	c6ee fefe d6c6 c600 c6e6 f6de cec6 c600 386c c6c6 c66c 3800
-	fc66 667c 6060 f000 386c c6c6 dacc 7600 fc66 667c 6c66 e600
-	3c66 603c 0666 3c00 7e5a 1818 1818 3c00 6666 6666 6666 3c00
-	6666 6666 663c 1800 c6c6 c6d6 feee c600 c66c 3838 6cc6 c600
-	6666 663c 1818 3c00 fec6 8c18 3266 fe00 0018 187e 1818 0000
-]
-
diff --git a/projects/software/neralie.tal b/projects/software/neralie.tal
@@ -0,0 +1,317 @@
+(
+	app/neralie : clock with arvelie date
+
+	TODO
+		- use splash screen when FPS calculation is unstable
+)
+
+%+  { ADD } %-   { SUB }              %/   { DIV }  
+%<  { LTH } %>   { GTH }  %=  { EQU } %!   { NEQ } 
+%++ { ADD2 } %-- { SUB2 }              %// { DIV2 } 
+%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }  
+
+%2*  { #10 SFT } %2/  { #01 SFT }
+%4*  { #20 SFT } %4/  { #02 SFT }
+%8*  { #30 SFT } %8/  { #03 SFT }
+%10* { #40 SFT } %10/ { #04 SFT }
+%20* { #50 SFT } %20/ { #05 SFT }
+
+%2**  { #10 SFT2 } %2//  { #01 SFT2 }
+%4**  { #20 SFT2 } %4//  { #02 SFT2 }
+%8**  { #30 SFT2 } %8//  { #03 SFT2 }
+%10** { #40 SFT2 } %10// { #04 SFT2 }
+%20** { #50 SFT2 } %20// { #05 SFT2 }
+
+%MOD  { DUP2 DIV MUL SUB }
+%MOD2 { DIV2k MUL2 SUB2 }
+%TOS { #00 SWP }
+
+%h { .DateTime/hour   DEI }
+%m { .DateTime/minute DEI }
+%s { .DateTime/second DEI }
+
+%1-- { #0001 -- }
+
+%PAD { #0018 }
+%RTN { JMP2r }
+
+( devices )
+
+|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
+|10 @Console    [ &vector $2 &read     $1 &pad    $5 &write $1 &error  $1 ]
+|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
+|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
+
+( variables )
+
+|0000
+
+@fps [ ¤t $1 &next $1 &second $1 ]
+@number [ &started $1 &count $1 ]
+@lines [ &addr $1 ]
+@neralie [ &n0123 $2 &n4 $1 &n5 $1 &n6 $1 &n7 $1 &n8 $1 &n9 $1 &color $1 &x $2 &y $2 &w $2 &h $2 ]
+@mul [ &ahi $1 &alo $1 &bhi $1 &blo $1 ]
+@frame
+	&x1 $2 &x2 $2 &y1 $2 &y2 $2
+
+( program )
+
+|0100
+
+	( theme )  
+	#0f3d .System/r DEO2 
+	#0fe3 .System/g DEO2 
+	#0fb2 .System/b DEO2
+
+	( vectors )  
+	;on-screen .Screen/vector DEO2
+
+	( window )
+	#0160 .Screen/width DEO2
+	#0110 .Screen/height DEO2
+
+	#01 .fps/current STZ
+
+	( set size )
+	PAD
+	DUP2 .frame/x1 STZ2
+	DUP2 .frame/y1 STZ2
+	DUP2 .Screen/width DEI2 SWP2 -- #0001 -- .frame/x2 STZ2
+	     .Screen/height DEI2 SWP2 -- .frame/y2 STZ2
+
+	#01 .neralie/color STZ
+
+	.frame/x1 LDZ2 .frame/x2 LDZ2
+	OVR2 OVR2 .frame/y1 LDZ2 ;h JSR2
+	          .frame/y2 LDZ2 ;h JSR2
+	.frame/y1 LDZ2 #0001 -- .frame/y2 LDZ2 INC2
+	OVR2 OVR2 .frame/x1 LDZ2 ;v JSR2
+	          .frame/x2 LDZ2 ;v JSR2
+
+@on-screen ( -> )
+
+	;update-fps JSR2
+
+	#00 .neralie/color STZ
+	;draw-clock JSR2
+	;neralie-calc JSR2
+
+	#01 .neralie/color STZ
+	;draw-date JSR2
+	;draw-clock JSR2
+
+BRK
+
+@neralie-calc ( -- )
+
+	( add up fractions of a pulse, store tenths in n6 )
+	#0120 #00 h MUL2
+	#00c0 #00 m MUL2 ADD2
+	#00f8 #00 s MUL2 ADD2
+	#0271 #00 .fps/next LDZ MUL2 #00 .fps/current LDZ DIV2 8** ADD2
+	#01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 STZ POP
+
+	( add up units and tens of pulses, store in n5 and n4 )
+	#0042 #00 h MUL2 ADD2
+	#005e #00 m MUL2 ADD2
+	#000b #00 s MUL2 ADD2
+	#000a ;modf JSR2 SWP2 .neralie/n5 STZ POP
+	#000a ;modf JSR2 SWP2 .neralie/n4 STZ POP
+
+	( add up hundreds of pulses + 10 x beats, store in n0123 )
+	#01a0 #00 h MUL2 ADD2
+	#0006 #00 m MUL2 ADD2 .neralie/n0123 STZ2
+
+RTN
+
+@draw-date ( -- )
+
+	( auto x ) #01 .Screen/auto DEO
+
+	.Screen/width DEI2 2// #0034 -- .Screen/x DEO2
+	.Screen/height DEI2 #0010 -- .Screen/y DEO2
+
+	( arvelie )
+	.DateTime/year DEI2 #07d6 -- NIP 
+		DUP #0a DIV TOS 8** ;font-numbers ++ .Screen/addr DEO2
+			#01 .Screen/sprite DEO
+		#0a MOD TOS 8** ;font-numbers ++ .Screen/addr DEO2
+			#01 .Screen/sprite DEO
+	.DateTime/doty DEI2
+		DUP2 #000e DIV2 8** ;font-letters ++ .Screen/addr DEO2
+			#01 .Screen/sprite DEO
+		#000e MOD2
+		DUP2 #000a DIV2 ,digit JSR
+		#000a MOD2 ,digit JSR
+
+	.Screen/x DEI2 #0008 ++ .Screen/x DEO2
+
+	( neralie )
+	.neralie/n0123 LDZ2 
+	#03e8 ;modf JSR2 ,digit JSR
+	#0064 ;modf JSR2 ,digit JSR
+	#000a ;modf JSR2 ,digit JSR
+	           #000b ,digit JSR ( the colon )
+	                 ,digit JSR
+	#00 .neralie/n4 LDZ  ,digit JSR
+	#00 .neralie/n5 LDZ  ,digit JSR
+
+	( auto none ) #00 .Screen/auto DEO
+
+RTN
+
+@digit ( index* -- )
+
+	8** ;font-numbers ++ .Screen/addr DEO2
+	.neralie/color LDZ .Screen/sprite DEO
+	
+RTN
+
+@draw-clock ( -- )
+
+	.frame/x2 LDZ2 .frame/x1 LDZ2 
+		DUP2 .neralie/x STZ2 SUB2 .neralie/w STZ2
+	.frame/y2 LDZ2 .frame/y1 LDZ2 
+		DUP2 .neralie/y STZ2 SUB2 .neralie/h STZ2
+
+	;neralie/n4 NIP .neralie/n0123 LDZ2
+
+	DUP2 ;&h JSR2
+
+	;&next JSR2 #0008 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ,digit JSR
+
+	DUP2 ;&v JSR2
+	#04 ;v/spacing STA
+	.frame/y1 LDZ2 #0003 SUB2 .neralie/y LDZ2 .neralie/x LDZ2 ;v JSR2
+	#01 ;v/spacing STA
+	,&next JSR #0008 .Screen/y DEO2 .neralie/x LDZ2 #0003 SUB2 .Screen/x DEO2 ;digit JSR2
+	DUP2 ,&h JSR
+	,&next JSR .Screen/width DEI2 #0010 SUB2 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ;digit JSR2
+	DUP2 ,&v JSR
+	,&next JSR POP2
+	DUP2 ,&h JSR
+	,&next JSR POP2
+	DUP2 ,&v JSR
+	POP2 POP
+	JMP2r
+
+	&next ( digit-addr number* -- next-digit-addr next-number* prev-digit* )
+	#03e8 ;modf JSR2 STH2 #000a MUL2
+	ROT DUP STH INC ROT ROT
+	#00 STHr LDZ ADD2
+	STH2r
+	JMP2r
+
+	&h ( number* -- )
+	,scale JSR
+	.neralie/h LDZ2 ;mul2hi JSR2
+	ORAk #02 JCN POP2 JMP2r
+	DUP2 .neralie/y LDZ2 ADD2 .neralie/y STZ2
+	.neralie/h LDZ2 SWP2 SUB2 .neralie/h STZ2
+	.neralie/x LDZ2 DUP2 .neralie/w LDZ2 ADD2 .neralie/y LDZ2 ,h JMP
+
+	&v ( number* -- )
+	,scale JSR
+	.neralie/w LDZ2 ;mul2hi JSR2
+	ORAk #02 JCN POP2 JMP2r
+	DUP2 .neralie/x LDZ2 ADD2 .neralie/x STZ2
+	.neralie/w LDZ2 SWP2 SUB2 .neralie/w STZ2
+	.neralie/y LDZ2 DUP2 .neralie/h LDZ2 ADD2 .neralie/x LDZ2 ,v JMP
+
+@scale ( 0..10000* -- 0..65535* )
+	DUP2 #8db8 ;mul2hi JSR2
+	SWP2 #0006 MUL2 ADD2
+	JMP2r
+
+@h ( x1* x2* y* -- )
+	.Screen/y DEO2
+	.Screen/x .lines/addr STZ
+	,v/draw-line JMP
+
+@v ( y1* y2* x* -- )
+	.Screen/x DEO2
+	.Screen/y .lines/addr STZ
+
+	&draw-line ( v1* v2* -- )
+	OVR2 OVR2 LTH2 #01 JCN SWP2
+	STH2
+
+	&loop
+	LIT2 [ 00 ] &spacing [ 01 ] ADD2
+	DUP2 DUP2r STH2r LTH2 ,&keep-going JCN
+	POP2 POP2r
+	JMP2r
+
+	&keep-going
+	DUP2 .lines/addr LDZ DEO2
+	.neralie/color LDZ .Screen/pixel DEO
+	,&loop JMP
+
+@update-fps ( -- )
+	.fps/next LDZ INC .fps/next STZ
+	s .fps/second LDZ NEQ JMP JMP2r
+	s .fps/second STZ
+	.fps/next LDZ .fps/current STZ
+
+	( ~fps.next ^print-byte-decimal JSR
+	,strings-fps ^print-string JSR )
+
+	#00 .fps/next STZ
+	JMP2r
+
+@modf ( dividend* divisor* -- remainder* quotient* )
+	OVR2 OVR2 DIV2 DUP2 STH2 MUL2 SUB2 STH2r JMP2r
+
+@mul2hi ( a* b* -- product-top-16-bits* )
+	(
+		Multiplying two 16-bit numbers yields a 32-bit number.
+		MUL2 returns the lowest 16 bits, we want the highest.
+
+		We split each short into hi and lo bytes, then sum
+		the following multiplications:
+
+		31..24 23..16 15..08 07..00
+		{ ahi * bhi }
+		       { alo * bhi }
+		       { ahi * blo }
+		              { alo * blo }
+
+		Bits 07..00 can be ignored, but each sum in bits 23..16
+		can end up overflowing into bit 24.
+	)
+	
+	;mul/bhi STA2 ;mul/ahi STA2
+	#00
+		#00
+			#00 .mul/alo LDZ #00 .mul/blo LDZ MUL2
+		POP
+		#00 .mul/ahi LDZ #00 .mul/blo LDZ MUL2 ,&adc JSR
+		#00 .mul/alo LDZ #00 .mul/bhi LDZ MUL2 ,&adc JSR
+	POP
+	#00 .mul/ahi LDZ #00 .mul/bhi LDZ MUL2 ADD2
+	JMP2r
+
+	&adc ( 31..24 a* b* -- 31..24 sum* )
+	OVR2 ADD2 SWP2 OVR2
+	GTH2 ,&carry JCN
+	JMP2r
+	&carry
+	ROT INC ROT ROT
+	JMP2r
+
+@font-numbers
+	7cc6 ced6 e6c6 7c00 1838 1818 1818 7e00 3c66 063c 6066 7e00
+	3c66 061c 0666 3c00 1c3c 6ccc fe0c 1e00 7e62 607c 0666 3c00
+	3c66 607c 6666 3c00 7e66 060c 1818 1800 3c66 663c 6666 3c00
+	3c66 663e 0666 3c00 7cc6 ced6 e6c6 7c00 0018 1800 1818 0000
+
+@font-letters
+	183c 6666 7e66 6600 fc66 667c 6666 fc00 3c66 c0c0 c066 3c00
+	f86c 6666 666c f800 fe62 6878 6862 fe00 fe62 6878 6860 f000
+	3c66 c0c0 ce66 3e00 6666 667e 6666 6600 7e18 1818 1818 7e00
+	1e0c 0c0c cccc 7800 e666 6c78 6c66 e600 f060 6060 6266 fe00
+	c6ee fefe d6c6 c600 c6e6 f6de cec6 c600 386c c6c6 c66c 3800
+	fc66 667c 6060 f000 386c c6c6 dacc 7600 fc66 667c 6c66 e600
+	3c66 603c 0666 3c00 7e5a 1818 1818 3c00 6666 6666 6666 3c00
+	6666 6666 663c 1800 c6c6 c6d6 feee c600 c66c 3838 6cc6 c600
+	6666 663c 1818 3c00 fec6 8c18 3266 fe00 0018 187e 1818 0000