mouse.c (968B)
1 #include "../uxn.h" 2 #include "mouse.h" 3 4 /* 5 Copyright (c) 2021-2023 Devine Lu Linvega, Andrew Alderwick 6 7 Permission to use, copy, modify, and distribute this software for any 8 purpose with or without fee is hereby granted, provided that the above 9 copyright notice and this permission notice appear in all copies. 10 11 THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES 12 WITH REGARD TO THIS SOFTWARE. 13 */ 14 15 void 16 mouse_down(Uxn *u, Uint8 *d, Uint8 mask) 17 { 18 d[6] |= mask; 19 uxn_eval(u, PEEK2(d)); 20 } 21 22 void 23 mouse_up(Uxn *u, Uint8 *d, Uint8 mask) 24 { 25 d[6] &= (~mask); 26 uxn_eval(u, PEEK2(d)); 27 } 28 29 void 30 mouse_pos(Uxn *u, Uint8 *d, Uint16 x, Uint16 y) 31 { 32 *(d + 2) = x >> 8, *(d + 3) = x; 33 *(d + 4) = y >> 8, *(d + 5) = y; 34 uxn_eval(u, PEEK2(d)); 35 } 36 37 void 38 mouse_scroll(Uxn *u, Uint8 *d, Uint16 x, Uint16 y) 39 { 40 *(d + 0xa) = x >> 8, *(d + 0xb) = x; 41 *(d + 0xc) = -y >> 8, *(d + 0xd) = -y; 42 uxn_eval(u, PEEK2(d)); 43 *(d + 0xa) = *(d + 0xb) = *(d + 0xc) = *(d + 0xd) = 0; 44 }