uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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rule110.tal (3086B)


      1 ( devices )
      2 
      3 ( uxnasm rule110.tal rule110.rom && uxnemu rule110.rom )
      4 
      5 %2*  { #10 SFT } %2/  { #01 SFT } %2**  { #10 SFT2 } %2//  { #01 SFT2 }
      6 %4*  { #20 SFT } %4/  { #02 SFT } %4**  { #20 SFT2 } %4//  { #02 SFT2 }
      7 %8*  { #30 SFT } %8/  { #03 SFT } %8**  { #30 SFT2 } %8//  { #03 SFT2 }
      8 %10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
      9 %20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
     10 
     11 %2MOD  { #01 AND } %2MOD2  { #0001 AND2 }
     12 %4MOD  { #03 AND } %4MOD2  { #0003 AND2 }
     13 %8MOD  { #07 AND } %8MOD2  { #0007 AND2 }
     14 %10MOD { #0f AND } %10MOD2 { #000f AND2 }
     15 
     16 %ROL2 { DUP2 #0f SFT2 SWP2 #10 SFT2 ADD2 }
     17 %ROR2 { DUP2 #f0 SFT2 SWP2 #01 SFT2 ADD2 }
     18 
     19 %DEBUG      { ;print-hex/byte JSR2 #0a18 DEO }
     20 %DEBUG2     { ;print-hex JSR2 #0a18 DEO }
     21 %RTN        { JMP2r }
     22 
     23 %WIDTH { #0020 }
     24 %STEPS { #30 }
     25 
     26 |00 @System  [ &vector $2 &pad  $6  &r $2  &g $2  &b $2 ]
     27 |20 @Screen  [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y  $2 &addr $2 &pixel $1 &sprite $1 ]
     28 |90 @Mouse      [ &vector $2 &x        $2 &y      $2 &state $1 &wheel $1 ]
     29 
     30 |0000
     31 
     32 @input 
     33 
     34 |0100
     35 
     36 	( set system colors )
     37 	#0ff7 .System/r DEO2
     38 	#0f0e .System/g DEO2
     39 	#0f0c .System/b DEO2
     40 
     41 	;on-mouse   .Mouse/vector DEO2
     42 
     43 	( set size )
     44 	#0080 .Screen/width DEO2
     45 	#0180 .Screen/height DEO2
     46 
     47 	( seed ) #0001 ;input STA2
     48 
     49 	,render JSR
     50 
     51 BRK
     52 
     53 @render ( -- )
     54 
     55 	STEPS #00
     56 	&loop
     57 		( update )
     58 		DUP 2* LDZ2k 
     59 		;rule-110 JSR2 
     60 		ROT INC INC STZ2
     61 		( draw )
     62 		DUP ,draw-line JSR
     63 		INC GTHk ,&loop JCN
     64 	POP2
     65 
     66 RTN
     67 
     68 @draw-line ( line -- )
     69 
     70 	STHk #00 SWP 8** .Screen/y DEO2
     71 	#1000
     72 	&loop
     73 		DUP #00 SWP 8** .Screen/x DEO2
     74 		( shift ) INCk #10 SWP SUB
     75 		( get address ) STHkr 2* LDZ2
     76 		( bit ) ROT SFT2 #0001 AND2 
     77 		( get sprite ) 8** ;cell-icns ADD2 .Screen/addr DEO2
     78 		#01 STHkr #00 EQU ADD .Screen/sprite DEO
     79 		INC GTHk ,&loop JCN
     80 	POP2
     81 	POPr
     82 
     83 RTN
     84 
     85 @rule-110 ( value* -- value* )
     86 
     87 	#0000 ,&res STR2
     88 	ROL2 STH2
     89 	#1000
     90 	&loop
     91 		( get 3-bits ) STH2kr #e000 AND2 #0d SFT2 ;rule ADD2 LDA STH
     92 		( get result ) DUP #40 SFT #00 STHr ROT SFT2
     93 		( reset ) ROR2 ROR2 ROR2
     94 		( save ) ,&res LDR2 ADD2 ,&res STR2
     95 		STH2r ROR2 STH2
     96 		INC GTHk ,&loop JCN
     97 	POP2
     98 	POP2r
     99 
    100 	,&res LDR2
    101 
    102 RTN
    103 	&res $2
    104 
    105 @rule
    106 	00 01 01 01 00 01 01 00
    107 
    108 @on-mouse ( -> )
    109 	
    110 	( clear last cursor )
    111 	;mouse-icn .Screen/addr DEO2 
    112 	,&x LDR2 .Screen/x DEO2 
    113 	,&y LDR2 .Screen/y DEO2 
    114 	#40 .Screen/sprite DEO
    115 
    116 	( record pointer positions )
    117 	.Mouse/x DEI2 DUP2 ,&x STR2 .Screen/x DEO2
    118 	.Mouse/y DEI2 DUP2 ,&y STR2 .Screen/y DEO2 
    119 
    120 	( colorize on state )
    121 	#43 [ .Mouse/state DEI #00 NEQ ] SUB .Screen/sprite DEO
    122 
    123 	( on click )
    124 	.Mouse/state DEI #00 NEQ JMP BRK
    125 
    126 	( toggle bit )
    127 	.input LDZ2k
    128 		#0001 .Mouse/x DEI2 8// #000f SWP2 SUB2 NIP #40 SFT SFT2 EOR2 
    129 		ROT STZ2
    130 	;render JSR2
    131 	( release ) #00 .Mouse/state DEO
    132 
    133 BRK
    134 	&x $2 &y $2
    135 
    136 @print-hex ( value* -- )
    137 	
    138 	SWP ,&byte JSR 
    139 	&byte ( byte -- )
    140 		STHk #04 SFT ,&parse JSR #18 DEO
    141 		STHr #0f AND ,&parse JSR #18 DEO
    142 	RTN
    143 	&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD RTN
    144 	&above #57 ADD RTN
    145 
    146 RTN
    147 
    148 @mouse-icn
    149 	80c0 e0f0 f8e0 1000
    150 
    151 @cell-icns
    152 	7c82 8282 8282 7c00
    153 	7cfe fefe fefe 7c00
    154