uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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cube3d.tal (3600B)


      1 ( Cube3d: Just a cube, y'know )
      2 
      3 |00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
      4 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
      5 
      6 |0000
      7 
      8 	@timer $1
      9 	@cube &v0 $8 &v4 $8
     10 	@center &x $2 &y $2
     11 
     12 |0100
     13 
     14 @on-reset ( -> )
     15 	( | theme )
     16 	#4fcd .System/r DEO2
     17 	#4fc3 .System/g DEO2
     18 	#dfc2 .System/b DEO2
     19 	( | center )
     20 	.Screen/width DEI2 #01 SFT2 #0040 SUB2 .center/x STZ2
     21 	.Screen/height DEI2 #01 SFT2 #0040 SUB2 .center/y STZ2
     22 	( | begin. )
     23 	;on-frame .Screen/vector DEO2
     24 
     25 @on-frame ( -> )
     26 	( | clear )
     27 	#0000 DUP2 .Screen/x DEO2
     28 	.Screen/y DEO2
     29 	[ LIT2 80 -Screen/pixel ] DEO
     30 	( | draw )
     31 	.timer LDZk INC SWP STZ
     32 	<draw-cube>
     33 	BRK
     34 
     35 @<draw-cube> ( frame -- )
     36 	( | create box )
     37 	#0800
     38 	&loop ( -- )
     39 		STHk [ LIT2 00 -timer ] LDZ #00 STHkr INC #07 AND #60 SFT ADD2 #00ff AND2 ;table ADD2 LDA #01 SFT #00 .timer LDZ #00 STHkr #60 SFT ADD2 #00ff AND2 ;table ADD2 LDA #02 SFT #00 STHkr #62 SFT2 ADD2 .cube/v0 STHr DUP ADD ADD STZ2
     40 		INC GTHk ?&loop
     41 	POP2
     42 	( | vertices )
     43 	#0800
     44 	&ver-loop ( -- )
     45 		DUP DUP ADD .cube ADD LDZ2 <draw-vertex>
     46 		INC GTHk ?&ver-loop
     47 	POP2
     48 	( lines ) #0400
     49 	&line-loop ( -- )
     50 		STHk .cube/v0 STHkr DUP ADD ADD .cube/v0 STHkr INC #03 AND DUP ADD ADD <draw-edge>
     51 		.cube/v0 STHkr DUP ADD ADD .cube/v4 STHkr DUP ADD ADD <draw-edge>
     52 		.cube/v4 STHkr DUP ADD ADD .cube/v4 STHr INC #03 AND DUP ADD ADD <draw-edge>
     53 		INC GTHk ?&line-loop
     54 	POP2 JMP2r
     55 
     56 @<draw-edge> ( a b -- )
     57 	STH STH
     58 	( ) #00 STHkr LDZ .center/x LDZ2 ADD2
     59 	( ) #00 STHr INC LDZ .center/y LDZ2 ADD2
     60 	( ) #00 STHkr LDZ .center/x LDZ2 ADD2
     61 	( ) #00 STHr INC LDZ .center/y LDZ2 ADD2 #05 <draw-line>
     62 	JMP2r
     63 
     64 @<draw-vertex> ( x y -- )
     65 	#00 SWP #0004 SUB2 .center/y LDZ2 ADD2 .Screen/y DEO2
     66 	#00 SWP #0003 SUB2 .center/x LDZ2 ADD2 .Screen/x DEO2
     67 	;&icn .Screen/addr DEO2
     68 	[ LIT2 05 -Screen/sprite ] DEO
     69 	JMP2r
     70 	&icn [ 0000 387c 7c7c 3800 ]
     71 
     72 @<draw-line> ( x1* y1* x2* y2* color -- )
     73 	,&color STR
     74 	,&y STR2
     75 	,&x STR2
     76 	,&y2 STR2
     77 	,&x2 STR2
     78 	,&x LDR2 ,&x2 LDR2 SUB2 abs2 ,&dx STR2
     79 	#0000 ,&y LDR2 ,&y2 LDR2 SUB2 abs2 SUB2 ,&dy STR2
     80 	#ffff [ LIT2 00 _&x2 ] LDR2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2
     81 	#ffff [ LIT2 00 _&y2 ] LDR2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2
     82 	[ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 STH2
     83 	&while ( -- )
     84 		[ LIT2 &x2 $2 ] DUP2 .Screen/x DEO2
     85 		[ LIT2 &x $2 ] EQU2 [ LIT2 &y2 $2 ] DUP2 .Screen/y DEO2
     86 		[ LIT2 &y $2 ] EQU2 [ LIT2 &color $1 -Screen/pixel ] DEO
     87 		AND ?&end
     88 		STH2kr DUP2 ADD2 DUP2 ,&dy LDR2 lts2 ?&skipy
     89 		STH2r ,&dy LDR2 ADD2 STH2 ,&x2 LDR2 [ LIT2 &sx $2 ] ADD2 ,&x2 STR2
     90 	&skipy ( -- )
     91 		,&dx LDR2 gts2 ?&while
     92 	STH2r ,&dx LDR2 ADD2 STH2 ,&y2 LDR2 [ LIT2 &sy $2 ] ADD2 ,&y2 STR2
     93 	!&while
     94 	&end POP2r JMP2r
     95 
     96 @abs2 ( a* -- f )
     97 	DUP2 #0f SFT2 EQU ?{ #0000 SWP2 SUB2 }
     98 	JMP2r
     99 
    100 @lts2 ( a* b* -- f )
    101 	#8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r
    102 
    103 @gts2 ( a* b* -- f )
    104 	#8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r
    105 
    106 @table ( 256 xy )
    107 	[
    108 	f7f8 f9fa fbfc fcfd fefe ffff ffff ffff
    109 	ffff ffff fffe fefd fcfc fbfa f9f8 f7f6
    110 	f5f3 f2f0 efed ecea e8e6 e4e2 e0de dcda
    111 	d8d5 d3d1 cecc c9c7 c4c1 bfbc b9b6 b3b0
    112 	aeab a8a5 a29f 9c98 9592 8f8c 8986 8380
    113 	7c79 7673 706d 6a67 6360 5d5a 5754 514f
    114 	4c49 4643 403e 3b38 3633 312e 2c2a 2725
    115 	2321 1f1d 1b19 1715 1312 100f 0d0c 0a09
    116 	0807 0605 0403 0302 0101 0000 0000 0000
    117 	0000 0000 0001 0102 0303 0405 0607 0809
    118 	0a0c 0d0f 1012 1315 1719 1b1d 1f21 2325
    119 	272a 2c2e 3133 3638 3b3e 4043 4649 4c4f
    120 	5154 575a 5d60 6367 6a6d 7073 7679 7c7f
    121 	8386 898c 8f92 9598 9c9f a2a5 a8ab aeb0
    122 	b3b6 b9bc bfc1 c4c7 c9cc ced1 d3d5 d8da
    123 	dcde e0e2 e4e6 e8ea eced eff0 f2f3 f5f6 ]
    124